Populations

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Revision as of 16:24, 22 September 2026 by Jemixz (talk | contribs) (Corrected Called population scale bonuses' values.)
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Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with Food Food and require a Food Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with Dust Dust.

Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.

Population growth

Populations grow passively based on the city's Food Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress. The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.

Populations usually have an upkeep of -4 Food Food, or -4 Dust Dust if the player is a Knightly Husks empire.

Population buyout

Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost.

Other sources of population

Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost.

Major Factions

Major Faction population types

These population types appear in normal gameplay.

Major Faction Population Effects Pop Scale Bonuses
Description
Aspects Aspect +1 Influence Influence per Population Type in the same category[1] 5 Ascetic Existence improvement
Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens.
15 +1 Influence Influence on Aspects Aspect Pop
30 +10% Influence Influence on City with Aspects Aspects
Kin of Sheredyn Kin Of Sheredyn +2 Industry Industry on Artisans Artisans 5 Military Press improvement
Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement.
15 +1 Industry Industry on Kin of Sheredyn Kin Pop
30 +10% Industry Industry on City with Kin of Sheredyn Kin
Last Lords Last Lord
+2 Dust Dust

-3 Approval Approval on Citizens Citizens

5 Altar of Channeling improvement
In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable.
15 +1 Dust Dust on Last Lords Last Lord Pop
30 +10% Dust Dust on City with Last Lords Last Lords
Necrophage Necrophage +1 Dust Dust

+2 Food Food on Citizens Citizens

+1 Industry Industry on Artisans Artisans

+1 Influence Influence on Scribes Scribes

5 Larval Pulp improvement
Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers.
10 -30% Influence Influence cost on Foundation
-30% Industry Industry cost on District
15 -30% Influence Influence cost on Found Camp
-30% Dust Dust cost on Burrow
-30% Influence Influence cost to evolve Nest
30 +1 Food Food on Necrophage Necrophage Citizens Citizens

+1 Industry Industry on Necrophage Necrophage Artisans Artisans
+1 Influence Influence on Necrophage Necrophage Scribes Scribes

50 -100% Dust Dust Upkeep cost on non-Hero Unit
Tahuk Tahuk +1 Science Science 5 Astronomy Club improvement
Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement.
15 +1 Science Science on Tahuk Tahuk Pop
30 +10% Science Science on City with Tahuk Tahuks

Special population types

These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown normally, and thus cannot be obtained by other empires, even with a Migration Treaty.

Special Population Effects Pop Scale Bonuses
Description
Divine
Kin of Sheredyn only
+4 Food Food on Citizens Citizens
+3 Industry Industry on Artisans Artisans
+3 Science Science on Scribes

+50 Influence Influence cost on Divine Service action on Empire
-3 Approval Approval if another Population Type is in the same category

3 +2 Resilience on Heroes
Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment. 6 +2 Might on Heroes
9
+2 Intuition on Heroes

+2 Determination on Heroes

Primordial Last Lord
Last Lords only
+1 Dust Dust on Last Lord Pop[2]
+1 Influence Influence on Last Lord Pop[2]
5 +1 Science Science on Primordial Last Lord
Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other. 15 +1 Influence Influence on Primordial Last Lord
30 +1 Dust Dust on Primordial Last Lord
Called
Tahuks only

Varies; always includes -1 Science Science[3]
5 -25% on Stars' Light, Service of Spirit, and Eternal Sunshine Science costs
Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall. 15 *0.3 Dust Dust on Sacred Flames activation cost
30 +1 Influence Influence per Character appointed to the Council on Galvanized Called

