Populations: Difference between revisions
Corrected Called population scale bonuses' values. |
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Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with | Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with {{Food}} Food and require a {{Food}} Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with {{Dust}} Dust. | ||
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population. | Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population. | ||
== Population growth == | == Population growth == | ||
Populations grow passively based on the city's | Populations grow passively based on the city's {{Food}} Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress. | ||
The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement. | The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement. | ||
Populations usually have an upkeep of -4 | Populations usually have an upkeep of -4 {{Food}} Food, or -4 {{Dust}} Dust if the player is a Knightly Husks empire. | ||
=== Population buyout === | === Population buyout === | ||
Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost. | Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost. | ||
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The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost. | The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost. | ||
== Major Factions == | == Major Factions == | ||
=== | === Major Faction population types === | ||
''These population types appear in normal gameplay.'' | ''These population types appear in normal gameplay.'' | ||
{| class="wikitable" | |||
! Population ! | {| class="wikitable" style="width: 100%; text-align: center;" | ||
|- | |||
! style="background-color:#FFFFFF; color:#000000; width: 35%;" |Major Faction Population | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000; width: 25%;" | Effects | |||
! rowspan="2" colspan="2" style="background-color:#FFFFFF; color:#000000;" | Pop Scale Bonuses | |||
|- | |||
! style="background-color:#FFFFFF; color:#000000; text-align:center;" |Description | |||
|- | |||
| | {{Aspect}} <b>Aspect</b> | |||
| rowspan="4" | +1 {{Influence}} Influence per Population Type in the same category<ref name="poptypesnote">All "per Population Type in the same category" effects don't count their own Population Type.</ref> | |||
| rowspan="2" style="background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="background-color:#1A1E23;" | Ascetic Existence improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens.'' | |||
|- | |||
| 15 | |||
| +1 {{Influence}} Influence on {{Aspect}} Aspect Pop | |||
|- | |||
| 30 | |||
| +10% {{Influence}} Influence on City with {{Aspect}} Aspects | |||
|- | |||
| style="border-top: solid 4px white;" | {{KinOfSheredyn}} <b>Kin Of Sheredyn</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +2 {{Industry}} Industry on {{Artisans}} Artisans | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Military Press improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 {{Industry}} Industry on {{KinOfSheredyn}} Kin Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% {{Industry}} Industry on City with {{KinOfSheredyn}} Kin | |||
|- | |||
| style="border-top: solid 4px white;" | {{LastLord}} <b>Last Lord</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | <br>+2 {{Dust}} Dust</p><p>-3 {{Approval}} Approval on {{Citizens}} Citizens | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Altar of Channeling improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable.'' | |||
|- | |||
| 15 | |||
| +1 {{Dust}} Dust on {{LastLord}} Last Lord Pop | |||
|- | |||
| 30 | |||
| +10% {{Dust}} Dust on City with {{LastLord}} Last Lords | |||
|- | |||
| style="border-top: solid 4px white;" | {{Necrophage}} <b>Necrophage</b> | |||
| rowspan="6" style="border-top: solid 4px white;" | | |||
+1 {{Dust}} Dust</p><p> | |||
+2 {{Food}} Food on {{Citizens}} Citizens </p><p> | |||
+1 {{Industry}} Industry on {{Artisans}} Artisans </p><p> | |||
+1 {{Influence}} Influence on {{Scribes}} Scribes | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Larval Pulp improvement | |||
