Minor Factions: Difference between revisions
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Empires that have a city in the same territory as a pacified Minor Faction's village can '''assimilate''' the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks the faction's unique unit, notable (and councilor trait), gives cities one Minor Faction population for each pacified village in the same territory, and grants a bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased by various technologies and deeds. | Empires that have a city in the same territory as a pacified Minor Faction's village can '''assimilate''' the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks the faction's unique unit, notable (and councilor trait), gives cities one Minor Faction population for each pacified village in the same territory, and grants a bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased by various technologies and deeds. | ||
Switching between Protectorates will disable all benefits of assimilation, but it will not remove existing Minor Faction populations from your city. Re-assimilating a Minor Faction after already getting its population will not give any more. | Switching between Protectorates will disable all benefits of assimilation, but it will not remove existing Minor Faction populations from your city. Re-assimilating a Minor Faction after already getting its population will not give any more. | ||
An empire's first Assimilation is free. Subsequent assimilations each cost 100 more. | |||
== <small>''Notables''</small> == | == <small>''Notables''</small> == | ||
Minor Faction notables all have the same companion trait as one another. All companion traits also have "+1 FIDSI per Hero Level on Haven", so this line has been omitted from this table. | Minor Faction notables all have the same companion trait as one another. All companion traits also have "+1 [[File:FoodIcon.png|16x16px]][[File:IndustryIcon.png|16x16px]][[File:DustIcon.png|16x16px]][[File:ScienceIcon.png|16x16px]][[File:InfluenceIcon.png|16x16px]] FIDSI per Hero Level on Haven", so this line has been omitted from this table. | ||
== Minor Factions == | == Minor Factions == | ||
For assimilation bonus, first number is the flat bonus, and number in parentheses is the bonus per pacified village: "+5% (+2%) Industry on Cities" translates to "+5% Industry on Cities. +2% Industry per Pacified Villages under Protectorate on Cities." | For assimilation bonus, first number is the flat bonus, and number in parentheses is the bonus per pacified village: "+5% (+2%) Industry on Cities" translates to "+5% Industry on Cities. +2% Industry per Pacified Villages under Protectorate on Cities." | ||
{| class="wikitable" | {| class="wikitable sortable" style="width: 100%; text-align: center;" | ||
! | |- | ||
! colspan="5" style="background-color:#FFFFFF; color:#000000;" |Faction | |||
! colspan="2" style="background-color:#FFFFFF; color:#000000;" |Leader | |||
|- | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000;" |Names | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000;" |Assimilation Bonus | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000;" |Pop Effect | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000;" | Asymmetry Behavior | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000;" | Unit | |||
! style="background-color:#FFFFFF; color:#000000;" | Name | |||
! rowspan="2" style="background-color:#FFFFFF; color:#000000;" | Companion Trait | |||
|- | |||
! style="background-color:#FFFFFF; color:#000000; text-align:center;" |Councilor Trait | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Ametrine.png|24x24px]]<br><b>Ametrine</b></br><i>Corps</i> | |||
| rowspan="4" style="text-align:center;" |+5% (+2%) [[File:IndustryIcon.png|16x16px]] Industry on Cities | |||
| +2 [[File:ScienceIcon.png|16x16px]] Science on {{Artisans}} Artisans | |||
| rowspan="4" | Roaming armies spawn slower</p><p>Battle Spoils also include Strategic Resources | |||
| rowspan="2" | Crusher | |||
| rowspan="2" | Chiolite | |||
| rowspan="4" | <b>Steady Heart</b><br>+10 [[File:Icon_UnitDefense.png|16x16px]] Defense on Hero | |||
|- | |||
| <b>5:</b> Ametrine Arcade improvement | |||
|- | |||
| <b>15:</b> +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_Ametrine.png|16x16px]] Ametrine Pop | |||
| rowspan="2" | [[File:Icon_InfantryClass.png|16x16px]] <b>Infantry</b><br>High [[File:Icon_UnitDefense.png|16x16px]] Defense tank unit | |||
| rowspan="2" | <b>Vault Dweller</b><br>[[File:Icon_Economic.png|16x16px]]<u>Economic</u><br>+20 [[File:Icon_ResourcesGeneric.png|16x16px]] resource stock capacity for all Strategic Resources | |||
|- | |||
| <b>30:</b> +10% [[File:ScienceIcon.png|16x16px]] Science on City with [[File:Icon_Ametrine.png|16x16px]] Ametrines | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''The ossified remains of the Ametrine still exist on the seabed, speaking to an age when these creatures of mineral and rock stalked the ancient deserts alone. Saiadha has seen so much in the intervening eras, but the Ametrine still wish to renew the bonds to the ancestors.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''Leader of the Ametrine, Chiolite is one of the oldest of its kind that hasn't yet succumbed to the 'crystallizing'—the day in every Ametrine's life when it solidifies forever and becomes a part of the natural landscape.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Blackhammer.png|24x24px]]<br><b>Blackhammers</b></br><i>Company</i> | |||
