Populations: Difference between revisions

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| '''Divine'''<br>Kin of Sheredyn Only||''Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment.''||+1 [[File:IndustryIcon.png|18x18px]] Industry<br>+1 [[File:DustIcon.png|18x18px]] Dust<br>+1 [[File:ScienceIcon.png|18x18px]] Science||3/6/9|| +1 [[File:IndustryIcon.png|18x18px]] Industry on Divine Population <br>[[File:DustIcon.png|18x18px]] Dust on Divine Population <br>+1 [[File:ScienceIcon.png|18x18px]] Science on Divine Population|| +1 [[File:IndustryIcon.png|18x18px]] Industry on Divine Population <br>[[File:DustIcon.png|18x18px]] Dust on Divine Population <br>+1 [[File:ScienceIcon.png|18x18px]] Science on Divine Population||-25% Holy Commandments [[File:InfluenceIcon.png|18x18px]] Influence cost
| '''Divine'''<br>Kin of Sheredyn Only||''Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment.''||+1 [[File:IndustryIcon.png|18x18px]] Industry<br>+1 [[File:DustIcon.png|18x18px]] Dust<br>+1 [[File:ScienceIcon.png|18x18px]] Science||3/6/9|| +1 [[File:IndustryIcon.png|18x18px]] Industry on Divine Population <br>[[File:DustIcon.png|18x18px]] Dust on Divine Population <br>+1 [[File:ScienceIcon.png|18x18px]] Science on Divine Population|| +1 [[File:IndustryIcon.png|18x18px]] Industry on Divine Population <br>[[File:DustIcon.png|18x18px]] Dust on Divine Population <br>+1 [[File:ScienceIcon.png|18x18px]] Science on Divine Population||-25% Holy Commandments [[File:InfluenceIcon.png|18x18px]] Influence cost
|-
|-
| '''Primordial Last Lord'''<br>Last Lords Only||''Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.''||+1 [[File:DustIcon.png|18x18px]] Dust on Last Lord Population<br>+1 [[File:InfluenceIcon.png|18x18px]] Influence on Last Lord Population ||5/15/30 || +1 [[File:ScienceIcon.png|18x18px]] Science on Primordial Last Lord Population ||+1 [[File:InfluenceIcon.png|18x18px]] Influence on Primordial Last Lord Population||+1 [[File:DustIcon.png|18x18px]] Dust on Primordial Last Lord Population
| '''Primordial Last Lord'''<br>Last Lords Only||''Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.''||+1 [[File:DustIcon.png|18x18px]] Dust on Last Lord Population<ref name="primordiallastlordsnote">Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.</ref><br>+1 [[File:InfluenceIcon.png|18x18px]] Influence on Last Lord Population<ref name="primordiallastlordsnote"></ref> ||5/15/30 || +1 [[File:ScienceIcon.png|18x18px]] Science on Primordial Last Lord Population ||+1 [[File:InfluenceIcon.png|18x18px]] Influence on Primordial Last Lord Population||+1 [[File:DustIcon.png|18x18px]] Dust on Primordial Last Lord Population
|-
|-
| '''Called Population'''<br>Tahuks Only||''Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall.''||Random. Changes each Tidefall and each time "Tahuk Festival" is used.<br>-1 [[File:ScienceIcon.png|18x18px]] Science ||5/15/30 || -90% on Stars' Light, Service of Spirit, and Eternal Sunshine Empire Project costs || *0.9  [[File:DustIcon.png|18x18px]] Dust on Sacred Flames cost ||+1 [[File:InfluenceIcon.png|18x18px]] Influence per Character appointed to the Council on Galvanized Called
| '''Called Population'''<br>Tahuks Only||''Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall.''||Random. Changes each Tidefall and each time "Tahuk Festival" is used.<br>-1 [[File:ScienceIcon.png|18x18px]] Science ||5/15/30 || -90% on Stars' Light, Service of Spirit, and Eternal Sunshine Empire Project costs || *0.9  [[File:DustIcon.png|18x18px]] Dust on Sacred Flames cost ||+1 [[File:InfluenceIcon.png|18x18px]] Influence per Character appointed to the Council on Galvanized Called

Revision as of 02:21, 2 December 2025

Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with Food and require a Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with Dust.

Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.

Population growth

Populations grow passively based on the city's Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress. The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.

Populations usually have an upkeep of -4 Food, or -4 Dust if the player is a Knightly Husks empire.

Population buyout

Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost.

Other sources of population

Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost.

Major Factions

Normal population types

These population types appear in normal gameplay.

Population Description Effects Population Scale Bonus (5) Pop Scale Bonus (15) Pop Scale Bonus (30)
Aspect Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens. +1 Influence per Population Type in the same category[1]
+1 Influence on at Peace
(Aspects Empires Only) Unlocks Improvement: Ascetic Existence +1 Influence on Aspect Population +10% Influence income on City with an Aspect population
Kin of Sheredyn Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement. +2 Industry on Artisans (Kin of Sheredyn Empires Only) Unlocks Improvement: Military Press +1 Industry on Kin of Sheredyn Population +10% Industry income on City with a Kin of Sheredyn population
Last Lord In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable. +2 Dust
-3 Approval on Citizens
(Last Lords Empires Only) Unlocks Improvement: Altar of Channeling +1 Dust on Last Lord Population +10% Dust income on City with a Last Lord population
Tahuk Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement. +1 Science (Tahuks Empires Only) Unlocks Improvement: Astronomy Club +1 Science on Tahuk Population +10% Science income on City with a Tahuk population
Necrophage Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers. +1 Dust
+2 Food on Citizens
+1 Industry on Artisans
+1 Influence on Scribes
(Necrophage Empires Only) Unlocks Improvement: Larval Pulp +2 Food on Necrophage Population +10% Food income on City with a Necrophage population

Special population types

These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown in other empires, even with a Migration Treaty, and cannot be grown normally.

