Units: Difference between revisions

From ENDLESS Legend 2 Official Wiki
VRAM (talk | contribs)
Updated Aspects unit section to more accurately reflect in-game values as of Version – 1.0.160.
VRAM (talk | contribs)
Updated Necrophages unit section to more accurately reflect in-game values as of Version – 1.0.160.
Line 349: Line 349:
! Required technology
! Required technology
|-
|-
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4  
| Larva || Swarm || || 80 || 38-45 || 5 || 3 || 80 || 4  
|}
|}
=== Tier 2 ===
=== Tier 2 ===
Line 365: Line 365:
! Upgrade
! Upgrade
|-
|-
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva
| Necrodrone || Flying || || 150 || 35-45 || 10 || 3 || 20 Corpses || 6 || || Larva
|-
|-
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva
| Spitter || Ranged || Ranged III || 140 || 40-50 || 5 || 3 || 20 Corpses || 6 || || Larva
|-
|-
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || 20 Corpses || 6 || || Larva
| Feeder || Swarm || Feast on the Dead || 150 || 40-50 || 5 || 3 || 20 Corpses || 6 || || Larva
|}
|}
=== Tier 3 ===
=== Tier 3 ===
Line 385: Line 385:
! Upgrade
! Upgrade
|-
|-
| Corpse Hunter || Flying || Flying<br>Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses & 200 Dust || 10 || Razor Mandibles || Necrodrone
| Corpse Hunter || Flying || Patroller I || 175 || 35-50 || 15 || 3 || 40 Corpses & 250 Dust || 10 || Razor Mandibles || Necrodrone
|-
|-
| Rusher || Flying || Flying<br>Shoving Striker I<br>Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses & 10 Titanium || 10 || Razor Mandibles || Necrodrone
| Rusher || Flying || Fearless Charge I || 175 || 35-55 || 15 || 3 || 40 Corpses & 15 Titanium || 10 || Razor Mandibles || Necrodrone
|-
|-
| Corrupter || Ranged || Ranged III<br>Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses & 10 Titanium || 10 || Razor Mandibles || Spitter
| Corrupter || Ranged || Ranged III<br>Cruel || 160 || 40-60 || 5 || 3 || 50 Corpses & 15 Titanium || 10 || Razor Mandibles || Spitter
|-
|-
| Soldier || Swarm || Cruel<br>Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses & 300 Dust || 10 || Razor Mandibles || Feeder
| Behemoth || Juggernaut || Wild Swing II<br>Defensive Plate || 250 || 50-65 || 20 || 3 || 75 Corpses & 30 Titanium || 15 || Hive Guardian || Feeder
|-
|-
| Behemoth || Juggernaut || Wild Swing II<br>Defensive Plate<br>Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses & 10 Titanium || 15 || Hive Guardian || Feeder
| Soldier || Swarm || Feast on the Dead<br>Coordinated Attack I || 200 || 40-60 || 5 || 3 || 40 Corpses & 250 Dust || 10 || Razor Mandibles || Feeder
|}
|}
=== Tier 4 ===
=== Tier 4 ===
Line 409: Line 409:
! Upgrade
! Upgrade
|-
|-
| Bloodseeker || Flying || Flying<br>Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses & 300 Dust || 15 || Hive Guardian || Corpse Hunter
| Bloodseeker || Flying || Patroller II || 200 || 35-55 || 20 || 3 || 60 Corpses & 500 Dust || 15 || Hive Guardian || Corpse Hunter
|-
|-
| Hornet || Flying || Flying<br>Shoving Strike I<br>Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses & 10 Lazualin || 15 || Hive Guardian || Rusher
| Hornet || Flying || Fearless Charge II || 200 || 35-65 || 20 || 3 || 60 Corpses & 15 Lazualin || 15 || Hive Guardian || Rusher
|-
|-
| Defiler || Ranged || Ranged III<br>Cruel<br>Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses & 10 Eradione || 15 || Hive Guardian || Corrupter
| Infestor || Ranged || Ranged IV<br>Infectous<br>Cruel || 180 || 40-70 || 5 || 3 || 75 Corpses & 15 Lazualin || 15 || Chitinous Plating || Corrupter
|-
|-
| Slicer || Swarm || Cruel<br>Feast on the Dead<br>Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses & 500 Dust || 15 || Hive Guardian || Soldier
| Defiler || Ranged || Ranged IV<br>Cruel<br>Inspiring Strike II || 180 || 40-70 || 15 || 3 || 75 Corpses & 600 Dust || 15 || Hive Guardian || Corrupter
|-
|-
| Infestor || Ranged || Infectous<br>Ranged V<br>Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses & 500 Dust || 15 || Chitinous Plating || Corrupter
| Savage Behemoth || Juggernaut || Wild Swing II<br>Defensive Plate<br>Blood Rush || 350 || 50-80 || 20 || 3 || 100 Corpses & 30 Lazualin || 30 || Chitinous Plating || Behemoth
|-
|-
| Savage Behemoth || Juggernaut || Wild Swing II<br>Defensive Plate<br>Blood Rush<br>Never Yielding || 350 || 70-90 || 25 || 3 || 75 Corpses & 15 Lazualin || 30 || Chitinous Plating || Behemoth
| Lurking Behemoth || Juggernaut || Vengeful Spirit<br>Wild Swing II<br>Defensive Plate || 350 || 50-70 || 30 || 3 || 100 Corpses & 750 Dust|| 30 || Chitinous Plating || Behemoth
|-
|-
| Lurking Behemoth || Juggernaut || Shattering Strike<br>Wild Swing II<br>Defensive Plate<br>Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses & 15 Eradione || 30 || Chitinous Plating || Behemoth
| Slicer || Swarm || Feast on the Dead<br>Coordinated Attack II || 250 || 40-70 || 5 || 3 || 60 Corpses & 500 Dust || 15 || Hive Guardian || Soldier
|}
|}
|-|Minor Factions=
|-|Minor Factions=

