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	<title>ENDLESS Legend 2 Official Wiki - User contributions [en]</title>
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	<updated>2026-10-23T19:36:36Z</updated>
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		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Characters&amp;diff=530</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Characters&amp;diff=530"/>
		<updated>2026-09-14T22:52:15Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: /* Major Faction Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Characters&#039;&#039;&#039; are a vital part of ENDLESS Legend 2, comprising your Empire&#039;s great [[Hero]]es and the [[Notable]]s who support it. All characters have a [[Council|Governor Skill]] which allows them to take a seat on your Council. Heroes also have skills, item slots, and can have up to one Friendship with another Hero, and upon reaching level 5 and constructing a Haven, can take a Notable in your Empire as their Companion, giving them and their Haven unique buffs.&lt;br /&gt;
== Acquiring Characters ==&lt;br /&gt;
Each Empire starts with a special emblematic Hero, who is the same every game. Additional Heroes can be drafted with the Iron Games series of technologies, which will draw a draft of Heroes from the pool depending on the distribution of populations in your Empire. Other Heroes can be purchased as Mercenaries as long as there&#039;s a Trading Post in your empire. Certain Faction Quest objectives and world events can grant your empire other special heroes.&lt;br /&gt;
==== Hero Economy ====&lt;br /&gt;
The total number of heroes you can have in your empire is limited only by how many you can acquire. You are guaranteed 4 from your starting hero and the three unlocked by the three variants of Iron Games throughout the tech tree. An additional hero is always available as one of several rewards from your Faction Quest. Some Faction Quests may offer a hero as a reward option at more than one point in the tech tree. As of Early Access Update 10, with each Tidefall comes one new hero with a [[Stellar Heroes|special (spoilers!) origin]], for a total of 3 in the world. The most effective way to acquire more heroes than your opponents is the Mercenary Market, available at the end of the first Monsoon with a Trading Post in your empire. 2 Heroes are added to the Mercenary Market pool per player (AI or human) in the game. &lt;br /&gt;
==== Notables ====&lt;br /&gt;
Each Empire also starts with a pair of special Notables from their Major Faction population pool. Assimilating a Minor Faction grants your Empire their emblematic Elder as a Notable for the duration they remain as your Protectorate. Certain Faction and Pacification Quests, as well as world events, may grant you additional, powerful Notables with stronger Companion traits. Additionally, if you begin a turn with fewer than 2 Notables who aren&#039;t already the Companion of a Hero, the game will randomly generate one for you, which remains in your empire permanently.&lt;br /&gt;
With the exception of notables generated from quests, who have unique companion traits and usually unique governor skills, most notables have a companion skill determined by their faction of origin. &lt;br /&gt;
== Major Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction !! Companion Trait !! Starting Hero || Starting Hero Traits || Starting Hero Governor Skill&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Aspects&#039;&#039;&#039; || &#039;&#039;&#039;Power Couple&#039;&#039;&#039;&amp;lt;br&amp;gt;Unlocks the Power Couple combat skill, earning 20 [[File:InfluenceIcon.png|16x16px]] Influence on kill || &#039;&#039;&#039;Polemephon, the Steadfast&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Infantry&#039;&#039; Archer|| &#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Resilience, +1 Determination&amp;lt;br&amp;gt;&#039;&#039;&#039;Blue-Sky Thinker&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:ScienceIcon.png|16x16px]] Science per Hero Level on Haven || &#039;&#039;&#039;Colonizer&#039;&#039;&#039; &#039;&#039;(Society)&#039;&#039;&amp;lt;br&amp;gt;+10 [[File:InfluenceIcon.png|16x16px]] Influence income per Protectorates on Empire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kin of Sheredyn&#039;&#039;&#039; || &#039;&#039;&#039;Heart of Steel&#039;&#039;&#039;&amp;lt;br&amp;gt;+10 Capture Point when performing any Capture action on Army || &#039;&#039;&#039;Uwe Rach&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Infantry&#039;&#039; Archer||&#039;&#039;&#039;Adaptable&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Might, +1 Resilience&amp;lt;br&amp;gt;&#039;&#039;&#039;Famous Neighbor&#039;&#039;&#039;&amp;lt;br&amp;gt;+3 [[File:StabilityIcon.png|16x16px]] Approval per Hero Level on Haven||&#039;&#039;&#039;Working Capital&#039;&#039;&#039; &#039;&#039;(Economic)&#039;&#039;&amp;lt;br&amp;gt;+15 [[File:IndustryIcon.png|16x16px]] Industry on Capital&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Last Lords&#039;&#039;&#039; || &#039;&#039;&#039;Zest for Life&#039;&#039;&#039;&amp;lt;br&amp;gt;+40 Health on Hero || &#039;&#039;&#039;Duke Unwin Weybridge&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Infantry&#039;&#039; Warrior||&#039;&#039;&#039;Determined&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Determination&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Hitter&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Damage per Hero Level on Hero||&#039;&#039;&#039;Haggler&#039;&#039;&#039; &#039;&#039;(Military)&#039;&#039;&amp;lt;br&amp;gt;-30% Specialization Cost on Unit&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tahuks&#039;&#039;&#039; || &#039;&#039;&#039;Zealous Instructor&#039;&#039;&#039;&amp;lt;br&amp;gt;+20% Experience gain on non-Hero Unit || &#039;&#039;&#039;Talak Emburu&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Ranged&#039;&#039; Caster|| &#039;&#039;&#039;Confident&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Resilience, +1 Intuition&amp;lt;br&amp;gt;&#039;&#039;&#039;Diverse Interests&#039;&#039;&#039;&amp;lt;br&amp;gt;+4 [[File:DustIcon.png|16x16px]] Dust per Hero Level on Haven || &#039;&#039;&#039;Mercury Rising&#039;&#039;&#039; &#039;&#039;(Clergy)&#039;&#039;&amp;lt;br&amp;gt; +5 [[File:DustIcon.png|16x16px]] Dust income per Observatory on Empire&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Necrophage&#039;&#039;&#039; || &#039;&#039;&#039;Possessive Impulse&#039;&#039;&#039;&amp;lt;br&amp;gt;+25 Health on Swarm&amp;lt;br&amp;gt;+5 Damage on Swarm || &#039;&#039;&#039;Plays-with-Fire&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Flying&#039;&#039; Warrior|| &#039;&#039;&#039;Resilient&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Resilience&amp;lt;br&amp;gt;&#039;&#039;&#039;Heavy Hitter&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Damage per Hero Level on Hero ||&#039;&#039;&#039;Public Surgeon&#039;&#039;&#039; &#039;&#039;(Military)&#039;&#039;&amp;lt;br&amp;gt;+25 Health Regeneration on Units starting their turn in an allied territory&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Major Faction Heroes ===&lt;br /&gt;
&amp;lt;tabber&amp;gt;Aspects=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill !! Lore&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grakrius, the Adored&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Cavalry&#039;&#039; Warrior||&#039;&#039;&#039;Resilient&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Resilience||&#039;&#039;&#039;Famous Neighbor&#039;&#039;&#039;&amp;lt;br&amp;gt;+3 [[File:StabilityIcon.png|16x16px]] Approval per Hero Level on Haven||&#039;&#039;&#039;Numerologist&#039;&#039;&#039; &#039;&#039;(Exploration)&#039;&#039;&amp;lt;br&amp;gt;Add [[File:ScienceIcon.png|16x16px]] Science equal to [[File:DustIcon.png|16x16px]] Dust produced by [[File:DustIcon.png|16x16px]] Merchant&#039;s House Districts.||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miloxus of Agora&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Ranged&#039;&#039; Archer||&#039;&#039;&#039;Determined&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Determination||&#039;&#039;&#039;Green Fingers&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:FoodIcon.png|16x16px]] Food per Hero Level on Haven||&#039;&#039;&#039;Trade Winds&#039;&#039;&#039; &#039;&#039;(Economic)&#039;&#039;&amp;lt;br&amp;gt;+100% [[File:FoodIcon.png|16x16px]][[File:IndustryIcon.png|16x16px]][[File:DustIcon.png|16x16px]][[File:ScienceIcon.png|16x16px]][[File:InfluenceIcon.png|16x16px]] FIDSI on Trading Post&amp;lt;br&amp;gt;+2 [[File:DustIcon.png|16x16px]] Dust on Scribes&amp;lt;ref name=&amp;quot;missedaperpopnote&amp;quot;&amp;gt;Currently just a flat value applying to the category, not per population.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;+2 [[File:InfluenceIcon.png|16x16px]] Influence per Population on Scribes||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nossandra, the Solitary&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Cavalry&#039;&#039; Warrior||&#039;&#039;&#039;Confident&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Resilience&amp;lt;br&amp;gt;+1 Intuition||&#039;&#039;&#039;Fast Learner&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Experience gain on Hero||&#039;&#039;&#039;Bootcamp Tyrant&#039;&#039;&#039; &#039;&#039;(Military)&#039;&#039;&amp;lt;br&amp;gt;+100% Experience on new units on Cities||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill !! Lore&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Csende Oblak&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Infantry&#039;&#039; Defender||&#039;&#039;&#039;Determined&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Determination||&#039;&#039;&#039;Colossus&#039;&#039;&#039;&amp;lt;br&amp;gt;+5 Health per Hero Level on Hero|| &#039;&#039;&#039;Motherland&#039;s Sacrifice&#039;&#039;&#039; &#039;&#039;(Military)&#039;&#039;&amp;lt;br&amp;gt;-20% [[File:IndustryIcon.png|16x16px]] Industry cost on Unit&amp;lt;br&amp;gt;-50% [[File:DustIcon.png|16x16px]] Dust cost on Unit|| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hajni Griskol&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Cavalry&#039;&#039; Warrior||&#039;&#039;&#039;Insightful&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Determination||&#039;&#039;&#039;Blue-Sky Thinker&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:ScienceIcon.png|16x16px]] Science per Hero Level on Haven || &#039;&#039;&#039;Rancher&#039;&#039;&#039; &#039;&#039;(Society)&#039;&#039;&amp;lt;br&amp;gt;+1 Citizens slot on [[File:FoodIcon.png|16x16px]] Farms Districts&amp;lt;br&amp;gt; +4 [[File:FoodIcon.png|16x16px]] Food on [[File:FoodIcon.png|16x16px]] Farms Districts || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kada Lebov&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Ranged&#039;&#039; Archer||&#039;&#039;&#039;Insightful&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Determination||&#039;&#039;&#039;Green Fingers&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:FoodIcon.png|16x16px]] Food per Hero Level on Haven|| &#039;&#039;&#039;Natalist&#039;&#039;&#039; &#039;&#039;(Society)&#039;&#039;&amp;lt;br&amp;gt;-10% cost to grow all Populations || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reka Savasat&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Infantry&#039;&#039; Defender||&#039;&#039;&#039;Impulsive&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Might&amp;lt;br&amp;gt;+1 Determination||&#039;&#039;&#039;Housewarming Host&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:InfluenceIcon.png|16x16px]] Influence per Hero Level on Haven|| &#039;&#039;&#039;For the Badge&#039;&#039;&#039; &#039;&#039;(Military)&#039;&#039;&amp;lt;br&amp;gt;+3 [[File:StabilityIcon.png|16x16px]] Approval on Military Districts || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tomas Kurtz&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Cavalry&#039;&#039; Warrior||&#039;&#039;&#039;Mighty&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Might||&#039;&#039;&#039;Force Of Nature&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Damage per Hero Level on Hero&amp;lt;br&amp;gt;+3 Health per Hero Level on Hero|| &#039;&#039;&#039;Druidic Powers&#039;&#039;&#039; &#039;&#039;(Exploration)&#039;&#039;&amp;lt;br&amp;gt;+20 