Populations: Difference between revisions
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=== Special population types === | === Special population types === | ||
''These population types are unique to their Faction and have a special border. They cannot be grown in other empires, even with a Migration Treaty.'' | ''These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
! Population !! Description !! Effects !! Population Scaling !!Population Scale Bonus !! Pop Scale Bonus !! Pop Scale Bonus | ! Population !! Description !! Effects !! Population Scaling !!Population Scale Bonus !! Pop Scale Bonus !! Pop Scale Bonus | ||
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|- | |- | ||
| '''Primordial Last Lord'''<br>Last Lords Only||''Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.''||+1 [[File:DustIcon.png|18x18px]] Dust on Last Lord Population<br>+1 [[File:InfluenceIcon.png|18x18px]] Influence on Last Lord Population ||5/15/30 || +1 [[File:ScienceIcon.png|18x18px]] Science on Primordial Last Lord Population ||+1 [[File:InfluenceIcon.png|18x18px]] Influence on Primordial Last Lord Population||+1 [[File:DustIcon.png|18x18px]] Dust on Primordial Last Lord Population | | '''Primordial Last Lord'''<br>Last Lords Only||''Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.''||+1 [[File:DustIcon.png|18x18px]] Dust on Last Lord Population<br>+1 [[File:InfluenceIcon.png|18x18px]] Influence on Last Lord Population ||5/15/30 || +1 [[File:ScienceIcon.png|18x18px]] Science on Primordial Last Lord Population ||+1 [[File:InfluenceIcon.png|18x18px]] Influence on Primordial Last Lord Population||+1 [[File:DustIcon.png|18x18px]] Dust on Primordial Last Lord Population | ||
|- | |||
| '''Called Population'''<br>Tahuks Only||''Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall.''||Random. Changes each Tidefall and each time "Tahuk Festival" is used.<br>-1 [[File:ScienceIcon.png|18x18px]] Science ||5/15/30 || -90% on Stars' Light, Service of Spirit, and Eternal Sunshine Empire Project costs || *0.9 [[File:DustIcon.png|18x18px]] Dust on Sacred Flames cost ||+1 [[File:InfluenceIcon.png|18x18px]] Influence per Character appointed to the Council on Galvanized Called | |||
|} | |} | ||
Called can have the following yields added to the guaranteed -1 [[File:ScienceIcon.png|18x18px]] Science: <br> | |||
+1 [[File:FoodIcon.png|18x18px]] Food <br> | |||
+1 [[File:IndustryIcon.png|18x18px]] Industry <br> | |||
+1 [[File:InfluenceIcon.png|18x18px]] Influence <br> | |||
+5 [[File:StabilityIcon.png|18x18px]] Approval <br> | |||
+1 [[File:FoodIcon.png|18x18px]] Food, +1 [[File:IndustryIcon.png|18x18px]] Industry, +1 [[File:DustIcon.png|18x18px]] Dust, +1 [[File:InfluenceIcon.png|18x18px]] Influence, -1 [[File:ScienceIcon.png|18x18px]] Science | |||
== Minor Factions == | == Minor Factions == | ||
Revision as of 02:02, 2 December 2025
Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with
Food and require a
Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with
Dust.
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.
Population growth
Major Factions
Normal population types
These population types appear in normal gameplay.
Special population types
These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty.
Called can have the following yields added to the guaranteed -1
Science:
+1
Food
+1
Industry
+1
Influence
+5
Approval
+1
Food, +1
Industry, +1
Dust, +1
Influence, -1
Science