Revision as of 09:20, 4 October 2026

Kin of Sheredyn

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Sentinel Cavalry Aware 140 35-45 5 4 80 4
Legionary Infantry Defense Expert I
Shield Mastery I
150 40-50 10 3 180 6
Chosen Juggernaut Righteous Wrath 200 41-56 10 3 450 15
Archer Ranged Ranged III
Coordinated Attack I
140 45-55 0 3 180 10 Era 2
Herald of
the Faith
Cavalry Shattering Strike 180 50-60 20 4 300 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Explorer Cavalry Patroller I
Aware
160 35-50 10 4 100 Dust 6 Sheredyn's Creed Sentinel
Harrier Cavalry Patroller I
Weakening Strike I
160 35-55 5 4 10 Titanium 6 Sheredyn's Creed Sentinel
Warden Infantry Defense Expert II
Shield Mastery I
175 40-55 10 3 200 Dust 10 Sheredyn's Creed Legionary
Defender Infantry Defense Expert I
Defensive Aura I
Shield Mastery I
175 40-55 18 3 15 Titanium 10 Sheredyn's Creed Legionary
Heavy Archer Ranged Ranged IV
Coordinated Attack I
160 45-60 0 3 200 Dust 15 Composite Materials Archer
Bloodletter Ranged Ranged III
Coordinated Attack I
Warmaster
150 45-60 5 3 15 Titanium 15 Composite Materials Archer
Clarion Cavalry Shattering Strike
Inspiring Strike I
230 50-65 25 4 400 Dust 15 Composite Materials Herald of
the Faith
Protector Cavalry Shattering Strike
Coordinated Attack I
230 50-65 20 4 15 Lazualin 15 Composite Materials Herald of
the Faith

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Pathfinder Cavalry Patroller II
Aware
180 35-55 15 4 300 Dust 10 Zelevas' Stamina Explorer
Harassers Cavalry Aware
Weakening Strike II
180 35-60 5 4 20 Titanium 10 Zelevas' Stamina Harrier
Custodian Infantry Defense Expert II
Shield Mastery II
200 40-60 10 3 400 Dust 15 Zelevas' Stamina Warden
Guardian Infantry Defense Expert I
Defensive Aura II
Shield Mastery I
200 40-60 25 3 15 Lazualin 10 Zelevas' Stamina Defender
Bowmaster Ranged Ranged V
Coordinated Attack I
180 45-65 0 3 400 Dust 10 Elite Focus Heavy Archer
Executor Ranged Ranged III
Coordinated Attack II
Warmaster
200 45-65 10 3 15 Lazualin
15 Production(?)
10 Elite Focus Blood Letter
Commander Cavalry Shattering Strike
Inspiring Strike II
250 50-70 30 4 600 Dust 15 Elite Focus Clarion
Champion Cavalry Shattering Strike
Coordinated Attack II
250 50-75 25 4 15 Eradione 15 Elite Focus Protector

