City: Difference between revisions
From ENDLESS Legend 2 Official Wiki
Created page with "Cities are made up of Foundations and Districts, both of which retain the yields of the underlying land. Foundations can only be constructed next to Districts. They cost Influence but are created instantly. The first city an empire creates will always be its capital. == Districts == Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile's native production. Districts will level up when surrounded by 4..." |
|||
| Line 19: | Line 19: | ||
|- | |- | ||
| Works | | Works | ||
| +2 Industry<br>+1 Industry on tile producing the resource<br>+1 Industry per adjacent Communal Habitations | | +2 Industry<br>+1 Industry on tile producing the resource<br>+1 Industry per adjacent Communal Habitations<br>+1 Industry per adjacent Bridge<br>+1 Industry per adjacent Ridge | ||
| 86 | | 86 | ||
| | | | ||
| Line 25: | Line 25: | ||
|- | |- | ||
| Farm | | Farm | ||
| +2 Food<br>+1 Food on tile producing the resource<br>+1 Food per adjacent Communal Habitations | | +2 Food<br>+1 Food on tile producing the resource<br>+1 Food per adjacent Communal Habitations<br>+1 Food per adjacent Bridge<br>+1 Food per adjacent River<br>+1 Food per adjacent Lake | ||
| 86 | | 86 | ||
| Fencing | | Fencing | ||
| ''With dedicated toil, this land can feed many.'' | | ''With dedicated toil, this land can feed many.'' | ||
|- | |||
| Merchant's House | |||
| +6 Dust<br>+2 Dust on tile producing the resource<br>+2 Dust per adjacent Communal Habitations<br>+2 Dust per adjacent Bridge | |||
| 86 | |||
| Currency | |||
| ''A convenient place for handling just about every need related to Dust.'' | |||
|- | |||
| Laboratory | |||
| +2 Science<br>+1 Science on tile producing at least two types of yields<br>+1 Science per adjacent Communal Habitations<br>+1 Science per adjacent Bridge<br>+2 Science per adjacent Anomaly | |||
| 86 | |||
| Scientific Charter | |||
| ''Scholars from all corners of the land come together here to learn the secrets of the world.'' | |||
|} | |} | ||
Revision as of 19:48, 3 September 2025
Cities are made up of Foundations and Districts, both of which retain the yields of the underlying land. Foundations can only be constructed next to Districts. They cost Influence but are created instantly.
The first city an empire creates will always be its capital.
Districts
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile's native production. Districts will level up when surrounded by 4 other Districts. Clicking on a Foundation will display all Districts that can be constructed.
| District | Effects per level | Industry cost | Required technology | Description |
|---|---|---|---|---|
| Communal Habitations | +1 Population Vocation Slot | 75 | Nice and cozy, how everyone likes it. | |
| Works | +2 Industry +1 Industry on tile producing the resource +1 Industry per adjacent Communal Habitations +1 Industry per adjacent Bridge +1 Industry per adjacent Ridge |
86 | The ceaseless noise of industry is music to a leader's ears. | |
| Farm | +2 Food +1 Food on tile producing the resource +1 Food per adjacent Communal Habitations +1 Food per adjacent Bridge +1 Food per adjacent River +1 Food per adjacent Lake |
86 | Fencing | With dedicated toil, this land can feed many. |
| Merchant's House | +6 Dust +2 Dust on tile producing the resource +2 Dust per adjacent Communal Habitations +2 Dust per adjacent Bridge |
86 | Currency | A convenient place for handling just about every need related to Dust. |
| Laboratory | +2 Science +1 Science on tile producing at least two types of yields +1 Science per adjacent Communal Habitations +1 Science per adjacent Bridge +2 Science per adjacent Anomaly |
86 | Scientific Charter | Scholars from all corners of the land come together here to learn the secrets of the world. |


