Council: Difference between revisions

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Created page with "The Council is the governing body of an empire. Councilors must be placed in all available seats. The Council will have 2 seats at the beginning of the first Monsoon, 3 seats at the beginning of the second Monsoon, and 4 seats starting with the third Monsoon. The Council is made up of Council Seats, where heroes and notables may be appointed. All council seats must be filled before ending the turn that begins the Monsoon. Every hero and notable has a Councilor Trait, wh..."
 
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The Council is the governing body of an empire. Councilors must be placed in all available seats. The Council will have 2 seats at the beginning of the first Monsoon, 3 seats at the beginning of the second Monsoon, and 4 seats starting with the third Monsoon.
The Council is the governing body of an empire. It is made up of Council Seats, where Heroes and Notables may be appointed. Councilors can be changed at the beginning of each Monsoon and all Council Seats must be occupied before ending the turn. Alternatively the empire may pay Dust to change them at any time. The Dust cost will start at 40 and increase by 20 for every subsequent change in the Council. The Council will have 2 seats at the beginning of the first Monsoon, 3 seats at the beginning of the second Monsoon, and 4 seats starting with the third Monsoon.


The Council is made up of Council Seats, where heroes and notables may be appointed. All council seats must be filled before ending the turn that begins the Monsoon. Every hero and notable has a Councilor Trait, which gives the empire a bonus if they are appointed to the council.
Every Hero and Notable has a Councilor Trait, which gives the empire a bonus if they are appointed to the council.
 
== Common councilor traits ==
{| class="wikitable"
! Councilor Trait
! Effects
|-
| '''Engine Stroker'''
| +5 Industry on City Hall
|-
| '''Iron Magnate'''
| -30% Industry Cost on District
|-
| '''Working Capital'''
| +15 Industry on Capital
|}
 
== Minor faction councilor traits ==
The following councilor traits are only present on Notables obtained by assimilating a Minor Faction into a protectorate.
{| class="wikitable"
! Councilor Trait
! Effects
! Minor Faction
|-
| '''Scavenger Tactics'''
| +100% Gains on Battle Spoils on units
| Sollusk
|}

Latest revision as of 10:28, 6 September 2025

The Council is the governing body of an empire. It is made up of Council Seats, where Heroes and Notables may be appointed. Councilors can be changed at the beginning of each Monsoon and all Council Seats must be occupied before ending the turn. Alternatively the empire may pay Dust to change them at any time. The Dust cost will start at 40 and increase by 20 for every subsequent change in the Council. The Council will have 2 seats at the beginning of the first Monsoon, 3 seats at the beginning of the second Monsoon, and 4 seats starting with the third Monsoon.

Every Hero and Notable has a Councilor Trait, which gives the empire a bonus if they are appointed to the council.

Common councilor traits

Councilor Trait Effects
Engine Stroker +5 Industry on City Hall
Iron Magnate -30% Industry Cost on District
Working Capital +15 Industry on Capital

Minor faction councilor traits

The following councilor traits are only present on Notables obtained by assimilating a Minor Faction into a protectorate.

Councilor Trait Effects Minor Faction
Scavenger Tactics +100% Gains on Battle Spoils on units Sollusk