Last Lords Units

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Thrall Infantry Alpha Strike
Aware
140 38-48 5 3 80 4
Stalwart Infantry Defense Expert I
Leeching Strike I
150 40-50 10 3 180 6
Palanquin
of the Profane
Juggernaut
Ranged
Can't Retaliate
Ranged III
250 45-60 10 3 300 10 Era 2
Dust Lord Flying Terror I 250 45-60 15 4 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scavanger Infantry Alpha Strike
Patroller I
Aware
160 38-48 10 3 100 Dust 6 Lords' Discipline Thrall
Fleetfoot Infantry Alpha Strike
Aware
Coordinated Attack I
160 38-53 5 3 10 Titanium 6 Lords' Discipline Thrall
Fallen Knight Infantry Defense Expert I
Leeching Strike I
175 40-50 15 3 200 Dust 10 Lords' Discipline Stalwart
Eldritch Knight Infantry Defense Expert I
Leeching Strike I
Steady Blow I
175 40-55 10 3 15 Titanium 10 Lords' Discipline Stalwart
Venerable
Palanquin
Juggernaut
Ranged
Can't Retaliate
Ranged III
Weakening Strike I
300 45-65 10 3 400 Dust 15 Lords' Piety Palanquin
of the Profane
Leeching
Palanquin
Juggernaut
Ranged
Can't Retaliate
Ranged III
Life from Death
275 45-65 10 3 15 Lazualin 15 Lords' Piety Palanquin
of the Profane
Blood Master Flying Leeching Strike I
Terror I
300 45-60 20 4 600 Dust 20 Lords' Piety Dust Lord
Dread Lord Flying Terror I
Fearless Charge I
275 45-70 15 4 20 Lazualin 20 Lords' Piety Dust Lord

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Shadow Lord Infantry Alpha Strike
Patroller II
Aware
180 38-48 15 3 300 Dust 4 Supreme Fealty Scavanger
Executioner Infantry Alpha Strike
Aware
Coordinated Attack II
180 38-58 5 3 20 Titanium 4 Supreme Fealty Fleetfoot
Merciless Knight Infantry Defense Expert II
Leeching Strike I
200 40-50 20 3 400 Dust 15 Supreme Fealty Fallen Knight
Consul's Guard Infantry Defense Expert I
Leeching Strike I
Steady Blow II
200 40-60 10 3 15 Lazualin 15 Supreme Fealty Eldritch Knight
Ancient
Palanquin
Juggernaut
Ranged
Can't Retaliate
Ranged III
Weakening Strike II
350 45-70 10 3 600 Dust 10 Sacred Vow Venerable
Palanquin
Soulsapping
Palanquin
Juggernaut
Ranged
Can't Retaliate
Ranged IV
Life from Death
300 45-70 10 3 15 Eradione 10 Sacred Vow Leeching
Palanquin
Blood Tyrant Flying Leeching Strike II
Terror I
300 45-60 25 3 1000 Dust 30 Sacred Vow Blood Master
Dread Duke Flying Terror I
Fearless Charge II
300 45-80 15 3 20 Eradione 30 Sacred Vow Dread Lord

Tahuk

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Initiate Cavalry Ranged Ranged III
Aware
150 38-48 0 3 80 4
Devotee Infantry Defense Expert I
Incapacitating Strike I
150 40-50 10 3 180 6
Relic Keeper Ranged Ranged III
Targeting
150 45-55 0 3 180 15 Era 2
Wrath Bearer Ranged Can't Retaliate
Ranged V
Cumbersome
200 80-110 5 3 450 30 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Apprentice Cavalry Ranged Ranged III
Patroller I
Aware
175 38-48 5 3 100 Dust 4 Sages' Blessing Initiate
Vigil Keeper Cavalry Ranged Ranged III
Aware
Fearless Charge I
175 38-55 10 3 10 Titanium 4 Sages' Blessing Initiate
Fanatic Infantry Defense Expert II
Incapacitating Strike I
175 40-50 15 3 200 Dust 6 Sages' Blessing Devotee
Illuminator Infantry Defense Expert I
Coordinated Attack I
Incapacitating Strike I
190 40-55 10 3 15 Titanium 6 Sages' Blessing Devotee
Holy Keeper Ranged Ranged IV
Targeting
175 45-60 0 3 200 Dust 15 Sages' Wisdom Relic Keeper
Holy Smiter Ranged Ranged III
Inspiring Strike I
Targeting
175 45-60 5 3 20 Lazualin 15 Sages' Wisdom Relic Keeper
Magnified Wrath Ranged Can't Retaliate
Ranged V
Breaching Attack
Cumbersome
270 80-125 5 3 600 Dust 30 Sages' Wisdom Wrath Bearer
Skeptics' Bane Ranged Can't Retaliate
Ranged V
Collateral Damage I
Cumbersome
270 80-110 5 3 20 Lazualin 30 Sages' Wisdom Wrath Bearer

