Map Settings: Difference between revisions
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Victory settings decide which victory conditions will be available in the game and how difficult they are. | Victory settings decide which victory conditions will be available in the game and how difficult they are. | ||
* '''Victory Conditions Difficulty''' | * '''Victory Conditions Difficulty''' | ||
* '''Score Victory:''' | * '''Score Victory:''' Be the empire with the highest score when the turn timer ends. | ||
* '''Conquest Victory:''' | * '''Conquest Victory:''' Be the last empire standing. | ||
* '''Population Victory:''' | * '''Population Victory:''' Have enough types of population. Unlocks late in the game. | ||
* '''Industry Victory:''' | * '''Industry Victory:''' Build wonders. Unlocks late in the game. | ||
* '''Science Victory:''' | * '''Science Victory:''' Research enough late game technologies. Unlocks late in the game. | ||
* '''Economic Victory:''' | * '''Economic Victory:''' Store enough resources. Unlocks late in the game. | ||
* '''Diplomacy Victory:''' | * '''Diplomacy Victory:''' Maintain a high Public Opinion from other empires. Unlocks late in the game. | ||
* '''Supremacy Victory:''' | * '''Supremacy Victory:''' Control enough territories. Unlocks late in the game. | ||
* '''Exploration Victory:''' | * '''Exploration Victory:''' Close enough Rifts. Unlocks late in the game. | ||
== Difficulty settings == | == Difficulty settings == | ||
Revision as of 14:52, 6 September 2025
World settings
World settings determine the generation of the world map.
- World Size determines how large the map will be. It has the following options:
- Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
- Small: Recommended for 3 players. The number of luxury resource types will be limited to 10.
- Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13.
- Large: Recommended for 6 players. All luxury resource types will be present.
- Huge: Recommended for 6 players. All luxury resource types will be present.
- Map Archetype determines the shape of the world. It has the following options:
- Archipelago: World is made of small islands. Each empire starts on their own island. Tidefall will happen quickly.
- Pangaea: World is made of one large continent. Tidefall will be delayed.
- Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
- World Wrap determines if the map is continuous or not. It has the following options:
- No: Side edges of the map have impassable terrain.
- Yes: Side edges of the map loop back to the other side.
- World Generation Seed is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
- Lake Odds determines the number of lakes that will be present on the map. It has the following options:
- None
- Few
- Average
- Many
- Lake Size determines the size of lakes. It has the following options:
- Small
- Average
- Big
- Rivers determines the number of rivers that will be present on the map. It has the following options:
- None
- Few
- Some
- Many
- Ridges and Cliffs determines the number of ridges and cliffs that will be present on the map. It has the following options:
- Few
- Average
- Many
- Strategic Resource Amount determines the number of strategic resource deposits that will be present on the map. It has the following options:
- Scarce
- Normal
- Abundant
- Monsoon Curiosities determines whether or not Monsoon curiosities can appear. It has the following options:
- Default
- None
Pace settings
- Game Speed
- End Turn Timer Mode
- Turn Timer Duration
- Extra Turn Time per City
- Battle Timer Mode
- Pre-Founding Scouting Bonus
- No Rush Mode
Victory settings
Victory settings decide which victory conditions will be available in the game and how difficult they are.
- Victory Conditions Difficulty
- Score Victory: Be the empire with the highest score when the turn timer ends.
- Conquest Victory: Be the last empire standing.
- Population Victory: Have enough types of population. Unlocks late in the game.
- Industry Victory: Build wonders. Unlocks late in the game.
- Science Victory: Research enough late game technologies. Unlocks late in the game.
- Economic Victory: Store enough resources. Unlocks late in the game.
- Diplomacy Victory: Maintain a high Public Opinion from other empires. Unlocks late in the game.
- Supremacy Victory: Control enough territories. Unlocks late in the game.
- Exploration Victory: Close enough Rifts. Unlocks late in the game.
Difficulty settings
Difficulty settings determine how hard the game is going to be.
- Difficulty determines how the AI will act and what bonuses it receives. It has the following options:
- Initiate: AI will not declare war or attack players and receives major penalties.
- Novice: AI will not betray players and receives minor penalties.
- Explorer: AI behaves normally.
- Adept: AI receives small economic bonuses.
- Hero: AI receives moderate bonuses.
- Stellar: AI receives large bonuses.
- Endless: AI receives massive bonuses.
- Peaceful Mode: If turned on AI empires will never declare war or initiate attacks but will fight according to the difficulty level if they are declared war upon.
- Iron Man: If turned on the game will only have a single save which is overwritten each turn.
- Mortal Heroes: If turned on heroes will die if they run out of Health.


