Map Settings: Difference between revisions

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Created page with "== World settings == * '''World Size''' determines how large the map will be. It has the following options: ** Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6. ** Small: Recommended for 3 players. The number of luxury resource types will be limited to 10. ** Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13. ** Large: Recommended for 6 players. All luxury resource types will be present...."
 
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** Pangaea: World is made of one large continent. Tidefall will be delayed.
** Pangaea: World is made of one large continent. Tidefall will be delayed.
** Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
** Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
* '''World Wrap''' determines if the map is continuous or not.
* '''World Wrap''' determines if the map is continuous or not. It has the following options:
** No: Side edges of the map have impassable terrain.
** Yes: Side edges of the map loop back to the other side.
* '''World Generation Seed''' is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
* '''World Generation Seed''' is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
* '''Lake Odds''' determines the number of lakes that will be present on the map. It has the following options:
* '''Lake Odds''' determines the number of lakes that will be present on the map. It has the following options:
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** Average
** Average
** Big
** Big
* '''Rivers''' determines the number of rivers that will be present on the map. It has the following options:
** None
** Few
** Some
** Many
* '''Ridges and Cliffs''' determines the number of ridges and cliffs that will be present on the map. It has the following options:
** Few
** Average
** Many
* '''Strategic Resource Amount''' determines the number of strategic resource deposits that will be present on the map. It has the following options:
** Scarce
** Normal
** Abundant
* '''Monsoon Curiosities''' determines whether or not Monsoon curiosities can appear. It has the following options:
** Default
** None

Revision as of 14:30, 6 September 2025

World settings

  • World Size determines how large the map will be. It has the following options:
    • Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
    • Small: Recommended for 3 players. The number of luxury resource types will be limited to 10.
    • Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13.
    • Large: Recommended for 6 players. All luxury resource types will be present.
    • Huge: Recommended for 6 players. All luxury resource types will be present.
  • Map Archetype determines the shape of the world. It has the following options:
    • Archipelago: World is made of small islands. Each empire starts on their own island. Tidefall will happen quickly.
    • Pangaea: World is made of one large continent. Tidefall will be delayed.
    • Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
  • World Wrap determines if the map is continuous or not. It has the following options:
    • No: Side edges of the map have impassable terrain.
    • Yes: Side edges of the map loop back to the other side.
  • World Generation Seed is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
  • Lake Odds determines the number of lakes that will be present on the map. It has the following options:
    • None
    • Few
    • Average
    • Many
  • Lake Size determines the size of lakes. It has the following options:
    • Small
    • Average
    • Big
  • Rivers determines the number of rivers that will be present on the map. It has the following options:
    • None
    • Few
    • Some
    • Many
  • Ridges and Cliffs determines the number of ridges and cliffs that will be present on the map. It has the following options:
    • Few
    • Average
    • Many
  • Strategic Resource Amount determines the number of strategic resource deposits that will be present on the map. It has the following options:
    • Scarce
    • Normal
    • Abundant
  • Monsoon Curiosities determines whether or not Monsoon curiosities can appear. It has the following options:
    • Default
    • None