Populations: Difference between revisions
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=== Normal population types === | === Normal population types === | ||
''These population types appear in normal gameplay.'' | ''These population types appear in normal gameplay.'' | ||
{| class="wikitable" | |||
{| class="wikitable sortable" style="width: 100%; text-align: center;" | |||
|- | |- | ||
! style="background-color:#FFFFFF; color:#000000; width: 35%;" |Major Faction Population | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000; width: 25%;" | Effects | |||
! rowspan="2" colspan="2" style="background-color:#FFFFFF; color:#000000;" | Pop Scale Bonuses | |||
|- | |- | ||
! style="background-color:#FFFFFF; color:#000000; text-align:center;" |Description | |||
|- | |- | ||
| [[File: | | | [[File:Aspect.png|16x16px]] <b>Aspect</b> | ||
| rowspan="4" | +1 [[File:InfluenceIcon.png|16x16px]] Influence per Population Type in the same category<ref name="poptypesnote">All "per Population Type in the same category" effects don't count their own Population Type.</ref> | |||
| rowspan="2" style="background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="background-color:#1A1E23;" | Ascetic Existence improvement | |||
|- | |- | ||
| | | rowspan="3" style="text-align: left;" | ''Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens.'' | ||
|- | |||
| 15 | |||
| +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Aspect.png|16x16px]] Aspect Pop | |||
|- | |||
| 30 | |||
| +10% [[File:InfluenceIcon.png|16x16px]] Influence on City with [[File:Aspect.png|16x16px]] Aspects | |||
|- | |||
| style="border-top: solid 4px white;" | [[File:KinOfSheredyn.png|16x16px]] <b>Kin Of Sheredyn</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +2 [[File:IndustryIcon.png|16x16px]] Industry on [[File:PopCat_Artisans.png|16x16px]] Artisans | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Military Press improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:KinOfSheredyn.png|16x16px]] Kin Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% [[File:IndustryIcon.png|16x16px]] Industry on City with [[File:KinOfSheredyn.png|16x16px]] Kin | |||
|- | |||
| style="border-top: solid 4px white;" | [[File:LastLord.png|16x16px]] <b>Last Lord</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | <br>+2 [[File:DustIcon.png|16x16px]] Dust</p><p>-3 [[File:StabilityIcon.png|16x16px]] Approval on [[File:PopCat_Citizens.png|16x16px]] Citizens | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Altar of Channeling improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable.'' | |||
|- | |||
| 15 | |||
| +1 [[File:DustIcon.png|16x16px]] Dust on [[File:LastLord.png|16x16px]] Last Lord Pop | |||
|- | |||
| 30 | |||
| +10% [[File:DustIcon.png|16x16px]] Dust on City with [[File:LastLord.png|16x16px]] Last Lords | |||
|- | |||
| style="border-top: solid 4px white;" | [[File:Icon_Necrophage.png|16x16px]] <b>Necrophage</b> | |||
| rowspan="6" style="border-top: solid 4px white;" | | |||
+1 [[File:DustIcon.png|16x16px]] Dust</p><p> | |||
+2 [[File:FoodIcon.png|16x16px]] Food on [[File:PopCat_Citizens.png|16x16px]] Citizens </p><p> | |||
+1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:PopCat_Artisans.png|16x16px]] Artisans </p><p> | |||
+1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:PopCat_Scribes.png|16x16px]] Scribes | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Larval Pulp improvement | |||
|- | |||
| rowspan="5" style="text-align: left;" | ''Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 10 | |||
| style="background-color:#1A1E23;" | -30% [[File:InfluenceIcon.png|16x16px]] Influence cost on <b>Foundation</b><br>-30% [[File:IndustryIcon.png|16x16px]] Industry cost on <b>District</b> | |||
|- | |||
| style="background-color:#21252A;" | 15 | |||
| style="background-color:#21252A;" | -30% [[File:InfluenceIcon.png|16x16px]] Influence cost on <b>Found Camp</b><br>-30% [[File:DustIcon.png|16x16px]] Dust cost on Burrow <br>-30% [[File:InfluenceIcon.png|16x16px]] Influence cost to evolve Nest | |||
|- | |||
