Populations: Difference between revisions
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| Daughter of Bor ||''Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft.''||+1 [[File:IndustryIcon.png|16x16px]] Industry on Artisans<br>+2 Damage on Militia<br>+2 Defense on Militia || Unlocks Improvement: Bor's Sparring Ring||+1 [[File:IndustryIcon.png|16x16px]] Industry on Daughter of Bor Population||+10% [[File:IndustryIcon.png|16x16px]] Industry income on City with a Daughter of Bor population | | Daughter of Bor ||''Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft.''||+1 [[File:IndustryIcon.png|16x16px]] Industry on Artisans<br>+2 Damage on Militia<br>+2 Defense on Militia || Unlocks Improvement: Bor's Sparring Ring||+1 [[File:IndustryIcon.png|16x16px]] Industry on Daughter of Bor Population||+10% [[File:IndustryIcon.png|16x16px]] Industry income on City with a Daughter of Bor population | ||
|- | |- | ||
| Foundling ||''Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves.''||+2 [[File:ScienceIcon.png|16x16px]] Science | | Foundling ||''Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves.''||+2 [[File:ScienceIcon.png|16x16px]] Science if another Pop Type in the same category<br>-3 [[File:StabilityIcon.png|16x16px]] Approval if another Pop Type in the same category|| Unlocks Improvement: Foundling Apothecary ||+1 [[File:ScienceIcon.png|16x16px]] Science on Foundling Population||+10% [[File:ScienceIcon.png|16x16px]] Science income on City with a Foundling population | ||
|- | |- | ||
| Gorog ||''Possessed with immense strength, Gorog citizens can be intimidating but make good workers.''||+2 [[File:IndustryIcon.png|16x16px]] Industry<br>-2 [[File:FoodIcon.png|16x16px]] Food on Citizens || Unlocks Improvement: Gorog Shrine ||+1 [[File:IndustryIcon.png|16x16px]] Industry on Gorog Population||+10% [[File:IndustryIcon.png|16x16px]] Industry income on City with a Gorog population | | Gorog ||''Possessed with immense strength, Gorog citizens can be intimidating but make good workers.''||+2 [[File:IndustryIcon.png|16x16px]] Industry<br>-2 [[File:FoodIcon.png|16x16px]] Food on Citizens || Unlocks Improvement: Gorog Shrine ||+1 [[File:IndustryIcon.png|16x16px]] Industry on Gorog Population||+10% [[File:IndustryIcon.png|16x16px]] Industry income on City with a Gorog population | ||
|- | |- | ||
| Green Scion ||''Expert gardeners, Green Scion citizens thrive where there are plants to be tended.''||+4 [[File:FoodIcon.png|16x16px]] Food || Unlocks Improvement: Scions' Greenhouse ||+1 [[File:FoodIcon.png|16x16px]] Food on Green Scion Population||+10% [[File:FoodIcon.png|16x16px]] Food income on City with a Green Scion population | | Green Scion ||''Expert gardeners, Green Scion citizens thrive where there are plants to be tended.''||+4 [[File:FoodIcon.png|16x16px]] Food on Citizens || Unlocks Improvement: Scions' Greenhouse ||+1 [[File:FoodIcon.png|16x16px]] Food on Green Scion Population||+10% [[File:FoodIcon.png|16x16px]] Food income on City with a Green Scion population | ||
|- | |- | ||
| Hoy and Ladhran ||''Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go.''||+2 [[File:InfluenceIcon.png|16x16px]] Influence on Citizens<br>+2 [[File:InfluenceIcon.png|16x16px]] Influence on Scribes || Unlocks Improvement: Hoy Salvage Depot ||+1 [[File:FoodIcon.png|16x16px]] Food on Hoy and Ladhran Population||+10% [[File:FoodIcon.png|16x16px]] Food income on City with a Hoy and Ladhran population | | Hoy and Ladhran ||''Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go.''||+2 [[File:InfluenceIcon.png|16x16px]] Influence on Citizens<br>+2 [[File:InfluenceIcon.png|16x16px]] Influence on Scribes || Unlocks Improvement: Hoy Salvage Depot ||+1 [[File:FoodIcon.png|16x16px]] Food on Hoy and Ladhran Population||+10% [[File:FoodIcon.png|16x16px]] Food income on City with a Hoy and Ladhran population | ||
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| Ochling ||''No matter what else is going on around them, Ochling citizens always have an eye for Dust.''||+2 [[File:DustIcon.png|16x16px]] Dust | | Ochling ||''No matter what else is going on around them, Ochling citizens always have an eye for Dust.''||+2 [[File:DustIcon.png|16x16px]] Dust if another Pop Type in the same category<br>-3 [[File:StabilityIcon.png|16x16px]] Approval if another Pop Type in the same category|| Unlocks Improvement: Ochlings' Den ||+1 [[File:DustIcon.png|16x16px]] Dust on Ochling Population||+10% [[File:DustIcon.png|16x16px]] Dust income on City with an Ochling population | ||
