Major Factions: Difference between revisions
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Major Factions are the factions players can select for themselves of AIs when starting a new game. Every faction has 8 unique logos to choose from. | Major Factions are the factions players can select for themselves of AIs when starting a new game. Every faction has 8 unique logos to choose from. | ||
== [[Aspects]] == | |||
<small>''Diplomats''</small> | |||
==== Description ==== | |||
An unlikely symbiosis of the organic and the artificial, the Aspects are a peaceful collective always seeking harmony. Their origins lost to the distant past, the Aspects are a symbiotic species, part machine, part coral, with physically distinct individuals who find blissful union in the ''Chorus''—a mind gestalt where all Aspect can psychically come together. Obsessed with preserving the balance on Saiadha through empathy and understanding, the Aspects' peaceful existence has been upended by a devastating dieback of their life-enhancing coral fields. Will Saiadha ever see the Illuminated Realm again? | |||
==== Leader Story ==== | |||
Ofttimes, Plerogyra finds their mind drifting back to their academic days, when their most difficult task was untangling Dust's role in the Aspects' symbiosis. Now, thrust into a leadership role following political upheaval, Plerogyra must contend with the Aspects' very survival. The great <i>dieback</i> has decimated the coral, killing many, and left the ''Chorus'' a faint whisper of its past glory. As even the stars fall from the heavens, restoring the balance will not be easy for this soft-spoken idealist. | |||
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== Kin of Sheredyn <small>''Defenders''</small> == | |||
==== Description ==== | |||
Hailing from the stars long ago, the Kin of Sheredyn have struggled to tame this world ever since their original leader, Garin, was lost to the wilds. An offshoot of the United Empire, the Kin arrived on Saiadha decades ago, but dreams of conquest and glory were quickly dashed against the rocks of this unforgiving ocean world. With their original, inspirational leader lost to the wilds, the mantle of leadership has fallen upon General Shaparenko, who dreams that the Kin will one day do more than merely survive. | |||
==== Leader Story ==== | |||
A fierce, strong leader, Shaparenko found herself thrust into power at a relatively young age after the acting Kin commander was killed by a Necrophage surge twenty winters past. Never hiding from the field, Shaparenko has kept morale among the Kin as high as can be expected given the harsh conditions, the deteriorating technology, the deadly seas, and, most of all, the Kin's growing sense of rootlessness. The starfalls have unsettled her, yet she is determined to take advantage of any opportunities they might bring—even if that means destroying the Kin's most closely cherished beliefs. | |||
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== Last Lords <small>''Economic''</small> == | |||
[[Last Lords]] | |||
==== Description ==== | |||
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords' souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha's brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance. | |||
==== Leader Story ==== | |||
Though she was born into a minor noble house, Tyabana's zeal and talent with Dust led her to important roles within the New Church of the Amber Lords. When the long winters arrived, she led a small group dedicated to preserving the way of life of the Broken Lords; it was within this cabal that she learned how to preserve the soul of a Broken Lord, not merely within its suit of armor, but as a stored engram. Departing Auriga, she pledged her existence to the recreation of her people and the rise of the Lords of the Amber Plains on the new world of Saiadha. | |||
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== Tahuks <small>''Scientists''</small> == | |||
==== Description ==== | |||
For the Tahuks, long-time natives of Saiadha, these days of portents and upheaval can mean only one thing. They are returning. Tahuks! Turmoil has come to Saiadha, yet, in the heavens, we have seen signs of Their impending arrival. Stand strong, smite your enemies, and raise cities worthy of Their gaze. When your faith wavers, Tahuks, remember: the night is always darkest before dawn. | |||
==== Leader Story ==== | |||
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== Necrophage <small>''Warmongers''</small> == | |||
==== Description ==== | |||
Necrophage, rise! The Matriarch calls! Confined to the depths ages past, the Saiadhan swarm have only just emerged to the surface to establish a beachhead on one of the world's windswept islands. Bitter fighting with the bronze plates has occupied their recent attentions, but they aim to make up for lost time under the command of their Prime, One-Who-Stalks-Afar. Always hostile, always ravenous, the Necrophage are a powerful, menacing presence. | |||
==== Leader Story ==== | |||
Latest revision as of 06:46, 25 July 2026
Major Factions are the factions players can select for themselves of AIs when starting a new game. Every faction has 8 unique logos to choose from.
Aspects
Diplomats
Description
An unlikely symbiosis of the organic and the artificial, the Aspects are a peaceful collective always seeking harmony. Their origins lost to the distant past, the Aspects are a symbiotic species, part machine, part coral, with physically distinct individuals who find blissful union in the Chorus—a mind gestalt where all Aspect can psychically come together. Obsessed with preserving the balance on Saiadha through empathy and understanding, the Aspects' peaceful existence has been upended by a devastating dieback of their life-enhancing coral fields. Will Saiadha ever see the Illuminated Realm again?
Leader Story
Ofttimes, Plerogyra finds their mind drifting back to their academic days, when their most difficult task was untangling Dust's role in the Aspects' symbiosis. Now, thrust into a leadership role following political upheaval, Plerogyra must contend with the Aspects' very survival. The great dieback has decimated the coral, killing many, and left the Chorus a faint whisper of its past glory. As even the stars fall from the heavens, restoring the balance will not be easy for this soft-spoken idealist.
Kin of Sheredyn Defenders
Description
Hailing from the stars long ago, the Kin of Sheredyn have struggled to tame this world ever since their original leader, Garin, was lost to the wilds. An offshoot of the United Empire, the Kin arrived on Saiadha decades ago, but dreams of conquest and glory were quickly dashed against the rocks of this unforgiving ocean world. With their original, inspirational leader lost to the wilds, the mantle of leadership has fallen upon General Shaparenko, who dreams that the Kin will one day do more than merely survive.
Leader Story
A fierce, strong leader, Shaparenko found herself thrust into power at a relatively young age after the acting Kin commander was killed by a Necrophage surge twenty winters past. Never hiding from the field, Shaparenko has kept morale among the Kin as high as can be expected given the harsh conditions, the deteriorating technology, the deadly seas, and, most of all, the Kin's growing sense of rootlessness. The starfalls have unsettled her, yet she is determined to take advantage of any opportunities they might bring—even if that means destroying the Kin's most closely cherished beliefs.
Last Lords Economic
Description
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords' souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha's brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.
Leader Story
Though she was born into a minor noble house, Tyabana's zeal and talent with Dust led her to important roles within the New Church of the Amber Lords. When the long winters arrived, she led a small group dedicated to preserving the way of life of the Broken Lords; it was within this cabal that she learned how to preserve the soul of a Broken Lord, not merely within its suit of armor, but as a stored engram. Departing Auriga, she pledged her existence to the recreation of her people and the rise of the Lords of the Amber Plains on the new world of Saiadha.
Tahuks Scientists
Description
For the Tahuks, long-time natives of Saiadha, these days of portents and upheaval can mean only one thing. They are returning. Tahuks! Turmoil has come to Saiadha, yet, in the heavens, we have seen signs of Their impending arrival. Stand strong, smite your enemies, and raise cities worthy of Their gaze. When your faith wavers, Tahuks, remember: the night is always darkest before dawn.
Leader Story
Necrophage Warmongers
Description
Necrophage, rise! The Matriarch calls! Confined to the depths ages past, the Saiadhan swarm have only just emerged to the surface to establish a beachhead on one of the world's windswept islands. Bitter fighting with the bronze plates has occupied their recent attentions, but they aim to make up for lost time under the command of their Prime, One-Who-Stalks-Afar. Always hostile, always ravenous, the Necrophage are a powerful, menacing presence.