Population Description Effects Population Scaling Population Scale Bonus Pop Scale Bonus Pop Scale Bonus
Divine
Kin of Sheredyn Only
Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment. +1 Industry
+1 Dust
+1 Science
3/6/9 +1 Industry on Divine Population
Dust on Divine Population
+1 Science on Divine Population
+1 Industry on Divine Population
Dust on Divine Population
+1 Science on Divine Population
-25% Holy Commandments Influence cost
Primordial Last Lord
Last Lords Only
Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other. +1 Dust on Last Lord Population[2]
+1 Influence on Last Lord Population[2]
5/15/30 +1 Science on Primordial Last Lord Population +1 Influence on Primordial Last Lord Population +1 Dust on Primordial Last Lord Population
Called Population
Tahuks Only
Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall. Random. Changes each Tidefall and each time "Tahuk Festival" is used.
-1 Science
5/15/30 -90% on Stars' Light, Service of Spirit, and Eternal Sunshine Empire Project costs *0.9 Dust on Sacred Flames cost +1 Influence per Character appointed to the Council on Galvanized Called

Called can have the following yields added to the guaranteed -1 Science:
+1 Food
+1 Industry
+1 Influence
+5 Approval
+1 Food, +1 Industry, +1 Dust, +1 Influence, -1 Science

Minor Factions

Population Description Effects Population Scale Bonus (5) Pop Scale Bonus (15) Pop Scale Bonus (30)
Ametrine Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land. +2 Science on Artisans Unlocks Improvement: Ametrine Arcade +1 Science on Ametrine Population +10% Science income on City with an Ametrine population
Blackhammer Well-versed with hammer and forge, Blackhammer citizens are very industrious. +2 Industry on Scribes Unlocks Improvement: Blackhammers' Smithy +1 Industry on Blackhammer Population +10% Industry income on City with a Blackhammer population
Daughter of Bor Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft. +1 Industry
+1 Damage on Militia
+2 Defense on Militia
Unlocks Improvement: Bor's Sparring Ring +1 Industry on Daughter of Bor Population +10% Industry income on City with a Daughter of Bor population
Foundling Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves. +2 Science
-3 Approval per Population Type in the same category[1]
Unlocks Improvement: Foundling Apothecary +1 Science on Foundling Population +10% Science income on City with a Foundling population
Gorog Possessed with immense strength, Gorog citizens can be intimidating but make good workers. +2 Industry
-3 Approval per Population Type in the same category[1]
Unlocks Improvement: Gorog Shrine +1 Industry on Gorog Population +10% Industry income on City with a Gorog population
Green Scion Expert gardeners, Green Scion citizens thrive where there are plants to be tended. +4 Food Unlocks Improvement: Scions' Greenhouse +1 Food on Green Scion Population +10% Food income on City with a Green Scion population
Hoy and Ladhran Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go. +2 Influence on City containing a Pacified Village Unlocks Improvement: Hoy Salvage Depot +1 Food on Hoy and Ladhran Population +10% Food income on City with a Hoy and Ladhran population
Hydracorn Wild creatures, Hydracorn citizens may be more likely to engage in ritual battle during waxing moons. +2 Influence
-3 Approval per Population Type in the same category[1]
Unlocks Improvement: Hydracorn's Moonhollow (currently doesn't work) +1 Influence on Hydracorn Population +10% Influence income on City with a Hydracorn population
Noquensii Though viewed by many as bad omens, Noquensii citizens lift spirits with their melodious songs. +2 Influence on Scribes Unlocks Improvement: Noquensii Playhouse (Influence buff currently doesn't work) +1 Influence on Noquensii Population +10% Influence income on City with a Noquensii population
Ochling No matter what else is going on around them, Ochling citizens always have an eye for Dust. +2 Dust per other than Ochling Population
-3 Approval per Population Type in the same category[1]
Unlocks Improvement: Ochlings' Den +1 Dust on Ochling Population +10% Dust income on City with an Ochling population
Oneiroi When awakened from hibernation, Oneiroi citizens are usually attracted to the shine of valuable objects. +2 Dust on Citizens
+2 Dust on Artisans
Unlocks Improvement: Oneiroi Warren (currently doesn't work) +1 Food on Oneiroi Population +10% Food income on City with an Oneiroi population
Sollusk Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline. +2 Industry on at War Unlocks Improvement: Sollusk Imperatium +1 Industry on Sollusk Population +10% Industry income on City with a Sollusk population
Consortium Consummate deal-makers, citizens of the Consortium are as efficient as they are discreet. +4 Dust on City containing a Trading Post Unlocks Improvement: The Consortium's Bazaar +1 Dust on Consortium Population +10% Dust income on City with a Consortium population


Unseeing Seers Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions. +1 Science on outside of Monsoon
-2 Dust on outside of Monsoon
+2 Dust on active Monsoon
+2 Science on active Monsoon
+2 Influence on active Monsoon
Unlocks Improvement: Unseeing Seers' Cauldron +1 Science on Unseeing Seer Population +10% Science income on City with an Unseeing Seer population
Xavius Despite their impish nature, Xavius citizens are a force to be reckoned with when organized. +3 Approval Unlocks Improvement: Xavius Night Watch +2 Approval on Xavius Population +15 Approval on City with a Xavius population
  1. ↑ 1.0 1.1 1.2 1.3 1.4 All "per Population Type in the same category" effects don't count their own Population Type.
  2. ↑ 2.0 2.1 Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.