|- | |||
| rowspan="5" style="text-align: left;" | ''Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 10 | |||
| style="background-color:#1A1E23;" | -30% {{Influence}} Influence cost on <b>Foundation</b><br>-30% {{Industry}} Industry cost on <b>District</b> | |||
|- | |||
| style="background-color:#21252A;" | 15 | |||
| style="background-color:#21252A;" | -30% {{Influence}} Influence cost on <b>Found Camp</b><br>-30% {{Dust}} Dust cost on Burrow <br>-30% {{Influence}} Influence cost to evolve Nest | |||
|- | |||
| style="background-color:#1A1E23;" | 30 | |||
| style="background-color:#1A1E23;" | +1 {{Food}} Food on {{Necrophage}} Necrophage {{Citizens}} Citizens<br> | |||
+1 {{Industry}} Industry on {{Necrophage}} Necrophage {{Artisans}} Artisans<br> | |||
+1 {{Influence}} Influence on {{Necrophage}} Necrophage {{Scribes}} Scribes | |||
|- | |||
| style="background-color:#21252A;" | 50 | |||
| style="background-color:#21252A;" | -100% {{Dust}} Dust Upkeep cost on non-Hero Unit | |||
|- | |- | ||
| | |||
| style="border-top: solid 4px white;" | {{Tahuk}} <b>Tahuk</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +1 {{Science}} Science | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Astronomy Club improvement | |||
|- | |- | ||
| | | rowspan="3" style="text-align: left;" | ''Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement.'' | ||
|- | |- | ||
| | | style="background-color:#1A1E23;" | 15 | ||
| style="background-color:#1A1E23;" | +1 {{Science}} Science on {{Tahuk}} Tahuk Pop | |||
|- | |- | ||
| | | style="background-color:#21252A;" | 30 | ||
| style="background-color:#21252A;" | +10% {{Science}} Science on City with {{Tahuk}} Tahuks | |||
|- | |- | ||
|} | |} | ||
=== Special population types === | === Special population types === | ||
''These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown | ''These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown normally, and thus cannot be obtained by other empires, even with a Migration Treaty.'' | ||
{| class="wikitable" | {| class="wikitable" style="width: 100%; text-align: center;" | ||
! Population ! | |- | ||
! style="background-color:#FFFFFF; color:#000000; width: 35%;" |Special Population | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000; width: 25%;" | Effects | |||
! rowspan="2" colspan="2" style="background-color:#FFFFFF; color:#000000;" | Pop Scale Bonuses | |||
|- | |||
! style="background-color:#FFFFFF; color:#000000; text-align:center;" |Description | |||
|- | |||
| | [[File:Icon_Divine.png|16x16px]] <b>Divine</b><br><i>Kin of Sheredyn only</i> | |||
| rowspan="3" | +4 {{Food}} Food on {{Citizens}} Citizens<br>+3 {{Industry}} Industry on {{Artisans}} Artisans<br>+3 {{Science}} Science on [[File:PopCat_Scribes.png|16x17px]]Scribes</p><p>+50 {{Influence}} Influence cost on Divine Service action on Empire<br>-3 {{Approval}} Approval if another Population Type is in the same category | |||
| 3 | |||
| +2 [[File:Icon_Resilience.png|16x16px]] Resilience on Heroes | |||
|- | |||
| rowspan="2" style="text-align: left;" |''Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment.'' | |||
| 6 | |||
| +2 [[File:Icon_Might.png|16x16px]] Might on Heroes | |||
|- | |||
| 9 | |||
| <br>+2 [[File:Icon_Intuition.png|16x16px]] Intuition on Heroes</p><p>+2 [[File:Icon_Determination.png|16x16px]] Determination on Heroes | |||
|- | |||
| style="border-top: solid 4px white;" | [[File:Icon_PLL.png|16x16px]] <b>Primordial Last Lord</b><br><i>Last Lords only</i> | |||
| rowspan="3" style="border-top: solid 4px white;" | +1 {{Dust}} Dust on [[File:LastLord.png|16x16px]] Last Lord Pop<ref name="primordiallastlordsnote">Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.</ref><br>+1 {{Influence}} Influence on [[File:LastLord.png|16x16px]] Last Lord Pop<ref name="primordiallastlordsnote"></ref> | |||
| style="border-top: solid 4px white;" | 5 | |||
| style="border-top: solid 4px white;" | +1 {{Science}} Science on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord | |||
|- | |- | ||
