Research: Difference between revisions
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| Embassy || Society || Unlocks Treaty: Deeper Collaboration<<br>Unlocks Treaty: Joint Military<br>Unlocks Treaty: Vision Exchange | | Embassy || Society || Unlocks Treaty: Deeper Collaboration<<br>Unlocks Treaty: Joint Military<br>Unlocks Treaty: Vision Exchange | ||
|- | |- | ||
| Hydrology || Society || Unlocks Improvement: Irrigation Channels | | Hydrology || Society || Unlocks Improvement: Irrigation Channels<br>Unlocks Improvement: Wood Ash Pit<br>+2 Food on Farms Districts | ||
|- | |- | ||
| Statecraft || Society | | Statecraft || Society || +1 Protectorate Slot<br>Unlocks Specialization: Tier 1 for all minor factions | ||
|- | |- | ||
| Urban Planning || Society || Unlocks Improvement: Citizens' Center | | Urban Planning || Society || Unlocks Improvement: Citizens' Center<br>+4 Food on City Hall<br>+2 Food on Ministry | ||
|- | |- | ||
| Arboreal Insights || Economy || Unlocks Improvement: Lumber Yard | | Arboreal Insights || Economy || Unlocks Improvement: Lumber Yard<br>Unlocks Action: Reforest<br>+2 Industry on Works Districts | ||
|- | |- | ||
| Commerce || Economy || Unlocks Improvement: Alchemists' Commission | | Commerce || Economy || Unlocks Improvement: Alchemists' Commission | ||
Revision as of 14:04, 12 September 2025
Every technology will unlock between 1 and 4 units, structures, or empire-wide powers or bonuses. Technologies are researched by using Science and their cost increases based on their era and the number of technologies already researched. To better indicate what they're used for, all technologies are shown in one of four domains: Society, Economy, Discovery, and Defense.
Technologies in Endless Legend 2 are divided across 6 eras. Only technologies from the current and previous eras can be researched but once 8 technologies from the current era have been researched the next era will be reached. Reaching an era unlocks various bonuses depending on the played faction.
The Years of Survival
The Years of Survival is the first era. Technologies from it have a base cost of 24 Science.
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Civil Order | Society | Unlocks Improvement: Traveler's Shrine +12 Approval on Capitals |
All |
| Fencing | Society | Unlocks District: Farm +1 Citizens Slot on Capital +1 Artisans Slot on Capital |
All |
| Voice of the Masses | Society | Unlocks District: Forum +1 Scribes Slot on Capital |
All |
| Currency | Economy | Unlocks District: Merchant's House +8 Dust on Capital |
All |
| Workshop | Economy | Unlocks District: Works Unlocks Action: Remove Forest |
All |
| Keystones | Discovery | Unlocks District: Bridge Unlocks Action: Build Farm |
All |
| Scientific Charter | Discovery | Unlocks District: Laboratory Improves the rewards from Curiosities |
All |
| Scavenging | Defense | +15 Health on Units +5 Damage on Units +25% Gains on Battle Spoils |
All |
| Stonework | Defense | Unlocks District: Keep +100 Fortification on Capital |
All |
| The Strength of Garin | Defense | +5 Defense on Units +2 Industry on Military Districts |
Kin of Sheredyn |
| Asceticism | Society | +1 Protectorate Slot +5 Defense while Defending on Units |
Aspects |
The Years of Toil
The Years of Toil is the second era. Technologies from it have a base cost of 33 Science.
