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| == World settings ==
| | #redirect [[Map]] |
| World settings determine the generation of the world map.
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| * '''World Size''' determines how large the map will be. It has the following options:
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| ** Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.
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| ** Small: Recommended for 3 players. The number of luxury resource types will be limited to 10.
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| ** Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13.
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| ** Large: Recommended for 6 players. All luxury resource types will be present.
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| ** Huge: Recommended for 6 players. All luxury resource types will be present.
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| * '''Map Archetype''' determines the shape of the world. It has the following options:
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| ** Archipelago: World is made of small islands. Each empire starts on their own island. Tidefall will happen quickly.
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| ** Pangaea: World is made of one large continent. Tidefall will be delayed.
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| ** Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.
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| * '''World Wrap''' determines if the map is continuous or not. It has the following options:
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| ** No: Side edges of the map have impassable terrain.
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| ** Yes: Side edges of the map loop back to the other side.
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| * '''World Generation Seed''' is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.
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| * '''Lake Odds''' determines the number of lakes that will be present on the map. It has the following options:
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| ** None
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| ** Few
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| ** Average
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| ** Many
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| * '''Lake Size''' determines the size of lakes. It has the following options:
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| ** Small
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| ** Average
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| ** Big
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| * '''Rivers''' determines the number of rivers that will be present on the map. It has the following options:
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| ** None
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| ** Few
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| ** Some
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| ** Many
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| * '''Ridges and Cliffs''' determines the number of ridges and cliffs that will be present on the map. It has the following options:
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| ** Few
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| ** Average
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| ** Many
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| * '''Strategic Resource Amount''' determines the number of strategic resource deposits that will be present on the map. It has the following options:
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| ** Scarce
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| ** Normal
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| ** Abundant
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| * '''Monsoon Curiosities''' determines whether or not Monsoon curiosities can appear. It has the following options:
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| ** Default
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| ** None
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| == Pace settings ==
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| * '''Game Speed'''
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| * '''End Turn Timer Mode'''
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| * '''Turn Timer Duration'''
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| * '''Extra Turn Time per City'''
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| * '''Battle Timer Mode'''
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| * '''Pre-Founding Scouting Bonus'''
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| * '''No Rush Mode'''
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| === Victory settings ===
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| Victory settings decide which victory conditions will be available in the game and how difficult they are.
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| * '''Victory Conditions Difficulty'''
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| * '''Score Victory:''' Be the empire with the highest score when the turn timer ends.
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| * '''Conquest Victory:''' Be the last empire standing.
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| * '''Population Victory:''' Have enough types of population. Unlocks late in the game.
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| * '''Industry Victory:''' Build wonders. Unlocks late in the game.
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| * '''Science Victory:''' Research enough late game technologies. Unlocks late in the game.
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| * '''Economic Victory:''' Store enough resources. Unlocks late in the game.
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| * '''Diplomacy Victory:''' Maintain a high Public Opinion from other empires. Unlocks late in the game.
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| * '''Supremacy Victory:''' Control enough territories. Unlocks late in the game.
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| * '''Exploration Victory:''' Close enough Rifts. Unlocks late in the game.
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| == Difficulty settings ==
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| Difficulty settings determine how hard the game is going to be.
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| * '''Difficulty''' determines how the AI will act and what bonuses it receives. It has the following options:
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| ** Initiate: AI will not declare war or attack players and receives major penalties.
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| ** Novice: AI will not betray players and receives minor penalties.
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| ** Explorer: AI behaves normally.
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| ** Adept: AI receives small economic bonuses.
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| ** Hero: AI receives moderate bonuses.
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| ** Stellar: AI receives large bonuses.
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| ** Endless: AI receives massive bonuses.
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| * '''Peaceful Mode:''' If turned on AI empires will never declare war or initiate attacks but will fight according to the difficulty level if they are declared war upon.
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| * '''Iron Man:''' If turned on the game will only have a single save which is overwritten each turn.
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| * '''Mortal Heroes:''' If turned on heroes will die if they run out of Health.
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