Health Regeneration on Units starting their turn in an allied territory&amp;lt;br&amp;gt;Some Health refilled on Curiosity Collected || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill !! Lore&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bishop Anna Magda&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Juggernaut&#039;&#039; Caster||&#039;&#039;&#039;Charismatic&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Resilience&amp;lt;br&amp;gt;+1 Determination||&#039;&#039;&#039;Housewarming Host&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:InfluenceIcon.png|16x16px]] Influence per Hero Level on Haven||&#039;&#039;&#039;Collectivist&#039;&#039;&#039; &#039;&#039;(Economic)&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:IndustryIcon.png|16x16px]] Industry on Citizens&amp;lt;ref name=&amp;quot;missedaperpopnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;+3 Population Slot on Citizens&amp;lt;br&amp;gt;+2 [[File:IndustryIcon.png|16x16px]] Industry on Artisans&amp;lt;ref name=&amp;quot;missedaperpopnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;+3 Population Slot on Artisans||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bishop Leonardo Movano&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Juggernaut&#039;&#039; Caster||&#039;&#039;&#039;Confident&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Resilience&amp;lt;br&amp;gt;+1 Intuition||&#039;&#039;&#039;Fast Learner&#039;&#039;&#039;&amp;lt;br&amp;gt;+15% Experience gain on Hero||&#039;&#039;&#039;Grifter&#039;&#039;&#039; &#039;&#039;(Economic)&#039;&#039;&amp;lt;br&amp;gt;+15% [[File:DustIcon.png|16x16px]] Dust on Cities&amp;lt;br&amp;gt;+15% [[File:IndustryIcon.png|16x16px]] Industry on Cities&amp;lt;br&amp;gt;-25 [[File:StabilityIcon.png|16x16px]] Approval on Cities||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mary Bridges&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Infantry&#039;&#039; Warrior||&#039;&#039;&#039;Intrepid&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Might&amp;lt;br&amp;gt;+1 Intuition||&#039;&#039;&#039;Diverse Interests&#039;&#039;&#039;&amp;lt;br&amp;gt;+4 [[File:DustIcon.png|16x16px]] Dust per Hero Level on Haven||&#039;&#039;&#039;Dust Trickster&#039;&#039;&#039; &#039;&#039;(Economic)&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:DustIcon.png|16x16px]] Dust on District&amp;lt;ref&amp;gt;Currently applies to all tiles in your settlement, including Foundations and Villages.&amp;lt;/ref&amp;gt;||&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuks=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill || Lore&lt;br /&gt;
|-&lt;br /&gt;
| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nerewa Rhasia&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Cavalry&#039;&#039; Archer||&#039;&#039;&#039;Determined&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Determination||&#039;&#039;&#039;Green Fingers&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:FoodIcon.png|16x16px]] Food per Hero Level on Haven||&#039;&#039;&#039;Philanthropist&#039;&#039;&#039;&#039;&#039; (Society)&#039;&#039;&amp;lt;br&amp;gt; +5 [[File:StabilityIcon.png|16x16px]] Approval per Population on Destitutes&amp;lt;br&amp;gt;+1 Destitute on Shanty||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Hero Name !! Attribute Trait !! Secondary Trait !! Governor Skill || Lore&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Among-the-Dead&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Ranged&#039;&#039; Archer||&#039;&#039;&#039;Impulsive&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Might&amp;lt;br&amp;gt;+1 Determination||&#039;&#039;&#039;Cottage Industrialist&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:IndustryIcon.png|16x16px]] Industry per Hero Level on Haven||&#039;&#039;&#039;Pillager&#039;&#039;&#039; &#039;&#039;(Military)&#039;&#039;&amp;lt;br&amp;gt;+25% [[File:DustIcon.png|16x16px]] Dust when performing a Capture action on Army&amp;lt;br&amp;gt;+5 Capture Point when performing any Capture action on Army||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Whispers-to-the-Darkness&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Juggernaut&#039;&#039; Defender||&#039;&#039;&#039;Mighty&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 Might||&#039;&#039;&#039;Force Of Nature&#039;&#039;&#039;&amp;lt;br&amp;gt;+1 Damage per Hero Level on Hero&amp;lt;br&amp;gt;+3 Health per Hero Level on Hero||&#039;&#039;&#039;Iconoclast&#039;&#039;&#039; &#039;&#039;(Society)&#039;&#039;&amp;lt;br&amp;gt;-100% [[File:ScienceIcon.png|16x16px]] Science per Population on Scribes&amp;lt;br&amp;gt;+100% [[File:InfluenceIcon.png|16x16px]] Influence per Population on Scribes||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Clergy Council Skills ===&lt;br /&gt;
Tahuks councilors draw from a unique governor skill pool tailored to the Tahuks&#039; gameplay style, called clergy skills. The Tahuks&#039; unique extra council slot is not limited to clergy councilors, and clergy councilors are not limited to that slot.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! !! !! !! !! !! !! !!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy Workers&#039;&#039;&#039;&amp;lt;br&amp;gt;+5 [[File:IndustryIcon.png|16x16px]] Industry on Observatories||&#039;&#039;&#039;Divine Protector&#039;&#039;&#039;&amp;lt;br&amp;gt;+30 Fortification per Holy Oculum City Level on City&amp;lt;br&amp;gt;-50% chances of a Rebellion occuring &#039;&#039;(sic)&#039;&#039; on a City bearing a Blind Fanaticism status. on City &#039;&#039;(sic)&#039;&#039; || &#039;&#039;&#039;Blessed Be the Meek&#039;&#039;&#039;&amp;lt;br&amp;gt;+50% [[File:FoodIcon.png|16x16px]] Food consumption on Galvanized Called&amp;lt;br&amp;gt;+1 [[File:InfluenceIcon.png|16x16px]] Influence on Galvanized Called||&#039;&#039;&#039;Charismatic Leader&#039;&#039;&#039;&amp;lt;br&amp;gt;+5 [[File:FoodIcon.png|16x16px]] Food on Galvanized Called||&#039;&#039;&#039;Trappist Monk&#039;&#039;&#039;&amp;lt;br&amp;gt;+2 [[File:StabilityIcon.png|16x16px]] Approval per per &#039;&#039;(sic)&#039;&#039; Population on District &#039;&#039;(sic)&#039;&#039; on Citizen Population Vocation &#039;&#039;(sic)&#039;&#039;||&#039;&#039;&#039;Solar Flame&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generic Councilor Skills ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! !! !! !! !! !! &lt;br /&gt;
|-&lt;br /&gt;
| || &#039;&#039;&#039;Builder&#039;s Savvy&#039;&#039;&#039; Economic&amp;lt;br&amp;gt;-40 [[File:IndustryIcon.png|16x16px]] Industry cost on Improvement || &#039;&#039;&#039;Capital Bounce&#039;&#039;&#039; Society&amp;lt;br&amp;gt;+40 [[File:StabilityIcon.png|16x16px]] Approval on Capital || &#039;&#039;&#039;Bootcamp Tyrant&#039;&#039;&#039; Military&amp;lt;br&amp;gt;+100% Experience on new Units on Cities || &#039;&#039;&#039;Joyful Communion (sic)&#039;&#039;&#039; Society&amp;lt;br&amp;gt;+10% [[File:FoodIcon.png|16x16px]][[File:IndustryIcon.png|16x16px]][[File:DustIcon.png|16x16px]][[File:ScienceIcon.png|16x16px]][[File:InfluenceIcon.png|16x16px]] FIDSI on Population Vocations per (sic) Jubilant City ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Populations&amp;diff=517</id>
		<title>Template:Populations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Populations&amp;diff=517"/>
		<updated>2026-08-01T04:57:44Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Populations|render|{{{1}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Populations&amp;diff=516</id>
		<title>Template:Populations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Populations&amp;diff=516"/>
		<updated>2026-08-01T04:56:39Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:Populations|render|{{{1}}}}}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!-- --&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- --&amp;gt;{{Documentation}}&amp;lt;!-- --&amp;gt;&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:Populations|render|{{{1}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Populations/Data/KinOfSheredyn&amp;diff=515</id>
		<title>Module:Populations/Data/KinOfSheredyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Populations/Data/KinOfSheredyn&amp;diff=515"/>
		<updated>2026-08-01T04:47:23Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;return require(&amp;quot;Module:Populations/Data&amp;quot;).Population( {&amp;quot;Kin of Sheredyn&amp;quot;, &amp;quot;Kin&amp;quot;, &amp;quot;Kin&amp;quot;}, &amp;quot;16x16px&amp;quot;, &amp;quot;normal&amp;quot;, &amp;quot;KinOfSheredyn&amp;quot;, &amp;quot;+2 {{Industry}} Industry on {{Artisans}} Artisans&amp;quot;, {     {&amp;quot;5&amp;quot;, &amp;quot;Unlocks Military Press&amp;quot;},     {&amp;quot;15&amp;quot;, &amp;quot;+1 {{Industry}} Industry on {{KinOfSheredyn}} Kin&amp;quot;},     {&amp;quot;30&amp;quot;, &amp;quot;+10% {{Industry}} Industry on City with {{KinOfSheredyn}} Kin&amp;quot;}, },  [=[ Tough and industrious, Kin of Sheredyn citizens are a boon to any settlemen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return require(&amp;quot;Module:Populations/Data&amp;quot;).Population(&lt;br /&gt;
{&amp;quot;Kin of Sheredyn&amp;quot;, &amp;quot;Kin&amp;quot;, &amp;quot;Kin&amp;quot;},&lt;br /&gt;
&amp;quot;[[File:KinOfSheredyn.png|16x16px]]&amp;quot;,&lt;br /&gt;
&amp;quot;normal&amp;quot;,&lt;br /&gt;
&amp;quot;KinOfSheredyn&amp;quot;,&lt;br /&gt;
&amp;quot;+2 {{Industry}} Industry on {{Artisans}} Artisans&amp;quot;,&lt;br /&gt;
{&lt;br /&gt;
    {&amp;quot;5&amp;quot;, &amp;quot;Unlocks [[Military Press]]&amp;quot;},&lt;br /&gt;
    {&amp;quot;15&amp;quot;, &amp;quot;+1 {{Industry}} Industry on {{KinOfSheredyn}} Kin&amp;quot;},&lt;br /&gt;
    {&amp;quot;30&amp;quot;, &amp;quot;+10% {{Industry}} Industry on City with {{KinOfSheredyn}} Kin&amp;quot;},&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
[=[&lt;br /&gt;
Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement. &lt;br /&gt;
]=]&lt;br /&gt;
)&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Populations&amp;diff=514</id>
		<title>Populations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Populations&amp;diff=514"/>
		<updated>2026-08-01T04:44:36Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: changed templating to use ST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire&#039;s original population. Populations are grown with {{Food}} Food and require a {{Food}} Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with {{Dust}} Dust.&lt;br /&gt;
&lt;br /&gt;
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.&lt;br /&gt;
&lt;br /&gt;
== Population growth ==&lt;br /&gt;
Populations grow passively based on the city&#039;s {{Food}} Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress.&lt;br /&gt;
The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.&lt;br /&gt;
&lt;br /&gt;
Populations usually have an upkeep of -4 {{Food}} Food, or -4 {{Dust}} Dust if the player is a Knightly Husks empire.&lt;br /&gt;
=== Population buyout ===&lt;br /&gt;
Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost. &lt;br /&gt;
=== Other sources of population ===&lt;br /&gt;
Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. &lt;br /&gt;
The Knightly Husks affinity allows the Last Lords to build Lords&#039; Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost. &lt;br /&gt;
== Major Factions ==&lt;br /&gt;
=== Major Faction population types ===&lt;br /&gt;
