Map Settings: Difference between revisions

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== World settings ==
#redirect [[Map]]
World settings determine the generation of the world map.
* '''World Size''' determines how large the map will be. It has the following options:
** Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
** Small: Recommended for 3 players. The number of luxury resource types will be limited to 10.
** Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13.
** Large: Recommended for 6 players. All luxury resource types will be present.
** Huge: Recommended for 6 players. All luxury resource types will be present.
* '''Map Archetype''' determines the shape of the world. It has the following options:
** Archipelago: World is made of small islands. Each empire starts on their own island. Tidefall will happen quickly.
** Pangaea: World is made of one large continent. Tidefall will be delayed.
** Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
* '''World Wrap''' determines if the map is continuous or not. It has the following options:
** No: Side edges of the map have impassable terrain.
** Yes: Side edges of the map loop back to the other side.
* '''World Generation Seed''' is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
* '''Lake Odds''' determines the number of lakes that will be present on the map. It has the following options:
** None
** Few
** Average
** Many
* '''Lake Size''' determines the size of lakes. It has the following options:
** Small
** Average
** Big
* '''Rivers''' determines the number of rivers that will be present on the map. It has the following options:
** None
** Few
** Some
** Many
* '''Ridges and Cliffs''' determines the number of ridges and cliffs that will be present on the map. It has the following options:
** Few
** Average
** Many
* '''Strategic Resource Amount''' determines the number of strategic resource deposits that will be present on the map. It has the following options:
** Scarce
** Normal
** Abundant
* '''Monsoon Curiosities''' determines whether or not Monsoon curiosities can appear. It has the following options:
** Default
** None
 
== Pace settings ==
* '''Game Speed'''
* '''End Turn Timer Mode'''
* '''Turn Timer Duration'''
* '''Extra Turn Time per City'''
* '''Battle Timer Mode'''
* '''Pre-Founding Scouting Bonus'''
* '''No Rush Mode'''
 
=== Victory settings ===
Victory settings decide which victory conditions will be available in the game and how difficult they are.
* '''Victory Conditions Difficulty'''
* '''Score Victory:''' be the empire with the highest score when the turn timer ends.
* '''Conquest Victory:''' be the last empire standing.
* '''Population Victory:''' unlocks late in the game
* '''Industry Victory:''' unlocks late in the game
* '''Science Victory:''' unlocks late in the game
* '''Economic Victory:''' unlocks late in the game
* '''Diplomacy Victory:''' unlocks late in the game
* '''Supremacy Victory:''' unlocks late in the game
* '''Exploration Victory:''' unlocks late in the game
 
== Difficulty settings ==
Difficulty settings determine how hard the game is going to be.
* '''Difficulty''' determines how the AI will act and what bonuses it receives. It has the following options:
** Initiate: AI will not declare war or attack players and receives major penalties.
** Novice: AI will not betray players and receives minor penalties.
** Explorer: AI behaves normally.
** Adept: AI receives small economic bonuses.
** Hero: AI receives moderate bonuses.
** Stellar: AI receives large bonuses.
** Endless: AI receives massive bonuses.
* '''Peaceful Mode:''' If turned on AI empires will never declare war or initiate attacks but will fight according to the difficulty level if they are declared war upon.
* '''Iron Man:''' If turned on the game will only have a single save which is overwritten each turn.
* '''Mortal Heroes:''' If turned on heroes will die if they run out of Health.

Latest revision as of 05:43, 20 October 2025

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