| style="background-color:#1A1E23;" | 30 | |||
| style="background-color:#1A1E23;" | +1 [[File:FoodIcon.png|16x16px]] Food on [[File:Icon_Necrophage.png|16x16px]] Necrophage [[File:PopCat_Citizens.png|16x16px]] Citizens<br> | |||
+1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:Icon_Necrophage.png|16x16px]] Necrophage [[File:PopCat_Artisans.png|16x16px]] Artisans<br> | |||
+1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_Necrophage.png|16x16px]] Necrophage [[File:PopCat_Scribes.png|16x16px]] Scribes | |||
|- | |||
| style="background-color:#21252A;" | 50 | |||
| style="background-color:#21252A;" | -100% [[File:DustIcon.png|16x16px]] Dust Upkeep cost on non-Hero Unit | |||
|- | |||
| style="border-top: solid 4px white;" | [[File:Tahuk.png|16x16px]] <b>Tahuk</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +1 [[File:ScienceIcon.png|16x16px]] Science | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Astronomy Club improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Tahuk.png|16x16px]] Tahuk Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% [[File:ScienceIcon.png|16x16px]] Science on City with [[File:Tahuk.png|16x16px]] Tahuks | |||
|- | |- | ||
|} | |} | ||
=== Special population types === | === Special population types === | ||
''These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty, and cannot be grown normally.'' | ''These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty, and cannot be grown normally.'' | ||
{| class="wikitable" | {| class="wikitable sortable" style="width: 100%; text-align: center;" | ||
! Population ! | |- | ||
! style="background-color:#FFFFFF; color:#000000; width: 35%;" |Special Population | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000; width: 25%;" | Effects | |||
! rowspan="2" colspan="2" style="background-color:#FFFFFF; color:#000000;" | Pop Scale Bonuses | |||
|- | |||
! style="background-color:#FFFFFF; color:#000000; text-align:center;" |Description | |||
|- | |||
| | [[File:Icon_Divine.png|16x16px]] <b>Divine</b><br><i>Kin of Sheredyn only</i> | |||
| rowspan="3" | +4 [[File:FoodIcon.png|16x16px]] Food on [[File:PopCat_Citizens.png|16x16px]] Citizens<br>+3 [[File:IndustryIcon.png|16x16px]] Industry on [[File:PopCat_Artisans.png|16x16px]] Artisans<br>+3 [[File:ScienceIcon.png|16x16px]] Science on [[File:PopCat_Scribes.png|16x17px]]Scribes</p><p>+50 [[File:InfluenceIcon.png|16x16px]] Influence cost on Divine Service action on Empire<br>-3 [[File:StabilityIcon.png|16x16px]] Approval if another Population Type is in the same category | |||
| 3 | |||
| +2 [[File:Icon_Resilience.png|16x16px]] Resilience on Heroes | |||
|- | |||
| rowspan="2" style="text-align: left;" |''Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment.'' | |||
| 6 | |||
| +2 [[File:Icon_Might.png|16x16px]] Might on Heroes | |||
|- | |||
| 9 | |||
| <br>+2 [[File:Icon_Intuition.png|16x16px]] Intuition on Heroes</p><p>+2 [[File:Icon_Determination.png|16x16px]] Determination on Heroes | |||
|- | |||
| style="border-top: solid 4px white;" | [[File:Icon_PLL.png|16x16px]] <b>Primordial Last Lord</b><br><i>Last Lords only</i> | |||
| rowspan="3" style="border-top: solid 4px white;" | +1 [[File:DustIcon.png|16x16px]] Dust on [[File:LastLord.png|16x16px]] Last Lord Pop<ref name="primordiallastlordsnote">Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.</ref><br>+1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:LastLord.png|16x16px]] Last Lord Pop<ref name="primordiallastlordsnote"></ref> | |||
| style="border-top: solid 4px white;" | 5 | |||
| style="border-top: solid 4px white;" | +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord | |||
|- | |||
| rowspan="2" style="text-align: left;" | ''Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.'' | |||
| 15 | |||
| +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord | |||
|- | |||
| 30 | |||
| +1 [[File:DustIcon.png|16x16px]] Dust on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord | |||
|- | |- | ||
| [[File: | | style="border-top: solid 4px white;" | [[File:Icon_Called.png|16x16px]] <b>Called</b><br><i>Tahuks only</i> | ||