| rowspan="4" style="text-align:center;" |+3 (+1) [[File:Icon_UnitDamage.png|16x16px]] Damage on Unit | |||
| +50 [[File:Icon_Fortification.png|16x16px]] Fortification<ref name="popfortnote">Applies to all territories in the city; only increments the city Fortification value by the noted value (<i>instead of applying to that total per-territory like other effects</i>)</ref> | |||
| rowspan="4" | Villages are better defended, starting with 4 defenders instead of 3. | |||
| rowspan="2" | Warsmith | |||
| rowspan="2" | Rogyovu Slem | |||
| rowspan="4" | <b>Spoiled Rotten</b><br>+5 [[File:Icon_UnitDefense.png|16x16px]] Defense on non-Hero Unit in Hero's Army | |||
|- | |||
| <b>5:</b> Blackhammers' Smithy improvement | |||
|- | |||
| <b>15:</b> +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:Icon_Blackhammer.png|16x16px]] Blackhammer Pop | |||
| rowspan="2" | [[File:Icon_InfantryClass.png|16x16px]] <b>Infantry</b><br>Well-rounded frontline | |||
| rowspan="2" | <b>Dauntless</b><br>[[File:Icon_Defense.png|16x16px]]<u>Defense</u><br>+30% [[File:Icon_UnitExperience.png|16x16px]] Experience gain on non-Hero unit | |||
|- | |||
| <b>30:</b> +10% [[File:IndustryIcon.png|16x16px]] Industry on City with [[File:Icon_Blackhammer.png|16x16px]] Blackhammers | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''A tightly knit clan, these fiercely independent armorers are determined to forge their own path in the world.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''Under Slem’s guidance, the Blackhammers have built a life of relative safety in the wilderness. Yet, already, she is planning the terms of their triumphant return to the cities of the Kin. '' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Consortium.png|24x24px]]<br><b>Consortium</b></br><i>Convoy</i> | |||
| rowspan="4" style="text-align:center;" |+5% (+2%) [[File:DustIcon.png|16x16px]] Dust on City | |||
| +4 [[File:DustIcon.png|16x16px]] Dust on {{Scribes}} Scribes | |||
| rowspan="4" | Roaming armies award +100% Battle Spoils | |||
| rowspan="2" | Courier | |||
| rowspan="2" | Pheyr Talias | |||
| rowspan="4" | <b>Fleeting Connection</b><br>+1 [[File:Icon_UnitMovement.png|16x16px]] Movement Points on Hero | |||
|- | |||
| <b>5:</b> Consortium improvement | |||
|- | |||
| <b>15:</b> +1 [[File:DustIcon.png|16x16px]] Dust on [[File:Icon_Consortium.png|16x16px]] Consortium Pop | |||
| rowspan="2" | [[File:Icon_RangedCavClass.png|16x16px]] <b>Ranged Cavalry</b><br>Mobile, strong multiclass | |||
| rowspan="2" | <b>Road Hog</b><br>[[File:Icon_Economic.png|16x16px]]<u>Economic</u><br>+5 [[File:DustIcon.png|16x16px]] Dust on Empire (<i>placeholder</i>) | |||
|- | |||
| <b>30:</b> +10% [[File:DustIcon.png|16x16px]] Dust on City with [[File:Icon_Consortium.png|16x16px]] Consortium | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''One of the few races willing to risk voyaging over Saiadha's vast oceans, hearsay has it they enjoy an entente cordiale with the most dominant sea beasts. Not unsurprising, perhaps, given that this cartel are Saiadha's most accomplished couriers.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''A long-serving member now retired from the road, as leader Pheyr Talias oversees the Consortium's deal-making instead.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_DaughtersOfBor.png|24x24px]]<br><b>Daughters of Bor</b></br><i>Warriors</i> | |||
| rowspan="4" style="text-align:center;" |+3 (+1) [[File:Icon_UnitDefense.png|16x16px]] Defense on Unit | |||
| +1 [[File:IndustryIcon.png|16x16px]] Industry on {{Artisans}} Artisans<br>+2 [[File:Icon_UnitDamage.png|16x16px]] Damage on Militia<ref name="popmilitianote">Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.</ref><br>+2 [[File:Icon_UnitDefense.png|16x16px]] Defense on Militia<ref name="popmilitianote"></ref> | |||
| rowspan="4" | Extremely aggressive, low spawn rate. | |||
| rowspan="2" | Huntress | |||
| rowspan="2" | Goarim | |||
| rowspan="4" | <b>Strong, Silent Type</b><br>+10 [[File:Icon_UnitDamage.png|16x16px]] Damage on Hero | |||
|- | |||
| <b>5:</b> Bor's Sparring Ring improvement | |||
|- | |||
| <b>15:</b> +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:Icon_DaughtersOfBor.png|16x16px]] Daughters Pop | |||
| rowspan="2" | [[File:Icon_InfantryClass.png|16x16px]]<b>Infantry</b><br>Can't have Damaged, counters Cruel | |||
| rowspan="2" | <b>Scout Adept</b><br>[[File:Icon_Defense.png|16x16px]]<u>Defense</u><br>+1 [[File:Icon_UnitMovement.png|16x16px]] Movement Points outside battle on Unit<br>+2 [[File:Icon_UnitVision.png|16x16px]] Vision Range on Unit | |||
|- | |||
| <b>30:</b> +10% [[File:IndustryIcon.png|16x16px]] Industry on City with [[File:Icon_DaughtersOfBor.png|16x16px]] Daughters | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''The only surviving remnants of the Ironskins, who once served Saiadha's ancient masters, the Daughters wish to both forget yet honor their harrowing past.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''Leader of the Daughters of Bor, an offshoot of the long gone Ironskins, Goarim has lived a long and punishing life, and knows too well the folly of forgetting the past.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Foundling.png|24x24px]]<br><b>Foundlings</b></br><i>Necromancers</i> | |||