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
True Guide Cavalry Ranged Ranged III
Patroller II
Aware
200 38-48 10 3 300 Dust 4 Sages' Insight Apprentice
Vigil Master Cavalry Ranged Ranged III
Aware
Fearless Charge II
200 38-60 10 3 15 Lazualin 4 Sages' Insight Vigil Keeper
Zealot Infantry Defense Expert II
Incapacitating Strike II
200 40-50 20 3 400 Dust 6 Sages' Insight Fanatic
Lightbringer Infantry Defense Expert I
Coordinated Attack II
Incapacitating Strike I
230 40-60 10 3 15 Lazualin 6 Sages' Insight Illuminator
Divine Protector Ranged Ranged V
Targeting
200 45-65 0 3 400 Dust 15 Sages' Vision Holy Keeper
Divine Smiter Ranged Ranged III
Inspiring Strike II
Targeting
200 45-65 10 3 20 Eradione 15 Sages' Vision Holy Smiter
Devastating Wrath Ranged Can't Retaliate
Ranged V
Shattering Strike
Cumbersome
300 80-140 5 3 1000 Dust 30 Sages' Vision Magnified Wrath
Fire of the Gods Ranged Can't Retaliate
Ranged V
Collateral Damage II
Cumbersome
300 80-110 5 3 20 Eradione 30 Sages' Vision Skeptics' Bane

Aspects

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Envoy Swarm Aware
Weakening Strike I
140 35-45 10 3 80 4
Sentry Ranged Ranged III
Steady Blow I
140 40-50 0 3 180 6
Observer Cavalry Heads-Up! I 160 50-65 10 4 300 10 Era 2
Skyscale Flying Run Through I 250 55-70 15 3 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Crawler Swarm Patroller I
Aware
Weakening Strike I
170 35-50 15 3 100 Dust 4 Choral Amplifier Envoy
Surveyor Swarm Aware
Defense Expert I
Weakening Strike II
170 35-52 10 3 10 Titanium 4 Choral Amplifier Envoy
Stinger Ranged Ranged IV
Steady Blow I
160 40-55 10 3 200 Dust 6 Choral Amplifier Sentry
Resistor Ranged Ranged III
Breaching Attack
Steady Blow I
160 40-55 0 3 15 Titanium 6 Choral Amplifier Sentry
Peacemaker Cavalry Heads-Up! I 200 50-70 15 4 400 Dust 10 Choral Sensorium Observer
Guard of the
Current
Cavalry Heads-Up! I
Inspiring Strike I
180 50-70 15 4 15 Lazualin 10 Coral Sensorium Observer
Brightscale Flying Run Through I 275 55-80 15 3 600 Dust 15 Coral Sensorium Skyscale
Shadowscale Flying Run Through I
Shattering Strike
325 55-70 20 3 20 Lazualin 15 Coral Sensorium Skyscale

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scraper Swarm Patroller II
Aware
Weakening Strike I
200 35-55 20 3 300 Dust 4 Meditative Routines Crawler
Emissary Swarm Aware
Defense Expert II
Weakening Strike II
200 35-60 10 3 15 Lazualin 4 Meditative Routines Surveyor
Pitiless Stinger Ranged Ranged IV
Steady Blow II
180 40-60 20 3 400 Dust 6 Meditative Routines Stinger
Pitiless Resistor Ranged Ranged III
Shattering Strike
Steady Blow I
180 40-60 0 3 15 Lazualin 6 Meditative Routines Resistor
Arbiter Cavalry Heads-Up! II 240 50-75 20 4 600 Dust 10 Harmonized Chorus Peacemaker
Currentwalker Cavalry Heads-Up! I
Inspiring Strike II
200 50-75 20 4 15 Eradione 10 Harmonized Chorus Guard of the
Current
Scales of Balance Flying Run Through II 300 55-90 15 3 1000 Dust 15 Harmonized Chorus Brightscales
Scales of Justice Flying Run Through I
Obilteration
400 55-70 25 3 20 Eradione 15 Harmonized Chorus Shadowscale

