Army: Difference between revisions

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Created page with "Each army is made up of up to 6 units. On the map only the most important unit in an army will be displayed. Every unit has 5 statistics: * Health: When a unit's health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed. * Defense: Reduces incoming Damage. * Damage: Reduces the attacked unit's Health. * Critical Chance: Chance to inflict 150% of the unit's Damage with each attack. * Movement Points: Used to move on both the strategy and..."
 
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== Unit type ==
== Unit type ==
* Cavalry: When attacking an infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.
* Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.
* Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.
* Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Unit
! Unit
! Type
! Type
! Skills
! Health
! Health
! Damage
! Damage
! Defense
! Movement Points
! Movement Points
! Description
! Cost
! Upkeep/turn
|-
|-
| Sentinel || Cavalry || 120 || 30-40 || 4 || ''Mounted on tenacious warbeasts, Sentinels swiftly scour the lands, seeking signs of Necro incursions.''
| Sentinel || Cavalry || Patroller || 120 || 30-40 || 0 || 4 || 80 || 4
|-
| Legionary || Infantry || Defense Expect I<br>Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6
|-
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15
|}
|}

Revision as of 21:00, 3 September 2025

Each army is made up of up to 6 units. On the map only the most important unit in an army will be displayed. Every unit has 5 statistics:

  • Health: When a unit's health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.
  • Defense: Reduces incoming Damage.
  • Damage: Reduces the attacked unit's Health.
  • Critical Chance: Chance to inflict 150% of the unit's Damage with each attack.
  • Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more of fewer Movement Points to travel on, depending on their terrain and features. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.

Unit type

  • Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.
  • Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.
  • Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.
Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn
Sentinel Cavalry Patroller 120 30-40 0 4 80 4
Legionary Infantry Defense Expect I
Shield Mastery I
140 35-45 10 3 180 6
Chosen Juggernaut Righteous Wrath 150 35-50 10 3 450 15