| rowspan="4" style="text-align:center;" |+15 (+4) [[File:Icon_UnitHealth.png|16x16px]] Health on Unit | |||
| +2 [[File:ScienceIcon.png|16x16px]] Science if sharing vocation with another Pop Type<ref name="popforeignersnote">localized as "if another Pop Type in the same category". Pop Type must be different.</ref><br>-3 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="4" | Unclear | |||
| rowspan="2" | Occultist | |||
| rowspan="2" | Brother Brook | |||
| rowspan="4" | <b>Master Manipulator</b><br>+2 [[File:Icon_Determination.png|16x16px]] Determination on Hero | |||
|- | |||
| <b>5:</b> Foundling Apothecary improvement | |||
|- | |||
| <b>15:</b> +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_Foundling.png|16x16px]] Foundling Pop | |||
| rowspan="2" | [[File:Icon_InfantryClass.png|16x16px]] <b>Infantry</b><br>Attack heals adjacent units | |||
| rowspan="2" | <b>Taxonomist</b><br>[[File:Icon_Discovery.png|16x16px]]<u>Discovery</u><br>+8 [[File:ScienceIcon.png|16x16px]] Science on Anomaly | |||
|- | |||
| <b>30:</b> +10% [[File:ScienceIcon.png|16x16px]] Science on City with [[File:Icon_Foundling.png|16x16px]] Foundlings | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''Like the Forsaken, the Foundlings are victims of the Withering, but unlike their distant brethren, the Foundlings found solace in the dark arts of necromancy. Now seeking immortality by leveraging the power of ancient relics, they are a dangerous, hungry faction.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''The shepherd who tends to the Foundling flock, Brother Brook leads his people with great reserves of determination, courage, and joy, not to mention ruthlessness. '' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Gorog.png|24x24px]]<br><b>Gorog</b></br><i>Growlers</i> | |||
| rowspan="4" style="text-align:center;" |+10% (+3%) [[File:Icon_UnitExperience.png|16x16px]] Experience gain on Hero | |||
| -2 [[File:FoodIcon.png|16x16px]] Food on {{Citizens}} Citizens | |||
| rowspan="4" | Unit is extremely strong. Roaming Armies consist of only 1 unit. | |||
| rowspan="2" | Ranger | |||
| rowspan="2" | Nidar | |||
| rowspan="4" | <b>Deep Soul</b><br>+2 [[File:Icon_Might.png|16x16px]] Might on Hero | |||
|- | |||
| <b>5:</b> Gorog Shrine improvement | |||
|- | |||
| <b>15:</b> +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:Icon_Gorog.png|16x16px]] Gorog Pop | |||
| rowspan="2" | [[File:Icon_JuggernautClass.png|16x16px]] <b>Juggernaut</b><br>Infinite Retaliation, extremely strong, extra expensive | |||
| rowspan="2" | <b>Harvester</b><br>[[File:Icon_Society.png|16x16px]]<u>Society</u><br>+10 [[File:FoodIcon.png|16x16px]] Food on [[File:FoodIcon.png|16x16px]] Food-related Improvement<br> -20% [[File:IndustryIcon.png|16x16px]] Industry cost on [[File:FoodIcon.png|16x16px]] Food-related Improvement | |||
|- | |||
| <b>30:</b> +10% [[File:IndustryIcon.png|16x16px]] Industry on City with [[File:Icon_Gorog.png|16x16px]] Gorog | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''Strong and fearless warriors, the Gorogs have long been divided into scattered tribes and weakened by infighting.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''Though not the largest Gorog, Nidar's cunning and penchant for making allies has seen him rise to become leader of the Gorog tribes. He dreams of the day that the Hundred Tribes will be reunited.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_GreenScion.png|24x24px]]<br><b>Green Scions</b></br><i>Cloud</i> | |||
| rowspan="4" style="text-align:center;" |+5% (+2%) [[File:FoodIcon.png|16x16px]] Food on Cities | |||
| +4 [[File:FoodIcon.png|16x16px]] Food on {{Citizens}} Citizens | |||
| rowspan="4" | Unclear | |||
| rowspan="2" | Knifewing | |||
| rowspan="2" | Clar'usta | |||
| rowspan="4" | <b>Healing Presence </b><br>+2 [[File:Icon_UnitHealthRegen.png|16x16px]] Health Regeneration on non-Hero Unit in Hero's Army | |||
|- | |||
| <b>5:</b> Scions' Greenhouse improvement | |||
|- | |||
| <b>15:</b> +1 [[File:FoodIcon.png|16x16px]] Food on [[File:Icon_GreenScion.png|16x16px]] Green Scion Pop | |||
| rowspan="2" | [[File:Icon_FlySwarmClass.png|16x16px]]<b>Flying Swarm</b></p><p>Status heals friendly units | |||
| rowspan="2" | <b>Green Fingered</b><br>[[File:Icon_Society.png|16x16px]]<u>Society</u><br>+1 [[File:FoodIcon.png|16x16px]] Food on Population | |||
|- | |||
| <b>30:</b> +10% [[File:FoodIcon.png|16x16px]] Food on City with [[File:Icon_GreenScion.png|16x16px]] Green Scions | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''Rarely welcoming to outsiders, the Green Scions prefer to tend to their botanical gardens in splendid isolation, only venturing from their walled estates to explore new wilds.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''Leader of the Green Scions. A temperamental, exacting figure of indeterminate age, Clar'usta cares only for the Green Scions' gardens.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_HoyandLadhran.png|24x24px]]<br><b>Hoy and Ladhran</b></br><i>Flock</i> | |||
| rowspan="4" style="text-align:center;" |+10 (+3) [[File:StabilityIcon.png|16x16px]] Approval on Cities | |||
| +2 [[File:InfluenceIcon.png|16x16px]] Influence on {{Citizens}} Citizens<br>+2 [[File:InfluenceIcon.png|16x16px]] Influence on {{Scribes}} Scribes | |||
