Map Settings: Difference between revisions

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Victory settings decide which victory conditions will be available in the game and how difficult they are.
Victory settings decide which victory conditions will be available in the game and how difficult they are.
* '''Victory Conditions Difficulty'''
* '''Victory Conditions Difficulty'''
* '''Score Victory:''' be the empire with the highest score when the turn timer ends.
* '''Score Victory:''' Be the empire with the highest score when the turn timer ends.
* '''Conquest Victory:''' be the last empire standing.
* '''Conquest Victory:''' Be the last empire standing.
* '''Population Victory:''' unlocks late in the game
* '''Population Victory:''' Have enough types of population. Unlocks late in the game.
* '''Industry Victory:''' unlocks late in the game
* '''Industry Victory:''' Build wonders. Unlocks late in the game.
* '''Science Victory:''' unlocks late in the game
* '''Science Victory:''' Research enough late game technologies. Unlocks late in the game.
* '''Economic Victory:''' unlocks late in the game
* '''Economic Victory:''' Store enough resources. Unlocks late in the game.
* '''Diplomacy Victory:''' unlocks late in the game
* '''Diplomacy Victory:''' Maintain a high Public Opinion from other empires. Unlocks late in the game.
* '''Supremacy Victory:''' unlocks late in the game
* '''Supremacy Victory:''' Control enough territories. Unlocks late in the game.
* '''Exploration Victory:''' unlocks late in the game
* '''Exploration Victory:''' Close enough Rifts. Unlocks late in the game.


== Difficulty settings ==
== Difficulty settings ==

Revision as of 14:52, 6 September 2025

World settings

World settings determine the generation of the world map.

  • World Size determines how large the map will be. It has the following options:
    • Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
    • Small: Recommended for 3 players. The number of luxury resource types will be limited to 10.
    • Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13.
    • Large: Recommended for 6 players. All luxury resource types will be present.
    • Huge: Recommended for 6 players. All luxury resource types will be present.
  • Map Archetype determines the shape of the world. It has the following options:
    • Archipelago: World is made of small islands. Each empire starts on their own island. Tidefall will happen quickly.
    • Pangaea: World is made of one large continent. Tidefall will be delayed.
    • Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
  • World Wrap determines if the map is continuous or not. It has the following options:
    • No: Side edges of the map have impassable terrain.
    • Yes: Side edges of the map loop back to the other side.
  • World Generation Seed is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
  • Lake Odds determines the number of lakes that will be present on the map. It has the following options:
    • None
    • Few
    • Average
    • Many
  • Lake Size determines the size of lakes. It has the following options:
    • Small
    • Average
    • Big
  • Rivers determines the number of rivers that will be present on the map. It has the following options:
    • None
    • Few
    • Some
    • Many
  • Ridges and Cliffs determines the number of ridges and cliffs that will be present on the map. It has the following options:
    • Few
    • Average
    • Many
  • Strategic Resource Amount determines the number of strategic resource deposits that will be present on the map. It has the following options:
    • Scarce
    • Normal
    • Abundant
  • Monsoon Curiosities determines whether or not Monsoon curiosities can appear. It has the following options:
    • Default
    • None

Pace settings

  • Game Speed
  • End Turn Timer Mode
  • Turn Timer Duration
  • Extra Turn Time per City
  • Battle Timer Mode
  • Pre-Founding Scouting Bonus
  • No Rush Mode

Victory settings

Victory settings decide which victory conditions will be available in the game and how difficult they are.

  • Victory Conditions Difficulty
  • Score Victory: Be the empire with the highest score when the turn timer ends.
  • Conquest Victory: Be the last empire standing.
  • Population Victory: Have enough types of population. Unlocks late in the game.
  • Industry Victory: Build wonders. Unlocks late in the game.
  • Science Victory: Research enough late game technologies. Unlocks late in the game.
  • Economic Victory: Store enough resources. Unlocks late in the game.
  • Diplomacy Victory: Maintain a high Public Opinion from other empires. Unlocks late in the game.
  • Supremacy Victory: Control enough territories. Unlocks late in the game.
  • Exploration Victory: Close enough Rifts. Unlocks late in the game.

Difficulty settings

Difficulty settings determine how hard the game is going to be.

  • Difficulty determines how the AI will act and what bonuses it receives. It has the following options:
    • Initiate: AI will not declare war or attack players and receives major penalties.
    • Novice: AI will not betray players and receives minor penalties.
    • Explorer: AI behaves normally.
    • Adept: AI receives small economic bonuses.
    • Hero: AI receives moderate bonuses.
    • Stellar: AI receives large bonuses.
    • Endless: AI receives massive bonuses.
  • Peaceful Mode: If turned on AI empires will never declare war or initiate attacks but will fight according to the difficulty level if they are declared war upon.
  • Iron Man: If turned on the game will only have a single save which is overwritten each turn.
  • Mortal Heroes: If turned on heroes will die if they run out of Health.