| Hero Name | Attribute Trait | Secondary Trait | Governor Skill | Lore |
|---|---|---|---|---|
| Grakrius, the Adored Cavalry Warrior |
Resilient +2 Resilience |
Famous Neighbor +3 |
Numerologist (Exploration) Add |
|
| Miloxus of Agora Ranged Archer |
Determined +2 Determination |
Green Fingers +2 |
Trade Winds (Economic) +100% +2 +2 |
|
| Nossandra, the Solitary Cavalry Warrior |
Confident +1 Resilience +1 Intuition |
Fast Learner +15% Experience gain on Hero |
Bootcamp Tyrant (Military) +100% Experience on new units on Cities |
Characters: Difference between revisions
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| '''Kin of Sheredyn''' || '''Heart of Steel'''<br>+10 Capture Point when performing any Capture action on Army || '''Uwe Rach'''<br>''Infantry'' Archer||'''Adaptable'''<br>+1 Might, +1 Resilience<br>'''Famous Neighbor'''<br>+3 [[File:StabilityIcon.png|16x16px]] Approval per Hero Level on Haven||'''Working Capital''' ''(Economic)''<br>+15 [[File:IndustryIcon.png|16x16px]] Industry on Capital | | '''Kin of Sheredyn''' || '''Heart of Steel'''<br>+10 Capture Point when performing any Capture action on Army || '''Uwe Rach'''<br>''Infantry'' Archer||'''Adaptable'''<br>+1 Might, +1 Resilience<br>'''Famous Neighbor'''<br>+3 [[File:StabilityIcon.png|16x16px]] Approval per Hero Level on Haven||'''Working Capital''' ''(Economic)''<br>+15 [[File:IndustryIcon.png|16x16px]] Industry on Capital | ||
|- | |- | ||
| '''Last Lords''' || '''Zest for Life'''<br>+40 Health on Hero || '''Duke Unwin Weybridge'''<br>Warrior||'''Determined'''<br>+2 Determination<br>'''Heavy Hitter'''<br>+2 Damage per Hero Level on Hero||'''Haggler''' ''(Military)''<br>-30% Specialization Cost on Unit | | '''Last Lords''' || '''Zest for Life'''<br>+40 Health on Hero || '''Duke Unwin Weybridge'''<br>''Infantry'' Warrior||'''Determined'''<br>+2 Determination<br>'''Heavy Hitter'''<br>+2 Damage per Hero Level on Hero||'''Haggler''' ''(Military)''<br>-30% Specialization Cost on Unit | ||
|- | |- | ||
| '''Tahuks''' || '''Zealous Instructor'''<br>+20% Experience gain on non-Hero Unit || '''Talak Emburu'''<br>''Ranged'' Caster|| '''Confident'''<br>+1 Resilience, +1 Intuition<br>'''Diverse Interests'''<br>+4 [[File:DustIcon.png|16x16px]] Dust per Hero Level on Haven || '''Mercury Rising''' ''(Clergy)''<br> +5 [[File:DustIcon.png|16x16px]] Dust income per Observatory on Empire | | '''Tahuks''' || '''Zealous Instructor'''<br>+20% Experience gain on non-Hero Unit || '''Talak Emburu'''<br>''Ranged'' Caster|| '''Confident'''<br>+1 Resilience, +1 Intuition<br>'''Diverse Interests'''<br>+4 [[File:DustIcon.png|16x16px]] Dust per Hero Level on Haven || '''Mercury Rising''' ''(Clergy)''<br> +5 [[File:DustIcon.png|16x16px]] Dust income per Observatory on Empire | ||
| Line 37: | Line 37: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill !! Lore | ! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill !! Lore | ||
|- | |||
|'''Csende Oblak'''<br>''Infantry'' Defender||'''Determined'''<br>+2 Determination||'''Colossus'''<br>+5 Health per Hero Level on Hero|| '''Motherland's Sacrifice''' ''(Military)''<br>-20% [[File:IndustryIcon.png|16x16px]] Industry cost on Unit<br>-50% [[File:DustIcon.png|16x16px]] Dust cost on Unit|| | |||
|- | |- | ||