| rowspan="4" | Unclear | |||
| rowspan="2" | Rider | |||
| rowspan="2" | Plin and Berlior | |||
| rowspan="4" | <b>Distant Longing </b><br>+10% [[File:Icon_UnitCritChance.png|16x16px]] Critical on non-Hero Unit in Hero's Army | |||
|- | |||
| <b>5:</b> Hoy Salvage Depot improvement | |||
|- | |||
| <b>15:</b> +1 [[File:FoodIcon.png|16x16px]] Food on [[File:Icon_HoyandLadhran.png|16x16px]] Hoy and Ladhran Pop | |||
| rowspan="2" | [[File:Icon_RangedFlyClass.png|16x16px]]<b>Flying Ranged</b></p><p>AoE shield on defend | |||
| rowspan="2" | <b>Botanist</b><br>[[File:Icon_Discovery.png|16x16px]]<u>Discovery</u><br>+4 [[File:ScienceIcon.png|16x16px]] Science on Forest Tile | |||
|- | |||
| <b>30:</b> +10% [[File:FoodIcon.png|16x16px]] Food on City with [[File:Icon_HoyandLadhran.png|16x16px]] Hoy and Ladhran | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''Often found soaring over coastal waters, the Hoy and Ladhran seek mythical treasures of the past, having discovered in one another a symbiotic alliance beneficial to both parties.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''A pair of Riders bonded from their youngest days to travel the skies, Plin and Berlior now lead the Hoy and Ladhran.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Hydracorn.png|24x24px]]<br><b>Hydracorn</b></br><i>Pack</i> | |||
| rowspan="4" style="text-align:center;" |+5% (+3%) [[File:Icon_UnitCritChance.png|16x16px]] Crit on non-Hero Unit | |||
| +3 [[File:InfluenceIcon.png|16x16px]] Influence<br>-3 [[File:StabilityIcon.png|16x16px]] Approval on {{Citizens}} Citizens | |||
| rowspan="4" | Strong unit, pop, and councilor | |||
| rowspan="2" | Charger | |||
| rowspan="2" | Atea | |||
| rowspan="4" | <b>Distant Longing</b><br> +1 [[File:Icon_UnitMovement.png|16x16px]] Movement Points outside battle on Units in Hero's Army | |||
|- | |||
| <b>5:</b> Hydracorn's Moonhollow improvement | |||
|- | |||
| <b>15:</b> +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_Hydracorn.png|16x16px]] Hydracorn Pop | |||
| rowspan="2" | [[File:Icon_CavalryClass.png|16x16px]] <b>Cavalry</b><br>Ignores [[File:Icon_UnitDefense.png|16x16px]]Defense, extremely high stats | |||
| rowspan="2" | <b>Travels Well</b><br>[[File:Icon_Defense.png|16x16px]]<u>Defense</u><br>Armies regenerate in enemy Empires as well as your own<br>+1 [[File:Icon_UnitMovement.png|16x16px]] Movement Points outside battle on Unit | |||
|- | |||
| <b>30:</b> +10% [[File:InfluenceIcon.png|16x16px]] Influence on City with [[File:Icon_Hydracorn.png|16x16px]] Hydracorns | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''Saiadha's rising waters displaced the Hydracorns from their native lands long ago, yet they still yearn to one day return to the Rimespring, deep beneath the waves. An aggressive equus species, legend has it they are imbued with dangerous hypnotic powers.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''A powerful fighter, Atea is determined to keep her place at the head of the pack, and lead the Rimespring pilgrimage to find the Hydracorns' ancestral home.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Noquensii.png|24x24px]]<br><b>Noquensii</b></br><i>Band</i> | |||
| rowspan="4" style="text-align:center;" |+5% (+2%) [[File:InfluenceIcon.png|16x16px]] Influence on City | |||
| +3 [[File:InfluenceIcon.png|16x16px]] Influence on {{Scribes}} Scribes | |||
| rowspan="4" | Peaceful | |||
| rowspan="2" | Harper | |||
| rowspan="2" | Omangi Sizielu | |||
| rowspan="4" | <b>Supernova</b><br> +1 [[File:Icon_Determination.png|16x16px]] Determination<br>+1 [[File:Icon_Intuition.png|16x16px]] Intuition on Units in Hero's Army<ref name="SupernovaBug">currently bugged; does not provide Intuition</ref> | |||
|- | |||
| <b>5:</b> Noquensii Playhouse improvement | |||
|- | |||
| <b>15:</b> +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_Noquensii.png|16x16px]] Noquensii Pop | |||
| rowspan="2" | [[File:Icon_RangedFlyClass.png|16x16px]] <b>Flying Ranged</b></p><p>Buffs other units' damage | |||
| rowspan="2" | <b>Bard</b><br>[[File:Icon_Society.png|16x16px]]<u>Society</u><br>+2 City Cap | |||
|- | |||
| <b>30:</b> +10% [[File:InfluenceIcon.png|16x16px]] Influence on City with [[File:Icon_Noquensii.png|16x16px]] Noquensii | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''The Noquensii's origin is lost to the sands of time, but none can dispute that their beautiful ballads speak to the history of the world. Closely associated with the tragedies of which they often sing, these peaceful creatures are regarded as bad omens by many.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''With the strongest voice and the finest harp, Omangi is the natural leader of the Noquensii, but it is her familiarity with more Saiadhan songs than any other bard that give Omangi her true authority.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Ochling.png|24x24px]]<br><b>Ochlings</b></br><i>Gang</i> | |||
| rowspan="4" style="text-align:center;" |+10% (+4%) Battle Spoils | |||
| +3 [[File:DustIcon.png|16x16px]] Dust if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref><br>-2 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="4" | Weak unit. Spawns extremely quickly, higher army cap per territory | |||
| rowspan="2" | Raider | |||
| rowspan="2" | Scharf | |||
