Research: Difference between revisions

From ENDLESS Legend 2 Official Wiki
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| Voice of the Masses || Society || Unlocks District: Forum<br>+1 Scribes Slot on Capital || All
| Voice of the Masses || Society || Unlocks District: Forum<br>+1 Scribes Slot on Capital || All
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| Currency || Economy || Unlocks District: Merchant's House<br>+8 Dust on Capital
| Currency || Economy || Unlocks District: Merchant's House<br>+8 Dust on Capital || All
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| Workshop || Economy || Unlocks District: Works<br>Unlocks Action: Remove Forest || All
| Workshop || Economy || Unlocks District: Works<br>Unlocks Action: Remove Forest || All
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| The Strength of Garin || Defense || +5 Defense on Units<br>+2 Industry on Military Districts || Kin of Sheredyn
| The Strength of Garin || Defense || +5 Defense on Units<br>+2 Industry on Military Districts || Kin of Sheredyn
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| Asceticism || Society || +1 Protectorate Slot<br>+5 Defense while Defending on Units || Aspects
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Revision as of 16:31, 10 September 2025

Every technology will unlock between 1 and 4 units, structures, or empire-wide powers or bonuses. Technologies are researched by using Science and their cost increases based on their era and the number of technologies already researched. To better indicate what they're used for, all technologies are shown in one of four domains: Society, Economy, Discovery, and Defense.

Technologies in Endless Legend 2 are divided across 6 eras. Only technologies from the current and previous eras can be researched but once 8 technologies from the current era have been researched the next era will be reached. Reaching an era unlocks various bonuses depending on the played faction.

The Years of Survival

The Years of Survival is the first era. Technologies from it have a base cost of 24 Science.

Technology Domain Effects Faction
Civil Order Society Unlocks Improvement: Traveler's Shrine
+12 Approval on Capitals
All
Fencing Society Unlocks District: Farm
+1 Citizens Slot on Capital
+1 Artisans Slot on Capital
All
Voice of the Masses Society Unlocks District: Forum
+1 Scribes Slot on Capital
All
Currency Economy Unlocks District: Merchant's House
+8 Dust on Capital
All
Workshop Economy Unlocks District: Works
Unlocks Action: Remove Forest
All
Keystones Discovery Unlocks District: Bridge
Unlocks Action: Build Farm
All
Scientific Charter Discovery Unlocks District: Laboratory
Improves the rewards from Curiosities
All
Scavenging Defense +15 Health on Units
+5 Damage on Units
+25% Gains on Battle Spoils
All
Stonework Defense Unlocks District: Keep
+100 Fortification on Capital
All
The Strength of Garin Defense +5 Defense on Units
+2 Industry on Military Districts
Kin of Sheredyn
Asceticism Society +1 Protectorate Slot
+5 Defense while Defending on Units
Aspects

The Years of Toil

The Years of Toil is the second era. Technologies from it have a base cost of 33 Science.

Technology Domain Effects Faction

The Years of Invention

The Years of Invention is the third era. Technologies from it have a base cost of 42 Science.

Technology Domain Effects Faction

The Years of Revelation

The Years of Revelation is the fourth era. Technologies from it have a base cost of 51 Science.

Technology Domain Effects Faction

The Years of Trepidation

The Years of Trepidation is the fifth era. Technologies from it have a base cost of 63 Science.

Technology Domain Effects Faction

The Years of Reckoning

The Years of Reckoning is the sixth era. Technologies from it have a base cost of 360 Science.

Technology Domain Effects Faction