&#039;&#039;These population types appear in normal gameplay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 35%;&amp;quot; |Major Faction Population&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 25%;&amp;quot; | Effects&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000;&amp;quot; | Pop Scale Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; text-align:center;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| | {{Aspect}} &amp;lt;b&amp;gt;Aspect&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | +1 {{Influence}} Influence per Population Type in the same category&amp;lt;ref name=&amp;quot;poptypesnote&amp;quot;&amp;gt;All &amp;quot;per Population Type in the same category&amp;quot; effects don&#039;t count their own Population Type.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | Ascetic Existence improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Influence}} Influence on {{Aspect}} Aspect Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Influence}} Influence on City with {{Aspect}} Aspects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{KinOfSheredyn}} &amp;lt;b&amp;gt;Kin Of Sheredyn&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 {{Industry}} Industry on {{Artisans}} Artisans&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Military Press improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Industry}} Industry on {{KinOfSheredyn}} Kin Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Industry}} Industry on City with {{KinOfSheredyn}} Kin&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{LastLord}} &amp;lt;b&amp;gt;Last Lord&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | &amp;lt;br&amp;gt;+2 {{Dust}} Dust&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;-3 {{Approval}} Approval on {{Citizens}} Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Altar of Channeling improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Dust}} Dust on {{LastLord}} Last Lord Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Dust}} Dust on City with {{LastLord}} Last Lords&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Necrophage}} &amp;lt;b&amp;gt;Necrophage&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | &lt;br /&gt;
+1 {{Dust}} Dust&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+2 {{Food}} Food on {{Citizens}} Citizens &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Industry}} Industry on {{Artisans}} Artisans &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Influence}} Influence on {{Scribes}} Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Larval Pulp improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | -30% {{Influence}} Influence cost on &amp;lt;b&amp;gt;Foundation&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-30% {{Industry}} Industry cost on &amp;lt;b&amp;gt;District&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | -30% {{Influence}} Influence cost on &amp;lt;b&amp;gt;Found Camp&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-30% {{Dust}} Dust cost on Burrow &amp;lt;br&amp;gt;-30% {{Influence}} Influence cost to evolve Nest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Food}} Food on {{Necrophage}} Necrophage {{Citizens}} Citizens&amp;lt;br&amp;gt;&lt;br /&gt;
+1 {{Industry}} Industry on {{Necrophage}} Necrophage {{Artisans}} Artisans&amp;lt;br&amp;gt;&lt;br /&gt;
+1 {{Influence}} Influence on {{Necrophage}} Necrophage {{Scribes}} Scribes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | -100% {{Dust}} Dust Upkeep cost on non-Hero Unit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Tahuk}} &amp;lt;b&amp;gt;Tahuk&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 {{Science}} Science&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Astronomy Club improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Science}} Science on {{Tahuk}} Tahuk Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Science}} Science on City with {{Tahuk}} Tahuks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special population types ===&lt;br /&gt;
&#039;&#039;These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown normally, and thus cannot be obtained by other empires, even with a Migration Treaty.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 35%;&amp;quot; |Special Population&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 25%;&amp;quot; | Effects&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000;&amp;quot; | Pop Scale Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; text-align:center;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Icon_Divine.png|16x16px]] &amp;lt;b&amp;gt;Divine&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Kin of Sheredyn only&amp;lt;/i&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | +4 {{Food}} Food on {{Citizens}} Citizens&amp;lt;br&amp;gt;+3 {{Industry}} Industry on  {{Artisans}} Artisans&amp;lt;br&amp;gt;+3 {{Science}} Science on [[File:PopCat_Scribes.png|16x17px]]Scribes&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+50 {{Influence}} Influence cost on Divine Service action on Empire&amp;lt;br&amp;gt;-3 {{Approval}} Approval if another Population Type is in the same category&lt;br /&gt;
| 3&lt;br /&gt;
| +2 [[File:Icon_Resilience.png|16x16px]] Resilience on Heroes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;Divine Population created by the Kin of Sheredyn&#039;s Divine Service Holy Commandment.&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
| +2 [[File:Icon_Might.png|16x16px]] Might on Heroes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;br&amp;gt;+2 [[File:Icon_Intuition.png|16x16px]] Intuition on Heroes&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 [[File:Icon_Determination.png|16x16px]] Determination on Heroes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_PLL.png|16x16px]] &amp;lt;b&amp;gt;Primordial Last Lord&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Last Lords only&amp;lt;/i&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 {{Dust}} Dust on [[File:LastLord.png|16x16px]] Last Lord Pop&amp;lt;ref name=&amp;quot;primordiallastlordsnote&amp;quot;&amp;gt;Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;+1 {{Influence}} Influence on [[File:LastLord.png|16x16px]] Last Lord Pop&amp;lt;ref name=&amp;quot;primordiallastlordsnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 {{Science}} Science on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Influence}} Influence on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +1 {{Dust}} Dust on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Called.png|16x16px]] &amp;lt;b&amp;gt;Called&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Tahuks only&amp;lt;/i&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; |&amp;lt;br&amp;gt;Varies; always includes -1 {{Science}} Science&amp;lt;ref name=&amp;quot;callednote&amp;quot;&amp;gt;Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+1 {{Food}} Food, -1 {{Science}} Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Industry}} Industry, -1 {{Science}} Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Dust}} Dust, -1 {{Science}} Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Influence}} Influence, -1 {{Science}} Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+5 {{Approval}} Approval, -1 {{Science}} Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+5 {{Dust}} Dust, -2 {{Science}} Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Food}} Food, +1 {{Industry}} Industry, +1 {{Dust}} Dust, +1 {{Influence}} Influence, -2 {{Science}} Science&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | -90% on Stars&#039; Light, Service of Spirit, and Eternal Sunshine {{Science}} costs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall.&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| *0.9 {{Dust}} Dust on Sacred Flames activation cost&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +1 {{Influence}} Influence per Character appointed to the Council on Galvanized Called&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 35%;&amp;quot; |Minor Faction Population&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 25%;&amp;quot; | Effects&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000;&amp;quot; | Pop Scale Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; text-align:center;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| | {{Ametrine}} &amp;lt;b&amp;gt;Ametrine&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | +2 {{Science}} Science on {{Artisans}} Artisans&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | Ametrine Arcade improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Science}} Science on {{Ametrine}} Ametrine Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Science}} Science on City with {{Ametrine}} Ametrines&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Blackhammers}} &amp;lt;b&amp;gt;Blackhammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +50 [[File:Icon_Fortification.png|16x16px]] Fortification&amp;lt;ref name=&amp;quot;popfortnote&amp;quot;&amp;gt;Applies to all territories in the city; only increments the city Fortification value by the noted value (&amp;lt;i&amp;gt;instead of applying to that total per-territory like other effects&amp;lt;/i&amp;gt;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Blackhammers&#039; Smithy improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Well-versed with hammer and forge, Blackhammer citizens are very industrious.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Industry}} Industry on {{Blackhammers}} Blackhammer Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Industry}} Industry on City with {{Blackhammers}} Blackhammers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Consortium}} &amp;lt;b&amp;gt;The Consortium&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +4 {{Dust}} Dust on {{Scribes}} Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Consortium improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Consortium description.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Dust}} Dust on {{Consortium}} Consortium Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Dust}} Dust on City with {{Consortium}} Consortium&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{DaughtersOfBor}} &amp;lt;b&amp;gt;Daughter of Bor&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 {{Industry}} Industry on {{Artisans}} Artisans&amp;lt;br&amp;gt;+2 {{UnitDamage}} Damage on Militia&amp;lt;ref name=&amp;quot;popmilitianote&amp;quot;&amp;gt;Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;+2 {{UnitDefense}} Defense on Militia&amp;lt;ref name=&amp;quot;popmilitianote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Bor&#039;s Sparring Ring improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Industry}} Industry on {{DaughtersOfBor}} Daughters Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Industry}} Industry on City with {{DaughtersOfBor}} Daughters&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Foundlings}} &amp;lt;b&amp;gt;Foundling&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 {{Science}} Science if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;localized as &amp;quot;if another Pop Type in the same category&amp;quot;. Pop Type must be different.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;-3 {{Approval}} Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Foundling Apothecary improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Science}} Science on {{Foundlings}} Foundling Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Science}} Science on City with {{Foundlings}} Foundlings&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Gorog}} &amp;lt;b&amp;gt;Gorog&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | -2 {{Food}} Food on {{Citizens}} Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Gorog Shrine improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Possessed with immense strength, Gorog citizens can be intimidating but make good workers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Industry}} Industry on {{Gorog}} Gorog Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Industry}} Industry on City with {{Gorog}} Gorog&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{GreenScions}} &amp;lt;b&amp;gt;Green Scions&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +4 {{Food}} Food on {{Citizens}} Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Scions&#039; Greenhouse improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Expert gardeners, Green Scion citizens thrive where there are plants to be tended.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Food}} Food on {{GreenScions}} Green Scion Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Food}} Food on City with {{GreenScions}} Green Scions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{HoyLadhran}} &amp;lt;b&amp;gt;Hoy and Ladhran&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 {{Influence}} Influence on {{Citizens}} Citizens&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 {{Influence}} Influence on {{Scribes}} Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Hoy Salvage Depot improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Food}} Food on {{HoyLadhran}} Hoy and Ladhran Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Food}} Food on City with {{HoyLadhran}} Hoy and Ladhran&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Hydracorn}} &amp;lt;b&amp;gt;Hydracorn&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 {{Influence}} Influence&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;-3 {{Approval}} Approval on {{Citizens}} Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Hydracorn&#039;s Moonhollow improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Wild creatures, Hydracorn citizens may be more likely to engage in ritual battle during waxing moons.