| rowspan="4" | <b>Singular Focus</b><br>+2 [[File:Icon_Intuition.png|16x16px]] Intuition | |||
|- | |||
| <b>5:</b> Ochlings' Den improvement | |||
|- | |||
| <b>15:</b> +1 [[File:DustIcon.png|16x16px]] Dust on [[File:Icon_Ochling.png|16x16px]] Ochling Pop | |||
| rowspan="2" | [[File:Icon_RangedClass.png|16x16px]] <b>Ranged</b><br>Cheap, low [[File:Icon_UnitHealth.png|16x16px]]Health, ranged retaliation | |||
| rowspan="2" | <b>Profitable Ventures</b><br>[[File:Icon_Society.png|16x16px]]<u>Society</u><br>+4 [[File:DustIcon.png|16x16px]] Dust and -2 [[File:StabilityIcon.png|16x16px]] Approval per [[File:PopCat_Scribes.png|16x16px]] Scribe | |||
|- | |||
| <b>30:</b> +10% [[File:DustIcon.png|16x16px]] Dust on City with [[File:Icon_Ochling.png|16x16px]] Ochlings | |||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''The bane of careless travelers, tribes of aggressive, Dust-loving Ochlings can be found on every isle of Saiadha, but their evil reputation masks a sad truth: in reality, they are but pitiful addicts.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''Leader of the Ochlings, Scharf is a legend among his own kind. Although he remembers little of his own clever feats, he knows the laws of Dust-calling.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Oneiroi.png|24x24px]]<br><b>Oneiroi</b></br><i>Scavengers</i> | |||
| rowspan="4" style="text-align:center;" |+10 (+3) [[File:Icon_UnitHealthRegen.png|16x16px]] Health Regeneration on Unit | |||
| +2 [[File:DustIcon.png|16x16px]] Dust on {{Citizens}} Citizens<br>+2 [[File:DustIcon.png|16x16px]] Dust on {{Artisans}} Artisans | |||
| rowspan="4" | Spawn slightly later than normal. Extremely strong early Pacification Quest and Pop Collection improvement | |||
| rowspan="2" | Screecher | |||
| rowspan="2" | Hepron | |||
| rowspan="4" | <b>Blind Devotion</b><br>+20 [[File:Icon_UnitHealth.png|16x16px]] Health on Units in Hero's Army<ref name="dontincludeself">Doesn't include the hero itself.</ref><br>+1 [[File:DustIcon.png|16x16px]] Dust Upkeep on non-Hero Unit in Hero's army | |||
|- | |||
| <b>5:</b> Oneiroi Warren improvement | |||
|- | |||
| <b>15:</b> +1 [[File:FoodIcon.png|16x16px]] Food on [[File:Icon_Oneiroi.png|16x16px]] Oneiroi Pop | |||
| rowspan="2" | [[File:Icon_FlySwarmClass.png|16x16px]] <b>Flying Swarm</b><br>Heals self on hit | |||
| rowspan="2" | <b>Coroner</b><br>[[File:Icon_Defense.png|16x16px]]<u>Defense</u><br>-100% [[File:DustIcon.png|16x16px]] Dust upkeep on Flying unit | |||
|- | |- | ||
| | | <b>30:</b> +10% [[File:FoodIcon.png|16x16px]] Food on City with [[File:Icon_Oneiroi.png|16x16px]] Oneiroi | ||
|- | |- | ||
| '' | | colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''A subterranean, often-hibernating race of demons, the Oneiroi make vicious enemies—provided they are seen before they attack. Legend has it their dreamscapes are suffused with a dark presence...'' | ||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''Acting leader of the Oneiroi, Hepron is a commander toughened by long stints above ground and builds power while the true Oneiroi King sleeps.'' | |||
|- | |- | ||
| | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Sollusk.png|24x24px]]<br><b>Sollusk</b></br><i>Battalion</i> | |||
| rowspan="4" style="text-align:center;" |+20 (+5) [[File:Icon_UnitHealth.png|16x16px]] Health on Hero | |||
| +3 [[File:IndustryIcon.png|16x16px]] Industry<br>-2 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="4" | Armies spawn more frequently and at full strength | |||
| rowspan="2" | Imperial Pike | |||
| rowspan="2" | Kestaörs | |||
| rowspan="4" | <b>Exacting Standards</b><br>+1 [[File:Icon_Resilience.png|16x16px]] Resilience<br>+1 [[File:Icon_Might.png|16x16px]] Might | |||
|- | |- | ||
| | | <b>5:</b> Sollusk Imperatium improvement | ||
|- | |- | ||
| | | <b>15:</b> +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_Sollusk.png|16x16px]] Sollusk Pop | ||
| rowspan="2" | [[File:Icon_JuggernautClass.png|16x16px]] <b>Juggernaut</b><br>Powerful stationary frontline, restricts enemy movement | |||
| rowspan="2" | <b>Granite Defenses</b><br>[[File:Icon_Defense.png|16x16px]]<u>Defense</u><br>+300 [[File:Icon_Fortification.png|16x16px]] District Fortification on City Hall | |||
|- | |- | ||
| | | <b>30:</b> +10% [[File:InfluenceIcon.png|16x16px]] Influence on City with [[File:Icon_Sollusk.png|16x16px]] Sollusks | ||
|- | |- | ||
| '' | | colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''A proud race that once hailed from a powerful empire, the Sollusk have been reduced to highway robbery and petty thievery as they try to survive Saiadha's calamitous past.'' | ||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''A tough captain of an unruly company, Kestaörs clings to the faded memory of Imperial Sollusk glory. '' | |||
|- | |- | ||
| | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_UnseeingSeer.png|24x24px]]<br><b>Unseeing Seers</b></br><i>Disciples</i> | |||
| rowspan="4" style="text-align:center;" |+5% (+2%) [[File:ScienceIcon.png|16x16px]] Science on City | |||
| +2 [[File:DustIcon.png|16x16px]] Dust on {{Citizens}} Citizens<br>+2 [[File:ScienceIcon.png|16x16px]] Science on {{Scribes}} Scribes | |||
| rowspan="4" | No asymmetry, peaceful | |||
| rowspan="2" | Scholastic | |||
| rowspan="2" | Hojron-im | |||
| rowspan="4" | <b>Star-Crossed Fate</b><br>+1 [[File:Icon_UnitVision.png|16x16px]] Vision Range on Unit | |||
