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| Fire of the Gods || Ranged || Ranged V<br>Collateral Damage II<br>Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages' Vision || Skeptics' Bane
| Fire of the Gods || Ranged || Ranged V<br>Collateral Damage II<br>Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages' Vision || Skeptics' Bane
|}
|}
|-|Aspects=
== Aspects ==
=== Tier 1 ===
{| class="wikitable"
! Unit
! Type
! Skills
! Health
! Damage
! Defense
! Movement Points
! Cost
! Upkeep/turn
! Required technology
|-
| Envoy || Swarm || Aware<br>Defense Expert I<br>Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4
|-
| Sentry || Ranged || Ranged III<br>Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6
|-
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2
|-
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3
|}
=== Tier 2 ===
{| class="wikitable"
! Unit
! Type
! Skills
! Health
! Damage
! Defense
! Movement Points
! Cost
! Upkeep/turn
! Required technology
! Upgrade
|-
| Crawler || Swarm || Aware<br>Defense Expert II<br>Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy
|-
| Surveyor || Swarm || Patroller I<br>Aware<br>Defense Expert I<br>Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy
|-
| Stinger || Ranged || Ranged III<br>Coordinated Attack I<br>Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry
|-
| Resistor || Ranged || Ranged IV<br>Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry
|-
| Peacemaker || Cavalry || Inspiring Strike I<br>Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer
|-
| Guard of the <br>Current || Cavalry || Targeting<br>Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer
|-
| Brightscale || Flying || Flying<br>Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale
|-
| Shadowscale || Flying || Flying<br>Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale
|}
=== Tier 3 ===
{| class="wikitable"
! Unit
! Type
! Skills
! Health
! Damage
! Defense
! Movement Points
! Cost
! Upkeep/turn
! Required technology
! Upgrade
|-
| Scraper || Swarm || Aware<br>Defense Expert II<br>Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler
|-
| Emissary || Swarm || Patroller II<br>Aware<br>Defense Expert I<br>Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor
|-
| Pitiless Stinger || Ranged || Ranged III<br>Coordinated Attack II<br>Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger
|-
| Pitiless Resistor || Ranged || Ranged IV<br>Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor
|-
| Arbiter || Cavalry || Inspiring Strike II<br>Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker
|-
| Currentwalker || Cavalry || Targeting<br>Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the <br>Current
|-
| Scales of Balance || Flying || Flying<br>Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales
|-
| Scales of Justice || Flying || Flying<br>Blood Rush<br>Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale
|-|Minor Factions=
|-|Minor Factions=
== Minor Factions ==
== Minor Factions ==

Revision as of 13:37, 27 September 2025

Kin of Sheredyn

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Sentinel Cavalry Patroller I 120 30-40 0 4 80 4
Legionary Infantry Defense Expect I
Shield Mastery I
140 35-45 10 3 180 6
Chosen Juggernaut Righteous Wrath 150 35-50 10 3 450 15
Archer Ranged Ranged III 120 40-52 0 3 180 10 Era 2
Herald of
the Faith
Cavalry Defense Expert II 150 46-60 15 4 300 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Explorer Cavalry Patroller I
Aware
150 35-45 10 4 5 Titanium & 100 Dust 6 Sheredyn's Crest Sentinel
Harrier Cavalry Patroller I
Weakening Strike I
150 40-50 5 4 10 Titanium 6 Sheredyn's Crest Sentinel
Defender Infantry Defense Expert I
Defensive Aura I
Shield Mastery I
180 45-55 15 3 200 Dust 10 Sheredyn's Crest Legionary
Warden Infantry Defense Expert I
Shield Mastery I
Coordinated Attack I
180 45-55 10 3 15 Titanium 10 Sheredyn's Crest Legionary
Heavy Archer Ranged Ranged III
Coordinated Attack I
160 52-65 0 3 200 Dust 15 Composite Materials Archer
Bloodletter Ranged Ranged III
Cruel
150 52-65 0 3 15 Titanium 15 Composite Materials Archer
Clarion Cavalry Defense Expert II
Defensive Aura
200 54-70 25 4 400 Dust 15 Composite Materials Herald of
the Faith
Protector Cavalry Defense Expert II
Fearless Charge I
200 60-74 15 4 15 Lazualin 15 Composite Materials Herald of
the Faith

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Pathfinder Cavalry Patroller II
Aware
180 40-50 20 4 10 Titanium & 300 Dust 10 Zelevas' Stamina Explorer
Harassers Cavalry Patroller I
Weakening Strike II
180 50-60 10 4 20 Titanium 10 Zelevas' Stamina Harrier
Guardian Infantry Defense Expert II
Defensive Aura I
Shield Mastery I
220 55-65 20 3 400 Dust 15 Zelevas' Stamina Defender
Custodian Infantry Defense Expert I
Shield Mastery II
Coordinated Attack I
220 55-65 10 3 15 Lazualin 10 Zelevas' Stamina Warden
Bowmaster Ranged Ranged III
Coordinated Attack II
180 64-78 0 3 400 Dust 10 Elite Focus Heavy Archer
Executor Ranged Ranged IV
Cruel
180 64-78 0 3 15 Lazualin 10 Elite Focus Blood Letter
Commander Cavalry Defense Expert II
Defensive Aura II
250 64-80 35 4 600 Dust 15 Elite Focus Clarion
Champion Cavalry Defense Expert II
Fearless Charge II
250 70-84 15 4 15 Eradione 15 Elite Focus Protector