Necrophages

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Larva Swarm 80 38-45 5 3 80 4

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Necrodrone Flying 150 35-45 10 3 20 Corpses 6 Larva
Spitter Ranged Ranged III 140 40-50 5 3 20 Corpses 6 Larva
Feeder Swarm Feast on the Dead 150 40-50 5 3 20 Corpses 6 Larva

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Corpse Hunter Flying Patroller I 175 35-50 15 3 40 Corpses & 250 Dust 10 Razor Mandibles Necrodrone
Rusher Flying Fearless Charge I 175 35-55 15 3 40 Corpses & 15 Titanium 10 Razor Mandibles Necrodrone
Corrupter Ranged Ranged III
Cruel
160 40-60 5 3 50 Corpses & 15 Titanium 10 Razor Mandibles Spitter
Behemoth Juggernaut Wild Swing II
Defensive Plate
250 50-65 20 3 75 Corpses & 30 Titanium 15 Hive Guardian Feeder
Soldier Swarm Feast on the Dead
Coordinated Attack I
200 40-60 5 3 40 Corpses & 250 Dust 10 Razor Mandibles Feeder

Tier 4

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Bloodseeker Flying Patroller II 200 35-55 20 3 60 Corpses & 500 Dust 15 Hive Guardian Corpse Hunter
Hornet Flying Fearless Charge II 200 35-65 20 3 60 Corpses & 15 Lazualin 15 Hive Guardian Rusher
Infestor Ranged Ranged IV
Infectous
Cruel
180 40-70 5 3 75 Corpses & 15 Lazualin 15 Chitinous Plating Corrupter
Defiler Ranged Ranged IV
Cruel
Inspiring Strike II
180 40-70 15 3 75 Corpses & 600 Dust 15 Hive Guardian Corrupter
Savage Behemoth Juggernaut Wild Swing II
Defensive Plate
Blood Rush
350 50-80 20 3 100 Corpses & 30 Lazualin 30 Chitinous Plating Behemoth
Lurking Behemoth Juggernaut Vengeful Spirit
Wild Swing II
Defensive Plate
350 50-70 30 3 100 Corpses & 750 Dust 30 Chitinous Plating Behemoth
Slicer Swarm Feast on the Dead
Coordinated Attack II
250 40-70 5 3 60 Corpses & 500 Dust 15 Hive Guardian Soldier

Minor Factions Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Crusher Infantry Defense Expert I, Breaching Attack 160 38-48 15 3 180 Low Ametrine
Warsmith Infantry Defiant Gaze 160 40-50 10 3 180 Low Blackhammers
Courier Cavalry Ranged Ranged III, Fearless Charge I 150 40-50 5 4 180 Low The Consortium
Huntress Infantry Never Yielding 160 40-50 10 3 180 Low Daughters of Bor
Occultist Infantry Blood Mending I 160 40-50 10 3 180 Low Foundlings
Ranger Juggernaut Impenetrable Momentum, Vengeful Spirit 360 40-55 10 3 180 Low Gorog
Knifewing Flying Swarm Accurse I 160 40-50 5 3 180 Low Green Scions
Rider Flying Ranged Ranged III, Defensive Aura I 150 40-50 10 3 180 Low Hoy and Ladhran
Charger Cavalry Warmaster 160 40-50 10 4 180 Low Hydracorns
Rootstalk Juggernaut Blossom I, Defensive Aura I, Incapacitating Strike I 200 40-50 10 3 180 High Mangrove of Harmony
Harper Flying Ranged Ranged III, Inspiring Strike I 150 40-50 0 3 180 Low Noquensii
Raider Ranged Ranged III, Ranged Retaliation 90 25-35 0 3 180 Low Ochlings
Screecher Flying Swarm Leeching Strike I 150 40-50 5 3 180 Low Oneiroi
Imperial Pike Juggernaut Incapacitating Strike II 180 40-50 15 3 180 Low Sollusk
Scholastic Ranged Ranged III, Breaching Attack 160 40-50 0 3 180 Low Unseeing Seers
Pantinel Juggernaut Defense Expert I, Defensive Aura I 160 40-50 15 3 180 High Xavius