|- | |- | ||
| | | <b>5:</b> Unseeing Seers' Cauldron improvement | ||
|- | |- | ||
| | | <b>15:</b> +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_UnseeingSeer.png|16x16px]] Unseeing Seer Pop | ||
| rowspan="2" | [[File:Icon_RangedClass.png|16x16px]] <b>Ranged</b><br>Strips [[File:Icon_UnitDefense.png|16x16px]] Defense | |||
| rowspan="2" | <b>Quiet Thinker</b><br>[[File:Icon_Discovery.png|16x16px]]<u>Discovery</u><br>+20% [[File:ScienceIcon.png|16x16px]] Science on Empire while not at War | |||
|- | |- | ||
| ''' | | <b>30:</b> +10% [[File:ScienceIcon.png|16x16px]] Science on City with [[File:Icon_UnseeingSeer.png|16x16px]] Unseeing Seers | ||
|- | |||
| colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''Ancient, blind mages who learnt to wield powerful Dust magic in deep caverns long ago, Saiadha's floods decimated the Unseeing Seers and saw them retreat to higher ground—and divination.'' | |||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''A brilliant student who quickly rose to leadership, Hojron-im wants the Unseeing Seers to predict the apocalypse.'' | |||
|- | |||
| rowspan="4" style="text-align:center;"|[[File:Icon_Xavius.png|24x24px]]<br><b>Xavius</b></br><i>Troupe</i> | |||
| rowspan="4" style="text-align:center;" |+300 (+150) [[File:Icon_Fortification.png|16x16px]] Fortification on City Hall<br>+200 (+100) [[File:Icon_Fortification.png|16x16px]] Fortification on Ministry | |||
| +4 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type<ref name="popforeignersnote"></ref> | |||
| rowspan="4" | Peaceful | |||
| rowspan="2" | Pantinel | |||
| rowspan="2" | Mantemire | |||
| rowspan="4" | <b>Self-Sacrifice</b><br>+2 [[File:Icon_Resilience.png|16x16px]] Resilience on Hero | |||
|- | |- | ||
| | | <b>5:</b> Xavius Night Watch improvement | ||
|- | |- | ||
| | | <b>15:</b> +2 [[File:StabilityIcon.png|16x16px]] Approval on [[File:Icon_Xavius.png|16x16px]] Xavius Pop | ||
| rowspan="2" | [[File:Icon_JuggernautClass.png|16x16px]]<b>Juggernaut</b><br>Applies shield to adjacent units on defend | |||
| rowspan="2" | <b>Well-Drilled Watchers</b><br>[[File:Icon_Defense.png|16x16px]]<u>Defense</u><br>+1 Level on Militia<br>+20 [[File:StabilityIcon.png|16x16px]] Approval on Cities | |||
|- | |- | ||
| | | <b>30:</b> +15 [[File:StabilityIcon.png|16x16px]] Approval on City with [[File:Icon_Xavius.png|16x16px]] Xavius | ||
|- | |- | ||
| | | colspan="5" style="font-size:80%; border-bottom: solid 4px white;" | ''One of Saiadha's strangest offspring, the Xavius are mischievous sprites who ape the appearance of larger races by communing together in suits of patchwork armor.'' | ||
| colspan="2" style="font-size:80%; border-bottom: solid 4px white;" | ''A reluctant soldier, Mantemire's leadership brings a love of chivalry to the mission of defending Xavius homes.'' | |||
|} | |} | ||
Latest revision as of 15:53, 2 October 2026
General
Minor Factions are the non-imperial denizens of Saiadha, made up of one or more villages in a territory. They will not expand and do not control the territory they reside in. Minor Faction villages that have not been dealt with will spawn armies comprised of their signature unit periodically. A player that owns the territory containing a Minor Faction's villages can Assimilate them into their empire, gaining access to their signature unit, a special Notable, the Minor Faction's population, and its assimilation trait.
Players have access to up to three actions with unpacified Minor Faction villages that they can perform with a selected army:
- Bribe instantly pacifies the village for a scaling Dust cost and gives the player a single unit from the Minor Faction.
- Parlay spawns a Pacification Quest and its objective for the player. Completing the quest will pacify all villages in the territory.
- Attacking the village allows the player to destroy the village, which must then be rebuilt by the territory's owner. Destroyed villages will not count for assimilation. Attacking a village instantly fails any Pacification Quests you have with that territory's Minor Faction, and additionally prevents peaceful means from being used in the future in the case of rebellion.
If a destroyed Minor Faction village is located in a city's territories, that city can rebuild the destroyed Minor Faction village into a pacified one.
Assimilation
Empires that have a city in the same territory as a pacified Minor Faction's village can assimilate the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks the faction's unique unit, notable (and councilor trait), gives cities one Minor Faction population for each pacified village in the same territory, and grants a bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased by various technologies and deeds.
Switching between Protectorates will disable all benefits of assimilation, but it will not remove existing Minor Faction populations from your city. Re-assimilating a Minor Faction after already getting its population will not give any more.
An empire's first Assimilation is free. Subsequent assimilations each cost 100 more.
Notables
Minor Faction notables all have the same companion trait as one another. All companion traits also have "+1 ![]()
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FIDSI per Hero Level on Haven", so this line has been omitted from this table.