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Influence}} Influence on {{Hydracorn}} Hydracorn Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Influence}} Influence on City with {{Hydracorn}} Hydracorns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Noquensii}} &amp;lt;b&amp;gt;Noquensii&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 {{Influence}} Influence on {{Scribes}} Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Noquensii Playhouse improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Though viewed by many as bad omens, Noquensii citizens lift spirits with their melodious songs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Influence}} Influence on {{Noquensii}} Noquensii Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Influence}} Influence on City with {{Noquensii}} Noquensii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Ochlings}} &amp;lt;b&amp;gt;Ochling&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 {{Dust}} Dust if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;-2 {{Approval}} Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Ochlings&#039; Den improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;No matter what else is going on around them, Ochling citizens always have an eye for Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Dust}} Dust on {{Ochlings}} Ochling Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Dust}} Dust on City with {{Ochlings}} Ochlings&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Oneiroi}} &amp;lt;b&amp;gt;Oneiroi&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 {{Dust}} Dust on {{Citizens}} Citizens&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 {{Dust}} Dust on {{Artisans}} Artisans&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Oneiroi Warren improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;When awakened from hibernation, Oneiroi citizens are usually attracted to the shine of valuable objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Food}} Food on {{Oneiroi}} Oneiroi Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Food}} Food on City with {{Oneiroi}} Oneiroi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Sollusk}} &amp;lt;b&amp;gt;Sollusk&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 {{Industry}} Industry&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;-2 {{Approval}} Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Sollusk Imperatium improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Influence}} Influence on {{Sollusk}} Sollusk Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Influence}} Influence on City with {{Sollusk}} Sollusks&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{UnseeingSeers}} &amp;lt;b&amp;gt;Unseeing Seers&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 {{Dust}} Dust on {{Citizens}} Citizens&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 {{Science}} Science on {{Scribes}} Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Unseeing Seers&#039; Cauldron improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Science}} Science on {{UnseeingSeers}} Unseeing Seer Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Science}} Science on City with {{UnseeingSeers}} Unseeing Seers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Xavius}} &amp;lt;b&amp;gt;Xavius&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +4 {{Approval}} Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Xavius Night Watch improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Despite their impish nature, Xavius citizens are a force to be reckoned with when organized.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +2 {{Approval}} Approval on {{Xavius}} Xavius Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +15 {{Approval}} Approval on City with {{Xavius}} Xavius&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Populations&amp;diff=513</id>
		<title>Populations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Populations&amp;diff=513"/>
		<updated>2026-08-01T04:39:11Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: /* Major Faction population types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Populations are an essential part of your cities in Endless Legend 2, and are key to your economy. Founding a city gives that city 1 population unit of the empire&#039;s original population. Populations are grown with [[File:FoodIcon.png|16x16px]] Food and require a [[File:FoodIcon.png|16x16px]] Food upkeep. Empires with the Knightly Husks affinity cannot naturally grow pops, instead feeding them and buying them out with [[File:DustIcon.png|16x16px]] Dust.&lt;br /&gt;
&lt;br /&gt;
Reaching certain thresholds of a given Population in your empire will unlock various bonuses, depending on the Population.&lt;br /&gt;
&lt;br /&gt;
== Population growth ==&lt;br /&gt;
Populations grow passively based on the city&#039;s [[File:FoodIcon.png|16x16px]] Food production. The bar at the middle of the top bar in the City screen shows current Population growth and allows the player to swap which population type is currently growing in the city. This does not reset growth progress.&lt;br /&gt;
The amount of growth needed for a new pop scales exponentially based on the total amount of pops already in the settlement.&lt;br /&gt;
&lt;br /&gt;
Populations usually have an upkeep of -4 [[File:FoodIcon.png|16x16px]] Food, or -4 [[File:DustIcon.png|16x16px]] Dust if the player is a Knightly Husks empire.&lt;br /&gt;
=== Population buyout ===&lt;br /&gt;
Certain faction traits and affinities, such as Knightly Husks and Hive Society, allow Populations to be instantly created with certain resources (Dust for Knightly Husks and Corpses for Hive Society). Buyout cost scales the same as growth cost. &lt;br /&gt;
=== Other sources of population ===&lt;br /&gt;
Assimilating a Minor Faction whose pacified Villages are in the borders of your Cities will spawn 1 Population per village in their corresponding cities. This population can only be spawned once, even if the assimilation is swapped. &lt;br /&gt;
The Knightly Husks affinity allows the Last Lords to build Lords&#039; Estates on pacified Minor Faction villages, which will passively generate populations that can then be Rounded Up for a marginal Influence cost. &lt;br /&gt;
== Major Factions ==&lt;br /&gt;
=== Major Faction population types ===&lt;br /&gt;
&#039;&#039;These population types appear in normal gameplay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 35%;&amp;quot; |Major Faction Population&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 25%;&amp;quot; | Effects&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000;&amp;quot; | Pop Scale Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; text-align:center;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| | {{Aspect}} &amp;lt;b&amp;gt;Aspect&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | +1 {{Influence}} Influence per Population Type in the same category&amp;lt;ref name=&amp;quot;poptypesnote&amp;quot;&amp;gt;All &amp;quot;per Population Type in the same category&amp;quot; effects don&#039;t count their own Population Type.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | Ascetic Existence improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Strange artificial creatures, blending the organic and the artificial, Aspects nonetheless make diligent, peaceful citizens.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Influence}} Influence on {{Aspect}} Aspect Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Influence}} Influence on City with {{Aspect}} Aspects&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{KinOfSheredyn}} &amp;lt;b&amp;gt;Kin Of Sheredyn&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 {{Industry}} Industry on {{Artisans}} Artisans&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Military Press improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Tough and industrious, Kin of Sheredyn citizens are a boon to any settlement.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Industry}} Industry on {{KinOfSheredyn}} Kin Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Industry}} Industry on City with {{KinOfSheredyn}} Kin&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{LastLord}} &amp;lt;b&amp;gt;Last Lord&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | &amp;lt;br&amp;gt;+2 {{Dust}} Dust&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;-3 {{Approval}} Approval on {{Citizens}} Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Altar of Channeling improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;In their suits of glowing plate, Last Lords can be unnerving citizens, yet their conduct is often unimpeachable.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 {{Dust}} Dust on {{LastLord}} Last Lord Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% {{Dust}} Dust on City with {{LastLord}} Last Lords&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Necrophage}} &amp;lt;b&amp;gt;Necrophage&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | &lt;br /&gt;
+1 {{Dust}} Dust&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+2 {{Food}} Food on {{Citizens}} Citizens &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Industry}} Industry on {{Artisans}} Artisans &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 {{Influence}} Influence on {{Scribes}} Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Larval Pulp improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Often disconcerting for other citizens, Necrophage are nonetheless strong, able workers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | -30% {{Influence}} Influence cost on &amp;lt;b&amp;gt;Foundation&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-30% {{Industry}} Industry cost on &amp;lt;b&amp;gt;District&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | -30% {{Influence}} Influence cost on &amp;lt;b&amp;gt;Found Camp&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;-30% {{Dust}} Dust cost on Burrow &amp;lt;br&amp;gt;-30% {{Influence}} Influence cost to evolve Nest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Food}} Food on {{Necrophage}} Necrophage {{Citizens}} Citizens&amp;lt;br&amp;gt;&lt;br /&gt;
+1 {{Industry}} Industry on {{Necrophage}} Necrophage {{Artisans}} Artisans&amp;lt;br&amp;gt;&lt;br /&gt;
+1 {{Influence}} Influence on {{Necrophage}} Necrophage {{Scribes}} Scribes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 50&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | -100% {{Dust}} Dust Upkeep cost on non-Hero Unit&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | {{Tahuk}} &amp;lt;b&amp;gt;Tahuk&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 {{Science}} Science&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Astronomy Club improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Gifted with curious, devoted minds, Tahuks are worthy additions to any settlement.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 {{Science}} Science on {{Tahuk}} Tahuk Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% {{Science}} Science on City with {{Tahuk}} Tahuks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special population types ===&lt;br /&gt;
&#039;&#039;These population types are unique to their Faction and have a special border, with a white triangle in the upper right corner. They cannot be grown normally, and thus cannot be obtained by other empires, even with a Migration Treaty.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 35%;&amp;quot; |Special Population&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 25%;&amp;quot; | Effects&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000;&amp;quot; | Pop Scale Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; text-align:center;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Icon_Divine.png|16x16px]] &amp;lt;b&amp;gt;Divine&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Kin of Sheredyn only&amp;lt;/i&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | +4 [[File:FoodIcon.png|16x16px]] Food on [[File:PopCat_Citizens.png|16x16px]] Citizens&amp;lt;br&amp;gt;+3 [[File:IndustryIcon.png|16x16px]] Industry on  [[File:PopCat_Artisans.png|16x16px]] Artisans&amp;lt;br&amp;gt;+3 [[File:ScienceIcon.png|16x16px]] Science on [[File:PopCat_Scribes.png|16x17px]]Scribes&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+50 [[File:InfluenceIcon.png|16x16px]] Influence cost on Divine Service action on Empire&amp;lt;br&amp;gt;-3 [[File:StabilityIcon.png|16x16px]] Approval if another Population Type is in the same category&lt;br /&gt;
| 3&lt;br /&gt;
| +2 [[File:Icon_Resilience.png|16x16px]] Resilience on Heroes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; |&#039;&#039;Divine Population created by the Kin of Sheredyn&#039;s Divine Service Holy Commandment.&#039;&#039;&lt;br /&gt;
| 6&lt;br /&gt;
| +2 [[File:Icon_Might.png|16x16px]] Might on Heroes&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| &amp;lt;br&amp;gt;+2 [[File:Icon_Intuition.png|16x16px]] Intuition on Heroes&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 [[File:Icon_Determination.png|16x16px]] Determination on Heroes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_PLL.png|16x16px]] &amp;lt;b&amp;gt;Primordial Last Lord&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Last Lords only&amp;lt;/i&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 [[File:DustIcon.png|16x16px]] Dust on [[File:LastLord.png|16x16px]] Last Lord Pop&amp;lt;ref name=&amp;quot;primordiallastlordsnote&amp;quot;&amp;gt;Last Lord buff only works on Last Lords working the same Vocation as the Primordial Last Lord.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;+1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:LastLord.png|16x16px]] Last Lord Pop&amp;lt;ref name=&amp;quot;primordiallastlordsnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Above ordinary citizens, Primordial Last Lords elevate the souls of other populations like no other.&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +1 [[File:DustIcon.png|16x16px]] Dust on [[File:Icon_PLL.png|16x16px]] Primordial Last Lord&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Called.png|16x16px]] &amp;lt;b&amp;gt;Called&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Tahuks only&amp;lt;/i&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; |&amp;lt;br&amp;gt;Varies; always includes -1 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;ref name=&amp;quot;callednote&amp;quot;&amp;gt;Called have a random yield, which changes each Tidefall and whenever Tahuk Festival is used. The following are the possible yields Called can have:&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+1 [[File:FoodIcon.png|16x16px]] Food, -1 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 [[File:IndustryIcon.png|16x16px]] Industry, -1 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 [[File:DustIcon.png|16x16px]] Dust, -1 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 [[File:InfluenceIcon.png|16x16px]] Influence, -1 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+5 [[File:StabilityIcon.png|16x16px]] Approval, -1 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+5 [[File:DustIcon.png|16x16px]] Dust, -2 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&lt;br /&gt;
+1 [[File:FoodIcon.png|16x16px]] Food, +1 [[File:IndustryIcon.png|16x16px]] Industry, +1 [[File:DustIcon.png|16x16px]] Dust, +1 [[File:InfluenceIcon.png|16x16px]] Influence, -2 [[File:ScienceIcon.png|16x16px]] Science&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | -90% on Stars&#039; Light, Service of Spirit, and Eternal Sunshine [[File:ScienceIcon.png|16x16px]] costs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Tahuk inhabitants who have splintered from orthodox thinking, producing differing yields after each Tidefall.&#039;&#039;&lt;br /&gt;
| 15&lt;br /&gt;
| *0.9 [[File:DustIcon.png|16x16px]] Dust on Sacred Flames activation cost&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +1 [[File:InfluenceIcon.png|16x16px]] Influence per Character appointed to the Council on Galvanized Called&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 35%;&amp;quot; |Minor Faction Population&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000; width: 25%;&amp;quot; | Effects&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#FFFFFF; color:#000000;&amp;quot; | Pop Scale Bonuses&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFFFFF; color:#000000; text-align:center;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| | [[File:Icon_Ametrine.png|16x16px]] &amp;lt;b&amp;gt;Ametrine&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | +2 [[File:ScienceIcon.png|16x16px]] Science on [[File:PopCat_Artisans.png|16x16px]] Artisans&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#1A1E23;&amp;quot; | Ametrine Arcade improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_Ametrine.png|16x16px]] Ametrine Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% [[File:ScienceIcon.png|16x16px]] Science on City with [[File:Icon_Ametrine.png|16x16px]] Ametrines&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Blackhammer.png|16x16px]] &amp;lt;b&amp;gt;Blackhammer&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +50 [[File:Icon_Fortification.png|16x16px]] Fortification&amp;lt;ref name=&amp;quot;popfortnote&amp;quot;&amp;gt;Applies to all territories in the city; only increments the city Fortification value by the noted value (&amp;lt;i&amp;gt;instead of applying to that total per-territory like other effects&amp;lt;/i&amp;gt;)&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Blackhammers&#039; Smithy improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Well-versed with hammer and forge, Blackhammer citizens are very industrious.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:Icon_Blackhammer.png|16x16px]] Blackhammer Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% [[File:IndustryIcon.png|16x16px]] Industry on City with [[File:Icon_Blackhammer.png|16x16px]] Blackhammers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Consortium.png|16x16px]] &amp;lt;b&amp;gt;The Consortium&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +4 [[File:DustIcon.png|16x16px]] Dust on [[File:PopCat_Scribes.png|16x16px]] Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Consortium improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Consortium description.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:DustIcon.png|16x16px]] Dust on [[File:Icon_Consortium.png|16x16px]] Consortium Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% [[File:DustIcon.png|16x16px]] Dust on City with [[File:Icon_Consortium.png|16x16px]] Consortium&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_DaughtersOfBor.png|16x16px]] &amp;lt;b&amp;gt;Daughter of Bor&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:PopCat_Artisans.png|16x16px]] Artisans&amp;lt;br&amp;gt;+2 [[File:Icon_UnitDamage.png|16x16px]] Damage on Militia&amp;lt;ref name=&amp;quot;popmilitianote&amp;quot;&amp;gt;Applies to all militia of the city. Currently bugged to apply to all militia in the empire under certain conditions.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;+2 [[File:Icon_UnitDefense.png|16x16px]] Defense on Militia&amp;lt;ref name=&amp;quot;popmilitianote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Bor&#039;s Sparring Ring improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Often keeping to themselves, Daughters of Bor citizens are skilled artisans with unique traditions of craft.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:Icon_DaughtersOfBor.png|16x16px]] Daughters Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% [[File:IndustryIcon.png|16x16px]] Industry on City with [[File:Icon_DaughtersOfBor.png|16x16px]] Daughters&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Foundling.png|16x16px]] &amp;lt;b&amp;gt;Foundling&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 [[File:ScienceIcon.png|16x16px]] Science if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;localized as &amp;quot;if another Pop Type in the same category&amp;quot;. Pop Type must be different.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;-3 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Foundling Apothecary improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Ardent believers and enthusiastic workers, Foundling citizens give their all to any task their teacher approves.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_Foundling.png|16x16px]] Foundling Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% [[File:ScienceIcon.png|16x16px]] Science on City with [[File:Icon_Foundling.png|16x16px]] Foundlings&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Gorog.png|16x16px]] &amp;lt;b&amp;gt;Gorog&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | -2 [[File:FoodIcon.png|16x16px]] Food on [[File:PopCat_Citizens.png|16x16px]] Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Gorog Shrine improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Possessed with immense strength, Gorog citizens can be intimidating but make good workers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 [[File:IndustryIcon.png|16x16px]] Industry on [[File:Icon_Gorog.png|16x16px]] Gorog Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% [[File:IndustryIcon.png|16x16px]] Industry on City with [[File:Icon_Gorog.png|16x16px]] Gorog&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_GreenScion.png|16x16px]] &amp;lt;b&amp;gt;Green Scions&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +4 [[File:FoodIcon.png|16x16px]] Food on [[File:PopCat_Citizens.png|16x16px]] Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Scions&#039; Greenhouse improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Expert gardeners, Green Scion citizens thrive where there are plants to be tended.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:FoodIcon.png|16x16px]] Food on [[File:Icon_GreenScion.png|16x16px]] Green Scion Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% [[File:FoodIcon.png|16x16px]] Food on City with [[File:Icon_GreenScion.png|16x16px]] Green Scions&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_HoyandLadhran.png|16x16px]] &amp;lt;b&amp;gt;Hoy and Ladhran&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:PopCat_Citizens.png|16x16px]] Citizens&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:PopCat_Scribes.png|16x16px]] Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Hoy Salvage Depot improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Resourceful and resilient, Hoy and Ladhran citizens are inseparably bonded wherever they go.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 [[File:FoodIcon.png|16x16px]] Food on [[File:Icon_HoyandLadhran.png|16x16px]] Hoy and Ladhran Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% [[File:FoodIcon.png|16x16px]] Food on City with [[File:Icon_HoyandLadhran.png|16x16px]] Hoy and Ladhran&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Hydracorn.png|16x16px]] &amp;lt;b&amp;gt;Hydracorn&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 [[File:InfluenceIcon.png|16x16px]] Influence&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;-3 [[File:StabilityIcon.png|16x16px]] Approval on [[File:PopCat_Citizens.png|16x16px]] Citizens&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Hydracorn&#039;s Moonhollow improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Wild creatures, Hydracorn citizens may be more likely to engage in ritual battle during waxing moons.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_Hydracorn.png|16x16px]] Hydracorn Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% [[File:InfluenceIcon.png|16x16px]] Influence on City with [[File:Icon_Hydracorn.png|16x16px]] Hydracorns&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Noquensii.png|16x16px]] &amp;lt;b&amp;gt;Noquensii&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:PopCat_Scribes.png|16x16px]] Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Noquensii Playhouse improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Though viewed by many as bad omens, Noquensii citizens lift spirits with their melodious songs.