Beginner's Guide: Difference between revisions
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Before the end of a turn every army should have orders, every city should be using its Industry, and there should be at least one technology in the research queue. | Before the end of a turn every army should have orders, every city should be using its Industry, and there should be at least one technology in the research queue. | ||
== Resources == | == Resources == | ||
Revision as of 20:51, 3 September 2025
The step in every game is founding the capital city. Explore the nearby tiles. Ideally the capital city should be founded in the middle of tiles providing multiple resources.
The second step should be expanding the city with districts. The Works District is a good start to reinforce the city's Industry production.
The third step should be researching new technologies. The priority of technologies depends on the played faction but usually Scientific Charter is a good start to gain more Science and unlock further technologies faster.
Before the end of a turn every army should have orders, every city should be using its Industry, and there should be at least one technology in the research queue.
Resources
There are five primary resources in Endless Legend 2. Together they are called FIDSI and stand for:
- Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.
- Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.
- Science is stored on an empire-level and is used to research technologies.
- Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.
- Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.