Minor Factions Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Mighty Crusher Infantry Defense Expert II, Breaching Attack 190 38-53 20 3 180 Medium Ametrine
Mighty Warsmith Infantry Defiant Gaze, Defense Expert I 190 40-58 15 3 180 Medium Blackhammers
Mighty Courier Cavalry Ranged Ranged III, Fearless Charge I 175 40-57 5 4 180 Medium The Consortium
Mighty Huntress Infantry Never Yielding, Coordinated Attack I 190 40-58 10 3 180 Medium Daughters of Bor
Mighty Occultist Infantry Blood Mending I, Cruel 190 40-58 10 3 180 Medium Foundlings
Mighty Ranger Juggernaut Impenetrable Momentum, Fearless Charge I, Vengeful Spirit 460 40-64 10 3 180 Medium Gorog
Mighty Knifewing Flying Swarm Accurse I, Incapacitating Strike I 180 40-57 5 3 180 Medium Green Scions
Mighty Rider Flying Ranged Ranged IV, Defensive Aura I 175 40-57 10 3 180 Medium Hoy and Ladhran
Mighty Charger Cavalry Warmaster, Fearless Charge I 190 40-55 10 4 180 Medium Hydracorns
Mighty Rootstalk Juggernaut Blossom II, Defensive Aura I, Incapacitating Strike II 260 40-57 10 3 180 High Mangrove of Harmony
Mighty Harper Flying Ranged Ranged IV, Inspiring Strike I 175 40-57 0 3 180 Medium Noquensii
Mighty Raider Ranged Ranged IV, Ranged Retaliation 110 30-40 0 3 180 Medium Ochlings
Mighty Screecher Flying Swarm Cruel, Leeching Strike I 175 40-57 5 3 180 Medium Oneiroi
Mighty Imperial Pike Juggernaut Incapacitating Strike II, Steady Blow I 220 40-57 20 3 180 Medium Sollusk
Mighty Scholastic Ranged Ranged III, Shattering Strike 190 40-57 0 3 180 Low Unseeing Seers
Mighty Pantinel Juggernaut Defense Expert II, Defensive Aura I 200 40-57 20 3 180 Medium Xavius

Minor Factions Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Elite Crusher Infantry Defense Expert II, Shattering Strike 220 38-58 25 3 180 High Ametrine
Elite Warsmith Infantry Defiant Gaze, Defense Expert II 220 40-64 20 3 180 High Blackhammers
Elite Courier Cavalry Ranged Ranged III, Fearless Charge II 200 40-64 5 4 180 High The Consortium
Elite Huntress Infantry Never Yielding, Coordinated Attack II 220 40-64 10 3 180 High Daughters of Bor
Elite Occultist Infantry Blood Mending II, Cruel 220 40-64 10 3 180 High Foundlings
Elite Ranger Juggernaut Impenetrable Momentum, Fearless Charge II, Vengeful Spirit 560 40-71 10 3 180 None Gorog
Elite Knifewing Flying Swarm Accurse II, Incapacitating Strike I 200 40-64 5 3 180 High Green Scions
Elite Rider Flying Ranged Ranged IV, Defensive Aura II 200 40-64 10 3 180 High Hoy and Ladhran
Elite Charger Cavalry Warmaster, Fearless Charge II 220 40-60 10 4 180 High Hydracorns
Elite Rootstalk Juggernaut Completed Blossom, Defensive Aura II, Incapacitating Strike II 320 40-64 10 3 180 High Mangrove of Harmony
Elite Harper Flying Ranged Ranged IV, Inspiring Strike II 200 40-64 0 3 180 High Noquensii
Elite Raider Ranged Ranged IV, Ranged Retaliation, Vengeful Spirit 130 40-50 0 3 180 High Ochlings
Elite Screecher Flying Swarm Cruel, Leeching Strike II 200 40-64 5 3 180 High Oneiroi
Elite Imperial Pike Juggernaut Incapacitating Strike II, Steady Blow II 260 40-64 25 3 180 None Sollusk
Elite Scholastic Ranged Ranged III, Obliteration 220 40-64 0 3 180 Low Unseeing Seers
Elite Pantinel Juggernaut Defense Expert II, Defensive Aura II 240 40-64 25 3 180 High Xavius