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	<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561198662418987</id>
	<title>ENDLESS Legend 2 Official Wiki - User contributions [en]</title>
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	<updated>2026-10-23T20:08:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=529</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=529"/>
		<updated>2026-08-20T23:39:19Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: ; width: 100%; border: 1px solid #d63e25,; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|150px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|100px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDLESS™ Legend 2&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Basics&lt;br /&gt;
! Economy&lt;br /&gt;
! Combat and Diplomacy&lt;br /&gt;
! World&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Populations]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FCijOxjtWKI|1100|center||autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=528</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=528"/>
		<updated>2026-08-20T23:38:55Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: ; width: 100%; border: 1px solid #d63e25,; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|150px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|100px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDLESS™ Legend 2&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Basics&lt;br /&gt;
! Economy&lt;br /&gt;
! Combat and Diplomacy&lt;br /&gt;
! World&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Populations]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Quests]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FCijOxjtWKI|1100|center||autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Quests&amp;diff=527</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Quests&amp;diff=527"/>
		<updated>2026-08-20T23:34:59Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: Created page with &amp;quot;== Common pacification quests ==  &amp;#039;&amp;#039;These sixteen quests are shared across all minor factions. Each offers three alternative branches — completing any one pacifies the faction.&amp;#039;&amp;#039;   {| class=&amp;quot;wikitable&amp;quot; ! Quest ! width=20% | Description ! Branch ! Objective ! Completion condition |- | rowspan=3 | Night Terrors | rowspan=3 | &amp;#039;&amp;#039;Brutal attacks have been befalling the minor faction&amp;#039;s settlement once the moon rises.&amp;#039;&amp;#039; | A || These fiends who strike in the darkness must be st...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Common pacification quests ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These sixteen quests are shared across all minor factions. Each offers three alternative branches — completing any one pacifies the faction.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quest&lt;br /&gt;
! width=20% | Description&lt;br /&gt;
! Branch&lt;br /&gt;
! Objective&lt;br /&gt;
! Completion condition&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Night Terrors&lt;br /&gt;
| rowspan=3 | &#039;&#039;Brutal attacks have been befalling the minor faction&#039;s settlement once the moon rises.&#039;&#039;&lt;br /&gt;
| A || These fiends who strike in the darkness must be stopped. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| B || Deter the bandits by settling in their area. || Claim the target territory&lt;br /&gt;
|-&lt;br /&gt;
| C || Someone needs to keep a close eye on the gang behind this. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | The Missing&lt;br /&gt;
| rowspan=3 | &#039;&#039;The only child of [Leader] has run away, vanishing without a trace.&#039;&#039;&lt;br /&gt;
| A || Lure the heir out by leveraging their obsession with Dust. || Bring the required item&lt;br /&gt;
|-&lt;br /&gt;
| B || A new market&#039;s hustle and bustle will draw them out of hiding. || Research a technology; Build a specific district&lt;br /&gt;
|-&lt;br /&gt;
| C || The caves make a fine hiding place, but they are full of danger. || Clear a dungeon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | A Fine Feast&lt;br /&gt;
| rowspan=3 | &#039;&#039;The Cloudbreak festival is an important ceremony, and this time it will be truly glorious.&#039;&#039;&lt;br /&gt;
| A || Ensure the ancient tradition of an uncommon flame shines at the feast. || Pay the minor faction&lt;br /&gt;
|-&lt;br /&gt;
| B || Track down the missing Fifth Elixir, else the ceremony will be canceled. || Pay at the quest location&lt;br /&gt;
|-&lt;br /&gt;
| C || Help keep the peace during the Cloudbreak festival. || Clear roaming armies from the territory&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Best Intentions&lt;br /&gt;
| rowspan=3 | &#039;&#039;Fear of war—and suspicion of warmongers—pervades the settlement.&#039;&#039;&lt;br /&gt;
| A || A diplomatic spirit is the best safeguard against bloodshed. || Propose a treaty&lt;br /&gt;
|-&lt;br /&gt;
| B || An ill-intentioned leader would not invest in the area&#039;s safety. || Bring the required item; Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || The most rash decisions can be tempered by good counsel. || —&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | The Bastion&lt;br /&gt;
| rowspan=3 | &#039;&#039;An Elder believes their village will not be safe without shored up defenses.&#039;&#039;&lt;br /&gt;
| A || Modest settlements have much to learn about making a fortress. || Bring the required item&lt;br /&gt;
|-&lt;br /&gt;
| B || Better reinforcements are in everyone&#039;s best interest. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || Undertake some defensive research on their behalf. || Research a technology&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Still Waters&lt;br /&gt;
| rowspan=3 | &#039;&#039;Saiadha&#039;s seas frighten most, but anxiety has overcome the villagers.&#039;&#039;&lt;br /&gt;
| A || Find the site of a legendary altar that grants the seas&#039; mercy. || Research a technology; Move an army into the territory&lt;br /&gt;
|-&lt;br /&gt;
| B || Place an offering at the shrine of the seas. || Pay at the quest location&lt;br /&gt;
|-&lt;br /&gt;
| C || Prove the land abandoned by the seas is safe. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | The Inquiry&lt;br /&gt;
| rowspan=3 | &#039;&#039;A one-time outcast claims the clouds reveal the future.&#039;&#039;&lt;br /&gt;
| A || Demonstrate you are well-versed in science. || Bring the required item; Research a technology&lt;br /&gt;
|-&lt;br /&gt;
| B || Consult a learned mind adept in these matters. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || Invest in learning to send the charlatan packing. || —&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | The Viper&lt;br /&gt;
| rowspan=3 | &#039;&#039;Seeking power, the leader&#039;s closest advisor has poisoned their mind.&#039;&#039;&lt;br /&gt;
| A || Conquer a dark place to show your good intentions. || Clear a dungeon&lt;br /&gt;
|-&lt;br /&gt;
| B || Demonstrate you are loved by &#039;&#039;all&#039;&#039; your citizens. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || Share how you get the most from Saiadha&#039;s lands. || —&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | War Games&lt;br /&gt;
| rowspan=3 | &#039;&#039;Proud of their fighting chops, the villagers issue a challenge to visitors.&#039;&#039;&lt;br /&gt;
| A || An army&#039;s strength may be judged by the might of its old hands. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| B || A capable commander makes for a truly impressive asset. || Level up a hero&lt;br /&gt;
|-&lt;br /&gt;
| C || Showcase the heights one of your most formidable fighters can reach. || —&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Flight of Fancy&lt;br /&gt;
| rowspan=3 | &#039;&#039;The leader has become fixated on capturing a rare beast. But none have been seen for years…&#039;&#039;&lt;br /&gt;
| A || Ripe crops used to attract Jeweled Feathers—maybe they can again. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| B || Some say enough gifts will bring Jeweled Feathers out of hiding. || Bring the required item&lt;br /&gt;
|-&lt;br /&gt;
| C || Jeweled Feathers refuse to nest where powerful rivers swell. || Use an Army Action in the territory&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Plague Winds&lt;br /&gt;
| rowspan=3 | &#039;&#039;A strange sickness has taken hold in the settlement, and is spreading fast.&#039;&#039;&lt;br /&gt;
| A || Rid these lands of the prowling doomwraith who taints the air. || Destroy Tormented&lt;br /&gt;
|-&lt;br /&gt;
| B || There must be traces of the contagion&#039;s source in nearby lands. || Research a technology; Clear a dungeon&lt;br /&gt;
|-&lt;br /&gt;
| C || Careful study will reveal the secrets of this disease. || —&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Raiders&#039; Prey&lt;br /&gt;
| rowspan=3 | &#039;&#039;The settlement has been set on edge by a series of brazen thefts.&#039;&#039;&lt;br /&gt;
| A || A large enough prize should draw the raiders into a trap. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| B || A new camp in these parts will make the bandits less bold. || Claim the target territory&lt;br /&gt;
|-&lt;br /&gt;
| C || For too long, the bandits have had free reign on the rivers. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Dark Skies&lt;br /&gt;
| rowspan=3 | &#039;&#039;The leader is struggling to control a rising tide of anger in their settlement.&#039;&#039;&lt;br /&gt;
| A || New bridges will show who&#039;s really in charge of these lands. || Build in a settlement&lt;br /&gt;
|-&lt;br /&gt;
| B || If these hotheads want a fight, then they&#039;ll have one. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| C || New, powerful neighbors should quiet this appetite for war. || Claim the target territory&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Bread and Circuses&lt;br /&gt;
| rowspan=3 | &#039;&#039;The leader is all out of ideas for raising spirits among the downcast villagers.&#039;&#039;&lt;br /&gt;
| A || A champion bearing a powerful relic would certainly be inspiring. || Collect the marked curiosities&lt;br /&gt;
|-&lt;br /&gt;
| B || A precious gift should put the sparkle back in their eyes. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || Fresh material for new songs of valor should thrill every heart. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | The Ribbon&lt;br /&gt;
| rowspan=3 | &#039;&#039;Without a miracle, the season&#039;s largest fair is set for disaster.&#039;&#039;&lt;br /&gt;
| A || Show how to irrigate the land. || Bring the required item&lt;br /&gt;
|-&lt;br /&gt;
| B || Knowledge will save them from their torment. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || A dazzling gift will appease this demon. || Stockpile a resource; Buy resources on the market&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | A Village In Limbo&lt;br /&gt;
| rowspan=3 | &#039;&#039;Ever since the night of the starfall, several villagers have been lost to an unnatural slumber.&#039;&#039;&lt;br /&gt;
| A || Markings like this have been seen before, below ground… || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| B || New facilities will be needed to study this object. || Pay the minor faction&lt;br /&gt;
|-&lt;br /&gt;
| C || Allies may be able to provide more information about these signs. || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction-specific pacification quests ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Each minor faction has one unique quest tied to its own story, likewise offering three branches.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Minor Faction&lt;br /&gt;
! Quest&lt;br /&gt;
! width=20% | Description&lt;br /&gt;
! Branch&lt;br /&gt;
! Objective&lt;br /&gt;
! Completion condition&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Ametrine&lt;br /&gt;
| rowspan=3 | Ancient Graveyard&lt;br /&gt;
| rowspan=3 | &#039;&#039;To ossify in peace among ancestors, the Ametrine must find their great burial lands of legend.&#039;&#039;&lt;br /&gt;
| A || The divining ritual depends on a rare material for success. || Bring the required item; Research a technology&lt;br /&gt;
|-&lt;br /&gt;
| B || The idle tales and gossip of travelers can contain useful clues. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || Age-old information is buried in a deep and dangerous place. || Interact with the quest location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Blackhammers&lt;br /&gt;
| rowspan=3 | Thin Air&lt;br /&gt;
| rowspan=3 | &#039;&#039;In the tight-knit Blackhammer village, a scouting party&#039;s sudden disappearance is felt by all.&#039;&#039;&lt;br /&gt;
| A || There may be clues to their trail somewhere in the wilderness. || Explore a share of the world&lt;br /&gt;
|-&lt;br /&gt;
| B || The scouts&#039; attackers must be found and punished. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| C || Could it be that Saiadha itself somehow took the missing? || Use a specific Army Action&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Daughters of Bor&lt;br /&gt;
| rowspan=3 | Matter of History&lt;br /&gt;
| rowspan=3 | &#039;&#039;The precious histories held on the Daughters&#039; memory scrolls are starting to vanish.&#039;&#039;&lt;br /&gt;
| A || Scholars will surely be able to find a solution to this problem. || —&lt;br /&gt;
|-&lt;br /&gt;
| B || Rites that might restore the scrolls require specific materials. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| C || Taking a scroll to the site of its history may reverse the decay. || Interact with the quest location&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Foundlings&lt;br /&gt;
| rowspan=3 | A Special Crop&lt;br /&gt;
| rowspan=3 | &#039;&#039;With Harvest time upon them again, the Foundlings seek ways to improve the coming bounty.&#039;&#039;&lt;br /&gt;
| A || An inspiring example of gathering places will seed new Harvests. || Bring the required item; Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| B || Outsiders should open this year&#039;s Harvest with the first reaping. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| C || Without thriving settlements, there can be no Harvests. || —&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Gorog&lt;br /&gt;
| rowspan=3 | Breaking Ground&lt;br /&gt;
| rowspan=3 | &#039;&#039;To rebuild the Gorog Strongholds and unite the tribes will take both brains and brawn.&#039;&#039;&lt;br /&gt;
| A || Keeping the forge fed is as important as hammers and nails. || Build in a settlement&lt;br /&gt;
|-&lt;br /&gt;
| B || The Spirits of the Deep don&#039;t feel welcome in lifeless land. || Research a technology; Build in the target territory&lt;br /&gt;
|-&lt;br /&gt;
| C || The foundations of the Strongholds need extra reinforcement. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Green Scions&lt;br /&gt;
| rowspan=3 | Rotted Flowers&lt;br /&gt;
| rowspan=3 | &#039;&#039;Something in the cloistered world of the gardens threatens the growth of the Green Scions&#039; Work.&#039;&#039;&lt;br /&gt;
| A || Kill the mob who threaten the gardens. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| B || Discover the cause of the blight. || Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| C || New techniques may reveal the source of the garden&#039;s malady. || Research a technology&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Hoy and Ladhran&lt;br /&gt;
| rowspan=3 | Hard Times&lt;br /&gt;
| rowspan=3 | &#039;&#039;Aid the Hoy and Ladhran in their quest to discover the King&#039;s Bounty.&#039;&#039;&lt;br /&gt;
| A || Treat the ailing Ladhran, Zika, who knows of the King&#039;s Bounty. || Reach a city property threshold; Bring the required item&lt;br /&gt;
|-&lt;br /&gt;
| B || Assist the search for the Kings&#039; Bounty by clearing woodland. || Use a specific Army Action&lt;br /&gt;
|-&lt;br /&gt;
| C || Check several sites for clues to the whereabouts of the Kings&#039; Bounty. || Collect the marked curiosities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Hydracorns&lt;br /&gt;
| rowspan=3 | Homeward Bound&lt;br /&gt;
| rowspan=3 | &#039;&#039;The Packs plan to visit their ancestral home, the Rimespring, but its location has been lost.&#039;&#039;&lt;br /&gt;
| A || Bright minds need spaces to research the Rimespring. || Bring the required item; Reach a city property threshold&lt;br /&gt;
|-&lt;br /&gt;
| B || These drained lands may hold signs of the Rimespring. || Collect the marked curiosities&lt;br /&gt;
|-&lt;br /&gt;
| C || A roaring victory against the rebellious Packs should quiet them. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Mangrove of Harmony&lt;br /&gt;
| rowspan=3 | 20,000 Mangroves Under the Sea&lt;br /&gt;
| rowspan=3 | &#039;&#039;The Mangroves care little for Saiadha&#039;s empires, but are happy for help rediscovering their Tree of Origin.&#039;&#039;&lt;br /&gt;
| A || Protect the Mangrove&#039;s digs from unsavory visitors. || Claim the target territory&lt;br /&gt;
|-&lt;br /&gt;
| B || Help the Mangrove younglings reach maturity. || Upgrade a unit&lt;br /&gt;
|-&lt;br /&gt;
| C || Plant the special saplings to help locate the Tree. || Use a specific Army Action&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Noquensii&lt;br /&gt;
| rowspan=3 | Artistic License&lt;br /&gt;
| rowspan=3 | &#039;&#039;Humorous and acerbic, the Noquensii songs have poked fun at too many powerful people. Now they&#039;re in trouble…&#039;&#039;&lt;br /&gt;
| A || Use your influence to calm this enraged celebrity. || Pay at the quest location&lt;br /&gt;
|-&lt;br /&gt;
| B || Defend the village against their unappreciative audience. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| C || Talented bards require the protection of a patron. || Claim the target territory&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Ochlings&lt;br /&gt;
| rowspan=3 | Future Frenzy&lt;br /&gt;
| rowspan=3 | &#039;&#039;When the Dust-calling comes, Ochlings lose control. Unless they secure enough Dust first…&#039;&#039;&lt;br /&gt;
| A || Dust is sure to always be passing through the hubs of commerce. || Reach a city property threshold; Research a technology; Bring the required item&lt;br /&gt;
|-&lt;br /&gt;
| B || The world offers many unusual places to find and harvest Dust. || —&lt;br /&gt;
|-&lt;br /&gt;
| C || The rifts have been known to spill precious Dust into the ether. || —&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Oneiroi&lt;br /&gt;
| rowspan=3 | Long Winter&#039;s Nap&lt;br /&gt;
| rowspan=3 | &#039;&#039;Below the ground where Oneiroi hibernate, their king is trapped in a deep, unending dream.&#039;&#039;&lt;br /&gt;
| A || Only rare substances might end the king&#039;s strange sleep. || Stockpile a resource; Pay the minor faction&lt;br /&gt;
|-&lt;br /&gt;
| B || Search for the Oneiroi&#039;s legendary Gem of Waking. || Interact with the quest location&lt;br /&gt;
|-&lt;br /&gt;
| C || The rift stones may have some link to the king&#039;s long slumber. || Use a specific Army Action&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Sollusk&lt;br /&gt;
| rowspan=3 | Glory Days&lt;br /&gt;
| rowspan=3 | &#039;&#039;Morale among the Sollusk is low, but pride in their once-great empire could bring them together.&#039;&#039;&lt;br /&gt;
| A || Travelers will regret crossing through Sollusk Imperial lands. || Destroy an army&lt;br /&gt;
|-&lt;br /&gt;
| B || What&#039;s left of the old Sollusk Empire can be found underground. || Research a technology; Build in the target territory&lt;br /&gt;
|-&lt;br /&gt;
| C || The Sollusk need to see a demonstration of your military capabilities. || Reach a city property threshold; Build in a settlement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | The Consortium&lt;br /&gt;
| rowspan=3 | Handle With Care&lt;br /&gt;
| rowspan=3 | &#039;&#039;Tensions are running high in the Consortium convoy, as an important delivery has been delayed.&#039;&#039;&lt;br /&gt;
| A || Closing a solid deal or two will restore everyone&#039;s confidence. || Bring the required item; Pay the minor faction&lt;br /&gt;
|-&lt;br /&gt;
| B || The missing goods have to be hidden around here somewhere. || Collect the marked curiosities&lt;br /&gt;
|-&lt;br /&gt;
| C || No rival syndicate can be allowed to skim off Consortium deals. || Destroy an army&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Unseeing Seers&lt;br /&gt;
| rowspan=3 | Deep Thought&lt;br /&gt;
| rowspan=3 | &#039;&#039;Cloistered in High Keeps, the Unseeing Seers rely on outsiders&#039; help to complete their prophecy.&#039;&#039;&lt;br /&gt;
| A || A special treat from beyond the Keeps will boost focus. || Destroy the quest armies&lt;br /&gt;
|-&lt;br /&gt;
| B || The Seers leave no stone unturned to predict the end of days. || Research a technology&lt;br /&gt;
|-&lt;br /&gt;
| C || Disturbances to the Seers&#039; studies emanate from the caves. || Clear a dungeon&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | Xavius&lt;br /&gt;
| rowspan=3 | Passing Muster&lt;br /&gt;
| rowspan=3 | &#039;&#039;Determined to protect themselves from danger, the Xavius have much to learn about warfare.&#039;&#039;&lt;br /&gt;
| A || The Xavius need to see how a real warrior sharpens their skills. || Level up a hero&lt;br /&gt;
|-&lt;br /&gt;
| B || Teach the Xavius how to improve units. || Gain unit veterancy&lt;br /&gt;
|-&lt;br /&gt;
| C || New techniques will lead to quick gains for the Xavius forces. || Research a technology&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=526</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=526"/>
		<updated>2026-08-20T23:20:23Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable &amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|}&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
== Necrophages ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Hunter || Flying || Flying&amp;lt;br&amp;gt;Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses &amp;amp; 200 Dust || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Rusher || Flying || Flying&amp;lt;br&amp;gt;Shoving Striker I&amp;lt;br&amp;gt;Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Corrupter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Spitter&lt;br /&gt;
|-&lt;br /&gt;
| Soldier || Swarm || Cruel&amp;lt;br&amp;gt;Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 300 Dust || 10 || Razor Mandibles || Feeder&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses &amp;amp; 10 Titanium || 15 || Hive Guardian || Feeder&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Bloodseeker || Flying || Flying&amp;lt;br&amp;gt;Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses &amp;amp; 300 Dust || 15 || Hive Guardian || Corpse Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hornet || Flying || Flying&amp;lt;br&amp;gt;Shoving Strike I&amp;lt;br&amp;gt;Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses &amp;amp; 10 Lazualin || 15 || Hive Guardian || Rusher&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses &amp;amp; 10 Eradione || 15 || Hive Guardian || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Slicer || Swarm || Cruel&amp;lt;br&amp;gt;Feast on the Dead&amp;lt;br&amp;gt;Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses &amp;amp; 500 Dust || 15 || Hive Guardian || Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Infestor || Ranged || Infectous&amp;lt;br&amp;gt;Ranged V&amp;lt;br&amp;gt;Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses &amp;amp; 500 Dust || 15 || Chitinous Plating || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Savage Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Never Yielding || 350 || 70-90 || 25 || 3 ||  75 Corpses &amp;amp; 15 Lazualin || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Lurking Behemoth || Juggernaut || Shattering Strike&amp;lt;br&amp;gt;Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses &amp;amp; 15 Eradione || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions Tier 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Crusher || Infantry || Defense Expert I, Breaching Attack || 160 || 38-48 || 15 || 3 || 180 || Low || Ametrine&lt;br /&gt;
|-&lt;br /&gt;
| Warsmith || Infantry || Defiant Gaze || 160 || 40-50 || 10 || 3 || 180 || Low || Blackhammers&lt;br /&gt;
|-&lt;br /&gt;
| Courier || Cavalry Ranged || Ranged III, Fearless Charge I || 150 || 40-50 || 5 || 4 || 180 || Low || The Consortium&lt;br /&gt;
|-&lt;br /&gt;
| Huntress || Infantry || Never Yielding || 160 || 40-50 || 10 || 3 || 180 || Low || Daughters of Bor&lt;br /&gt;
|-&lt;br /&gt;
| Occultist || Infantry || Blood Mending I || 160 || 40-50 || 10 || 3 || 180 || Low || Foundlings&lt;br /&gt;
|-&lt;br /&gt;
| Ranger || Juggernaut || Impenetrable Momentum, Vengeful Spirit || 360 || 40-55 || 10 || 3 || 180 || Low || Gorog&lt;br /&gt;
|-&lt;br /&gt;
| Knifewing || Flying Swarm || Accurse I || 160 || 40-50 || 5 || 3 || 180 || Low || Green Scions&lt;br /&gt;
|-&lt;br /&gt;
| Rider || Flying Ranged || Ranged III, Defensive Aura I || 150 || 40-50 || 10 || 3 || 180 || Low || Hoy and Ladhran&lt;br /&gt;
|-&lt;br /&gt;
| Charger || Cavalry || Warmaster || 160 || 40-50 || 10 || 4 || 180 || Low || Hydracorns&lt;br /&gt;
|-&lt;br /&gt;
| Rootstalk || Juggernaut || Blossom I, Defensive Aura I, Incapacitating Strike I || 200 || 40-50 || 10 || 3 || 180 || High || Mangrove of Harmony&lt;br /&gt;
|-&lt;br /&gt;
| Harper || Flying Ranged || Ranged III, Inspiring Strike I || 150 || 40-50 || 0 || 3 || 180 || Low || Noquensii&lt;br /&gt;
|-&lt;br /&gt;
| Raider || Ranged || Ranged III, Ranged Retaliation || 90 || 25-35 || 0 || 3 || 180 || Low || Ochlings&lt;br /&gt;
|-&lt;br /&gt;
| Screecher || Flying Swarm || Leeching Strike I || 150 || 40-50 || 5 || 3 || 180 || Low || Oneiroi&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 180 || 40-50 || 15 || 3 || 180 || Low || Sollusk&lt;br /&gt;
|-&lt;br /&gt;
| Scholastic || Ranged || Ranged III, Breaching Attack || 160 || 40-50 || 0 || 3 || 180 || Low || Unseeing Seers&lt;br /&gt;
|-&lt;br /&gt;
| Pantinel || Juggernaut || Defense Expert I, Defensive Aura I || 160 || 40-50 || 15 || 3 || 180 || High || Xavius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Factions Tier 2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Crusher || Infantry || Defense Expert II, Breaching Attack || 190 || 38-53 || 20 || 3 || 180 || Medium || Ametrine&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Warsmith || Infantry || Defiant Gaze, Defense Expert I || 190 || 40-58 || 15 || 3 || 180 || Medium || Blackhammers&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Courier || Cavalry Ranged || Ranged III, Fearless Charge I || 175 || 40-57 || 5 || 4 || 180 || Medium || The Consortium&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Huntress || Infantry || Never Yielding, Coordinated Attack I || 190 || 40-58 || 10 || 3 || 180 || Medium || Daughters of Bor&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Occultist || Infantry || Blood Mending I, Cruel || 190 || 40-58 || 10 || 3 || 180 || Medium || Foundlings&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Ranger || Juggernaut || Impenetrable Momentum, Fearless Charge I, Vengeful Spirit || 460 || 40-64 || 10 || 3 || 180 || Medium || Gorog&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Knifewing || Flying Swarm || Accurse I, Incapacitating Strike I || 180 || 40-57 || 5 || 3 || 180 || Medium || Green Scions&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Rider || Flying Ranged || Ranged IV, Defensive Aura I || 175 || 40-57 || 10 || 3 || 180 || Medium || Hoy and Ladhran&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Charger || Cavalry || Warmaster, Fearless Charge I || 190 || 40-55 || 10 || 4 || 180 || Medium || Hydracorns&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Rootstalk || Juggernaut || Blossom II, Defensive Aura I, Incapacitating Strike II || 260 || 40-57 || 10 || 3 || 180 || High || Mangrove of Harmony&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Harper || Flying Ranged || Ranged IV, Inspiring Strike I || 175 || 40-57 || 0 || 3 || 180 || Medium || Noquensii&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Raider || Ranged || Ranged IV, Ranged Retaliation || 110 || 30-40 || 0 || 3 || 180 || Medium || Ochlings&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Screecher || Flying Swarm || Cruel, Leeching Strike I || 175 || 40-57 || 5 || 3 || 180 || Medium || Oneiroi&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Imperial Pike || Juggernaut || Incapacitating Strike II, Steady Blow I || 220 || 40-57 || 20 || 3 || 180 || Medium || Sollusk&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Scholastic || Ranged || Ranged III, Shattering Strike || 190 || 40-57 || 0 || 3 || 180 || Low || Unseeing Seers&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Pantinel || Juggernaut || Defense Expert II, Defensive Aura I || 200 || 40-57 || 20 || 3 || 180 || Medium || Xavius&lt;br /&gt;
|}&lt;br /&gt;
== Minor Factions Tier 3 ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Elite Crusher || Infantry || Defense Expert II, Shattering Strike || 220 || 38-58 || 25 || 3 || 180 || High || Ametrine&lt;br /&gt;
|-&lt;br /&gt;
| Elite Warsmith || Infantry || Defiant Gaze, Defense Expert II || 220 || 40-64 || 20 || 3 || 180 || High || Blackhammers&lt;br /&gt;
|-&lt;br /&gt;
| Elite Courier || Cavalry Ranged || Ranged III, Fearless Charge II || 200 || 40-64 || 5 || 4 || 180 || High || The Consortium&lt;br /&gt;
|-&lt;br /&gt;
| Elite Huntress || Infantry || Never Yielding, Coordinated Attack II || 220 || 40-64 || 10 || 3 || 180 || High || Daughters of Bor&lt;br /&gt;
|-&lt;br /&gt;
| Elite Occultist || Infantry || Blood Mending II, Cruel || 220 || 40-64 || 10 || 3 || 180 || High || Foundlings&lt;br /&gt;
|-&lt;br /&gt;
| Elite Ranger || Juggernaut || Impenetrable Momentum, Fearless Charge II, Vengeful Spirit || 560 || 40-71 || 10 || 3 || 180 || None || Gorog&lt;br /&gt;
|-&lt;br /&gt;
| Elite Knifewing || Flying Swarm || Accurse II, Incapacitating Strike I || 200 || 40-64 || 5 || 3 || 180 || High || Green Scions&lt;br /&gt;
|-&lt;br /&gt;
| Elite Rider || Flying Ranged || Ranged IV, Defensive Aura II || 200 || 40-64 || 10 || 3 || 180 || High || Hoy and Ladhran&lt;br /&gt;
|-&lt;br /&gt;
| Elite Charger || Cavalry || Warmaster, Fearless Charge II || 220 || 40-60 || 10 || 4 || 180 || High || Hydracorns&lt;br /&gt;
|-&lt;br /&gt;
| Elite Rootstalk || Juggernaut || Completed Blossom, Defensive Aura II, Incapacitating Strike II || 320 || 40-64 || 10 || 3 || 180 || High || Mangrove of Harmony&lt;br /&gt;
|-&lt;br /&gt;
| Elite Harper || Flying Ranged || Ranged IV, Inspiring Strike II || 200 || 40-64 || 0 || 3 || 180 || High || Noquensii&lt;br /&gt;
|-&lt;br /&gt;
| Elite Raider || Ranged || Ranged IV, Ranged Retaliation, Vengeful Spirit || 130 || 40-50 || 0 || 3 || 180 || High || Ochlings&lt;br /&gt;
|-&lt;br /&gt;
| Elite Screecher || Flying Swarm || Cruel, Leeching Strike II || 200 || 40-64 || 5 || 3 || 180 || High || Oneiroi&lt;br /&gt;
|-&lt;br /&gt;
| Elite Imperial Pike || Juggernaut || Incapacitating Strike II, Steady Blow II || 260 || 40-64 || 25 || 3 || 180 || None || Sollusk&lt;br /&gt;
|-&lt;br /&gt;
| Elite Scholastic || Ranged || Ranged III, Obliteration || 220 || 40-64 || 0 || 3 || 180 || Low || Unseeing Seers&lt;br /&gt;
|-&lt;br /&gt;
| Elite Pantinel || Juggernaut || Defense Expert II, Defensive Aura II || 240 || 40-64 || 25 || 3 || 180 || High || Xavius&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=525</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=525"/>
		<updated>2026-08-20T23:09:21Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable &amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|}&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
== Necrophages ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Hunter || Flying || Flying&amp;lt;br&amp;gt;Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses &amp;amp; 200 Dust || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Rusher || Flying || Flying&amp;lt;br&amp;gt;Shoving Striker I&amp;lt;br&amp;gt;Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Corrupter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Spitter&lt;br /&gt;
|-&lt;br /&gt;
| Soldier || Swarm || Cruel&amp;lt;br&amp;gt;Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 300 Dust || 10 || Razor Mandibles || Feeder&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses &amp;amp; 10 Titanium || 15 || Hive Guardian || Feeder&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Bloodseeker || Flying || Flying&amp;lt;br&amp;gt;Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses &amp;amp; 300 Dust || 15 || Hive Guardian || Corpse Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hornet || Flying || Flying&amp;lt;br&amp;gt;Shoving Strike I&amp;lt;br&amp;gt;Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses &amp;amp; 10 Lazualin || 15 || Hive Guardian || Rusher&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses &amp;amp; 10 Eradione || 15 || Hive Guardian || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Slicer || Swarm || Cruel&amp;lt;br&amp;gt;Feast on the Dead&amp;lt;br&amp;gt;Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses &amp;amp; 500 Dust || 15 || Hive Guardian || Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Infestor || Ranged || Infectous&amp;lt;br&amp;gt;Ranged V&amp;lt;br&amp;gt;Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses &amp;amp; 500 Dust || 15 || Chitinous Plating || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Savage Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Never Yielding || 350 || 70-90 || 25 || 3 ||  75 Corpses &amp;amp; 15 Lazualin || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Lurking Behemoth || Juggernaut || Shattering Strike&amp;lt;br&amp;gt;Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses &amp;amp; 15 Eradione || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Crusher || Infantry || Breaching Attack I&amp;lt;br&amp;gt;Defense Expert I || 120 || 35-45 || 15 || 3 || 300 [[File:IndustryIcon.png|20x20px]] || 6 || Ametrine&lt;br /&gt;
|-&lt;br /&gt;
| Mighty Crusher || Infantry || Breaching Attack I&amp;lt;br&amp;gt;&#039;&#039;&#039;Defense Expert II&#039;&#039;&#039; || &#039;&#039;&#039;150&#039;&#039;&#039; || 35-45 || &#039;&#039;&#039;20&#039;&#039;&#039; || 3 || 200 [[File:DustIcon.png|20x20px]] || 10 || Ametrine&lt;br /&gt;
|-&lt;br /&gt;
| Elite Crusher || Infantry || &#039;&#039;&#039;Shattering Strike&#039;&#039;&#039;&amp;lt;br&amp;gt;Defense Expert II || &#039;&#039;&#039;180&#039;&#039;&#039; || 35-45 || &#039;&#039;&#039;25&#039;&#039;&#039; || 3 || 400 [[File:DustIcon.png|20x20px]] || 10 || Ametrine&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=524</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=524"/>
		<updated>2026-08-20T23:05:05Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: /* Luxury Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are [[Saiadha]]&#039;s raw materials, used for a variety of beneficial purposes. Resources can be acquired through trade and exploration, or harvested from Deposits on claimed Territories. Once gained, they can be stockpiled indefinitely.&lt;br /&gt;
&lt;br /&gt;
Basic resources are produced by cities and terrain, while you must use Mines to excavate Strategic Resources and Quarries for Luxury Resources.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources are used for Unit upgrades and District Improvements, while Luxury Resources boost various parts of your Empire from [[Approval]], [[fortification|Fortification]], and increased [[FIDSI]] output in your [[Cities]] and Camps to increased experience gain on your [[Hero]] and more.&lt;br /&gt;
&lt;br /&gt;
== Basic Resources (FIDSI) ==&lt;br /&gt;
&lt;br /&gt;
FIDSI is Amplitude&#039;s acronym for the five basic resources in Endless Legend 2: &#039;&#039;&#039;F&#039;&#039;&#039;ood, &#039;&#039;&#039;I&#039;&#039;&#039;ndustry, &#039;&#039;&#039;D&#039;&#039;&#039;ust, &#039;&#039;&#039;S&#039;&#039;&#039;cience, and &#039;&#039;&#039; I&#039;&#039;&#039;nfluence. &lt;br /&gt;
&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic Resources ==&lt;br /&gt;
Strategic Resources are Saiadha&#039;s common raw materials needed for the construction of certain Units and Improvements, and to unlock Unit Specializations. Strategic Resources are harvested from naturally-occuring Deposits by building Mines.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources can also be bought and sold, and to a rarer degree, they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Mine Name&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted. || Titanium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Glassteel || Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties. || Glassteel Mine&lt;br /&gt;
|-&lt;br /&gt;
| Lazualin || The glittering surfaces of Lazualin are also razor-sharp; successful removal and processing requires protective equipment. || Lazualin Mine&lt;br /&gt;
|-&lt;br /&gt;
| Hyperium || From the outside, each Hyperium crystal seems to hold pale gasses. Their use in forged materials creates strangely strong bonds. || Hyperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Eradione || This viridian mineral begins reactions instantly when disturbed. In certain conditions, Eradione has dangerous corrosive effects. || Eradione Mine&lt;br /&gt;
|-&lt;br /&gt;
| Thalitine || Perhaps due to its distinctive triangular structure, even small amounts of Thalitine can reduce the weight of heavy elements. || Thalitine Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury Resources ==&lt;br /&gt;
Luxury Resources are uncommon materials found on Saiadha&#039;s surface, used for trade and specialist purposes.&lt;br /&gt;
Luxury Resources are harvested from Deposits by building Quarries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Tier&lt;br /&gt;
! Booster effect&lt;br /&gt;
! Applies to&lt;br /&gt;
! width=40% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Klax&lt;br /&gt;
| 1&lt;br /&gt;
| +15 Approval&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;The viscous nectar pouring from these trumpets has a sour taste and gently inebriating effect, much appreciated by hardworking citizens.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hydromiel&lt;br /&gt;
| 1&lt;br /&gt;
| +20 Dust&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;These sticky combs are filled with a temptingly delicious, rich substance. But the Dust particles inside are worth more than a snack.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Orchidia&lt;br /&gt;
| 1&lt;br /&gt;
| +20 Food&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Flames inside these delicate fronds imbue the dried petals with a protective power, which keeps pests out of stores.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Darkhorn&lt;br /&gt;
| 1&lt;br /&gt;
| +10 Industry&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Harvested and ground to a pulp, the meat of these Dust-infused growths becomes a mortar suited to the most robust constructions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Redsang&lt;br /&gt;
| 1&lt;br /&gt;
| +25 Health&lt;br /&gt;
| All Units&lt;br /&gt;
| &#039;&#039;A welcome addition to any food, these hardy lichens produce a spice that toughens the constitution of those who enjoy it regularly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Songsilk&lt;br /&gt;
| 1&lt;br /&gt;
| +10 Science&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Once unwound, combed, and processed, this impossibly fine material makes for strong ropes and sturdy bindings.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Root&lt;br /&gt;
| 2&lt;br /&gt;
| +20% Influence&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;These pearls drip with a precious, highly saline fluid. Stored properly, it dries into a silken cloth of unnatural brilliance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Cap&lt;br /&gt;
| 2&lt;br /&gt;
| +2 Industry per Population&lt;br /&gt;
| Assigned Populations&lt;br /&gt;
| &#039;&#039;Added to the fuel of forges, this spined growth keeps fires burning longer. Its smoke is said to have an invigorating scent.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Leviathan Ichor&lt;br /&gt;
| 2&lt;br /&gt;
| +3 Science per District&lt;br /&gt;
| Districts&lt;br /&gt;
| &#039;&#039;These rocky mushrooms are prized for their conductive value. Tools made with them impart special nutritional benefits to meals.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Auric Coral&lt;br /&gt;
| 2&lt;br /&gt;
| +5 Defense&lt;br /&gt;
| All Units&lt;br /&gt;
| &#039;&#039;Its branches sparkling with Dust, this dried husk seems to still have some life in it. Powdered, it can enhance armor to strengthen with time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dustwater&lt;br /&gt;
| 2&lt;br /&gt;
| +20% Dust&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;A sight for sore eyes, these burbling pools beckon with the promise of Dust&#039;s great gifts. The wise approach carefully…&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Yssridil&lt;br /&gt;
| 3&lt;br /&gt;
| +25% Food&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Originally feared as a contaminant, this fungus actually fights rot and, when correctly used, preserves the freshness of food.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dream Haze&lt;br /&gt;
| 3&lt;br /&gt;
| +30 Approval&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;If inhaled, this vapor creates a potent sense of well-being, festive visions, and a strong desire to share it with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Archite&lt;br /&gt;
| 3&lt;br /&gt;
| +20% Health&lt;br /&gt;
| All Units&lt;br /&gt;
| &#039;&#039;A unique internal structure provides this mineral&#039;s exceptional strength in defense applications.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vilebark&lt;br /&gt;
| 3&lt;br /&gt;
| +25% Science&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Scholars make a bitter tea from its scraps, said to improve concentration and stave off sleep.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Veins&lt;br /&gt;
| 3&lt;br /&gt;
| +4 Dust per Population&lt;br /&gt;
| Assigned Populations&lt;br /&gt;
| &#039;&#039;Their entrancing glow makes a fine material for ornaments that also offer pointed protection.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in case of Luxury Resources activate their booster effect. The price of resources is determined by the demand for it, so as more players buy a resource its price will increase and will decrease once nobody is buying. These trends are shown in the window with a little arr ow next to the price.&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=523</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=523"/>
		<updated>2026-08-20T23:00:31Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: /* Luxury Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are [[Saiadha]]&#039;s raw materials, used for a variety of beneficial purposes. Resources can be acquired through trade and exploration, or harvested from Deposits on claimed Territories. Once gained, they can be stockpiled indefinitely.&lt;br /&gt;
&lt;br /&gt;
Basic resources are produced by cities and terrain, while you must use Mines to excavate Strategic Resources and Quarries for Luxury Resources.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources are used for Unit upgrades and District Improvements, while Luxury Resources boost various parts of your Empire from [[Approval]], [[fortification|Fortification]], and increased [[FIDSI]] output in your [[Cities]] and Camps to increased experience gain on your [[Hero]] and more.&lt;br /&gt;
&lt;br /&gt;
== Basic Resources (FIDSI) ==&lt;br /&gt;
&lt;br /&gt;
FIDSI is Amplitude&#039;s acronym for the five basic resources in Endless Legend 2: &#039;&#039;&#039;F&#039;&#039;&#039;ood, &#039;&#039;&#039;I&#039;&#039;&#039;ndustry, &#039;&#039;&#039;D&#039;&#039;&#039;ust, &#039;&#039;&#039;S&#039;&#039;&#039;cience, and &#039;&#039;&#039; I&#039;&#039;&#039;nfluence. &lt;br /&gt;
&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic Resources ==&lt;br /&gt;
Strategic Resources are Saiadha&#039;s common raw materials needed for the construction of certain Units and Improvements, and to unlock Unit Specializations. Strategic Resources are harvested from naturally-occuring Deposits by building Mines.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources can also be bought and sold, and to a rarer degree, they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Mine Name&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted. || Titanium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Glassteel || Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties. || Glassteel Mine&lt;br /&gt;
|-&lt;br /&gt;
| Lazualin || The glittering surfaces of Lazualin are also razor-sharp; successful removal and processing requires protective equipment. || Lazualin Mine&lt;br /&gt;
|-&lt;br /&gt;
| Hyperium || From the outside, each Hyperium crystal seems to hold pale gasses. Their use in forged materials creates strangely strong bonds. || Hyperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Eradione || This viridian mineral begins reactions instantly when disturbed. In certain conditions, Eradione has dangerous corrosive effects. || Eradione Mine&lt;br /&gt;
|-&lt;br /&gt;
| Thalitine || Perhaps due to its distinctive triangular structure, even small amounts of Thalitine can reduce the weight of heavy elements. || Thalitine Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury Resources ==&lt;br /&gt;
Luxury Resources are uncommon materials found on Saiadha&#039;s surface, used for trade and specialist purposes.&lt;br /&gt;
Luxury Resources are harvested from Deposits by building Quarries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Tier&lt;br /&gt;
! Booster effect&lt;br /&gt;
! Applies to&lt;br /&gt;
! width=40% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Klax&lt;br /&gt;
| 1&lt;br /&gt;
| +15 Approval&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;The viscous nectar pouring from these trumpets has a sour taste and gently inebriating effect, much appreciated by hardworking citizens.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hydromiel&lt;br /&gt;
| 1&lt;br /&gt;
| +20 Dust&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;These sticky combs are filled with a temptingly delicious, rich substance. But the Dust particles inside are worth more than a snack.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Orchidia&lt;br /&gt;
| 1&lt;br /&gt;
| +20 Food&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Flames inside these delicate fronds imbue the dried petals with a protective power, which keeps pests out of stores.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Darkhorn&lt;br /&gt;
| 1&lt;br /&gt;
| +10 Industry&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Harvested and ground to a pulp, the meat of these Dust-infused growths becomes a mortar suited to the most robust constructions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Redsang&lt;br /&gt;
| 1&lt;br /&gt;
| +25 Health&lt;br /&gt;
| All Units&lt;br /&gt;
| &#039;&#039;A welcome addition to any food, these hardy lichens produce a spice that toughens the constitution of those who enjoy it regularly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Songsilk&lt;br /&gt;
| 1&lt;br /&gt;
| +10 Science&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Once unwound, combed, and processed, this impossibly fine material makes for strong ropes and sturdy bindings.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Root&lt;br /&gt;
| 2&lt;br /&gt;
| +20% Influence&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;These pearls drip with a precious, highly saline fluid. Stored properly, it dries into a silken cloth of unnatural brilliance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Cap&lt;br /&gt;
| 2&lt;br /&gt;
| +2 Industry per Population&lt;br /&gt;
| Assigned Populations&lt;br /&gt;
| &#039;&#039;Added to the fuel of forges, this spined growth keeps fires burning longer. Its smoke is said to have an invigorating scent.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Leviathan Ichor&lt;br /&gt;
| 2&lt;br /&gt;
| +3 Science per District&lt;br /&gt;
| Districts&lt;br /&gt;
| &#039;&#039;These rocky mushrooms are prized for their conductive value. Tools made with them impart special nutritional benefits to meals.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Auric Coral&lt;br /&gt;
| 2&lt;br /&gt;
| +5 Defense&lt;br /&gt;
| All Units&lt;br /&gt;
| &#039;&#039;Its branches sparkling with Dust, this dried husk seems to still have some life in it. Powdered, it can enhance armor to strengthen with time.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dustwater&lt;br /&gt;
| 2&lt;br /&gt;
| +20% Dust&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;A sight for sore eyes, these burbling pools beckon with the promise of Dust&#039;s great gifts. The wise approach carefully…&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Yssridil&lt;br /&gt;
| 3&lt;br /&gt;
| +25% Food&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Originally feared as a contaminant, this fungus actually fights rot and, when correctly used, preserves the freshness of food.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Dream Haze&lt;br /&gt;
| 3&lt;br /&gt;
| +30 Approval&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;If inhaled, this vapor creates a potent sense of well-being, festive visions, and a strong desire to share it with others.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Archite&lt;br /&gt;
| 3&lt;br /&gt;
| +20% Health&lt;br /&gt;
| All Units&lt;br /&gt;
| &#039;&#039;A unique internal structure provides this mineral&#039;s exceptional strength in defense applications.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Vilebark&lt;br /&gt;
| 3&lt;br /&gt;
| +25% Science&lt;br /&gt;
| Settlements&lt;br /&gt;
| &#039;&#039;Scholars make a bitter tea from its scraps, said to improve concentration and stave off sleep.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Veins&lt;br /&gt;
| 3&lt;br /&gt;
| +4 Dust per Population&lt;br /&gt;
| Assigned Populations&lt;br /&gt;
| &#039;&#039;Their entrancing glow makes a fine material for ornaments that also offer pointed protection.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in case of Luxury Resources activate their booster effect. The price of resources is determined by the demand for it, so as more players buy a resource its price will increase and will decrease once nobody is buying. These trends are shown in the window with a little arr ow next to the price.&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=522</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=522"/>
		<updated>2026-08-20T22:54:50Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;City Level&#039;&#039;&#039; – The District Level of your City Center. All factions can reach level 3, except Necrophages who reach level 4.&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
&lt;br /&gt;
Most Districts can be leveled up once by surrounding it with 4 other Districts. Level 2 Districts will double the base yields. City Centers, the Holy Oculum and Necrophage Districts can be upgraded to Level 3 by surrounding it with 4 Level 2 Districts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Slot&amp;lt;br&amp;gt;+3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&amp;lt;br&amp;gt;+5 Approval per adjacent Industry District&amp;lt;br&amp;gt;+1 Influence per adjacent Pacified Village&lt;br /&gt;
| 60&lt;br /&gt;
| Civil Order&lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +200 District Fortification&amp;lt;br&amp;gt;+150 Unit Experience on creation&amp;lt;br&amp;gt;+50 Fortification per adjacent level 2 District (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls to repel the enemy. On the inside, hard truths to forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +3 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+3 Industry per adjacent Mountain (max 6)&amp;lt;br&amp;gt;+2 Industry per adjacent District (max 6)&lt;br /&gt;
| 51&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +3 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+2 Food per adjacent Lake, River, Coast or Ocean (max 6)&amp;lt;br&amp;gt;+2 Food per adjacent District (max 6)&amp;lt;br&amp;gt;+3 Food per adjacent Industry District&lt;br /&gt;
| 60&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+1 Dust on tile producing the resource&amp;lt;br&amp;gt;+6 Dust per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Dust per adjacent Industry District&lt;br /&gt;
| 150&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +4 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+2 Science per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Food District&lt;br /&gt;
| 150&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +4 Influence&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District&lt;br /&gt;
| 150&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bridge&lt;br /&gt;
| +3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Industry per adjacent Industry District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&lt;br /&gt;
| 60&lt;br /&gt;
| Keystones&lt;br /&gt;
| &#039;&#039;Solid construction means this bridge will—hopefully—last the ages.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trading Post&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+25 stock capacity to all resources&amp;lt;br&amp;gt;+4 Dust per adjacent Bridge&amp;lt;br&amp;gt;+6 Dust per adjacent Pacified Village (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Markets&lt;br /&gt;
| &#039;&#039;A hub of commerce and gossip.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Altar&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+1 Food, Industry, Dust, Science, Influence and Approval&lt;br /&gt;
| 10 Hyperium&lt;br /&gt;
| Matriarch&#039;s Orison&lt;br /&gt;
| &#039;&#039;A sacred structure that magnifies the ancient power residing in the underlying anomaly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pacified Village&lt;br /&gt;
| &lt;br /&gt;
| 67&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;These once wild inhabitants of Saiadha have accepted the bonds and benefits of cooperation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Monument to the Lost&lt;br /&gt;
| &lt;br /&gt;
| 1500&amp;lt;br&amp;gt;25 Hyperium&amp;lt;br&amp;gt;5 Thalitine&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Acclaim! Acclaim! We shall raise mighty towers to the Lost&#039;s magnificence and we shall revel in its grace!&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction specific districts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Adjacency bonuses&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=25% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Kin of Sheredyn&lt;br /&gt;
| Divined Monument&lt;br /&gt;
| +8 Influence&lt;br /&gt;
| +6 Food per adjacent Food District (max 6)&amp;lt;br&amp;gt;+4 Industry per adjacent Industry District (max 6)&amp;lt;br&amp;gt;+6 Dust per adjacent Money District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Science District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District (max 6)&lt;br /&gt;
| 300&amp;lt;br&amp;gt;10 Glassteel&amp;lt;br&amp;gt;+10 Glassteel per Divined Monument already built&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A monument to Kin resilience, the statue at the middle of the square swells soldiers&#039; hearts with pride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Lord&#039;s Estate&lt;br /&gt;
| Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Villagers toil with fearful eyes as they labor for the glory of the Lords.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Soul Repository&lt;br /&gt;
| +5 Approval&amp;lt;br&amp;gt;Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| Feudalism&lt;br /&gt;
| &#039;&#039;Primordial Lords, after the deepest slumber among the stars, are born again here from spirit dregs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Holy Oculum&lt;br /&gt;
| +8 Science&amp;lt;br&amp;gt;Grants SGE Level&amp;lt;br&amp;gt;−25% cost from Science District reduction&lt;br /&gt;
| +4 Science per adjacent Science District (max 6)&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Gift of the Sages, heart of our empire, the Holy Oculum&#039;s powers are mighty, but are they always righteous?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Feedhole&lt;br /&gt;
| +5 Food&amp;lt;br&amp;gt;+3 Strip Tile Yield&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Feedhole already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;The stench from this gaping maw has been known to sicken soldiers leagues away.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Matriarch&#039;s Eye&lt;br /&gt;
| +10 Influence&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Matriarch&#039;s Eye already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;Casting a watchful eye over Necrophage lands, nothing escapes the attention of the Saiadha swarm&#039;s Matriarch.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Resource districts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Strategic resources&lt;br /&gt;
! Luxury resources&lt;br /&gt;
! Base extractor cost&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Titanium, Glassteel&lt;br /&gt;
| Klax, Hydromiel, Orchidia, Darkhorn, Redsang, Songsilk&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Lazualin, Hyperium&lt;br /&gt;
| Dragon Root, Crystal Cap, Leviathan Ichor, Auric Coral, Dustwater&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Eradione, Thalitine&lt;br /&gt;
| Yssridil, Dream Haze, Archite, Vilebark, Lunar Veins&lt;br /&gt;
| 600&amp;lt;br&amp;gt;10 Titanium (Strategic) / 10 Glassteel (Luxury)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=521</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=521"/>
		<updated>2026-08-20T22:38:45Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: /* Districts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;City Level&#039;&#039;&#039; – The District Level of your City Center. All factions can reach level 3, except Necrophages who reach level 4.&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
&lt;br /&gt;
Most Districts can be leveled up once by surrounding it with 4 other Districts. Level 2 Districts will double the base yields. City Centers, the Holy Oculum and Necrophage Districts can be upgraded to Level 3 by surrounding it with 4 Level 2 Districts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Slot&amp;lt;br&amp;gt;+3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&amp;lt;br&amp;gt;+5 Approval per adjacent Industry District&amp;lt;br&amp;gt;+1 Influence per adjacent Pacified Village&lt;br /&gt;
| 60&lt;br /&gt;
| Civil Order&lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +200 District Fortification&amp;lt;br&amp;gt;+150 Unit Experience on creation&amp;lt;br&amp;gt;+50 Fortification per adjacent level 2 District (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls to repel the enemy. On the inside, hard truths to forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +3 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+3 Industry per adjacent Mountain (max 6)&amp;lt;br&amp;gt;+2 Industry per adjacent District (max 6)&lt;br /&gt;
| 51&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +3 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+2 Food per adjacent Lake, River, Coast or Ocean (max 6)&amp;lt;br&amp;gt;+2 Food per adjacent District (max 6)&amp;lt;br&amp;gt;+3 Food per adjacent Industry District&lt;br /&gt;
| 60&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+1 Dust on tile producing the resource&amp;lt;br&amp;gt;+6 Dust per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Dust per adjacent Industry District&lt;br /&gt;
| 150&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +4 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+2 Science per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Food District&lt;br /&gt;
| 150&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +4 Influence&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District&lt;br /&gt;
| 150&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bridge&lt;br /&gt;
| +3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Industry per adjacent Industry District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&lt;br /&gt;
| 60&lt;br /&gt;
| Keystones&lt;br /&gt;
| &#039;&#039;Solid construction means this bridge will—hopefully—last the ages.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trading Post&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+25 stock capacity to all resources&amp;lt;br&amp;gt;+4 Dust per adjacent Bridge&amp;lt;br&amp;gt;+6 Dust per adjacent Pacified Village (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Markets&lt;br /&gt;
| &#039;&#039;A hub of commerce and gossip.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Altar&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+1 Food, Industry, Dust, Science, Influence and Approval&lt;br /&gt;
| 10 Hyperium&lt;br /&gt;
| Matriarch&#039;s Orison&lt;br /&gt;
| &#039;&#039;A sacred structure that magnifies the ancient power residing in the underlying anomaly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pacified Village&lt;br /&gt;
| &lt;br /&gt;
| 67&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;These once wild inhabitants of Saiadha have accepted the bonds and benefits of cooperation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Monument to the Lost&lt;br /&gt;
| &lt;br /&gt;
| 1500&amp;lt;br&amp;gt;25 Hyperium&amp;lt;br&amp;gt;5 Thalitine&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Acclaim! Acclaim! We shall raise mighty towers to the Lost&#039;s magnificence and we shall revel in its grace!&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Faction specific districts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Adjacency bonuses&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=25% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Kin of Sheredyn&lt;br /&gt;
| Divined Monument&lt;br /&gt;
| +8 Influence&lt;br /&gt;
| +6 Food per adjacent Food District (max 6)&amp;lt;br&amp;gt;+4 Industry per adjacent Industry District (max 6)&amp;lt;br&amp;gt;+6 Dust per adjacent Money District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Science District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District (max 6)&lt;br /&gt;
| 300&amp;lt;br&amp;gt;10 Glassteel&amp;lt;br&amp;gt;+10 Glassteel per Divined Monument already built&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A monument to Kin resilience, the statue at the middle of the square swells soldiers&#039; hearts with pride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Lord&#039;s Estate&lt;br /&gt;
| Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Villagers toil with fearful eyes as they labor for the glory of the Lords.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Soul Repository&lt;br /&gt;
| +5 Approval&amp;lt;br&amp;gt;Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| Feudalism&lt;br /&gt;
| &#039;&#039;Primordial Lords, after the deepest slumber among the stars, are born again here from spirit dregs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Holy Oculum&lt;br /&gt;
| +8 Science&amp;lt;br&amp;gt;Grants SGE Level&amp;lt;br&amp;gt;−25% cost from Science District reduction&lt;br /&gt;
| +4 Science per adjacent Science District (max 6)&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Gift of the Sages, heart of our empire, the Holy Oculum&#039;s powers are mighty, but are they always righteous?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Feedhole&lt;br /&gt;
| +5 Food&amp;lt;br&amp;gt;+3 Strip Tile Yield&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Feedhole already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;The stench from this gaping maw has been known to sicken soldiers leagues away.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Matriarch&#039;s Eye&lt;br /&gt;
| +10 Influence&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Matriarch&#039;s Eye already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;Casting a watchful eye over Necrophage lands, nothing escapes the attention of the Saiadha swarm&#039;s Matriarch.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=520</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=520"/>
		<updated>2026-08-20T22:36:48Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: /* Faction specific districts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;City Level&#039;&#039;&#039; – The District Level of your City Center. All factions can reach level 3, except Necrophages who reach level 4.&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
&lt;br /&gt;
Most Districts can be leveled up once by surrounding it with 4 other Districts. Level 2 Districts will double the base yields. City Centers, the Holy Oculum and Necrophage Districts can be upgraded to Level 3 by surrounding it with 4 Level 2 Districts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Slot&amp;lt;br&amp;gt;+3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&amp;lt;br&amp;gt;+5 Approval per adjacent Industry District&amp;lt;br&amp;gt;+1 Influence per adjacent Pacified Village&lt;br /&gt;
| 60&lt;br /&gt;
| Civil Order&lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +200 District Fortification&amp;lt;br&amp;gt;+150 Unit Experience on creation&amp;lt;br&amp;gt;+50 Fortification per adjacent level 2 District (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls to repel the enemy. On the inside, hard truths to forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +3 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+3 Industry per adjacent Mountain (max 6)&amp;lt;br&amp;gt;+2 Industry per adjacent District (max 6)&lt;br /&gt;
| 51&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +3 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+2 Food per adjacent Lake, River, Coast or Ocean (max 6)&amp;lt;br&amp;gt;+2 Food per adjacent District (max 6)&amp;lt;br&amp;gt;+3 Food per adjacent Industry District&lt;br /&gt;
| 60&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+1 Dust on tile producing the resource&amp;lt;br&amp;gt;+6 Dust per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Dust per adjacent Industry District&lt;br /&gt;
| 150&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +4 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+2 Science per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Food District&lt;br /&gt;
| 150&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +4 Influence&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District&lt;br /&gt;
| 150&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bridge&lt;br /&gt;
| +3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Industry per adjacent Industry District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&lt;br /&gt;
| 60&lt;br /&gt;
| Keystones&lt;br /&gt;
| &#039;&#039;Solid construction means this bridge will—hopefully—last the ages.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trading Post&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+25 stock capacity to all resources&amp;lt;br&amp;gt;+4 Dust per adjacent Bridge&amp;lt;br&amp;gt;+6 Dust per adjacent Pacified Village (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Markets&lt;br /&gt;
| &#039;&#039;A hub of commerce and gossip.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Altar&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+1 Food, Industry, Dust, Science, Influence and Approval&lt;br /&gt;
| 10 Hyperium&lt;br /&gt;
| Matriarch&#039;s Orison&lt;br /&gt;
| &#039;&#039;A sacred structure that magnifies the ancient power residing in the underlying anomaly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pacified Village&lt;br /&gt;
| &lt;br /&gt;
| 67&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;These once wild inhabitants of Saiadha have accepted the bonds and benefits of cooperation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Monument to the Lost&lt;br /&gt;
| &lt;br /&gt;
| 1500&amp;lt;br&amp;gt;25 Hyperium&amp;lt;br&amp;gt;5 Thalitine&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Acclaim! Acclaim! We shall raise mighty towers to the Lost&#039;s magnificence and we shall revel in its grace!&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Faction specific districts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Adjacency bonuses&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=25% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Kin of Sheredyn&lt;br /&gt;
| Divined Monument&lt;br /&gt;
| +8 Influence&lt;br /&gt;
| +6 Food per adjacent Food District (max 6)&amp;lt;br&amp;gt;+4 Industry per adjacent Industry District (max 6)&amp;lt;br&amp;gt;+6 Dust per adjacent Money District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Science District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District (max 6)&lt;br /&gt;
| 300&amp;lt;br&amp;gt;10 Glassteel&amp;lt;br&amp;gt;+10 Glassteel per Divined Monument already built&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A monument to Kin resilience, the statue at the middle of the square swells soldiers&#039; hearts with pride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Lord&#039;s Estate&lt;br /&gt;
| Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Villagers toil with fearful eyes as they labor for the glory of the Lords.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Soul Repository&lt;br /&gt;
| +5 Approval&amp;lt;br&amp;gt;Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| Feudalism&lt;br /&gt;
| &#039;&#039;Primordial Lords, after the deepest slumber among the stars, are born again here from spirit dregs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Holy Oculum&lt;br /&gt;
| +8 Science&amp;lt;br&amp;gt;Grants SGE Level&amp;lt;br&amp;gt;−25% cost from Science District reduction&lt;br /&gt;
| +4 Science per adjacent Science District (max 6)&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Gift of the Sages, heart of our empire, the Holy Oculum&#039;s powers are mighty, but are they always righteous?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Feedhole&lt;br /&gt;
| +5 Food&amp;lt;br&amp;gt;+3 Strip Tile Yield&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Feedhole already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;The stench from this gaping maw has been known to sicken soldiers leagues away.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Matriarch&#039;s Eye&lt;br /&gt;
| +10 Influence&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Matriarch&#039;s Eye already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;Casting a watchful eye over Necrophage lands, nothing escapes the attention of the Saiadha swarm&#039;s Matriarch.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=519</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=519"/>
		<updated>2026-08-20T22:35:46Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: /* Faction specific districts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;City Level&#039;&#039;&#039; – The District Level of your City Center. All factions can reach level 3, except Necrophages who reach level 4.&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
&lt;br /&gt;
Most Districts can be leveled up once by surrounding it with 4 other Districts. Level 2 Districts will double the base yields. City Centers, the Holy Oculum and Necrophage Districts can be upgraded to Level 3 by surrounding it with 4 Level 2 Districts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Slot&amp;lt;br&amp;gt;+3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&amp;lt;br&amp;gt;+5 Approval per adjacent Industry District&amp;lt;br&amp;gt;+1 Influence per adjacent Pacified Village&lt;br /&gt;
| 60&lt;br /&gt;
| Civil Order&lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +200 District Fortification&amp;lt;br&amp;gt;+150 Unit Experience on creation&amp;lt;br&amp;gt;+50 Fortification per adjacent level 2 District (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls to repel the enemy. On the inside, hard truths to forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +3 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+3 Industry per adjacent Mountain (max 6)&amp;lt;br&amp;gt;+2 Industry per adjacent District (max 6)&lt;br /&gt;
| 51&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +3 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+2 Food per adjacent Lake, River, Coast or Ocean (max 6)&amp;lt;br&amp;gt;+2 Food per adjacent District (max 6)&amp;lt;br&amp;gt;+3 Food per adjacent Industry District&lt;br /&gt;
| 60&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+1 Dust on tile producing the resource&amp;lt;br&amp;gt;+6 Dust per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Dust per adjacent Industry District&lt;br /&gt;
| 150&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +4 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+2 Science per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Food District&lt;br /&gt;
| 150&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +4 Influence&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District&lt;br /&gt;
| 150&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bridge&lt;br /&gt;
| +3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Industry per adjacent Industry District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&lt;br /&gt;
| 60&lt;br /&gt;
| Keystones&lt;br /&gt;
| &#039;&#039;Solid construction means this bridge will—hopefully—last the ages.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trading Post&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+25 stock capacity to all resources&amp;lt;br&amp;gt;+4 Dust per adjacent Bridge&amp;lt;br&amp;gt;+6 Dust per adjacent Pacified Village (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Markets&lt;br /&gt;
| &#039;&#039;A hub of commerce and gossip.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Altar&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+1 Food, Industry, Dust, Science, Influence and Approval&lt;br /&gt;
| 10 Hyperium&lt;br /&gt;
| Matriarch&#039;s Orison&lt;br /&gt;
| &#039;&#039;A sacred structure that magnifies the ancient power residing in the underlying anomaly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pacified Village&lt;br /&gt;
| &lt;br /&gt;
| 67&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;These once wild inhabitants of Saiadha have accepted the bonds and benefits of cooperation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Monument to the Lost&lt;br /&gt;
| &lt;br /&gt;
| 1500&amp;lt;br&amp;gt;25 Hyperium&amp;lt;br&amp;gt;5 Thalitine&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Acclaim! Acclaim! We shall raise mighty towers to the Lost&#039;s magnificence and we shall revel in its grace!&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Faction specific districts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Adjacency bonuses&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=25% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Kin of Sheredyn&lt;br /&gt;
| Divined Monument&lt;br /&gt;
| +8 Influence&lt;br /&gt;
| +6 Food per adjacent Food District (max 6)&amp;lt;br&amp;gt;+4 Industry per adjacent Industry District (max 6)&amp;lt;br&amp;gt;+6 Dust per adjacent Money District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Science District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District (max 6)&lt;br /&gt;
| 300&amp;lt;br&amp;gt;10 Glassteel&amp;lt;br&amp;gt;+10 Glassteel per Divined Monument already built&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A monument to Kin resilience, the statue at the middle of the square swells soldiers&#039; hearts with pride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Lord&#039;s Estate&lt;br /&gt;
| Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Villagers toil with fearful eyes as they labor for the glory of the Lords.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Soul Repository&lt;br /&gt;
| +5 Approval&amp;lt;br&amp;gt;Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| Feudalism&lt;br /&gt;
| &#039;&#039;Primordial Lords, after the deepest slumber among the stars, are born again here from spirit dregs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Holy Oculum&lt;br /&gt;
| +8 Science&amp;lt;br&amp;gt;Grants SGE Level&amp;lt;br&amp;gt;−25% cost from Science District reduction&lt;br /&gt;
| +4 Science per adjacent Science District (max 6)&lt;br /&gt;
| 250&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Gift of the Sages, heart of our empire, the Holy Oculum&#039;s powers are mighty, but are they always righteous?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Sacred Oculum&lt;br /&gt;
| Upgrade — permits greater acts of faith&lt;br /&gt;
| &lt;br /&gt;
| Free (upgrade)&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Upgraded based on study of the Sages, the Sacred Oculum permits even greater acts of faith—and power.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Divine Oculum&lt;br /&gt;
| Upgrade — most powerful Oculum Actions&lt;br /&gt;
| &lt;br /&gt;
| Free (upgrade)&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Upgraded to a Divine Oculum, the Empire can now execute the most powerful Holy Oculum Actions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Feedhole&lt;br /&gt;
| +5 Food&amp;lt;br&amp;gt;+3 Strip Tile Yield&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Feedhole already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;The stench from this gaping maw has been known to sicken soldiers leagues away.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Matriarch&#039;s Eye&lt;br /&gt;
| +10 Influence&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Matriarch&#039;s Eye already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;Casting a watchful eye over Necrophage lands, nothing escapes the attention of the Saiadha swarm&#039;s Matriarch.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=518</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=518"/>
		<updated>2026-08-20T22:34:13Z</updated>

		<summary type="html">&lt;p&gt;76561198662418987: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;City Level&#039;&#039;&#039; – The District Level of your City Center. All factions can reach level 3, except Necrophages who reach level 4.&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
&lt;br /&gt;
Most Districts can be leveled up once by surrounding it with 4 other Districts. Level 2 Districts will double the base yields. City Centers, the Holy Oculum and Necrophage Districts can be upgraded to Level 3 by surrounding it with 4 Level 2 Districts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Slot&amp;lt;br&amp;gt;+3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&amp;lt;br&amp;gt;+5 Approval per adjacent Industry District&amp;lt;br&amp;gt;+1 Influence per adjacent Pacified Village&lt;br /&gt;
| 60&lt;br /&gt;
| Civil Order&lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +200 District Fortification&amp;lt;br&amp;gt;+150 Unit Experience on creation&amp;lt;br&amp;gt;+50 Fortification per adjacent level 2 District (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls to repel the enemy. On the inside, hard truths to forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +3 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+3 Industry per adjacent Mountain (max 6)&amp;lt;br&amp;gt;+2 Industry per adjacent District (max 6)&lt;br /&gt;
| 51&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +3 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+2 Food per adjacent Lake, River, Coast or Ocean (max 6)&amp;lt;br&amp;gt;+2 Food per adjacent District (max 6)&amp;lt;br&amp;gt;+3 Food per adjacent Industry District&lt;br /&gt;
| 60&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+1 Dust on tile producing the resource&amp;lt;br&amp;gt;+6 Dust per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Dust per adjacent Industry District&lt;br /&gt;
| 150&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +4 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+2 Science per adjacent District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Food District&lt;br /&gt;
| 150&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +4 Influence&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District&lt;br /&gt;
| 150&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bridge&lt;br /&gt;
| +3 Food per adjacent Food District&amp;lt;br&amp;gt;+3 Industry per adjacent Industry District&amp;lt;br&amp;gt;+3 Dust per adjacent Money District&amp;lt;br&amp;gt;+2 Science per adjacent Science District&lt;br /&gt;
| 60&lt;br /&gt;
| Keystones&lt;br /&gt;
| &#039;&#039;Solid construction means this bridge will—hopefully—last the ages.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trading Post&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+25 stock capacity to all resources&amp;lt;br&amp;gt;+4 Dust per adjacent Bridge&amp;lt;br&amp;gt;+6 Dust per adjacent Pacified Village (max 6)&lt;br /&gt;
| 150&lt;br /&gt;
| Markets&lt;br /&gt;
| &#039;&#039;A hub of commerce and gossip.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Altar&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+1 Food, Industry, Dust, Science, Influence and Approval&lt;br /&gt;
| 10 Hyperium&lt;br /&gt;
| Matriarch&#039;s Orison&lt;br /&gt;
| &#039;&#039;A sacred structure that magnifies the ancient power residing in the underlying anomaly.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pacified Village&lt;br /&gt;
| &lt;br /&gt;
| 67&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;These once wild inhabitants of Saiadha have accepted the bonds and benefits of cooperation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Monument to the Lost&lt;br /&gt;
| &lt;br /&gt;
| 1500&amp;lt;br&amp;gt;25 Hyperium&amp;lt;br&amp;gt;5 Thalitine&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Acclaim! Acclaim! We shall raise mighty towers to the Lost&#039;s magnificence and we shall revel in its grace!&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
== Faction specific districts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Adjacency bonuses&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=25% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Kin of Sheredyn&lt;br /&gt;
| Divined Monument&lt;br /&gt;
| +8 Influence&lt;br /&gt;
| +6 Food per adjacent Food District (max 6)&amp;lt;br&amp;gt;+4 Industry per adjacent Industry District (max 6)&amp;lt;br&amp;gt;+6 Dust per adjacent Money District (max 6)&amp;lt;br&amp;gt;+4 Science per adjacent Science District (max 6)&amp;lt;br&amp;gt;+5 Approval per adjacent Population District (max 6)&lt;br /&gt;
| 300&amp;lt;br&amp;gt;10 Glassteel&amp;lt;br&amp;gt;+10 Glassteel per Divined Monument already built&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;A monument to Kin resilience, the statue at the middle of the square swells soldiers&#039; hearts with pride.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Lord&#039;s Estate&lt;br /&gt;
| Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Villagers toil with fearful eyes as they labor for the glory of the Lords.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Last Lord&lt;br /&gt;
| Soul Repository&lt;br /&gt;
| +5 Approval&amp;lt;br&amp;gt;Dust (net)&lt;br /&gt;
| &lt;br /&gt;
| 150&lt;br /&gt;
| Feudalism&lt;br /&gt;
| &#039;&#039;Primordial Lords, after the deepest slumber among the stars, are born again here from spirit dregs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Holy Oculum&lt;br /&gt;
| +8 Science&amp;lt;br&amp;gt;Grants SGE Level&lt;br /&gt;
| +4 Science per adjacent Science District (max 6)&lt;br /&gt;
| 250&amp;lt;br&amp;gt;−25% cost from Science District reduction&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Gift of the Sages, heart of our empire, the Holy Oculum&#039;s powers are mighty, but are they always righteous?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Sacred Oculum&lt;br /&gt;
| Upgrade — permits greater acts of faith&lt;br /&gt;
| &lt;br /&gt;
| Free (upgrade)&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Upgraded based on study of the Sages, the Sacred Oculum permits even greater acts of faith—and power.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Tahuk&lt;br /&gt;
| Divine Oculum&lt;br /&gt;
| Upgrade — most powerful Oculum Actions&lt;br /&gt;
| &lt;br /&gt;
| Free (upgrade)&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Upgraded to a Divine Oculum, the Empire can now execute the most powerful Holy Oculum Actions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Feedhole&lt;br /&gt;
| +5 Food&amp;lt;br&amp;gt;+3 Strip Tile Yield&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Feedhole already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;The stench from this gaping maw has been known to sicken soldiers leagues away.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage&lt;br /&gt;
| Matriarch&#039;s Eye&lt;br /&gt;
| +10 Influence&lt;br /&gt;
| &lt;br /&gt;
| 30 Corpses&amp;lt;br&amp;gt;+30 Corpses per Matriarch&#039;s Eye already built&lt;br /&gt;
| Necrophage tech&lt;br /&gt;
| &#039;&#039;Casting a watchful eye over Necrophage lands, nothing escapes the attention of the Saiadha swarm&#039;s Matriarch.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198662418987</name></author>
	</entry>
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