|'''Hajni Griskol'''<br>''Cavalry'' Warrior||'''Insightful'''<br>+2 Determination||'''Blue-Sky Thinker'''<br>+2 [[File:ScienceIcon.png|16x16px]] Science per Hero Level on Haven || '''Rancher''' ''(Society)''<br>+1 Citizens slot on [[File:FoodIcon.png|16x16px]] Farms Districts<br> +4 [[File:FoodIcon.png|16x16px]] Food on [[File:FoodIcon.png|16x16px]] Farms Districts || | |'''Hajni Griskol'''<br>''Cavalry'' Warrior||'''Insightful'''<br>+2 Determination||'''Blue-Sky Thinker'''<br>+2 [[File:ScienceIcon.png|16x16px]] Science per Hero Level on Haven || '''Rancher''' ''(Society)''<br>+1 Citizens slot on [[File:FoodIcon.png|16x16px]] Farms Districts<br> +4 [[File:FoodIcon.png|16x16px]] Food on [[File:FoodIcon.png|16x16px]] Farms Districts || | ||
| Line 55: | Line 57: | ||
|'''Bishop Anna Magda'''<br>''Juggernaut'' Caster||'''Charismatic'''<br>+1 Resilience<br>+1 Determination||'''Housewarming Host'''<br>+2 [[File:InfluenceIcon.png|16x16px]] Influence per Hero Level on Haven||'''Collectivist''' ''(Economic)''<br>+2 [[File:IndustryIcon.png|16x16px]] Industry on Citizens<ref name="missedaperpopnote"></ref><br>+3 Population Slot on Citizens<br>+2 [[File:IndustryIcon.png|16x16px]] Industry on Artisans<ref name="missedaperpopnote"></ref><br>+3 Population Slot on Artisans|| | |'''Bishop Anna Magda'''<br>''Juggernaut'' Caster||'''Charismatic'''<br>+1 Resilience<br>+1 Determination||'''Housewarming Host'''<br>+2 [[File:InfluenceIcon.png|16x16px]] Influence per Hero Level on Haven||'''Collectivist''' ''(Economic)''<br>+2 [[File:IndustryIcon.png|16x16px]] Industry on Citizens<ref name="missedaperpopnote"></ref><br>+3 Population Slot on Citizens<br>+2 [[File:IndustryIcon.png|16x16px]] Industry on Artisans<ref name="missedaperpopnote"></ref><br>+3 Population Slot on Artisans|| | ||
|- | |- | ||
| || || || || | |'''Bishop Leonardo Movano'''<br>''Juggernaut'' Caster||'''Confident'''<br>+1 Resilience<br>+1 Intuition||'''Fast Learner'''<br>+15% Experience gain on Hero||'''Grifter''' ''(Economic)''<br>+15% [[File:DustIcon.png|16x16px]] Dust on Cities<br>+15% [[File:IndustryIcon.png|16x16px]] Industry on Cities<br>-25 [[File:StabilityIcon.png|16x16px]] Approval on Cities|| | ||
|- | |||
|'''Mary Bridges'''<br>''Infantry'' Warrior||'''Intrepid'''<br>+1 Might<br>+1 Intuition||'''Diverse Interests'''<br>+4 [[File:DustIcon.png|16x16px]] Dust per Hero Level on Haven||'''Dust Trickster''' ''(Economic)''<br>+2 [[File:DustIcon.png|16x16px]] Dust on District<ref>Currently applies to all tiles in your settlement, including Foundations and Villages.</ref>|| | |||
|- | |- | ||
| || || || || | | || || || || | ||
| Line 67: | Line 71: | ||
| || || || || | | || || || || | ||
|- | |- | ||
| '''Nerewa Rhasia'''<br>''Cavalry'' Archer||'''Determined'''<br>+2 Determination||'''Green Fingers'''<br>+2 [[File:FoodIcon.png|16x16px]] Food per Hero Level on Haven||'''Philanthropist''''' (Society)''<br> | | '''Nerewa Rhasia'''<br>''Cavalry'' Archer||'''Determined'''<br>+2 Determination||'''Green Fingers'''<br>+2 [[File:FoodIcon.png|16x16px]] Food per Hero Level on Haven||'''Philanthropist''''' (Society)''<br> +5 [[File:StabilityIcon.png|16x16px]] Approval per Population on Destitutes<br>+1 Destitute on Shanty|| | ||
|- | |- | ||
|} | |} | ||
| Line 76: | Line 80: | ||
! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill || Lore | ! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill || Lore | ||
|- | |- | ||