Minor Factions
For assimilation bonus, first number is the flat bonus, and number in parentheses is the bonus per pacified village: "+5% (+2%) Industry on Cities" translates to "+5% Industry on Cities. +2% Industry per Pacified Villages under Protectorate on Cities."
| Faction | Leader | |||||
|---|---|---|---|---|---|---|
| Names | Assimilation Bonus | Pop Effect | Asymmetry Behavior | Unit | Name | Companion Trait |
| Councilor Trait | ||||||
Ametrine Corps |
+5% (+2%) |
+2 |
Roaming armies spawn slower Battle Spoils also include Strategic Resources |
Crusher | Chiolite | Steady Heart +10 |
| 5: Ametrine Arcade improvement | ||||||
| 15: +1 |
High |
Vault Dweller +20 | ||||
| 30: +10% | ||||||
| The ossified remains of the Ametrine still exist on the seabed, speaking to an age when these creatures of mineral and rock stalked the ancient deserts alone. Saiadha has seen so much in the intervening eras, but the Ametrine still wish to renew the bonds to the ancestors. | Leader of the Ametrine, Chiolite is one of the oldest of its kind that hasn't yet succumbed to the 'crystallizing'—the day in every Ametrine's life when it solidifies forever and becomes a part of the natural landscape. | |||||
Blackhammers Company |
+3 (+1) |
+50 |
Villages are better defended, starting with 4 defenders instead of 3. | Warsmith | Rogyovu Slem | Spoiled Rotten +5 |
| 5: Blackhammers' Smithy improvement | ||||||
| 15: +1 |
Well-rounded frontline |
Dauntless +30% | ||||
| 30: +10% | ||||||
| A tightly knit clan, these fiercely independent armorers are determined to forge their own path in the world. | Under Slem’s guidance, the Blackhammers have built a life of relative safety in the wilderness. Yet, already, she is planning the terms of their triumphant return to the cities of the Kin. | |||||
Consortium Convoy |
+5% (+2%) |
+4 |
Roaming armies award +100% Battle Spoils | Courier | Pheyr Talias | Fleeting Connection +1 |
| 5: Consortium improvement | ||||||
| 15: +1 |
Mobile, strong multiclass |
Road Hog +5 | ||||
| 30: +10% | ||||||
| One of the few races willing to risk voyaging over Saiadha's vast oceans, hearsay has it they enjoy an entente cordiale with the most dominant sea beasts. Not unsurprising, perhaps, given that this cartel are Saiadha's most accomplished couriers. | A long-serving member now retired from the road, as leader Pheyr Talias oversees the Consortium's deal-making instead. | |||||
Daughters of Bor Warriors |
+3 (+1) |
+1 +2 +2 |
Extremely aggressive, low spawn rate. | Huntress | Goarim | Strong, Silent Type +10 |
| 5: Bor's Sparring Ring improvement | ||||||
| 15: +1 |
Can't have Damaged, counters Cruel |
Scout Adept +1 +2 | ||||
| 30: +10% | ||||||
| The only surviving remnants of the Ironskins, who once served Saiadha's ancient masters, the Daughters wish to both forget yet honor their harrowing past. | Leader of the Daughters of Bor, an offshoot of the long gone Ironskins, Goarim has lived a long and punishing life, and knows too well the folly of forgetting the past. | |||||
Foundlings Necromancers |
+15 (+4) |
+2 -3 |
Unclear | Occultist | Brother Brook | Master Manipulator +2 |
| 5: Foundling Apothecary improvement | ||||||
| 15: +1 |
Attack heals adjacent units |
Taxonomist +8 | ||||
| 30: +10% | ||||||
| Like the Forsaken, the Foundlings are victims of the Withering, but unlike their distant brethren, the Foundlings found solace in the dark arts of necromancy. Now seeking immortality by leveraging the power of ancient relics, they are a dangerous, hungry faction. | The shepherd who tends to the Foundling flock, Brother Brook leads his people with great reserves of determination, courage, and joy, not to mention ruthlessness. | |||||
Gorog Growlers |
+10% (+3%) |
-2 |
Unit is extremely strong. Roaming Armies consist of only 1 unit. | Ranger | Nidar | Deep Soul +2 |
| 5: Gorog Shrine improvement | ||||||
| 15: +1 |
Infinite Retaliation, extremely strong, extra expensive |
Harvester +10 -20% | ||||
| 30: +10% | ||||||
| Strong and fearless warriors, the Gorogs have long been divided into scattered tribes and weakened by infighting. | Though not the largest Gorog, Nidar's cunning and penchant for making allies has seen him rise to become leader of the Gorog tribes. He dreams of the day that the Hundred Tribes will be reunited. | |||||
Green Scions Cloud |
+5% (+2%) |
+4 |
Unclear | Knifewing | Clar'usta | Healing Presence +2 File:Icon UnitHealthRegen.png Health Regeneration on non-Hero Unit in Hero's Army |
| 5: Scions' Greenhouse improvement | ||||||
| 15: +1 |
Status heals friendly units |
Green Fingered +1 | ||||
| 30: +10% | ||||||
| Rarely welcoming to outsiders, the Green Scions prefer to tend to their botanical gardens in splendid isolation, only venturing from their walled estates to explore new wilds. | Leader of the Green Scions. A temperamental, exacting figure of indeterminate age, Clar'usta cares only for the Green Scions' gardens. | |||||
Hoy and Ladhran Flock |
+10 (+3) |
+2 +2 |
Unclear | Rider | Plin and Berlior | Distant Longing +10% File:Icon UnitCritChance.png Critical on non-Hero Unit in Hero's Army |
| 5: Hoy Salvage Depot improvement | ||||||
| 15: +1 |
AoE shield on defend |
Botanist +4 | ||||
| 30: +10% | ||||||
| Often found soaring over coastal waters, the Hoy and Ladhran seek mythical treasures of the past, having discovered in one another a symbiotic alliance beneficial to both parties. | A pair of Riders bonded from their youngest days to travel the skies, Plin and Berlior now lead the Hoy and Ladhran. | |||||
Hydracorn Pack |