| rowspan="3" style="border-top: solid 4px white;" |<br>Varies; always includes -1 [[File:ScienceIcon.png|16x16px]] Science<ref name="callednote">Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:</p><p>+1 [[File:FoodIcon.png|16x16px]] Food, -1 [[File:ScienceIcon.png|16x16px]] Science</p><p> | |||
+1 [[File:IndustryIcon.png|16x16px]] Industry, -1 [[File:ScienceIcon.png|16x16px]] Science</p><p> | |||
+1 [[File:DustIcon.png|16x16px]] Dust, -1 [[File:ScienceIcon.png|16x16px]] Science</p><p> | |||
+1 [[File:InfluenceIcon.png|16x16px]] Influence, -1 [[File:ScienceIcon.png|16x16px]] Science</p><p> | |||
+5 [[File:StabilityIcon.png|16x16px]] Approval, -1 [[File:ScienceIcon.png|16x16px]] Science</p><p> | |||
+5 [[File:DustIcon.png|16x16px]] Dust, -2 [[File:ScienceIcon.png|16x16px]] Science</p><p> | |||
+1 [[File:FoodIcon.png|16x16px]] Food, +1 [[File:IndustryIcon.png|16x16px]] Industry, +1 [[File:DustIcon.png|16x16px]] Dust, +1 [[File:InfluenceIcon.png|16x16px]] Influence, -2 [[File:ScienceIcon.png|16x16px]] Science<br> | |||
</ref> | |||
| style="border-top: solid 4px white;" | 5 | |||
| style="border-top: solid 4px white;" | -90% on Stars' Light, Service of Spirit, and Eternal Sunshine [[File:ScienceIcon.png|16x16px]] costs | |||
|- | |- | ||
| | | rowspan="2" style="text-align: left;" | ''Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall.'' | ||
| 15 | |||
| *0.9 [[File:DustIcon.png|16x16px]] Dust on Sacred Flames activation cost | |||
|- | |- | ||
| | | 30 | ||
| +1 [[File:InfluenceIcon.png|16x16px]] Influence per Character appointed to the Council on Galvanized Called | |||
|} | |} | ||
== Minor Factions == | == Minor Factions == | ||
Revision as of 23:08, 24 July 2026
Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with
Food and require a
Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with
Dust.
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.
Population growth
Populations grow passively based on the city's
Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress.
The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.
Populations usually have an upkeep of -4
Food, or -4
Dust if the player is a Knightly Husks empire.
Population buyout
Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost.
Other sources of population
Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost.
Major Factions
Normal population types
These population types appear in normal gameplay.
| Major Faction Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
| +1 |
5 | Ascetic Existence improvement | |
| Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Military Press improvement | |
| Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement. | |||
| 15 | +1 | ||
| 30 | +10% | ||
+2 |
5 | Altar of Channeling improvement | |
| In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable. | |||
| 15 | +1 | ||
| 30 | +10% | ||
|
+1
|
5 | Larval Pulp improvement | |
| Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers. | |||
| 10 | -30% -30% | ||
| 15 | -30% -30% -30% | ||
| 30 | +1 +1 | ||
| 50 | -100% | ||
| File:Tahuk.png Tahuk | +1 |
5 | Astronomy Club improvement |
| Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement. | |||
| 15 | +1 | ||
| 30 | +10% | ||
Special population types
These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty, and cannot be grown normally.
| Special Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
Kin of Sheredyn only |
+4 +3 +3 +50 |
3 | +2 |
| Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment. | 6 | +2 | |
| 9 | +2 | ||
Last Lords only |
+1 +1 |
5 | +1 |
| Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other. | 15 | +1 | |
| 30 | +1 | ||
Tahuks only |
Varies; always includes -1 |
5 | -90% on Stars' Light, Service of Spirit, and Eternal Sunshine |
| Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall. | 15 | *0.9 | |
| 30 | +1 | ||
Minor Factions
- ↑ All "per Population Type in the same category" effects don't count their own Population Type.
- ↑ 2.0 2.1 Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.
- ↑ Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:


