Characters: Difference between revisions

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|'''Among-the-Dead'''<br>''Ranged'' Archer||'''Impulsive'''<br>+1 Might<br>+1 Determination||'''Cottage Industrialist'''<br>+2 [[File:IndustryIcon.png|16x16px]] Industry per Hero Level on Haven||'''Pillager''' ''(Military)''<br>+25% [[File:DustIcon.png|16x16px]] Dust when performing a Capture action on Army<br>+5 Capture Point when performing any Capture action on Army||
|'''Among-the-Dead'''<br>''Ranged'' Archer||'''Impulsive'''<br>+1 Might<br>+1 Determination||'''Cottage Industrialist'''<br>+2 [[File:IndustryIcon.png|16x16px]] Industry per Hero Level on Haven||'''Pillager''' ''(Military)''<br>+25% [[File:DustIcon.png|16x16px]] Dust when performing a Capture action on Army<br>+5 Capture Point when performing any Capture action on Army||
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| '''Whispers-to-the-Darkness'''<br>''Juggernaut'' Warrior||'''Mighty'''<br>+2 Might||'''Force Of Nature'''<br>+1 Damage per Hero Level on Hero<br>+3 Health per Hero Level on Hero||'''Iconoclast''' ''(Society)''<br>-100% [[File:ScienceIcon.png|16x16px]] Science per Population on Scribes<br>+100% [[File:InfluenceIcon.png|16x16px]] Influence per Population on Scribes||
| '''Whispers-to-the-Darkness'''<br>''Juggernaut'' Defender||'''Mighty'''<br>+2 Might||'''Force Of Nature'''<br>+1 Damage per Hero Level on Hero<br>+3 Health per Hero Level on Hero||'''Iconoclast''' ''(Society)''<br>-100% [[File:ScienceIcon.png|16x16px]] Science per Population on Scribes<br>+100% [[File:InfluenceIcon.png|16x16px]] Influence per Population on Scribes||
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Latest revision as of 22:52, 14 September 2026

Characters are a vital part of ENDLESS Legend 2, comprising your Empire's great Heroes and the Notables who support it. All characters have a Governor Skill which allows them to take a seat on your Council. Heroes also have skills, item slots, and can have up to one Friendship with another Hero, and upon reaching level 5 and constructing a Haven, can take a Notable in your Empire as their Companion, giving them and their Haven unique buffs.

Acquiring Characters

Each Empire starts with a special emblematic Hero, who is the same every game. Additional Heroes can be drafted with the Iron Games series of technologies, which will draw a draft of Heroes from the pool depending on the distribution of populations in your Empire. Other Heroes can be purchased as Mercenaries as long as there's a Trading Post in your empire. Certain Faction Quest objectives and world events can grant your empire other special heroes.

Hero Economy

The total number of heroes you can have in your empire is limited only by how many you can acquire. You are guaranteed 4 from your starting hero and the three unlocked by the three variants of Iron Games throughout the tech tree. An additional hero is always available as one of several rewards from your Faction Quest. Some Faction Quests may offer a hero as a reward option at more than one point in the tech tree. As of Early Access Update 10, with each Tidefall comes one new hero with a special (spoilers!) origin, for a total of 3 in the world. The most effective way to acquire more heroes than your opponents is the Mercenary Market, available at the end of the first Monsoon with a Trading Post in your empire. 2 Heroes are added to the Mercenary Market pool per player (AI or human) in the game.

Notables

Each Empire also starts with a pair of special Notables from their Major Faction population pool. Assimilating a Minor Faction grants your Empire their emblematic Elder as a Notable for the duration they remain as your Protectorate. Certain Faction and Pacification Quests, as well as world events, may grant you additional, powerful Notables with stronger Companion traits. Additionally, if you begin a turn with fewer than 2 Notables who aren't already the Companion of a Hero, the game will randomly generate one for you, which remains in your empire permanently. With the exception of notables generated from quests, who have unique companion traits and usually unique governor skills, most notables have a companion skill determined by their faction of origin.

Major Factions

Faction Companion Trait Starting Hero Starting Hero Traits Starting Hero Governor Skill
Aspects Power Couple
Unlocks the Power Couple combat skill, earning 20 Influence on kill
Polemephon, the Steadfast
Infantry Archer
Charismatic
+1 Resilience, +1 Determination
Blue-Sky Thinker
+2 Science per Hero Level on Haven
Colonizer (Society)
+10 Influence income per Protectorates on Empire
Kin of Sheredyn Heart of Steel
+10 Capture Point when performing any Capture action on Army
Uwe Rach
Infantry Archer
Adaptable
+1 Might, +1 Resilience
Famous Neighbor
+3 Approval per Hero Level on Haven
Working Capital (Economic)
+15 Industry on Capital
Last Lords Zest for Life
+40 Health on Hero
Duke Unwin Weybridge
Infantry Warrior
Determined
+2 Determination
Heavy Hitter
+2 Damage per Hero Level on Hero
Haggler (Military)
-30% Specialization Cost on Unit
Tahuks Zealous Instructor
+20% Experience gain on non-Hero Unit
Talak Emburu
Ranged Caster
Confident
+1 Resilience, +1 Intuition
Diverse Interests
+4 Dust per Hero Level on Haven
Mercury Rising (Clergy)
+5 Dust income per Observatory on Empire
Necrophage Possessive Impulse
+25 Health on Swarm
+5 Damage on Swarm
Plays-with-Fire
Flying Warrior
Resilient
+2 Resilience
Heavy Hitter
+2 Damage per Hero Level on Hero
Public Surgeon (Military)
+25 Health Regeneration on Units starting their turn in an allied territory

Major Faction Heroes

Hero Name Attribute Trait Secondary Trait Governor Skill Lore
Grakrius, the Adored
Cavalry Warrior
Resilient
+2 Resilience
Famous Neighbor
+3 Approval per Hero Level on Haven
Numerologist (Exploration)
Add Science equal to Dust produced by Merchant's House Districts.
Miloxus of Agora
Ranged Archer
Determined
+2 Determination
Green Fingers
+2 Food per Hero Level on Haven
Trade Winds (Economic)
+100% FIDSI on Trading Post
+2 Dust on Scribes[1]
+2 Influence per Population on Scribes
Nossandra, the Solitary
Cavalry Warrior
Confident
+1 Resilience
+1 Intuition
Fast Learner
+15% Experience gain on Hero
Bootcamp Tyrant (Military)
+100% Experience on new units on Cities

Hero Name Attribute Trait Secondary Trait Governor Skill Lore
Csende Oblak
Infantry Defender
Determined
+2 Determination
Colossus
+5 Health per Hero Level on Hero
Motherland's Sacrifice (Military)
-20% Industry cost on Unit
-50% Dust cost on Unit
Hajni Griskol
Cavalry Warrior
Insightful
+2 Determination
Blue-Sky Thinker
+2 Science per Hero Level on Haven
Rancher (Society)
+1 Citizens slot on Farms Districts
+4 Food on Farms Districts
Kada Lebov
Ranged Archer
Insightful
+2 Determination
Green Fingers
+2 Food per Hero Level on Haven
Natalist (Society)
-10% cost to grow all Populations
Reka Savasat
Infantry Defender
Impulsive
+1 Might
+1 Determination
Housewarming Host
+2 Influence per Hero Level on Haven
For the Badge (Military)
+3 Approval on Military Districts
Tomas Kurtz
Cavalry Warrior
Mighty
+2 Might
Force Of Nature
+1 Damage per Hero Level on Hero
+3 Health per Hero Level on Hero
Druidic Powers (Exploration)
+20 Health Regeneration on Units starting their turn in an allied territory
Some Health refilled on Curiosity Collected

Hero Name Attribute Trait Secondary Trait Governor Skill Lore
Bishop Anna Magda
Juggernaut Caster
Charismatic
+1 Resilience
+1 Determination
Housewarming Host
+2 Influence per Hero Level on Haven
Collectivist (Economic)
+2 Industry on Citizens[1]
+3 Population Slot on Citizens
+2 Industry on Artisans[1]
+3 Population Slot on Artisans
Bishop Leonardo Movano
Juggernaut Caster
Confident
+1 Resilience
+1 Intuition
Fast Learner
+15% Experience gain on Hero
Grifter (Economic)
+15% Dust on Cities
+15% Industry on Cities
-25 Approval on Cities
Mary Bridges
Infantry Warrior
Intrepid
+1 Might
+1 Intuition
Diverse Interests
+4 Dust per Hero Level on Haven
Dust Trickster (Economic)
+2 Dust on District[2]

Hero Name Attribute Trait Secondary Trait Governor Skill Lore
Nerewa Rhasia
Cavalry Archer
Determined
+2 Determination
Green Fingers
+2 Food per Hero Level on Haven
Philanthropist (Society)
+5 Approval per Population on Destitutes
+1 Destitute on Shanty

Hero Name Attribute Trait Secondary Trait Governor Skill Lore
Among-the-Dead
Ranged Archer
Impulsive
+1 Might
+1 Determination
Cottage Industrialist
+2 Industry per Hero Level on Haven
Pillager (Military)
+25% Dust when performing a Capture action on Army
+5 Capture Point when performing any Capture action on Army
Whispers-to-the-Darkness
Juggernaut Defender
Mighty
+2 Might
Force Of Nature
+1 Damage per Hero Level on Hero
+3 Health per Hero Level on Hero
Iconoclast (Society)
-100% Science per Population on Scribes
+100% Influence per Population on Scribes

Clergy Council Skills

Tahuks councilors draw from a unique governor skill pool tailored to the Tahuks' gameplay style, called clergy skills. The Tahuks' unique extra council slot is not limited to clergy councilors, and clergy councilors are not limited to that slot.

Holy Workers
+5 Industry on Observatories
Divine Protector
+30 Fortification per Holy Oculum City Level on City
-50% chances of a Rebellion occuring (sic) on a City bearing a Blind Fanaticism status. on City (sic)
Blessed Be the Meek
+50% Food consumption on Galvanized Called
+1 Influence on Galvanized Called
Charismatic Leader
+5 Food on Galvanized Called
Trappist Monk
+2 Approval per per (sic) Population on District (sic) on Citizen Population Vocation (sic)
Solar Flame

Generic Councilor Skills

Builder's Savvy Economic
-40 Industry cost on Improvement
Capital Bounce Society
+40 Approval on Capital
Bootcamp Tyrant Military
+100% Experience on new Units on Cities
Joyful Communion (sic) Society
+10% FIDSI on Population Vocations per (sic) Jubilant City
  1. ↑ 1.0 1.1 1.2 Currently just a flat value applying to the category, not per population.
  2. ↑ Currently applies to all tiles in your settlement, including Foundations and Villages.