| | | rowspan="2" style="text-align: left;" | ''Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.'' | ||
| 15 | |||
| +1 {{Influence}} Influence on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord | |||
|- | |- | ||
| | | 30 | ||
| +1 {{Dust}} Dust on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord | |||
|- | |- | ||
| | | style="border-top: solid 4px white;" | [[File:Icon_Called.png|16x16px]] <b>Called</b><br><i>Tahuks only</i> | ||
| rowspan="3" style="border-top: solid 4px white;" |<br>Varies; always includes -1 {{Science}} Science<ref name="callednote">Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:</p><p>+1 {{Food}} Food, -1 {{Science}} Science</p><p> | |||
+1 {{Industry}} Industry, -1 {{Science}} Science</p><p> | |||
+1 {{Dust}} Dust, -1 {{Science}} Science</p><p> | |||
+1 {{Influence}} Influence, -1 {{Science}} Science</p><p> | |||
+5 {{Approval}} Approval, -1 {{Science}} Science</p><p> | |||
+5 {{Dust}} Dust, -2 {{Science}} Science</p><p> | |||
+1 {{Food}} Food, +1 {{Industry}} Industry, +1 {{Dust}} Dust, +1 {{Influence}} Influence, -2 {{Science}} Science<br> | |||
</ref> | |||
| style="border-top: solid 4px white;" | 5 | |||
| style="border-top: solid 4px white;" | -25% on Stars' Light, Service of Spirit, and Eternal Sunshine {{Science}} costs | |||
|- | |||
| rowspan="2" style="text-align: left;" | ''Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall.'' | |||
| 15 | |||
| *0.3 {{Dust}} Dust on Sacred Flames activation cost | |||
|- | |||
| 30 | |||
| +1 {{Influence}} Influence per Character appointed to the Council on Galvanized Called | |||
|} | |} | ||
== Minor Factions == | == Minor Factions == | ||
{| class="wikitable" | {| class="wikitable" style="width: 100%; text-align: center;" | ||
! Population ! | |- | ||
! style="background-color:#FFFFFF; color:#000000; width: 35%;" |Minor Faction Population | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000; width: 25%;" | Effects | |||
! rowspan="2" colspan="2" style="background-color:#FFFFFF; color:#000000;" | Pop Scale Bonuses | |||
|- | |||
! style="background-color:#FFFFFF; color:#000000; text-align:center;" |Description | |||
|- | |||
| | {{Ametrine}} <b>Ametrine</b> | |||
| rowspan="4" | +2 {{Science}} Science on {{Artisans}} Artisans | |||
| rowspan="2" style="background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="background-color:#1A1E23;" | Ametrine Arcade improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land.'' | |||
|- | |||
| 15 | |||
| +1 {{Science}} Science on {{Ametrine}} Ametrine Pop | |||
|- | |||
| 30 | |||
| +10% {{Science}} Science on City with {{Ametrine}} Ametrines | |||
|- | |||
| style="border-top: solid 4px white;" | {{Blackhammers}} <b>Blackhammer</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +50 [[File:Icon_Fortification.png|16x16px]] Fortification<ref name="popfortnote">Applies to all territories in the city; only increments the city Fortification value by the noted value (<i>instead of applying to that total per-territory like other effects</i>)</ref> | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Blackhammers' Smithy improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Well-versed with hammer and forge, Blackhammer citizens are very industrious.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 {{Industry}} Industry on {{Blackhammers}} Blackhammer Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% {{Industry}} Industry on City with {{Blackhammers}} Blackhammers | |||
|- | |||
| style="border-top: solid 4px white;" | {{Consortium}} <b>The Consortium</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +4 {{Dust}} Dust on {{Scribes}} Scribes | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Consortium improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Consortium description.'' | |||
|- | |||
| 15 | |||
| +1 {{Dust}} Dust on {{Consortium}} Consortium Pop | |||
|- | |||
| 30 | |||
| +10% {{Dust}} Dust on City with {{Consortium}} Consortium | |||
|- | |||
| style="border-top: solid 4px white;" | {{DaughtersOfBor}} <b>Daughter of Bor</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +1 {{Industry}} Industry on {{Artisans}} Artisans<br>+2 {{UnitDamage}} Damage on Militia<ref name="popmilitianote">Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.</ref><br>+2 {{UnitDefense}} Defense on Militia<ref name="popmilitianote"></ref> | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Bor's Sparring Ring improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 {{Industry}} Industry on {{DaughtersOfBor}} Daughters Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% {{Industry}} Industry on City with {{DaughtersOfBor}} Daughters | |||
|- | |||
| style="border-top: solid 4px white;" | {{Foundlings}} <b>Foundling</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +2 {{Science}} Science if sharing vocation with another Pop Type<ref name="popforeignersnote">localized as "if another Pop Type in the same category". Pop Type must be different.</ref><br>-3 {{Approval}} Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Foundling Apothecary improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves.'' | |||
|- | |||
| 15 | |||
| +1 {{Science}} Science on {{Foundlings}} Foundling Pop | |||
|- | |||
| 30 | |||
| +10% {{Science}} Science on City with {{Foundlings}} Foundlings | |||
|- | |||
| style="border-top: solid 4px white;" | {{Gorog}} <b>Gorog</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | -2 {{Food}} Food on {{Citizens}} Citizens | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Gorog Shrine improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Possessed with immense strength, Gorog citizens can be intimidating but make good workers.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 {{Industry}} Industry on {{Gorog}} Gorog Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% {{Industry}} Industry on City with {{Gorog}} Gorog | |||
|- | |||
| style="border-top: solid 4px white;" | {{GreenScions}} <b>Green Scions</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +4 {{Food}} Food on {{Citizens}} Citizens | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Scions' Greenhouse improvement | |||
|- | |- | ||
| | | rowspan="3" style="text-align: left;" | ''Expert gardeners, Green Scion citizens thrive where there are plants to be tended.'' | ||
|- | |- | ||
| | | 15 | ||
| +1 {{Food}} Food on {{GreenScions}} Green Scion Pop | |||
|- | |- | ||
| | | 30 | ||
| +10% {{Food}} Food on City with {{GreenScions}} Green Scions | |||
|- | |||
| style="border-top: solid 4px white;" | {{HoyLadhran}} <b>Hoy and Ladhran</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +2 {{Influence}} Influence on {{Citizens}} Citizens</p><p>+2 {{Influence}} Influence on {{Scribes}} Scribes | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Hoy Salvage Depot improvement | |||
|- | |- | ||
| | | rowspan="3" style="text-align: left;" | ''Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go.'' | ||
|- | |- | ||
| | | style="background-color:#1A1E23;" | 15 | ||
| style="background-color:#1A1E23;" | +1 {{Food}} Food on {{HoyLadhran}} Hoy and Ladhran Pop | |||
|- | |- | ||
| | | style="background-color:#21252A;" | 30 | ||
| style="background-color:#21252A;" | +10% {{Food}} Food on City with {{HoyLadhran}} Hoy and Ladhran | |||
|- | |- | ||
| style="border-top: solid 4px white;" | {{Hydracorn}} <b>Hydracorn</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +3 {{Influence}} Influence</p><p>-3 {{Approval}} Approval on {{Citizens}} Citizens | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Hydracorn's Moonhollow improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Wild creatures, Hydracorn citizens may be more likely to engage in ritual battle during waxing moons.'' | |||
|- | |- | ||
| | | 15 | ||
| +1 {{Influence}} Influence on {{Hydracorn}} Hydracorn Pop | |||
|- | |||
| 30 | |||
| +10% {{Influence}} Influence on City with {{Hydracorn}} Hydracorns | |||
|- | |- | ||