| || || || || | |'''Among-the-Dead'''<br>''Ranged'' Archer||'''Impulsive'''<br>+1 Might<br>+1 Determination||'''Cottage Industrialist'''<br>+2 [[File:IndustryIcon.png|16x16px]] Industry per Hero Level on Haven||'''Pillager''' ''(Military)''<br>+25% [[File:DustIcon.png|16x16px]] Dust when performing a Capture action on Army<br>+5 Capture Point when performing any Capture action on Army|| | ||
|- | |- | ||
| '''Whispers-to-the-Darkness'''<br>''Juggernaut'' ||'''Mighty'''<br>+2 Might||'''Force Of Nature'''<br>+1 Damage per Hero Level on Hero<br>+3 Health per Hero Level on Hero||'''Iconoclast''' ''(Society)''<br>-100% [[File:ScienceIcon.png|16x16px]] Science per Population on Scribes<br>+100% [[File:InfluenceIcon.png|16x16px]] Influence per Population on Scribes|| | | '''Whispers-to-the-Darkness'''<br>''Juggernaut'' Defender||'''Mighty'''<br>+2 Might||'''Force Of Nature'''<br>+1 Damage per Hero Level on Hero<br>+3 Health per Hero Level on Hero||'''Iconoclast''' ''(Society)''<br>-100% [[File:ScienceIcon.png|16x16px]] Science per Population on Scribes<br>+100% [[File:InfluenceIcon.png|16x16px]] Influence per Population on Scribes|| | ||
|- | |- | ||
|} | |} | ||
</tabber> | </tabber> | ||
=== Clergy Council Skills === | |||
Tahuks councilors draw from a unique governor skill pool tailored to the Tahuks' gameplay style, called clergy skills. The Tahuks' unique extra council slot is not limited to clergy councilors, and clergy councilors are not limited to that slot. | Tahuks councilors draw from a unique governor skill pool tailored to the Tahuks' gameplay style, called clergy skills. The Tahuks' unique extra council slot is not limited to clergy councilors, and clergy councilors are not limited to that slot. | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 90: | Line 94: | ||
|'''Holy Workers'''<br>+5 [[File:IndustryIcon.png|16x16px]] Industry on Observatories||'''Divine Protector'''<br>+30 Fortification per Holy Oculum City Level on City<br>-50% chances of a Rebellion occuring ''(sic)'' on a City bearing a Blind Fanaticism status. on City ''(sic)'' || '''Blessed Be the Meek'''<br>+50% [[File:FoodIcon.png|16x16px]] Food consumption on Galvanized Called<br>+1 [[File:InfluenceIcon.png|16x16px]] Influence on Galvanized Called||'''Charismatic Leader'''<br>+5 [[File:FoodIcon.png|16x16px]] Food on Galvanized Called||'''Trappist Monk'''<br>+2 [[File:StabilityIcon.png|16x16px]] Approval per per ''(sic)'' Population on District ''(sic)'' on Citizen Population Vocation ''(sic)''||'''Solar Flame'''<br> | |'''Holy Workers'''<br>+5 [[File:IndustryIcon.png|16x16px]] Industry on Observatories||'''Divine Protector'''<br>+30 Fortification per Holy Oculum City Level on City<br>-50% chances of a Rebellion occuring ''(sic)'' on a City bearing a Blind Fanaticism status. on City ''(sic)'' || '''Blessed Be the Meek'''<br>+50% [[File:FoodIcon.png|16x16px]] Food consumption on Galvanized Called<br>+1 [[File:InfluenceIcon.png|16x16px]] Influence on Galvanized Called||'''Charismatic Leader'''<br>+5 [[File:FoodIcon.png|16x16px]] Food on Galvanized Called||'''Trappist Monk'''<br>+2 [[File:StabilityIcon.png|16x16px]] Approval per per ''(sic)'' Population on District ''(sic)'' on Citizen Population Vocation ''(sic)''||'''Solar Flame'''<br> | ||
|} | |} | ||
== Generic Councilor Skills == | |||
{| class="wikitable" | {| class="wikitable" | ||
! !! !! !! !! !! !! | ! !! !! !! !! !! !! | ||
Latest revision as of 22:52, 14 September 2026