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_Noquensii.png|16x16px]] Noquensii Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% [[File:InfluenceIcon.png|16x16px]] Influence on City with [[File:Icon_Noquensii.png|16x16px]] Noquensii&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Ochling.png|16x16px]] &amp;lt;b&amp;gt;Ochling&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 [[File:DustIcon.png|16x16px]] Dust if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;-2 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Ochlings&#039; Den improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;No matter what else is going on around them, Ochling citizens always have an eye for Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:DustIcon.png|16x16px]] Dust on [[File:Icon_Ochling.png|16x16px]] Ochling Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% [[File:DustIcon.png|16x16px]] Dust on City with [[File:Icon_Ochling.png|16x16px]] Ochlings&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Oneiroi.png|16x16px]] &amp;lt;b&amp;gt;Oneiroi&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 [[File:DustIcon.png|16x16px]] Dust on [[File:PopCat_Citizens.png|16x16px]] Citizens&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 [[File:DustIcon.png|16x16px]] Dust on [[File:PopCat_Artisans.png|16x16px]] Artisans&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Oneiroi Warren improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;When awakened from hibernation, Oneiroi citizens are usually attracted to the shine of valuable objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 [[File:FoodIcon.png|16x16px]] Food on [[File:Icon_Oneiroi.png|16x16px]] Oneiroi Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% [[File:FoodIcon.png|16x16px]] Food on City with [[File:Icon_Oneiroi.png|16x16px]] Oneiroi&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Sollusk.png|16x16px]] &amp;lt;b&amp;gt;Sollusk&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +3 [[File:IndustryIcon.png|16x16px]] Industry&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;-2 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Sollusk Imperatium improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Ferocious brawlers, Sollusk citizens make up in enthusiasm what they lack in discipline.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +1 [[File:InfluenceIcon.png|16x16px]] Influence on [[File:Icon_Sollusk.png|16x16px]] Sollusk Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +10% [[File:InfluenceIcon.png|16x16px]] Influence on City with [[File:Icon_Sollusk.png|16x16px]] Sollusks&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_UnseeingSeer.png|16x16px]] &amp;lt;b&amp;gt;Unseeing Seers&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +2 [[File:DustIcon.png|16x16px]] Dust on [[File:PopCat_Citizens.png|16x16px]] Citizens&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;+2 [[File:ScienceIcon.png|16x16px]] Science on [[File:PopCat_Scribes.png|16x16px]] Scribes&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | Unseeing Seers&#039; Cauldron improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Usually occupied by the advancement of their studies, Unseeing Seer citizens can draw crowds with their predictions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;background-color:#1A1E23;&amp;quot; | +1 [[File:ScienceIcon.png|16x16px]] Science on [[File:Icon_UnseeingSeer.png|16x16px]] Unseeing Seer Pop&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;background-color:#21252A;&amp;quot; | +10% [[File:ScienceIcon.png|16x16px]] Science on City with [[File:Icon_UnseeingSeer.png|16x16px]] Unseeing Seers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border-top: solid 4px white;&amp;quot; | [[File:Icon_Xavius.png|16x16px]] &amp;lt;b&amp;gt;Xavius&amp;lt;/b&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border-top: solid 4px white;&amp;quot; | +4 [[File:StabilityIcon.png|16x16px]] Approval if sharing vocation with another Pop Type&amp;lt;ref name=&amp;quot;popforeignersnote&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border-top: solid 4px white; background-color:#1A1E23;&amp;quot; | Xavius Night Watch improvement&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: left;&amp;quot; | &#039;&#039;Despite their impish nature, Xavius citizens are a force to be reckoned with when organized.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| +2 [[File:StabilityIcon.png|16x16px]] Approval on [[File:Icon_Xavius.png|16x16px]] Xavius Pop&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| +15 [[File:StabilityIcon.png|16x16px]] Approval on City with [[File:Icon_Xavius.png|16x16px]] Xavius&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Tahuk&amp;diff=512</id>
		<title>Template:Tahuk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Tahuk&amp;diff=512"/>
		<updated>2026-08-01T04:35:20Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Tahuk 	|image=Icon_Tahuk.png 	|link=Tahuks }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Tahuk&lt;br /&gt;
	|image=Icon_Tahuk.png&lt;br /&gt;
	|link=Tahuks&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Necrophage&amp;diff=511</id>
		<title>Template:Necrophage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Necrophage&amp;diff=511"/>
		<updated>2026-08-01T04:34:58Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Necrophage 	|image=Icon_Necrophage.png 	|link=Necrophage }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Necrophage&lt;br /&gt;
	|image=Icon_Necrophage.png&lt;br /&gt;
	|link=Necrophage&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:LastLord&amp;diff=510</id>
		<title>Template:LastLord</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:LastLord&amp;diff=510"/>
		<updated>2026-08-01T04:34:30Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Last Lords 	|image=LastLord.png 	|link=Last_Lords }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Last Lords&lt;br /&gt;
	|image=LastLord.png&lt;br /&gt;
	|link=Last_Lords&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:KinOfSheredyn&amp;diff=509</id>
		<title>Template:KinOfSheredyn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:KinOfSheredyn&amp;diff=509"/>
		<updated>2026-08-01T04:33:54Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Kin of Sheredyn 	|image=KinOfSheredyn.png 	|link=Kin_Of_Sheredyn }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Kin of Sheredyn&lt;br /&gt;
	|image=KinOfSheredyn.png&lt;br /&gt;
	|link=Kin_Of_Sheredyn&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Aspect&amp;diff=508</id>
		<title>Template:Aspect</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Aspect&amp;diff=508"/>
		<updated>2026-08-01T04:32:45Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Aspects 	|image=Aspect.png 	|link=Aspects }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Aspects&lt;br /&gt;
	|image=Aspect.png&lt;br /&gt;
	|link=Aspects&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Utils/TemplateStyles/doc&amp;diff=506</id>
		<title>Module:Utils/TemplateStyles/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Utils/TemplateStyles/doc&amp;diff=506"/>
		<updated>2026-08-01T04:16:39Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;See https://endlesslegend.wiki.gg/wiki/Module:Utils/TemplateStyles&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See https://endlesslegend.wiki.gg/wiki/Module:Utils/TemplateStyles&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Utils/TemplateStyles&amp;diff=505</id>
		<title>Module:Utils/TemplateStyles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Utils/TemplateStyles&amp;diff=505"/>
		<updated>2026-08-01T04:15:57Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: transcluded from el1 wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local function import_css(src)&lt;br /&gt;
	return mw.getCurrentFrame():extensionTag(&lt;br /&gt;
		&amp;quot;templatestyles&amp;quot;,&lt;br /&gt;
		&amp;quot;&amp;quot;,&lt;br /&gt;
		{src = src}&lt;br /&gt;
	)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
local function render_with_styles(elt, ...)&lt;br /&gt;
	local srcs = {...} -- css files passed as arguments (varargs)&lt;br /&gt;
	local builder = mw.html.create()&lt;br /&gt;
	for _, src in ipairs(srcs) do&lt;br /&gt;
		builder:node(import_css(src)) -- import the css files&lt;br /&gt;
	end&lt;br /&gt;
	builder:node(elt) -- add the HTML output to be styled&lt;br /&gt;
	return builder&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	render_with_styles = render_with_styles&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Arguments/doc&amp;diff=504</id>
		<title>Module:Arguments/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Arguments/doc&amp;diff=504"/>
		<updated>2026-08-01T04:00:29Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;Copied from https://darkestdungeon.wiki.gg/wiki/Module:Arguments&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copied from https://darkestdungeon.wiki.gg/wiki/Module:Arguments&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Populations/Data/Ametrine&amp;diff=503</id>
		<title>Module:Populations/Data/Ametrine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Populations/Data/Ametrine&amp;diff=503"/>
		<updated>2026-08-01T03:46:51Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;return require(&amp;quot;Module:Populations/Data&amp;quot;).Population( {&amp;quot;Ametrine&amp;quot;, &amp;quot;Ametrine&amp;quot;, &amp;quot;Ametrines&amp;quot;}, &amp;quot;16x16px&amp;quot;, &amp;quot;normal&amp;quot;, &amp;quot;Ametrine&amp;quot;, &amp;quot;+2 {{Science}} Science on {{Artisans}} Artisans&amp;quot;, {     {&amp;quot;5&amp;quot;, &amp;quot;Unlocks Ametrine Arcade&amp;quot;},     {&amp;quot;15&amp;quot;, &amp;quot;+1 {{Science}} Science on {{Ametrine}} Ametrine&amp;quot;},     {&amp;quot;30&amp;quot;, &amp;quot;+10% {{Science}} Science on City with {{Ametrine}} Ametrines&amp;quot;}, },  [=[ Protected by their hard exteriors, Ametrine citizens maintain a powerful connect...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return require(&amp;quot;Module:Populations/Data&amp;quot;).Population(&lt;br /&gt;
{&amp;quot;Ametrine&amp;quot;, &amp;quot;Ametrine&amp;quot;, &amp;quot;Ametrines&amp;quot;},&lt;br /&gt;
&amp;quot;[[File:Icon_Ametrine.png|16x16px]]&amp;quot;,&lt;br /&gt;
&amp;quot;normal&amp;quot;,&lt;br /&gt;
&amp;quot;Ametrine&amp;quot;,&lt;br /&gt;
&amp;quot;+2 {{Science}} Science on {{Artisans}} Artisans&amp;quot;,&lt;br /&gt;
{&lt;br /&gt;
    {&amp;quot;5&amp;quot;, &amp;quot;Unlocks [[Ametrine Arcade]]&amp;quot;},&lt;br /&gt;
    {&amp;quot;15&amp;quot;, &amp;quot;+1 {{Science}} Science on {{Ametrine}} Ametrine&amp;quot;},&lt;br /&gt;
    {&amp;quot;30&amp;quot;, &amp;quot;+10% {{Science}} Science on City with {{Ametrine}} Ametrines&amp;quot;},&lt;br /&gt;
},&lt;br /&gt;
&lt;br /&gt;
[=[&lt;br /&gt;
Protected by their hard exteriors, Ametrine citizens maintain a powerful connection to the land. &lt;br /&gt;
]=]&lt;br /&gt;
)&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Xavius&amp;diff=502</id>
		<title>Template:Xavius</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Xavius&amp;diff=502"/>
		<updated>2026-08-01T03:40:15Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Xavius 	|image=Icon_Xavius.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Xavius&lt;br /&gt;
	|image=Icon_Xavius.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnseeingSeers&amp;diff=501</id>
		<title>Template:UnseeingSeers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnseeingSeers&amp;diff=501"/>
		<updated>2026-08-01T03:39:59Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Unseeing Seers 	|image=Icon_UnseeingSeer.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Unseeing Seers&lt;br /&gt;
	|image=Icon_UnseeingSeer.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Sollusk&amp;diff=500</id>
		<title>Template:Sollusk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Sollusk&amp;diff=500"/>
		<updated>2026-08-01T03:39:12Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Sollusk 	|image=Icon_Sollusk.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Sollusk&lt;br /&gt;
	|image=Icon_Sollusk.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Oneiroi&amp;diff=499</id>
		<title>Template:Oneiroi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Oneiroi&amp;diff=499"/>
		<updated>2026-08-01T03:38:51Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Oneiroi 	|image=Icon_Oneiroi.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Oneiroi&lt;br /&gt;
	|image=Icon_Oneiroi.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Ochlings&amp;diff=498</id>
		<title>Template:Ochlings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Ochlings&amp;diff=498"/>
		<updated>2026-08-01T03:38:25Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Ochlings 	|image=Icon_Ochling.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Ochlings&lt;br /&gt;
	|image=Icon_Ochling.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Noquensii&amp;diff=497</id>
		<title>Template:Noquensii</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Noquensii&amp;diff=497"/>
		<updated>2026-08-01T03:38:05Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Noquensii 	|image=Icon_Noquensii.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Noquensii&lt;br /&gt;
	|image=Icon_Noquensii.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Hydracorn&amp;diff=496</id>
		<title>Template:Hydracorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Hydracorn&amp;diff=496"/>
		<updated>2026-08-01T03:37:50Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Hydracorns 	|image=Icon_Hydracorn.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Hydracorns&lt;br /&gt;
	|image=Icon_Hydracorn.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:HoyLadhran&amp;diff=495</id>
		<title>Template:HoyLadhran</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:HoyLadhran&amp;diff=495"/>
		<updated>2026-08-01T03:37:31Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Hoy and Ladhran 	|image=Icon_HoyandLadhran.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Hoy and Ladhran&lt;br /&gt;
	|image=Icon_HoyandLadhran.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:GreenScions&amp;diff=494</id>
		<title>Template:GreenScions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:GreenScions&amp;diff=494"/>
		<updated>2026-08-01T03:36:33Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Green Scions 	|image=Icon_GreenScion.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Green Scions&lt;br /&gt;
	|image=Icon_GreenScion.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Gorog&amp;diff=493</id>
		<title>Template:Gorog</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Gorog&amp;diff=493"/>
		<updated>2026-08-01T03:36:12Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Gorog 	|image=Icon_Gorog.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Gorog&lt;br /&gt;
	|image=Icon_Gorog.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Foundlings&amp;diff=492</id>
		<title>Template:Foundlings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Foundlings&amp;diff=492"/>
		<updated>2026-08-01T03:35:56Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Foundlings 	|image=Icon_Foundling.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Foundlings&lt;br /&gt;
	|image=Icon_Foundling.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:DaughtersOfBor&amp;diff=491</id>
		<title>Template:DaughtersOfBor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:DaughtersOfBor&amp;diff=491"/>
		<updated>2026-08-01T03:35:31Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Daughters of Bor 	|image=Icon_DaughtersOfBor.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Daughters of Bor&lt;br /&gt;
	|image=Icon_DaughtersOfBor.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Consortium&amp;diff=490</id>
		<title>Template:Consortium</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Consortium&amp;diff=490"/>
		<updated>2026-08-01T03:35:06Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=The Consortium 	|image=Icon_Consortium.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=The Consortium&lt;br /&gt;
	|image=Icon_Consortium.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Blackhammers&amp;diff=489</id>
		<title>Template:Blackhammers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Blackhammers&amp;diff=489"/>
		<updated>2026-08-01T03:34:47Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Blackhammers 	|image=Icon_Blackhammer.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Blackhammers&lt;br /&gt;
	|image=Icon_Blackhammer.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Ametrine&amp;diff=488</id>
		<title>Template:Ametrine</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Ametrine&amp;diff=488"/>
		<updated>2026-08-01T03:34:26Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Ametrine 	|image=Icon_Ametrine.png 	|link=Minor_Factions#Minor_Factions }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Ametrine&lt;br /&gt;
	|image=Icon_Ametrine.png&lt;br /&gt;
	|link=Minor_Factions#Minor_Factions&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Scribes&amp;diff=487</id>
		<title>Template:Scribes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Scribes&amp;diff=487"/>
		<updated>2026-08-01T03:32:57Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Scribes 	|image=PopCat_Scribes.png 	|link=Vocations }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Scribes&lt;br /&gt;
	|image=PopCat_Scribes.png&lt;br /&gt;
	|link=Vocations&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Artisans&amp;diff=486</id>
		<title>Template:Artisans</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Artisans&amp;diff=486"/>
		<updated>2026-08-01T03:32:35Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Artisans 	|image=PopCat_Artisans.png 	|link=Vocations }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Artisans&lt;br /&gt;
	|image=PopCat_Artisans.png&lt;br /&gt;
	|link=Vocations&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Citizens&amp;diff=485</id>
		<title>Template:Citizens</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Citizens&amp;diff=485"/>
		<updated>2026-08-01T03:32:12Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Citizens 	|image=PopCat_Citizens.png 	|link=Vocations }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Citizens&lt;br /&gt;
	|image=PopCat_Citizens.png&lt;br /&gt;
	|link=Vocations&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnitDefense&amp;diff=484</id>
		<title>Template:UnitDefense</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnitDefense&amp;diff=484"/>
		<updated>2026-08-01T03:31:00Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Defense 	|image=Icon_UnitDefense.png 	|link=UnitStats }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Defense&lt;br /&gt;
	|image=Icon_UnitDefense.png&lt;br /&gt;
	|link=UnitStats&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Movement&amp;diff=483</id>
		<title>Template:Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Movement&amp;diff=483"/>
		<updated>2026-08-01T03:30:15Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Movement 	|image=Icon_UnitMovement.png 	|link=UnitStats }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Movement&lt;br /&gt;
	|image=Icon_UnitMovement.png&lt;br /&gt;
	|link=UnitStats&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnitDamage&amp;diff=482</id>
		<title>Template:UnitDamage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnitDamage&amp;diff=482"/>
		<updated>2026-08-01T03:29:24Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Damage 	|image=Icon_UnitDamage.png 	|link=UnitStats }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Damage&lt;br /&gt;
	|image=Icon_UnitDamage.png&lt;br /&gt;
	|link=UnitStats&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnitHealth&amp;diff=481</id>
		<title>Template:UnitHealth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:UnitHealth&amp;diff=481"/>
		<updated>2026-08-01T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Health 	|image=Icon_UnitHealth.png 	|link=UnitStats }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Health&lt;br /&gt;
	|image=Icon_UnitHealth.png&lt;br /&gt;
	|link=UnitStats&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Approval&amp;diff=480</id>
		<title>Template:Approval</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Approval&amp;diff=480"/>
		<updated>2026-08-01T03:28:20Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Approval 	|image=StabilityIcon.png 	|link=Approval }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Approval&lt;br /&gt;
	|image=StabilityIcon.png&lt;br /&gt;
	|link=Approval&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Influence&amp;diff=479</id>
		<title>Template:Influence</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Influence&amp;diff=479"/>
		<updated>2026-08-01T03:27:56Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Influence 	|image=InfluenceIcon.png 	|link=Influence }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Influence&lt;br /&gt;
	|image=InfluenceIcon.png&lt;br /&gt;
	|link=Influence&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Science&amp;diff=478</id>
		<title>Template:Science</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Science&amp;diff=478"/>
		<updated>2026-08-01T03:27:39Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Science 	|image=ScienceIcon.png 	|link=Science }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Science&lt;br /&gt;
	|image=ScienceIcon.png&lt;br /&gt;
	|link=Science&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Industry&amp;diff=477</id>
		<title>Template:Industry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Industry&amp;diff=477"/>
		<updated>2026-08-01T03:27:06Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Industry&lt;br /&gt;
	|image=IndustryIcon.png&lt;br /&gt;
	|link=Industry&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Dust&amp;diff=476</id>
		<title>Template:Dust</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Dust&amp;diff=476"/>
		<updated>2026-08-01T03:26:47Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Dust 	|image=DustIcon.png 	|link=Dust }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Dust&lt;br /&gt;
	|image=DustIcon.png&lt;br /&gt;
	|link=Dust&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Industry&amp;diff=475</id>
		<title>Template:Industry</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Industry&amp;diff=475"/>
		<updated>2026-08-01T03:26:32Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Food 	|image=IndustryIcon.png 	|link=Food }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Food&lt;br /&gt;
	|image=IndustryIcon.png&lt;br /&gt;
	|link=Food&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Food&amp;diff=474</id>
		<title>Template:Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Food&amp;diff=474"/>
		<updated>2026-08-01T03:26:09Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Food&lt;br /&gt;
	|image=FoodIcon.png&lt;br /&gt;
	|link=Food&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:ST&amp;diff=473</id>
		<title>Module:ST</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:ST&amp;diff=473"/>
		<updated>2026-08-01T03:25:33Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local getArgs = require(&amp;quot;Module:Arguments&amp;quot;).getArgs&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Basic utilities for formatting text&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local span_fmt = &#039;&amp;lt;span class=&amp;quot;%s&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&#039;&lt;br /&gt;
local nowrap_fmt = span_fmt:format(&amp;quot;nowrap&amp;quot;, &amp;quot;%s&amp;quot;)&lt;br /&gt;
local dash = string.byte(&amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
local img_fmt = &amp;quot;[[File:%s|%s|link=%s|alt=%s]]&amp;quot;&lt;br /&gt;
local size_normal = &amp;quot;16px&amp;quot;&lt;br /&gt;
local size_medium = &amp;quot;24px&amp;quot;&lt;br /&gt;
local size_large = &amp;quot;35px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local link_fmt = &amp;quot;[[%s|%s]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local function span(txt, class)&lt;br /&gt;
	return (class ~= nil) and span_fmt:format(class, txt) or txt&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- This is necessary to ensure that symbols and text are grouped together on&lt;br /&gt;
-- one line instead of spilling over.&lt;br /&gt;
local function nowrap(txt)&lt;br /&gt;
	return nowrap_fmt:format(txt)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function img(args)&lt;br /&gt;
	local size_fmt = (args.size == &amp;quot;large&amp;quot;) and size_large or (args.size == &amp;quot;medium&amp;quot;) and size_medium or size_normal&lt;br /&gt;