+5% (+3%) File:Icon UnitCritChance.png Crit on non-Hero Unit | +3 -3 |
Strong unit, pop, and councilor | Charger | Atea | Distant Longing +1 |
| 5: Hydracorn's Moonhollow improvement | ||||||
| 15: +1 |
Ignores |
Travels Well Armies regenerate in enemy Empires as well as your own +1 | ||||
| 30: +10% | ||||||
| Saiadha's rising waters displaced the Hydracorns from their native lands long ago, yet they still yearn to one day return to the Rimespring, deep beneath the waves. An aggressive equus species, legend has it they are imbued with dangerous hypnotic powers. | A powerful fighter, Atea is determined to keep her place at the head of the pack, and lead the Rimespring pilgrimage to find the Hydracorns' ancestral home. | |||||
Noquensii Band |
+5% (+2%) |
+3 |
Peaceful | Harper | Omangi Sizielu | Supernova +1 +1 |
| 5: Noquensii Playhouse improvement | ||||||
| 15: +1 |
Buffs other units' damage |
Bard +2 City Cap | ||||
| 30: +10% | ||||||
| The Noquensii's origin is lost to the sands of time, but none can dispute that their beautiful ballads speak to the history of the world. Closely associated with the tragedies of which they often sing, these peaceful creatures are regarded as bad omens by many. | With the strongest voice and the finest harp, Omangi is the natural leader of the Noquensii, but it is her familiarity with more Saiadhan songs than any other bard that give Omangi her true authority. | |||||
Ochlings Gang |
+10% (+4%) Battle Spoils | +3 -2 |
Weak unit. Spawns extremely quickly, higher army cap per territory | Raider | Scharf | Singular Focus +2 |
| 5: Ochlings' Den improvement | ||||||
| 15: +1 |
Cheap, low |
Profitable Ventures +4 | ||||
| 30: +10% | ||||||
| The bane of careless travelers, tribes of aggressive, Dust-loving Ochlings can be found on every isle of Saiadha, but their evil reputation masks a sad truth: in reality, they are but pitiful addicts. | Leader of the Ochlings, Scharf is a legend among his own kind. Although he remembers little of his own clever feats, he knows the laws of Dust-calling. | |||||
Oneiroi Scavengers |
+10 (+3) File:Icon UnitHealthRegen.png Health Regeneration on Unit | +2 +2 |
Spawn slightly later than normal. Extremely strong early Pacification Quest and Pop Collection improvement | Screecher | Hepron | Blind Devotion +20 +1 |
| 5: Oneiroi Warren improvement | ||||||
| 15: +1 |
Heals self on hit |
Coroner -100% | ||||
| 30: +10% | ||||||
| A subterranean, often-hibernating race of demons, the Oneiroi make vicious enemies—provided they are seen before they attack. Legend has it their dreamscapes are suffused with a dark presence... | Acting leader of the Oneiroi, Hepron is a commander toughened by long stints above ground and builds power while the true Oneiroi King sleeps. | |||||
Sollusk Battalion |
+20 (+5) |
+3 -2 |
Armies spawn more frequently and at full strength | Imperial Pike | Kestaörs | Exacting Standards +1 +1 |
| 5: Sollusk Imperatium improvement | ||||||
| 15: +1 |
Powerful stationary frontline, restricts enemy movement |
Granite Defenses +300 | ||||
| 30: +10% | ||||||
| A proud race that once hailed from a powerful empire, the Sollusk have been reduced to highway robbery and petty thievery as they try to survive Saiadha's calamitous past. | A tough captain of an unruly company, Kestaörs clings to the faded memory of Imperial Sollusk glory. | |||||
Unseeing Seers Disciples |
+5% (+2%) |
+2 +2 |
No asymmetry, peaceful | Scholastic | Hojron-im | Star-Crossed Fate +1 |
| 5: Unseeing Seers' Cauldron improvement | ||||||
| 15: +1 |
Strips |
Quiet Thinker +20% | ||||
| 30: +10% | ||||||
| Ancient, blind mages who learnt to wield powerful Dust magic in deep caverns long ago, Saiadha's floods decimated the Unseeing Seers and saw them retreat to higher ground—and divination. | A brilliant student who quickly rose to leadership, Hojron-im wants the Unseeing Seers to predict the apocalypse. | |||||
Xavius Troupe |
+300 (+150) +200 (+100) |
+4 |
Peaceful | Pantinel | Mantemire | Self-Sacrifice +2 |
| 5: Xavius Night Watch improvement | ||||||
| 15: +2 |
Applies shield to adjacent units on defend |
Well-Drilled Watchers +1 Level on Militia +20 | ||||
| 30: +15 | ||||||
| One of Saiadha's strangest offspring, the Xavius are mischievous sprites who ape the appearance of larger races by communing together in suits of patchwork armor. | A reluctant soldier, Mantemire's leadership brings a love of chivalry to the mission of defending Xavius homes. | |||||
Lesser Factions
Small, nondescript factions used for missions, events, and tutorials.
| Lesser Faction | Army Name | Description |
|---|---|---|
| Bandits | Enemies | These roving gangs are a menace to any Saiadhan they encounter. |
| Rebels | Rebels | Some of the local populace are now forming a <a=GameRebellion>Rebellion</a>, and want to end your rule! |
| Doomwraith | Doomwraith | These strange yet beautiful creatures spread a dreadful evil over the lands. |
| Stellars | Enemies | Several strange beings stalk Saiadha's wilderness, some benign, some deadly. |
| Denizens of the Fortress | Mob | A motley crew of fighters who've taken up residence under the tyrant's command. |
- ↑ Applies to all territories in the city; only increments the city Fortification value by the noted value (instead of applying to that total per-territory like other effects)
- ↑ 2.0 2.1 Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 localized as "if another Pop Type in the same category". Pop Type must be different.
- ↑ currently bugged; does not provide Intuition
- ↑ Doesn't include the hero itself.


