Map Settings: Difference between revisions

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== World settings ==
== World settings ==
World settings determine the generation of the world map.
* '''World Size''' determines how large the map will be. It has the following options:
* '''World Size''' determines how large the map will be. It has the following options:
** Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
** Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
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** Default
** Default
** None
** None
== Pace settings ==
* '''Game Speed'''
* '''End Turn Timer Mode'''
* '''Turn Timer Duration'''
* '''Extra Turn Time per City'''
* '''Battle Timer Mode'''
* '''Pre-Founding Scouting Bonus'''
* '''No Rush Mode'''
=== Victory settings ===
Victory settings decide which victory conditions will be available in the game and how difficult they are.
* '''Victory Conditions Difficulty'''
* '''Score Victory:''' be the empire with the highest score when the turn timer ends.
* '''Conquest Victory:''' be the last empire standing.
* '''Population Victory:''' unlocks late in the game
* '''Industry Victory:''' unlocks late in the game
* '''Science Victory:''' unlocks late in the game
* '''Economic Victory:''' unlocks late in the game
* '''Diplomacy Victory:''' unlocks late in the game
* '''Supremacy Victory:''' unlocks late in the game
* '''Exploration Victory:''' unlocks late in the game
== Difficulty settings ==
Difficulty settings determine how hard the game is going to be.
* '''Difficulty''' determines how the AI will act and what bonuses it receives. It has the following options:
** Initiate: AI will not declare war or attack players and receives major penalties.
** Novice: AI will not betray players and receives minor penalties.
** Explorer: AI behaves normally.
** Adept: AI receives small economic bonuses.
** Hero: AI receives moderate bonuses.
** Stellar: AI receives large bonuses.
** Endless: AI receives massive bonuses.
* '''Peaceful Mode:''' If turned on AI empires will never declare war or initiate attacks but will fight according to the difficulty level if they are declared war upon.
* '''Iron Man:''' If turned on the game will only have a single save which is overwritten each turn.
* '''Mortal Heroes:''' If turned on heroes will die if they run out of Health.

Revision as of 14:49, 6 September 2025

World settings

World settings determine the generation of the world map.

  • World Size determines how large the map will be. It has the following options:
    • Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
    • Small: Recommended for 3 players. The number of luxury resource types will be limited to 10.
    • Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13.
    • Large: Recommended for 6 players. All luxury resource types will be present.
    • Huge: Recommended for 6 players. All luxury resource types will be present.
  • Map Archetype determines the shape of the world. It has the following options:
    • Archipelago: World is made of small islands. Each empire starts on their own island. Tidefall will happen quickly.
    • Pangaea: World is made of one large continent. Tidefall will be delayed.
    • Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
  • World Wrap determines if the map is continuous or not. It has the following options:
    • No: Side edges of the map have impassable terrain.
    • Yes: Side edges of the map loop back to the other side.
  • World Generation Seed is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
  • Lake Odds determines the number of lakes that will be present on the map. It has the following options:
    • None
    • Few
    • Average
    • Many
  • Lake Size determines the size of lakes. It has the following options:
    • Small
    • Average
    • Big
  • Rivers determines the number of rivers that will be present on the map. It has the following options:
    • None
    • Few
    • Some
    • Many
  • Ridges and Cliffs determines the number of ridges and cliffs that will be present on the map. It has the following options:
    • Few
    • Average
    • Many
  • Strategic Resource Amount determines the number of strategic resource deposits that will be present on the map. It has the following options:
    • Scarce
    • Normal
    • Abundant
  • Monsoon Curiosities determines whether or not Monsoon curiosities can appear. It has the following options:
    • Default
    • None

Pace settings

  • Game Speed
  • End Turn Timer Mode
  • Turn Timer Duration
  • Extra Turn Time per City
  • Battle Timer Mode
  • Pre-Founding Scouting Bonus
  • No Rush Mode

Victory settings

Victory settings decide which victory conditions will be available in the game and how difficult they are.

  • Victory Conditions Difficulty
  • Score Victory: be the empire with the highest score when the turn timer ends.
  • Conquest Victory: be the last empire standing.
  • Population Victory: unlocks late in the game
  • Industry Victory: unlocks late in the game
  • Science Victory: unlocks late in the game
  • Economic Victory: unlocks late in the game
  • Diplomacy Victory: unlocks late in the game
  • Supremacy Victory: unlocks late in the game
  • Exploration Victory: unlocks late in the game

Difficulty settings

Difficulty settings determine how hard the game is going to be.

  • Difficulty determines how the AI will act and what bonuses it receives. It has the following options:
    • Initiate: AI will not declare war or attack players and receives major penalties.
    • Novice: AI will not betray players and receives minor penalties.
    • Explorer: AI behaves normally.
    • Adept: AI receives small economic bonuses.
    • Hero: AI receives moderate bonuses.
    • Stellar: AI receives large bonuses.
    • Endless: AI receives massive bonuses.
  • Peaceful Mode: If turned on AI empires will never declare war or initiate attacks but will fight according to the difficulty level if they are declared war upon.
  • Iron Man: If turned on the game will only have a single save which is overwritten each turn.
  • Mortal Heroes: If turned on heroes will die if they run out of Health.