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| Sollusk ||''Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline.''||+2 [[File:IndustryIcon.png|16x16px]] Industry<br>-3 [[File:StabilityIcon.png|16x16px]] Approval | | Sollusk ||''Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline.''||+2 [[File:IndustryIcon.png|16x16px]] Industry<br>-3 [[File:StabilityIcon.png|16x16px]] Approval if another Pop Type in the same category|| Unlocks Improvement: Sollusk Imperatium ||+1 [[File:IndustryIcon.png|16x16px]] Industry on Sollusk Population||+10% [[File:IndustryIcon.png|16x16px]] Industry income on City with a Sollusk population | ||
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| Unseeing Seers ||''Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions.''||+2 [[File:ScienceIcon.png|16x16px]] Science on Citizens <br>+2 [[File:DustIcon.png|16x16px]] Dust on Scribes || Unlocks Improvement: Unseeing Seers' Cauldron ||+1 [[File:ScienceIcon.png|16x16px]] Science on Unseeing Seer Population||+10% [[File:ScienceIcon.png|16x16px]] Science income on City with an Unseeing Seer population | | Unseeing Seers ||''Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions.''||+2 [[File:ScienceIcon.png|16x16px]] Science on Citizens <br>+2 [[File:DustIcon.png|16x16px]] Dust on Scribes || Unlocks Improvement: Unseeing Seers' Cauldron ||+1 [[File:ScienceIcon.png|16x16px]] Science on Unseeing Seer Population||+10% [[File:ScienceIcon.png|16x16px]] Science income on City with an Unseeing Seer population | ||
|- | |- | ||
| Xavius ||''Despite their impish nature, Xavius citizens are a force to be reckoned with when organized.''||+4 [[File:StabilityIcon.png|16x16px]] Approval | | Xavius ||''Despite their impish nature, Xavius citizens are a force to be reckoned with when organized.''||+4 [[File:StabilityIcon.png|16x16px]] Approval if another Pop Type in the same category|| Unlocks Improvement: Xavius Night Watch ||+2 [[File:StabilityIcon.png|16x16px]] Approval on Xavius Population||+15 [[File:StabilityIcon.png|16x16px]] Approval on City with a Xavius population | ||
|} | |} | ||
Revision as of 19:18, 24 June 2026
Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with
Food and require a
Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with
Dust.
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.
Population growth
Populations grow passively based on the city's
Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress.
The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.
Populations usually have an upkeep of -4
Food, or -4
Dust if the player is a Knightly Husks empire.
Population buyout
Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost.
Other sources of population
Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost.
Major Factions
Normal population types
These population types appear in normal gameplay.
| Population | Description | Effects | Population Scale Bonus (5) | Pop Scale Bonus (15) | Pop Scale Bonus (30) |
|---|---|---|---|---|---|
| Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens. | +1 |
(Aspects Empires Only) Unlocks Improvement: Ascetic Existence | +1 |
+10% | |
| Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement. | +2 |
Unlocks Improvement: Military Press | +1 |
+10% | |
| In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable. | +2 -3 |
Unlocks Improvement: Altar of Channeling | +1 |
+10% | |
| Tahuk | Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement. | +1 |
Unlocks Improvement: Astronomy Club | +1 |
+10% |
| Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers. | +1 +2 +1 +1 |
Unlocks Improvement: Larval Pulp | +2 |
+10% |
Special population types
These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty, and cannot be grown normally.
| Population | Description | Effects | Population Scaling | Population Scale Bonus | Pop Scale Bonus | Pop Scale Bonus |
|---|---|---|---|---|---|---|
Kin of Sheredyn Only |
Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment. | +4 +3 +3 +50 -3 |
3/6/9 | +2 |
+2 |
+2 +2 |
Last Lords Only |
Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other. | +1 +1 |
5/15/30 | +1 |
+1 |
+1 |
Tahuks Only |
Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall. | Random. Changes each Tidefall. -1 |
5/15/30 | -90% on Stars' Light, Service of Spirit, and Eternal Sunshine Empire Project costs | *0.9 |
+1 |
Called can have the following yields added to the guaranteed -1
Science:
+1
Food
+1
Industry
+1
Dust
+1
Influence
+5
Approval
+1
Food, +1
Industry, +1
Dust, +1
Influence, -1
Science


