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	<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?action=history&amp;feed=atom&amp;title=Improvements</id>
	<title>Improvements - Revision history</title>
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	<updated>2026-10-23T20:09:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Improvements&amp;diff=304&amp;oldid=prev</id>
		<title>76561198143239701: Created page with &quot;&#039;&#039;&#039;Improvements&#039;&#039;&#039; are a vital class of constructible building in Cities which can only be constructed once per City. The most powerful ones can often only be built once per Empire. They have large costs and confer extremely strong benefits. Most Improvements are unlocked via Technologies, but all standard Populations also unlock a special unique Improvement synergizing with their Faction&#039;s gameplay style upon reaching the first population collection threshold (5, or 3 i...&quot;</title>
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		<updated>2025-12-04T02:19:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039; are a vital class of constructible building in Cities which can only be constructed once per City. The most powerful ones can often only be built once per Empire. They have large costs and confer extremely strong benefits. Most Improvements are unlocked via Technologies, but all standard Populations also unlock a special unique Improvement synergizing with their Faction&amp;#039;s gameplay style upon reaching the first population collection threshold (5, or 3 i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039; are a vital class of constructible building in Cities which can only be constructed once per City. The most powerful ones can often only be built once per Empire. They have large costs and confer extremely strong benefits. Most Improvements are unlocked via Technologies, but all standard Populations also unlock a special unique Improvement synergizing with their Faction&amp;#039;s gameplay style upon reaching the first population collection threshold (5, or 3 if playing Aspects). Some Improvements are instead unlocked via Quest or Deed rewards.&lt;br /&gt;
&lt;br /&gt;
Improvements are the only current use of the Glassteel, Hyperium, and Thalitine Strategic Resources. &lt;br /&gt;
== Tech-Locked Improvements ==&lt;br /&gt;
==== Generic ====&lt;br /&gt;
==== Faction-Specific ====&lt;br /&gt;
== Population Collection Improvements ==&lt;br /&gt;
==== Major Faction ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Improvement Name !! Industry Cost !! Effects !! Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ascetic Existence&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Aspects||95||+10 [[File:FoodIcon.png|16x16px]] Food&amp;lt;br&amp;gt;+1 Population slot on Population Vocations||&amp;#039;&amp;#039;By directing their attention inward towards the Chorus, Aspects find peace even in close quarters.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Military Press&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Kin of Sheredyn&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Empire Unique&amp;#039;&amp;#039;||315||+2 [[File:InfluenceIcon.png|16x16px]] Influence on Military Districts||&amp;#039;&amp;#039;Championing the Kin&amp;#039;s defensive mastery, the citizens&amp;#039; faith in the leadership is bolstered.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Altar of Channeling&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Last Lords||315||+2 [[File:DustIcon.png|16x16px]] Dust on &amp;#039;&amp;#039;(sic)&amp;#039;&amp;#039; Population||&amp;#039;&amp;#039;A zealous commitment to certain rites and rituals raises the Dust that every Lord can reap.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Astronomy Club&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Tahuks||315||+3 [[File:ScienceIcon.png|16x16px]] Science for each adjacent Ridge on District||&amp;#039;&amp;#039;Fascination with the heavens brings Tahuks of all ages together wherever the skies are clear.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Larval Pulp&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;Necrophage&amp;lt;br&amp;gt;&amp;#039;&amp;#039;Empire Unique&amp;#039;&amp;#039;||750||+10 [[File:FoodIcon.png|16x16px]] Food&amp;lt;br&amp;gt;-30% Specialization cost on Unit||&amp;#039;&amp;#039;Reserves of larval matter, rich in nutrients, aid growth of the nest.&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== Minor Faction ====&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
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