Last Lords Units

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Thrall Infantry Aware
Cruel
100 30-38 0 3 80 4
Stalwart Infantry Leeching Strike 140 35-45 10 3 180 6
Palanquin
of the Profane
Juggernaut
Ranged
Ranged IV
Life from Death
160 45-60 0 3 300 10 Era 2
Dust Lord Flying Flying
Terror I
200 45-60 10 4 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scavanger Infantry Patroller I
Aware
Cruel
130 35-42 5 3 200 Dust 6 Lords' Discipline Thrall
Fleetfoot Infantry Aware
Cruel
Coordinated Attack I
130 40-50 0 3 15 Titanium 6 Lords' Discipline Thrall
Fallen Knight Infantry Defensive Expert I
Leeching Strike I
180 42-52 15 3 200 Dust 10 Lords' Discipline Stalwart
Eldritch Knight Infantry Leeching Stike I
Coordinated Strike I
170 42-52 10 3 15 Titanium 10 Lords' Discipline Stalwart
Venerable
Palanquin
Juggernaut
Ranged
Ranged IV
Life from Death
Steady Blow I
200 50-65 0 3 400 Dust 15 Lords' Piety Palanquin
of the Profane
Leeching
Palanquin
Juggernaut
Ranged
Ranged IV
Collateral Damage II
Life from Death
200 60-75 0 3 15 Lazualin 15 Lords' Piety Palanquin
of the Profane
Blood Master Flying Flying
Terror I
Fearless Charge I
250 55-70 15 4 600 Dust 20 Lords' Piety Dust Lord
Dread Lord Flying Flying
Leeching Strike I
Terror II
230 50-60 20 4 20 Lazualin 20 Lords' Piety Dust Lord

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Shadow Lord Infantry Patroller II
Aware
Cruel
160 40-50 10 3 300 Dust 4 Supreme Fealty Scavanger
Executioner Infantry Aware
Cruel
Coordinated Attack II
160 48-60 0 3 15 Lazualin 4 Supreme Fealty Fleetfoot
Merciless Knight Infantry Defense Expert II
Leeching Strike I
220 49-64 20 3 400 Dust 15 Supreme Fealty Fallen Knight
Consul's Guard Infantry Leeching Strike II
Coordinated Attack II
200 49-64 10 3 15 Lazualin 15 Supreme Fealty Eldritch Knight
Ancient
Palanquin
Juggernaut
Ranged
Ranged IV
Life from Death
Steady Blow II
240 55-70 0 3 600 Dust 10 Sacred Vow Venerable
Palanquin
Soulsapping
Palanquin
Juggernaut
Ranged
Ranged IV
Collateral Damage II
Life from Death
240 75-90 0 3 15 Eradione 10 Sacred Vow Leeching
Palanquin
Blood Tyrant Flying Flying
Terror I
Fearless Charge II
300 65-80 20 4 1000 30 Sacred Vow Blood Master
Dread Duke Flying Flying
Leeching Strike II
Terror II
260 60-70 30 4 20 Eradione 30 Sacred Vow Dread Lord

Tahuk

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Initiate Cavalry Ranged Ranged III
Aware
110 28-38 0 3 80 4
Devotee Infantry Incapacitating Strike I 140 35-45 10 3 180 6
Relic Keeper Ranged Ranged III
Weakening Strike
110 40-50 0 3 180 15 Era 2
Wrath Bearer Ranged Ranged V 200 60-75 10 3 450 30 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Apprentice Cavalry Ranged Patroller I
Ranged III
Aware
130 35-45 0 3 100 Dust 4 Sages' Blessing Initiate
Vigil Keeper Cavalry Ranged Ranged III
Aware
Fearless Charge
130 35-45 0 3 10 Titanium 4 Sages' Blessing Initiate
Fanatic Infantry Defense Expert I
Incapacitating Strike I
170 45-55 10 3 200 Dust 6 Sages' Blessing Devotee
Illuminator Infantry Incapacitating Strike I
Opportunist I
190 40-50 10 3 15 Titanium 6 Sages' Blessing Devotee
Holy Keeper Ranged Ranged III
Inspiring Strike I
Weakening Strike I
150 48-58 0 3 200 Dust 15 Sages' Wisdom Relic Keeper
Holy Smither Ranged Ranged III
Targeting
Weakening Strike I
150 48-68 0 3 20 Lazualin 15 Sages' Wisdom Relic Keeper
Magnified Wrath Ranged Ranged V
Warmaster
250 80-95 10 3 600 Dust 30 Sages' Wisdom Wrath Bearer
Skeptics' Bane Ranged Ranged V
Collateral Damage II
250 70-85 10 3 20 Lazualin 30 Sages' Wisdom Wrath Bearer

