Minor Factions: Difference between revisions
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Empires that have a city in the same territory as a pacified Minor Faction's village can '''assimilate''' the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks the faction's unique unit, notable (and councilor trait), gives cities one Minor Faction population for each pacified village in the same territory, and grants a bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased by various technologies and deeds. | Empires that have a city in the same territory as a pacified Minor Faction's village can '''assimilate''' the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks the faction's unique unit, notable (and councilor trait), gives cities one Minor Faction population for each pacified village in the same territory, and grants a bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased by various technologies and deeds. | ||
Switching between Protectorates will disable all benefits of assimilation, but it will not remove existing Minor Faction populations from your city. Re-assimilating a Minor Faction after already getting its population will not give any more. | Switching between Protectorates will disable all benefits of assimilation, but it will not remove existing Minor Faction populations from your city. Re-assimilating a Minor Faction after already getting its population will not give any more. | ||
An empire's first Assimilation is free. Subsequent assimilations each cost 100 more. | |||
== <small>''Notables''</small> == | == <small>''Notables''</small> == | ||
Revision as of 02:55, 25 July 2026
General
Minor Factions are the non-imperial denizens of Saiadha, made up of one or more villages in a territory. They will not expand and do not control the territory they reside in. Minor Faction villages that have not been dealt with will spawn armies comprised of their signature unit periodically. A player that owns the territory containing a Minor Faction's villages can Assimilate them into their empire, gaining access to their signature unit, a special Notable, the Minor Faction's population, and its assimilation trait.
Players have access to up to three actions with unpacified Minor Faction villages that they can perform with a selected army:
- Bribe instantly pacifies the village for a scaling Dust cost and gives the player a single unit from the Minor Faction.
- Parlay spawns a Pacification Quest and its objective for the player. Completing the quest will pacify all villages in the territory.
- Attacking the village allows the player to destroy the village, which must then be rebuilt by the territory's owner. Destroyed villages will not count for assimilation. Attacking a village instantly fails any Pacification Quests you have with that territory's Minor Faction, and additionally prevents peaceful means from being used in the future in the case of rebellion.
If a destroyed Minor Faction village is located in a city's territories, that city can rebuild the destroyed Minor Faction village into a pacified one.
Assimilation
Empires that have a city in the same territory as a pacified Minor Faction's village can assimilate the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks the faction's unique unit, notable (and councilor trait), gives cities one Minor Faction population for each pacified village in the same territory, and grants a bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased by various technologies and deeds.
Switching between Protectorates will disable all benefits of assimilation, but it will not remove existing Minor Faction populations from your city. Re-assimilating a Minor Faction after already getting its population will not give any more.
An empire's first Assimilation is free. Subsequent assimilations each cost 100 more.
Notables
Minor Faction notables all have the same companion trait as one another. All companion traits also have "+1 FIDSI per Hero Level on Haven", so this line has been omitted from this table.
Minor Factions
For assimilation bonus, first number is the flat bonus, and number in parentheses is the bonus per pacified village: "+5% (+2%) Industry on Cities" translates to "+5% Industry on Cities. +2% Industry per Pacified Villages under Protectorate on Cities."
Lesser Factions
Small, nondescript factions used for missions, events, and tutorials.
| Lesser Faction | Army Name | Description |
|---|---|---|
| Bandits | Enemies | These roving gangs are a menace to any Saiadhan they encounter. |
| Rebels | Rebels | Some of the local populace are now forming a <a=GameRebellion>Rebellion</a>, and want to end your rule! |
| Doomwraith | Doomwraith | These strange yet beautiful creatures spread a dreadful evil over the lands. |
| Stellars | Enemies | Several strange beings stalk Saiadha's wilderness, some benign, some deadly. |
| Denizens of the Fortress | Mob | A motley crew of fighters who've taken up residence under the tyrant's command. |