Minor Factions

Minor Faction Population Effects Pop Scale Bonuses
Description
Ametrine Ametrine +2 Science Science on Artisans Artisans 5 Ametrine Arcade improvement
Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land.
15 +1 Science Science on Ametrine Ametrine Pop
30 +10% Science Science on City with Ametrine Ametrines
Blackhammers Blackhammer +50 Fortification[4] 5 Blackhammers' Smithy improvement
Well-versed with hammer and forge, Blackhammer citizens are very industrious.
15 +1 Industry Industry on Blackhammers Blackhammer Pop
30 +10% Industry Industry on City with Blackhammers Blackhammers
The Consortium The Consortium +4 Dust Dust on Scribes Scribes 5 Consortium improvement
Consortium description.
15 +1 Dust Dust on The Consortium Consortium Pop
30 +10% Dust Dust on City with The Consortium Consortium
Daughters of Bor Daughter of Bor +1 Industry Industry on Artisans Artisans
+2 Damage Damage on Militia[5]
+2 Defense Defense on Militia[5]
5 Bor's Sparring Ring improvement
Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft.
15 +1 Industry Industry on Daughters of Bor Daughters Pop
30 +10% Industry Industry on City with Daughters of Bor Daughters
Foundlings Foundling +2 Science Science if sharing vocation with another Pop Type[6]
-3 Approval Approval if sharing vocation with another Pop Type[6]
5 Foundling Apothecary improvement
Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves.
15 +1 Science Science on Foundlings Foundling Pop
30 +10% Science Science on City with Foundlings Foundlings
Gorog Gorog -2 Food Food on Citizens Citizens 5 Gorog Shrine improvement
Possessed with immense strength, Gorog citizens can be intimidating but make good workers.
15 +1 Industry Industry on Gorog Gorog Pop
30 +10% Industry Industry on City with Gorog Gorog
Green Scions Green Scions +4 Food Food on Citizens Citizens 5 Scions' Greenhouse improvement
Expert gardeners, Green Scion citizens thrive where there are plants to be tended.
15 +1 Food Food on Green Scions Green Scion Pop
30 +10% Food Food on City with Green Scions Green Scions
Hoy and Ladhran Hoy and Ladhran +2 Influence Influence on Citizens Citizens

+2 Influence Influence on Scribes Scribes

5 Hoy Salvage Depot improvement
Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go.
15 +1 Food Food on Hoy and Ladhran Hoy and Ladhran Pop
30 +10% Food Food on City with Hoy and Ladhran Hoy and Ladhran
Hydracorns Hydracorn +3 Influence Influence

-3 Approval Approval on Citizens Citizens

5 Hydracorn's Moonhollow improvement
Wild creatures, Hydracorn citizens may be more likely to engage in ritual battle during waxing moons.
15 +1 Influence Influence on Hydracorns Hydracorn Pop
30 +10% Influence Influence on City with Hydracorns Hydracorns
Noquensii Noquensii +3 Influence Influence on Scribes Scribes 5 Noquensii Playhouse improvement
Though viewed by many as bad omens, Noquensii citizens lift spirits with their melodious songs.
15 +1 Influence Influence on Noquensii Noquensii Pop
30 +10% Influence Influence on City with Noquensii Noquensii
Ochlings Ochling +3 Dust Dust if sharing vocation with another Pop Type[6]
-2 Approval Approval if sharing vocation with another Pop Type[6]
5 Ochlings' Den improvement
No matter what else is going on around them, Ochling citizens always have an eye for Dust.
15 +1 Dust Dust on Ochlings Ochling Pop
30 +10% Dust Dust on City with Ochlings Ochlings
Oneiroi Oneiroi +2 Dust Dust on Citizens Citizens

+2 Dust Dust on Artisans Artisans

5 Oneiroi Warren improvement
When awakened from hibernation, Oneiroi citizens are usually attracted to the shine of valuable objects.
15 +1 Food Food on Oneiroi Oneiroi Pop
30 +10% Food Food on City with Oneiroi Oneiroi
Sollusk Sollusk +3 Industry Industry

-2 Approval Approval if sharing vocation with another Pop Type[6]

5 Sollusk Imperatium improvement
Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline.
15 +1 Influence Influence on Sollusk Sollusk Pop
30 +10% Influence Influence on City with Sollusk Sollusks
Unseeing Seers Unseeing Seers +2 Dust Dust on Citizens Citizens

+2 Science Science on Scribes Scribes

5 Unseeing Seers' Cauldron improvement
Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions.
15 +1 Science Science on Unseeing Seers Unseeing Seer Pop
30 +10% Science Science on City with Unseeing Seers Unseeing Seers
Xavius Xavius +4 Approval Approval if sharing vocation with another Pop Type[6] 5 Xavius Night Watch improvement
Despite their impish nature, Xavius citizens are a force to be reckoned with when organized.
15 +2 Approval Approval on Xavius Xavius Pop
30 +15 Approval Approval on City with Xavius Xavius
  1. ↑ All "per Population Type in the same category" effects don't count their own Population Type.
  2. ↑ 2.0 2.1 Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.
  3. ↑ Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:

    +1 Food Food, -1 Science Science

    +1 Industry Industry, -1 Science Science

    +1 Dust Dust, -1 Science Science

    +1 Influence Influence, -1 Science Science

    +5 Approval Approval, -1 Science Science

    +5 Dust Dust, -2 Science Science

    +1 Food Food, +1 Industry Industry, +1 Dust Dust, +1 Influence Influence, -2 Science Science

  4. ↑ Applies to all territories in the city; only increments the city Fortification value by the noted value (instead of applying to that total per-territory like other effects)
  5. ↑ 5.0 5.1 Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 localized as "if another Pop Type in the same category". Pop Type must be different.