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Common Rights | Society | Unlocks Improvement: Scriptorium +4 Influence on Capital |
All |
| Creed | Society | Unlocks Improvement: Lodgings Unlocks Improvement: Emergency Dwellings |
All |
| Diplomat's Manse | Society | Unlocks Treaty: Immigration Policy Unlocks: Win-Win Relations +100 Influence |
All |
| Foreign Affairs | Society | +1 Protectorate Slot -25% Dust Cost for Bribe action |
All |
| Seedbanks | Society | Unlocks Improvement: Laborers' Hut Unlocks Improvement: Granary Unlocks Converter: Toil in the Fields |
All |
| Collective Will | Economy | Unlocks Improvement: Blast Furnace +4 Food on Capital +4 Industry in Capital |
All |
| Dustlytics | Economy | Unlocks Improvement: Lithosphere Gallery +6 Dust on City Hall +4 Dust on Ministry |
All |
| Markets | Economy | Unlocks District: Trading Post Unlocks: Traders' Trails |
All |
| Geology | Discovery | Unlocks: Rewild landscaping action -25% Influence Cost for Found Camp action |
All |
| Hydromatic Laboratory | Discovery | Unlocks Improvement: Hydropump +25% Precision for season predictability |
All |
| Materials Science | Discovery | Unlocks Improvement: Geodesic Dome Unlocks Improvement: Beacon of Science +4 Science on Capital |
All |
| Shock Tactics | Defense | Unlocks Improvement: Garrison +200 District Fortification on City Hall +100 District Fortification on Ministry |
All |
| Sheredyn's Creen | Defense | Unlocks Unit Specialization: Defender Unlocks Unit Specialization: Explorer Unlocks Unit Specialization: Harrier Unlocks Unit Specialization: Warden |
Kin of Sheredyn |
| The Hand of Garin | Defense | Unlocks Improvement: Legion Vaults Unlocks Unit Specialization: Architect -25% Industry Cost on Keep -25% Industry Cost on Military-related improvements |
Kin of Sheredyn |
| Choral Amplifier | Defense | Unlocks Unit Specialization: Crawler Unlocks Unit Specialization: Resistor Unlocks Unit Specialization: Stinger Unlocks Unit Specialization: Surveyor |
Aspects |
| Persuasion | Society | Unlocks Improvement: Consular Mission Unlocks Diplomatic Ability: Force a Treaty |
Aspects |
The Years of Invention
The Years of Invention is the third era. Technologies from it have a base cost of 42 Science.
| Technology | Domain | Effects | Faction |
|---|---|---|---|
| Citizenship | Society | Unlocks Improvement: Halls of Power +2 Influence on City Hall +1 Influence on Ministry | |
| Embassy | Society | Unlocks Treaty: Deeper Collaboration< Unlocks Treaty: Joint Military Unlocks Treaty: Vision Exchange | |
| Hydrology | Society | Unlocks Improvement: Irrigation Channels Unlocks Improvement: Wood Ash Pit +2 Food on Farms Districts | |
| Statecraft | Society | +1 Protectorate Slot Unlocks Specialization: Tier 1 for all minor factions | |
| Urban Planning | Society | Unlocks Improvement: Citizens' Center +4 Food on City Hall +2 Food on Ministry | |
| Arboreal Insights | Economy | Unlocks Improvement: Lumber Yard Unlocks Action: Reforest +2 Industry on Works Districts | |
| Commerce | Economy | Unlocks Improvement: Alchemists' Commission | |
| Dustnomics | Economy | Unlocks Improvement: Dust Blasting | |
| Pyrometallurgy | Economy | Unlocks Improvement: Spire of Industry | |
| Collective Sacrifice | Discovery | ||
| Research Grants | Discovery | Unlocks Improvement: Research Station | |
| Conscription | Defense | Unlocks Improvement: Military Efficiency |
The Years of Revelation
The Years of Revelation is the fourth era. Technologies from it have a base cost of 51 Science.
| Technology | Domain | Effects | Faction |
|---|
The Years of Trepidation
The Years of Trepidation is the fifth era. Technologies from it have a base cost of 63 Science.
| Technology | Domain | Effects | Faction |
|---|
The Years of Reckoning
The Years of Reckoning is the sixth era. Technologies from it have a base cost of 360 Science.
| Technology | Domain | Effects | Faction |
|---|


