Research: Difference between revisions

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! Effects
! Effects
! Faction
! Faction
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| Aquadynamics || Discovery || Unlocks Improvement: Fish Farms<br>+25 Precision for season predictability || All
|-
| Auxiliary Forces || Defense || Unlocks Improvement: Commanders' Table<br>100 Fortifications on Keep || All
|-
| Banks || Economy || Unlocks Improvement: Thermal Baths<br>Unlocks Improvement: Lined Crates<br>+4 Industry on City Hall<br>+2 Industry on Ministry || All
|-
| Cultivation || Society || Unlocks Improvement: Windmill<br>+4 Food on Farm Districts || All
|-
| Dignitary Goodwill || Society || Unlocks Protectorate Slot: 1<br>Unlocks Unit Specialization: Minor fActionss Tier 2 || All
|-
| Digs || Discovery || Unlocks Landscaping Action: Scour<br>-25% Influence cost for Attach Camp Action || All
|-
| Dramatic Arts || Society || Unlocks Improvement: Parade Stands<br>-25% Industry cost on Forum || All
|-
| Guilds || Economy || Unlocks Improvement: Workers' League<br>+4 Industry on Work Districts || All
|-
| Highway Patrol || Economy || Unlocks Improvement: Scientific Repository<br>Unlocks Improvement: Quarry Oversight<br>Unlocks Traders' Trails: Paved Roads<br>0.2 Movement Points max to cross a road Tile || All
|-
| Hothouses || Society || Unlocks Improvement: Farming Cooperative<br>-25% Industry cost on Farm || All
|-
| Logistics || Defense || Unlocks Improvement: Watchman's Bell<br>-25% Industry on Keep || All
|-
| Mercenaries || Discovery || Unlocks Action: Hire Doomwraith Hunter<br>+20% Critical on Unit<br>-50% Turn cost for Close Rift Action || All
|-
| Public Works || Society || Unlocks Improvement: Museum<br>+2 Influence on Forum District || All
|-
| Standardization || Economy || Unlocks Improvement: Artisans' Tools<br>-25% Industry cost on Works || All
|-
| The Gaze of Garin || Defense || Unlocks Improvement: Martial Discipline<br>Unlocks Unit Specialization: Greatsword || Kin of Sheredyn
|-
| Zelevas' Stamina || Defense || Unlocks Unit Specialization: Pathfinder<br>Unlocks Unit Specialization: Harasser<br>Unlocks Unit Specialization: Guardian<br>Unlocks Unit Specialization: Custodian || Kin of Sheredyn
|}
|}


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| Cultural Education || Society || Unlocks Treaty: Shared Victory<br>+400 Influence<br>+40 Public Opinion on my Empire<br>+40 Public Opinion on the other Empire || All
| Cultural Education || Society || Unlocks Treaty: Shared Victory<br>+400 Influence<br>+40 Public Opinion on my Empire<br>+40 Public Opinion on the other Empire || All
|-
|-
| Elite Focus || Defense || Unlocks Unit Specialization: Bowmaster<br>Unlocks Unit Specialization: Executor<br>Unlocks Unit Specialization: Commander<br>Unlocks Unit Specialization: Champion || All
| Elite Focus || Defense || Unlocks Unit Specialization: Bowmaster<br>Unlocks Unit Specialization: Executor<br>Unlocks Unit Specialization: Commander<br>Unlocks Unit Specialization: Champion || Kin of Sheredyn
|-
|-
| Financial Literacy || Economy || Unlocks Improvement: Cashier's Lodge<br>+25% Dust on Population Vocations || All
| Financial Literacy || Economy || Unlocks Improvement: Cashier's Lodge<br>+25% Dust on Population Vocations || All
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| Scientific Prizes || Discovery || Unlocks Improvement: Grant Treasury<br>Unlocks Converter: Citizen Science<br>+2 Science on Laboratories Districts || All
| Scientific Prizes || Discovery || Unlocks Improvement: Grant Treasury<br>Unlocks Converter: Citizen Science<br>+2 Science on Laboratories Districts || All
|-
|-
| The Nurture of Garin || Defense || Unlocks Unit Specialization: Vanguard's Sword<br>+1 Industry on Population || All
| The Nurture of Garin || Defense || Unlocks Unit Specialization: Vanguard's Sword<br>+1 Industry on Population || Kin of Sheredyn
|-
|-
| Tolls and Taxation || Economy || Unlocks Improvement: Customs Inspector<br>+8 Dust on Merchant's House Districts || All
| Tolls and Taxation || Economy || Unlocks Improvement: Customs Inspector<br>+8 Dust on Merchant's House Districts || All

Latest revision as of 15:42, 9 October 2025

Every technology will unlock between 1 and 4 units, structures, or empire-wide powers or bonuses. Technologies are researched by using Science and their cost increases based on their era and the number of technologies already researched. To better indicate what they're used for, all technologies are shown in one of four domains: Society, Economy, Discovery, and Defense.

Technologies in Endless Legend 2 are divided across 6 eras. Only technologies from the current and previous eras can be researched but once 8 technologies from the current era have been researched the next era will be reached. Reaching an era unlocks various bonuses depending on the played faction.

The Years of Survival

The Years of Survival is the first era. Technologies from it have a base cost of 24 Science.

Technology Domain Effects Faction
Civil Order Society Unlocks Improvement: Traveler's Shrine
+12 Approval on Capitals
All
Fencing Society Unlocks District: Farm
+1 Citizens Slot on Capital
+1 Artisans Slot on Capital
All
Voice of the Masses Society Unlocks District: Forum
+1 Scribes Slot on Capital
All
Currency Economy Unlocks District: Merchant's House
+8 Dust on Capital
All
Workshop Economy Unlocks District: Works
Unlocks Action: Remove Forest
All
Keystones Discovery Unlocks District: Bridge
Unlocks Action: Build Farm
All
Scientific Charter Discovery Unlocks District: Laboratory
Improves the rewards from Curiosities
All
Scavenging Defense +15 Health on Units
+5 Damage on Units
+25% Gains on Battle Spoils
All
Stonework Defense Unlocks District: Keep
+100 Fortification on Capital
All
The Strength of Garin Defense +5 Defense on Units
+2 Industry on Military Districts
Kin of Sheredyn
Asceticism Society +1 Protectorate Slot
+5 Defense while Defending on Units
Aspects

The Years of Toil

The Years of Toil is the second era. Technologies from it have a base cost of 33 Science.

Technology Domain Effects Faction
Common Rights Society Unlocks Improvement: Scriptorium
+4 Influence on Capital
All
Creed Society Unlocks Improvement: Lodgings
Unlocks Improvement: Emergency Dwellings
All
Diplomat's Manse Society Unlocks Treaty: Immigration Policy
Unlocks: Win-Win Relations
+100 Influence
All
Foreign Affairs Society +1 Protectorate Slot
-25% Dust Cost for Bribe action
All
Seedbanks Society Unlocks Improvement: Laborers' Hut
Unlocks Improvement: Granary
Unlocks Converter: Toil in the Fields
All
Collective Will Economy Unlocks Improvement: Blast Furnace
+4 Food on Capital
+4 Industry in Capital
All
Dustlytics Economy Unlocks Improvement: Lithosphere Gallery
+6 Dust on City Hall
+4 Dust on Ministry
All
Markets Economy Unlocks District: Trading Post
Unlocks: Traders' Trails
All
Geology Discovery Unlocks: Rewild landscaping action
-25% Influence Cost for Found Camp action
All
Hydromatic Laboratory Discovery Unlocks Improvement: Hydropump
+25% Precision for season predictability
All
Materials Science Discovery Unlocks Improvement: Geodesic Dome
Unlocks Improvement: Beacon of Science
+4 Science on Capital
All
Shock Tactics Defense Unlocks Improvement: Garrison
+200 District Fortification on City Hall
+100 District Fortification on Ministry
All
Sheredyn's Creen Defense Unlocks Unit Specialization: Defender
Unlocks Unit Specialization: Explorer
Unlocks Unit Specialization: Harrier
Unlocks Unit Specialization: Warden
Kin of Sheredyn
The Hand of Garin Defense Unlocks Improvement: Legion Vaults
Unlocks Unit Specialization: Architect
-25% Industry Cost on Keep
-25% Industry Cost on Military-related improvements
Kin of Sheredyn
Choral Amplifier Defense Unlocks Unit Specialization: Crawler
Unlocks Unit Specialization: Resistor
Unlocks Unit Specialization: Stinger
Unlocks Unit Specialization: Surveyor
Aspects
Persuasion Society Unlocks Improvement: Consular Mission
Unlocks Diplomatic Ability: Force a Treaty
Aspects

The Years of Invention

The Years of Invention is the third era. Technologies from it have a base cost of 42 Science.

Technology Domain Effects Faction
Citizenship Society Unlocks Improvement: Halls of Power
+2 Influence on City Hall
+1 Influence on Ministry
Embassy Society Unlocks Treaty: Deeper Collaboration<
Unlocks Treaty: Joint Military
Unlocks Treaty: Vision Exchange
Hydrology Society Unlocks Improvement: Irrigation Channels
Unlocks Improvement: Wood Ash Pit
+2 Food on Farms Districts
Statecraft Society +1 Protectorate Slot
Unlocks Specialization: Tier 1 for all minor factions
Urban Planning Society Unlocks Improvement: Citizens' Center
+4 Food on City Hall
+2 Food on Ministry
Arboreal Insights Economy Unlocks Improvement: Lumber Yard
Unlocks Action: Reforest
+2 Industry on Works Districts
Commerce Economy Unlocks Improvement: Alchemists' Commission
Dustnomics Economy Unlocks Improvement: Dust Blasting
Pyrometallurgy Economy Unlocks Improvement: Spire of Industry
Collective Sacrifice Discovery
Research Grants Discovery Unlocks Improvement: Research Station
Conscription Defense Unlocks Improvement: Military Efficiency

The Years of Revelation

The Years of Revelation is the fourth era. Technologies from it have a base cost of 51 Science.

Technology Domain Effects Faction
Aquadynamics Discovery Unlocks Improvement: Fish Farms
+25 Precision for season predictability
All
Auxiliary Forces Defense Unlocks Improvement: Commanders' Table
100 Fortifications on Keep
All
Banks Economy Unlocks Improvement: Thermal Baths
Unlocks Improvement: Lined Crates
+4 Industry on City Hall
+2 Industry on Ministry
All
Cultivation Society Unlocks Improvement: Windmill
+4 Food on Farm Districts
All
Dignitary Goodwill Society Unlocks Protectorate Slot: 1
Unlocks Unit Specialization: Minor fActionss Tier 2
All
Digs Discovery Unlocks Landscaping Action: Scour
-25% Influence cost for Attach Camp Action
All
Dramatic Arts Society Unlocks Improvement: Parade Stands
-25% Industry cost on Forum
All
Guilds Economy Unlocks Improvement: Workers' League
+4 Industry on Work Districts
All
Highway Patrol Economy Unlocks Improvement: Scientific Repository
Unlocks Improvement: Quarry Oversight
Unlocks Traders' Trails: Paved Roads
0.2 Movement Points max to cross a road Tile
All
Hothouses Society Unlocks Improvement: Farming Cooperative
-25% Industry cost on Farm
All
Logistics Defense Unlocks Improvement: Watchman's Bell
-25% Industry on Keep
All
Mercenaries Discovery Unlocks Action: Hire Doomwraith Hunter
+20% Critical on Unit
-50% Turn cost for Close Rift Action
All
Public Works Society Unlocks Improvement: Museum
+2 Influence on Forum District
All
Standardization Economy Unlocks Improvement: Artisans' Tools
-25% Industry cost on Works
All
The Gaze of Garin Defense Unlocks Improvement: Martial Discipline
Unlocks Unit Specialization: Greatsword
Kin of Sheredyn
Zelevas' Stamina Defense Unlocks Unit Specialization: Pathfinder
Unlocks Unit Specialization: Harasser
Unlocks Unit Specialization: Guardian
Unlocks Unit Specialization: Custodian
Kin of Sheredyn

The Years of Trepidation

The Years of Trepidation is the fifth era. Technologies from it have a base cost of 63 Science.

Technology Domain Effects Faction
Anomanology Discovery Unlocks Landscaping Action: Distort (creation of Anomalies)
+50% Precision for season predictability
-50% Turn cost on Landscaping Actions
All
Armor Design Defense Unlocks Improvement: Protective Carapaces
-15% Industry cost on Unit
All
Cultural Education Society Unlocks Treaty: Shared Victory
+400 Influence
+40 Public Opinion on my Empire
+40 Public Opinion on the other Empire
All
Elite Focus Defense Unlocks Unit Specialization: Bowmaster
Unlocks Unit Specialization: Executor
Unlocks Unit Specialization: Commander
Unlocks Unit Specialization: Champion
Kin of Sheredyn
Financial Literacy Economy Unlocks Improvement: Cashier's Lodge
+25% Dust on Population Vocations
All
Glory of Empire Society Unlocks Improvement: Imperial Secretariat
+2 Influence on Forums Districts
All
Imperial Bureaucracy Society Unlocks Improvement: Teahouse
+50 Influence on Scribes
All
Inventors' Endowments Discovery Unlocks Improvement: Philosophers' Circle
-25% Industry cost on Laboratory
All
Land Management Economy Unlocks Improvement: Collections Bureau
-25% Industry cost on Merchant's House
All
Large-scale Demolition Economy Unlocks Improvement: Ore Breaker
Unlocks Improvement: Land Clearance
Unlocks Action: Clear Ridge
+50% Industry per Population on Artisans
All
Military Engineering Defense Unlocks Improvement: Fortified Cities
-2 Dust Upkeep on Unit
All
Preservation Society Unlocks Improvement: Canning Shed
Unlocks Improvement: Nectar Silo
+50% Food per Population on Citizens
All
Research Institute Discovery Unlocks Improvement: Field Studies
+50% Science on Scribes
All
Scientific Prizes Discovery Unlocks Improvement: Grant Treasury
Unlocks Converter: Citizen Science
+2 Science on Laboratories Districts
All
The Nurture of Garin Defense Unlocks Unit Specialization: Vanguard's Sword
+1 Industry on Population
Kin of Sheredyn
Tolls and Taxation Economy Unlocks Improvement: Customs Inspector
+8 Dust on Merchant's House Districts
All
University Discovery Unlocks Improvement: Lecture Hall
4 Science on Laboratory Districts
All

The Years of Reckoning

The Years of Reckoning is the sixth era. Technologies from it have a base cost of 360 Science.

Technology Domain Effects Faction
Arcana of the Ancients Discovery +15% Science on City Hall
-20% on all Technology research cost
All
Civilization Optimizations Society +1 Industry on Population per Jubilant City
+1 Dust on Population per Jubilant City
+1 Science on Population per Jubilant City
+1 Influence on Population per Jubilant City
-50% cost to grow all Populations
All
Dust Seismology Economy +15% Dust on City Hall
-50% Buyout cost on Unit
-50% Buyout cost on District
-50% Buyout cost on Improvement
All
Mass Psychology Society +20 Approval on City Hall
+15% Influence on City Hall
All
Military Conditioning Defense +50 Health on Unit
-50% Dust Upkeep on Unit
+5 Minimal Damage on Unit
+10 Maximum Damage on Unit
+10 Defense on Unit
All
Stock Exchange Economy +100% Food on District
+100% Industry on District
+100% Influence on District
+100% Dust on District
+100% Science on District
-50% Influence cost on Foundation
All