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
True Guide Cavalry Ranged Patroller II
Ranged III
Aware
150 40-50 0 3 300 Dust 4 Sages' Insight Apprentice
Vigil Master Cavalry Ranged Ranged III
Aware
Fearless Charge II
150 40-50 0 3 15 Lazualin 4 Sages' Insight Vigil Keeper
Zealot Infantry Defense Expert II
Incapacitating Strike I
200 55-65 10 3 400 Dust 6 Sages' Insight Fanatic
Lightbringer Infantry Incapacitating Strike II
Opportunist I
240 45-55 10 3 15 Lazualin 6 Sages' Insight Illuminator
Divine Protector Ranged Ranged III
Inspiring Strike II
Weakening Strike I
170 56-66 0 3 400 Dust 15 Sages' Vision Holy Keeper
Divine Smither Ranged Ranged III
Targeting
Weakening Strike II
170 56-66 0 3 20 Eradione 15 Sages' Vision Holy Smiter
Devastating Wrath Ranged Ranged V
Warmaster
Obliteration
300 100-120 10 3 1000 Dust 30 Sages' Vision Magnified Wrath
Fire of the Gods Ranged Ranged V
Collateral Damage II
Weakening Strike I
300 80-95 10 3 20 Eradione 30 Sages' Vision Skeptics' Bane

Aspects

Tier 1

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology
Envoy Swarm Aware
Defense Expert I
Destabilizing Defense I
120 30-38 10 3 80 4
Sentry Ranged Ranged III
Steady Blow I
120 35-45 0 3 180 6
Observer Cavalry Targeting 160 50-65 15 4 300 10 Era 2
Skyscale Flying Flying 250 60-75 15 3 450 15 Era 3

Tier 2

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Crawler Swarm Aware
Defense Expert II
Destabilizing Defense I
150 38-45 10 3 100 Dust 4 Choral Amplifier Envoy
Surveyor Swarm Patroller I
Aware
Defense Expert I
Destabilizing Defense I
150 35-42 15 3 10 Titanium 4 Choral Amplifier Envoy
Stinger Ranged Ranged III
Coordinated Attack I
Steady Blow I
130 42-52 0 3 200 Dust 6 Choral Amplifier Sentry
Resistor Ranged Ranged IV
Steady Blow I
130 42-52 0 3 15 Titanium 6 Choral Amplifier Sentry
Peacemaker Cavalry Inspiring Strike I
Targeting
200 60-75 20 4 400 Dust 10 Choral Sensorium Observer
Guard of the
Current
Cavalry Targeting
Fearless Charge I
200 60-75 10 4 15 Lazualin 10 Coral Sensorium Observer
Brightscale Flying Flying
Run Through I
300 70-85 25 3 600 Dust 15 Coral Sensorium Skyscale
Shadowscale Flying Flying
Warmaster
300 80-95 25 3 20 Lazualin 15 Coral Sensorium Skyscale

Tier 3

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Required technology Upgrade
Scraper Swarm Aware
Defense Expert II
Destabilizing Defense II
180 45-55 10 3 300 Dust 4 Meditative Routines Crawler
Emissary Swarm Patroller II
Aware
Defense Expert I
Destabilizing Defense I
180 40-47 20 3 15 Lazualin 4 Meditative Routines Surveyor
Pitiless Stinger Ranged Ranged III
Coordinated Attack II
Steady Blow I
160 50-60 0 3 400 Dust 6 Meditative Routines Stinger
Pitiless Resistor Ranged Ranged IV
Steady Blow II
160 50-60 0 3 15 Lazualin 6 Meditative Routines Resistor
Arbiter Cavalry Inspiring Strike II
Targeting
240 70-85 20 4 600 Dust 10 Harmonized Chorus Peacemaker
Currentwalker Cavalry Targeting
Fearless Charge II
240 70-85 10 4 15 Eradione 10 Harmonized Chorus Guard of the
Current
Scales of Balance Flying Flying
Run Through II
300 80-95 25 3 1000 Dust 15 Harmonized Chorus Brightscales
Scales of Justice Flying Flying
Blood Rush
Warmaster
350 100-120 25 3 20 Eradione 15 Harmonized Chorus Shadowscale

Minor Factions

Unit Type Skills Health Damage Defense Movement Points Cost Upkeep/turn Minor Faction
Imperial Pike Juggernaut Incapacitating Strike II 160 32-40 10 3 300 6 Sollusk