Characters are a vital part of ENDLESS Legend 2, comprising your Empire's great Heroes and the Notables who support it. All characters have a Governor Skill which allows them to take a seat on your Council. Heroes also have skills, item slots, and can have up to one Friendship with another Hero, and upon reaching level 5 and constructing a Haven, can take a Notable in your Empire as their Companion, giving them and their Haven unique buffs.
Acquiring Characters
Each Empire starts with a special emblematic Hero, who is the same every game. Additional Heroes can be drafted with the Iron Games series of technologies, which will draw a draft of Heroes from the pool depending on the distribution of populations in your Empire. Other Heroes can be purchased as Mercenaries as long as there's a Trading Post in your empire. Certain Faction Quest objectives and world events can grant your empire other special heroes.
Hero Economy
The total number of heroes you can have in your empire is limited only by how many you can acquire. You are guaranteed 4 from your starting hero and the three unlocked by the three variants of Iron Games throughout the tech tree. An additional hero is always available as one of several rewards from your Faction Quest. Some Faction Quests may offer a hero as a reward option at more than one point in the tech tree. As of Early Access Update 10, with each Tidefall comes one new hero with a special (spoilers!) origin, for a total of 3 in the world. The most effective way to acquire more heroes than your opponents is the Mercenary Market, available at the end of the first Monsoon with a Trading Post in your empire. 2 Heroes are added to the Mercenary Market pool per player (AI or human) in the game.
Notables
Each Empire also starts with a pair of special Notables from their Major Faction population pool. Assimilating a Minor Faction grants your Empire their emblematic Elder as a Notable for the duration they remain as your Protectorate. Certain Faction and Pacification Quests, as well as world events, may grant you additional, powerful Notables with stronger Companion traits. Additionally, if you begin a turn with fewer than 2 Notables who aren't already the Companion of a Hero, the game will randomly generate one for you, which remains in your empire permanently. With the exception of notables generated from quests, who have unique companion traits and usually unique governor skills, most notables have a companion skill determined by their faction of origin.
Major Factions
Major Faction Heroes
| Hero Name | Attribute Trait | Secondary Trait | Governor Skill | Lore |
|---|---|---|---|---|
| Bishop Anna Magda Juggernaut Caster |
Charismatic +1 Resilience +1 Determination |
Housewarming Host +2 |
Collectivist (Economic) +2 +3 Population Slot on Citizens +2 +3 Population Slot on Artisans |
|
| Bishop Leonardo Movano Juggernaut Caster |
Confident +1 Resilience +1 Intuition |
Fast Learner +15% Experience gain on Hero |
Grifter (Economic) +15% +15% -25 |
|
| Mary Bridges Infantry Warrior |
Intrepid +1 Might +1 Intuition |
Diverse Interests +4 |
Dust Trickster (Economic) +2 |
|
Clergy Council Skills
Tahuks councilors draw from a unique governor skill pool tailored to the Tahuks' gameplay style, called clergy skills. The Tahuks' unique extra council slot is not limited to clergy councilors, and clergy councilors are not limited to that slot.