| style="border-top: solid 4px white;" | {{Noquensii}} <b>Noquensii</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +3 {{Influence}} Influence on {{Scribes}} Scribes | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Noquensii Playhouse improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Though viewed by many as bad omens, Noquensii citizens lift spirits with their melodious songs.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 {{Influence}} Influence on {{Noquensii}} Noquensii Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% {{Influence}} Influence on City with {{Noquensii}} Noquensii | |||
|- | |- | ||
| style="border-top: solid 4px white;" | {{Ochlings}} <b>Ochling</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +3 {{Dust}} Dust if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref><br>-2 {{Approval}} Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Ochlings' Den improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''No matter what else is going on around them, Ochling citizens always have an eye for Dust.'' | |||
|- | |||
| 15 | |||
| +1 {{Dust}} Dust on {{Ochlings}} Ochling Pop | |||
|- | |||
| 30 | |||
| +10% {{Dust}} Dust on City with {{Ochlings}} Ochlings | |||
|- | |- | ||
| style="border-top: solid 4px white;" | {{Oneiroi}} <b>Oneiroi</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +2 {{Dust}} Dust on {{Citizens}} Citizens</p><p>+2 {{Dust}} Dust on {{Artisans}} Artisans | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Oneiroi Warren improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''When awakened from hibernation, Oneiroi citizens are usually attracted to the shine of valuable objects.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 {{Food}} Food on {{Oneiroi}} Oneiroi Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% {{Food}} Food on City with {{Oneiroi}} Oneiroi | |||
|- | |- | ||
| style="border-top: solid 4px white;" | {{Sollusk}} <b>Sollusk</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +3 {{Industry}} Industry</p><p>-2 {{Approval}} Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Sollusk Imperatium improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline.'' | |||
|- | |||
| 15 | |||
| +1 {{Influence}} Influence on {{Sollusk}} Sollusk Pop | |||
|- | |||
| 30 | |||
| +10% {{Influence}} Influence on City with {{Sollusk}} Sollusks | |||
|- | |- | ||
| style="border-top: solid 4px white;" | {{UnseeingSeers}} <b>Unseeing Seers</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +2 {{Dust}} Dust on {{Citizens}} Citizens</p><p>+2 {{Science}} Science on {{Scribes}} Scribes | |||
| rowspan="2" style="border-top: solid 4px white;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white;" | Unseeing Seers' Cauldron improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions.'' | |||
|- | |||
| style="background-color:#1A1E23;" | 15 | |||
| style="background-color:#1A1E23;" | +1 {{Science}} Science on {{UnseeingSeers}} Unseeing Seer Pop | |||
|- | |||
| style="background-color:#21252A;" | 30 | |||
| style="background-color:#21252A;" | +10% {{Science}} Science on City with {{UnseeingSeers}} Unseeing Seers | |||
|- | |||
| style="border-top: solid 4px white;" | {{Xavius}} <b>Xavius</b> | |||
| rowspan="4" style="border-top: solid 4px white;" | +4 {{Approval}} Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | 5 | |||
| rowspan="2" style="border-top: solid 4px white; background-color:#1A1E23;" | Xavius Night Watch improvement | |||
|- | |||
| rowspan="3" style="text-align: left;" | ''Despite their impish nature, Xavius citizens are a force to be reckoned with when organized.'' | |||
|- | |||
| 15 | |||
| +2 {{Approval}} Approval on {{Xavius}} Xavius Pop | |||
|- | |- | ||
| | | 30 | ||
| +15 {{Approval}} Approval on City with {{Xavius}} Xavius | |||
|- | |- | ||
|} | |} | ||
Latest revision as of 16:24, 22 September 2026
Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire's original population. Populations are grown with
Food and require a
Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with
Dust.
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.
Population growth
Populations grow passively based on the city's
Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress.
The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.
Populations usually have an upkeep of -4
Food, or -4
Dust if the player is a Knightly Husks empire.
Population buyout
Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost.
Other sources of population
Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. The Knightly Husks affinity allows the Last Lords to build Lords' Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost.
Major Factions
Major Faction population types
These population types appear in normal gameplay.
| Major Faction Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
| +1 |
5 | Ascetic Existence improvement | |
| Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Military Press improvement | |
| Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement. | |||
| 15 | +1 | ||
| 30 | +10% | ||
+2 |
5 | Altar of Channeling improvement | |
| In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable. | |||
| 15 | +1 | ||
| 30 | +10% | ||
|
+1
|
5 | Larval Pulp improvement | |
| Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers. | |||
| 10 | -30% -30% | ||
| 15 | -30% -30% -30% | ||
| 30 | +1 +1 | ||
| 50 | -100% | ||
| Tahuk Tahuk | +1 |
5 | Astronomy Club improvement |
| Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement. | |||
| 15 | +1 | ||
| 30 | +10% | ||
Special population types
These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown normally, and thus cannot be obtained by other empires, even with a Migration Treaty.
| Special Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
Kin of Sheredyn only |
+4 +3 +3 +50 |
3 | +2 |
| Divine Population created by the Kin of Sheredyn's Divine Service Holy Commandment. | 6 | +2 | |
| 9 | +2 | ||
Last Lords only |
+1 +1 |
5 | +1 |
| Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other. | 15 | +1 | |
| 30 | +1 | ||
Tahuks only |
Varies; always includes -1 |
5 | -25% on Stars' Light, Service of Spirit, and Eternal Sunshine |
| Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall. | 15 | *0.3 | |
| 30 | +1 | ||
Minor Factions
| Minor Faction Population | Effects | Pop Scale Bonuses | |
|---|---|---|---|
| Description | |||
| +2 |
5 | Ametrine Arcade improvement | |
| Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +50 |
5 | Blackhammers' Smithy improvement | |
| Well-versed with hammer and forge, Blackhammer citizens are very industrious. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +4 |
5 | Consortium improvement | |
| Consortium description. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +1 +2 +2 |
5 | Bor's Sparring Ring improvement | |
| Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 -3 |
5 | Foundling Apothecary improvement | |
| Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| -2 |
5 | Gorog Shrine improvement | |
| Possessed with immense strength, Gorog citizens can be intimidating but make good workers. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +4 |
5 | Scions' Greenhouse improvement | |
| Expert gardeners, Green Scion citizens thrive where there are plants to be tended. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Hoy Salvage Depot improvement | |
| Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 |
5 | Hydracorn's Moonhollow improvement | |
| Wild creatures, Hydracorn citizens may be more likely to engage in ritual battle during waxing moons. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 |
5 | Noquensii Playhouse improvement | |
| Though viewed by many as bad omens, Noquensii citizens lift spirits with their melodious songs. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 -2 |
5 | Ochlings' Den improvement | |
| No matter what else is going on around them, Ochling citizens always have an eye for Dust. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Oneiroi Warren improvement | |
| When awakened from hibernation, Oneiroi citizens are usually attracted to the shine of valuable objects. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +3 -2 |
5 | Sollusk Imperatium improvement | |
| Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +2 |
5 | Unseeing Seers' Cauldron improvement | |
| Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions. | |||
| 15 | +1 | ||
| 30 | +10% | ||
| +4 |
5 | Xavius Night Watch improvement | |
| Despite their impish nature, Xavius citizens are a force to be reckoned with when organized. | |||
| 15 | +2 | ||
| 30 | +15 | ||
- ↑ All "per Population Type in the same category" effects don't count their own Population Type.
- ↑ 2.0 2.1 Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.
- ↑ Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:
- ↑ Applies to all territories in the city; only increments the city Fortification value by the noted value (instead of applying to that total per-territory like other effects)
- ↑ 5.0 5.1 Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 localized as "if another Pop Type in the same category". Pop Type must be different.


