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[[File:Last Lords Myerte.png|500px|thumb|right|Consul Myerte Tyabana in a Throne Room]]
[[File:Last Lords Myerte.png|600px|thumb|right|Consul Myerte Tyabana in a Throne Room]]
 
== Description ==  
== Description ==  


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== Faction Mechanics ==
== Faction Mechanics ==


* Knightly Husks: Last Lords buyout population using Dust instead of growing it with food. Disables Food. Population consumes Dust
* '''Knightly Husks''': Last Lords buyout population using Dust, instead of growing it with Food. Disables Food. Population consumes Dust instead.


* Every Last Drop: Tiles producing Dust produce +1 Dust
* Every Last Drop: Tiles producing Dust produce +1 Dust
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* Soul Repository:
* Soul Repository:
** Can only be built once per Territory
** Can only be built once per Territory
** Can be upgraded to Level 2
** +1 Primordial Last Lord Population per District Level
** +1 Primordial Last Lord Population
** +5 Approval
** +12 Approval


* Dust Divination:
* Dust Divination:
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* Altar of Channeling
* Altar of Channeling
** +2 Dust on Population
** +2 Dust on Population
== Heroes & Notables ==


== Military ==
== Military ==


[[Units#tabber-Last_Lords]]
A list of all Last Lord Units can be found [[Units#tabber-Last_Lords|here]]
 
[[File:Last Lord Units.png|500px|thumb|right|The Last Lord Units before Specialization]]
[[File:Last Lord Units.png|500px|thumb|right|The Last Lord Units before Specialization]]
Due to their inability for passive healing, Last Lords have to rely on different sources to regain health.
 
Their Units have the ability to heal on the World Map within owned Territory using Dust. They can also heal by damaging and killing enemy Units. Fighting weaker Armies may often be the most effective way to heal Units.  
Last Lords heavily rely on Leeching Strike and Gift of the Fallen to heal their Units at the start.
They lack any Cavalry units and have to rely on Minor Faction Units for them.  
Players have to be careful to outheal the damage taken in battle, as Dust healing can only be used within friendly territories.
The Palanquin of the Profane can be upgrade into powerful AoE Ranged Unit and the flying Dust Lord causes Terror, weakening the Enemy.
 
Farming Minor Factions is highly recommended for that purpose. A large amount of Dust can also be earned that way through battle spoils.
 
Last Lords lack any Cavalry and variety in Ranged Units, instead choosing to debuff Enemy Units using Heroes and Dust Lords with Terror.
 
The Palanquin is a powerful Ranged Units that can use its Ranged attacks to heal adjacent frontline Units, further Upgrades adding AoE attacks for more Damage and more Healing for your own Units.

Latest revision as of 20:31, 24 June 2026

Consul Myerte Tyabana in a Throne Room

Description

Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords' souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha's brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.

Faction Mechanics

  • Knightly Husks: Last Lords buyout population using Dust, instead of growing it with Food. Disables Food. Population consumes Dust instead.
  • Every Last Drop: Tiles producing Dust produce +1 Dust
  • Dust Healing: Disables passive healing for Units. Can instantly heal units using Dust
  • Sacrifice for the Realm: Sacrifice non-major Population for a Dust bonus. Every 2 Population sacrificed creates a Last Lord

Population

  • Last Lord:
    • +2 Dust
    • -3 Approval on Citizens
    • Population Scale Bonuses:
      • Tier 1:
        • Unlocks Improvement Altar of Channeling
      • Tier 2:
        • +1 Dust on Last Lord Population
      • Tier 3:
        • +10% Dust on City with a Last Lord Population
  • Primordial Last Lord:
    • +1 Dust on Last Lord
    • +1 Influence on Last Lord
    • Population Scale Bonuses:
      • Tier 1:
        • +1 Science on Primordial Last Lord Population
      • Tier 2:
        • +1 Influence on Primordial Last Lord Population
      • Tier 3:
        • +1 Dust on Primordial Last Lord Population

Unique Districts & Improvements

Lord's Estate in the World Map
  • Lord's Estate:
    • Can only be built on pacified Villages
    • Round Up: Exchange Influence for Minor Population. Can cause Village to rebel.
  • Soul Repository:
    • Can only be built once per Territory
    • +1 Primordial Last Lord Population per District Level
    • +5 Approval
  • Dust Divination:
    • +5 Dust on Merchant's House
    • +1 Dust on Tiles not producing Dust
  • Mineral Inquisition
    • +15 Science on Extractor
  • Knightswatch
    • +1 Approval per Population on Citizens
  • Altar of Channeling
    • +2 Dust on Population

Heroes & Notables

Military

A list of all Last Lord Units can be found here

The Last Lord Units before Specialization

Last Lords heavily rely on Leeching Strike and Gift of the Fallen to heal their Units at the start. Players have to be careful to outheal the damage taken in battle, as Dust healing can only be used within friendly territories.

Farming Minor Factions is highly recommended for that purpose. A large amount of Dust can also be earned that way through battle spoils.

Last Lords lack any Cavalry and variety in Ranged Units, instead choosing to debuff Enemy Units using Heroes and Dust Lords with Terror.

The Palanquin is a powerful Ranged Units that can use its Ranged attacks to heal adjacent frontline Units, further Upgrades adding AoE attacks for more Damage and more Healing for your own Units.