	return img_fmt:format(&lt;br /&gt;
		args.image, size_fmt, args.link, args.alt or args.name)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function link(args)&lt;br /&gt;
	if #args.link &amp;gt; 0 then&lt;br /&gt;
		return link_fmt:format(args.link, args.name)&lt;br /&gt;
	else&lt;br /&gt;
		return args.name&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Define argument patterns&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local function icon(args)&lt;br /&gt;
	if args[1] == nil then&lt;br /&gt;
		return img(args)&lt;br /&gt;
	elseif args[1] == &amp;quot;-&amp;quot; then&lt;br /&gt;
		return nowrap(img(args) .. &amp;quot; &amp;quot; .. link(args))&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function icon_fallback(args)&lt;br /&gt;
	return nowrap(img(args) .. span(args[1], args.class))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Match argument patterns to determine what variant we should render&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local renderers_by_type = {&lt;br /&gt;
	icon={icon, icon_fallback},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function _render(args)&lt;br /&gt;
	for _, f in ipairs(renderers_by_type[args.type]) do&lt;br /&gt;
		local result = f(args)&lt;br /&gt;
		if result ~= nil then&lt;br /&gt;
			return result&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function render(frame)&lt;br /&gt;
	return _render(getArgs(frame, {&lt;br /&gt;
		parentFirst=true,&lt;br /&gt;
		removeBlanks=false&lt;br /&gt;
	}))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	_render=_render,&lt;br /&gt;
	render=render&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Arguments&amp;diff=472</id>
		<title>Module:Arguments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:Arguments&amp;diff=472"/>
		<updated>2026-08-01T03:24:59Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: transcluded from el1wiki in turn transcluded from darkest dungeon wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;-- This module provides easy processing of arguments passed to Scribunto from&lt;br /&gt;
-- #invoke. It is intended for use by other Lua modules, and should not be&lt;br /&gt;
-- called from #invoke directly.&lt;br /&gt;
&lt;br /&gt;
local libraryUtil = require(&#039;libraryUtil&#039;)&lt;br /&gt;
local checkType = libraryUtil.checkType&lt;br /&gt;
&lt;br /&gt;
local arguments = {}&lt;br /&gt;
&lt;br /&gt;
-- Generate four different tidyVal functions, so that we don&#039;t have to check the&lt;br /&gt;
-- options every time we call it.&lt;br /&gt;
&lt;br /&gt;
local function tidyValDefault(key, val)&lt;br /&gt;
	if type(val) == &#039;string&#039; then&lt;br /&gt;
		val = val:match(&#039;^%s*(.-)%s*$&#039;)&lt;br /&gt;
		if val == &#039;&#039; then&lt;br /&gt;
			return nil&lt;br /&gt;
		else&lt;br /&gt;
			return val&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return val&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tidyValTrimOnly(key, val)&lt;br /&gt;
	if type(val) == &#039;string&#039; then&lt;br /&gt;
		return val:match(&#039;^%s*(.-)%s*$&#039;)&lt;br /&gt;
	else&lt;br /&gt;
		return val&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tidyValRemoveBlanksOnly(key, val)&lt;br /&gt;
	if type(val) == &#039;string&#039; then&lt;br /&gt;
		if val:find(&#039;%S&#039;) then&lt;br /&gt;
			return val&lt;br /&gt;
		else&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		return val&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function tidyValNoChange(key, val)&lt;br /&gt;
	return val&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function matchesTitle(given, title)&lt;br /&gt;
	local tp = type( given )&lt;br /&gt;
	return (tp == &#039;string&#039; or tp == &#039;number&#039;) and mw.title.new( given ).prefixedText == title&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local translate_mt = { __index = function(t, k) return k end }&lt;br /&gt;
&lt;br /&gt;
function arguments.getArgs(frame, options)&lt;br /&gt;
	checkType(&#039;getArgs&#039;, 1, frame, &#039;table&#039;, true)&lt;br /&gt;
	checkType(&#039;getArgs&#039;, 2, options, &#039;table&#039;, true)&lt;br /&gt;
	frame = frame or {}&lt;br /&gt;
	options = options or {}&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Set up argument translation.&lt;br /&gt;
	--]]&lt;br /&gt;
	options.translate = options.translate or {}&lt;br /&gt;
	if getmetatable(options.translate) == nil then&lt;br /&gt;
		setmetatable(options.translate, translate_mt)&lt;br /&gt;
	end&lt;br /&gt;
	if options.backtranslate == nil then&lt;br /&gt;
		options.backtranslate = {}&lt;br /&gt;
		for k,v in pairs(options.translate) do&lt;br /&gt;
			options.backtranslate[v] = k&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	if options.backtranslate and getmetatable(options.backtranslate) == nil then&lt;br /&gt;
		setmetatable(options.backtranslate, {&lt;br /&gt;
			__index = function(t, k)&lt;br /&gt;
				if options.translate[k] ~= k then&lt;br /&gt;
					return nil&lt;br /&gt;
				else&lt;br /&gt;
					return k&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		})&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Get the argument tables. If we were passed a valid frame object, get the&lt;br /&gt;
	-- frame arguments (fargs) and the parent frame arguments (pargs), depending&lt;br /&gt;
	-- on the options set and on the parent frame&#039;s availability. If we weren&#039;t&lt;br /&gt;
	-- passed a valid frame object, we are being called from another Lua module&lt;br /&gt;
	-- or from the debug console, so assume that we were passed a table of args&lt;br /&gt;
	-- directly, and assign it to a new variable (luaArgs).&lt;br /&gt;
	--]]&lt;br /&gt;
	local fargs, pargs, luaArgs&lt;br /&gt;
	if type(frame.args) == &#039;table&#039; and type(frame.getParent) == &#039;function&#039; then&lt;br /&gt;
		if options.wrappers then&lt;br /&gt;
			--[[&lt;br /&gt;
			-- The wrappers option makes Module:Arguments look up arguments in&lt;br /&gt;
			-- either the frame argument table or the parent argument table, but&lt;br /&gt;
			-- not both. This means that users can use either the #invoke syntax&lt;br /&gt;
			-- or a wrapper template without the loss of performance associated&lt;br /&gt;
			-- with looking arguments up in both the frame and the parent frame.&lt;br /&gt;
			-- Module:Arguments will look up arguments in the parent frame&lt;br /&gt;
			-- if it finds the parent frame&#039;s title in options.wrapper;&lt;br /&gt;
			-- otherwise it will look up arguments in the frame object passed&lt;br /&gt;
			-- to getArgs.&lt;br /&gt;
			--]]&lt;br /&gt;
			local parent = frame:getParent()&lt;br /&gt;
			if not parent then&lt;br /&gt;
				fargs = frame.args&lt;br /&gt;
			else&lt;br /&gt;
				local title = parent:getTitle():gsub(&#039;/sandbox$&#039;, &#039;&#039;)&lt;br /&gt;
				local found = false&lt;br /&gt;
				if matchesTitle(options.wrappers, title) then&lt;br /&gt;
					found = true&lt;br /&gt;
				elseif type(options.wrappers) == &#039;table&#039; then&lt;br /&gt;
					for _,v in pairs(options.wrappers) do&lt;br /&gt;
						if matchesTitle(v, title) then&lt;br /&gt;
							found = true&lt;br /&gt;
							break&lt;br /&gt;
						end&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
&lt;br /&gt;
				-- We test for false specifically here so that nil (the default) acts like true.&lt;br /&gt;
				if found or options.frameOnly == false then&lt;br /&gt;
					pargs = parent.args&lt;br /&gt;
				end&lt;br /&gt;
				if not found or options.parentOnly == false then&lt;br /&gt;
					fargs = frame.args&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		else&lt;br /&gt;
			-- options.wrapper isn&#039;t set, so check the other options.&lt;br /&gt;
			if not options.parentOnly then&lt;br /&gt;
				fargs = frame.args&lt;br /&gt;
			end&lt;br /&gt;
			if not options.frameOnly then&lt;br /&gt;
				local parent = frame:getParent()&lt;br /&gt;
				pargs = parent and parent.args or nil&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		if options.parentFirst then&lt;br /&gt;
			fargs, pargs = pargs, fargs&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		luaArgs = frame&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	-- Set the order of precedence of the argument tables. If the variables are&lt;br /&gt;
	-- nil, nothing will be added to the table, which is how we avoid clashes&lt;br /&gt;
	-- between the frame/parent args and the Lua args.&lt;br /&gt;
	local argTables = {fargs}&lt;br /&gt;
	argTables[#argTables + 1] = pargs&lt;br /&gt;
	argTables[#argTables + 1] = luaArgs&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Generate the tidyVal function. If it has been specified by the user, we&lt;br /&gt;
	-- use that; if not, we choose one of four functions depending on the&lt;br /&gt;
	-- options chosen. This is so that we don&#039;t have to call the options table&lt;br /&gt;
	-- every time the function is called.&lt;br /&gt;
	--]]&lt;br /&gt;
	local tidyVal = options.valueFunc&lt;br /&gt;
	if tidyVal then&lt;br /&gt;
		if type(tidyVal) ~= &#039;function&#039; then&lt;br /&gt;
			error(&lt;br /&gt;
				&amp;quot;bad value assigned to option &#039;valueFunc&#039;&amp;quot;&lt;br /&gt;
					.. &#039;(function expected, got &#039;&lt;br /&gt;
					.. type(tidyVal)&lt;br /&gt;
					.. &#039;)&#039;,&lt;br /&gt;
				2&lt;br /&gt;
			)&lt;br /&gt;
		end&lt;br /&gt;
	elseif options.trim ~= false then&lt;br /&gt;
		if options.removeBlanks ~= false then&lt;br /&gt;
			tidyVal = tidyValDefault&lt;br /&gt;
		else&lt;br /&gt;
			tidyVal = tidyValTrimOnly&lt;br /&gt;
		end&lt;br /&gt;
	else&lt;br /&gt;
		if options.removeBlanks ~= false then&lt;br /&gt;
			tidyVal = tidyValRemoveBlanksOnly&lt;br /&gt;
		else&lt;br /&gt;
			tidyVal = tidyValNoChange&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Set up the args, metaArgs and nilArgs tables. args will be the one&lt;br /&gt;
	-- accessed from functions, and metaArgs will hold the actual arguments. Nil&lt;br /&gt;
	-- arguments are memoized in nilArgs, and the metatable connects all of them&lt;br /&gt;
	-- together.&lt;br /&gt;
	--]]&lt;br /&gt;
	local args, metaArgs, nilArgs, metatable = {}, {}, {}, {}&lt;br /&gt;
	setmetatable(args, metatable)&lt;br /&gt;
&lt;br /&gt;
	local function mergeArgs(tables)&lt;br /&gt;
		--[[&lt;br /&gt;
		-- Accepts multiple tables as input and merges their keys and values&lt;br /&gt;
		-- into one table. If a value is already present it is not overwritten;&lt;br /&gt;
		-- tables listed earlier have precedence. We are also memoizing nil&lt;br /&gt;
		-- values, which can be overwritten if they are &#039;s&#039; (soft).&lt;br /&gt;
		--]]&lt;br /&gt;
		for _, t in ipairs(tables) do&lt;br /&gt;
			for key, val in pairs(t) do&lt;br /&gt;
				if metaArgs[key] == nil and nilArgs[key] ~= &#039;h&#039; then&lt;br /&gt;
					local tidiedVal = tidyVal(key, val)&lt;br /&gt;
					if tidiedVal == nil then&lt;br /&gt;
						nilArgs[key] = &#039;s&#039;&lt;br /&gt;
					else&lt;br /&gt;
						metaArgs[key] = tidiedVal&lt;br /&gt;
					end&lt;br /&gt;
				end&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	--[[&lt;br /&gt;
	-- Define metatable behaviour. Arguments are memoized in the metaArgs table,&lt;br /&gt;
	-- and are only fetched from the argument tables once. Fetching arguments&lt;br /&gt;
	-- from the argument tables is the most resource-intensive step in this&lt;br /&gt;
	-- module, so we try and avoid it where possible. For this reason, nil&lt;br /&gt;
	-- arguments are also memoized, in the nilArgs table. Also, we keep a record&lt;br /&gt;
	-- in the metatable of when pairs and ipairs have been called, so we do not&lt;br /&gt;
	-- run pairs and ipairs on the argument tables more than once. We also do&lt;br /&gt;
	-- not run ipairs on fargs and pargs if pairs has already been run, as all&lt;br /&gt;
	-- the arguments will already have been copied over.&lt;br /&gt;
	--]]&lt;br /&gt;
&lt;br /&gt;
	metatable.__index = function (t, key)&lt;br /&gt;
		--[[&lt;br /&gt;
		-- Fetches an argument when the args table is indexed. First we check&lt;br /&gt;
		-- to see if the value is memoized, and if not we try and fetch it from&lt;br /&gt;
		-- the argument tables. When we check memoization, we need to check&lt;br /&gt;
		-- metaArgs before nilArgs, as both can be non-nil at the same time.&lt;br /&gt;
		-- If the argument is not present in metaArgs, we also check whether&lt;br /&gt;
		-- pairs has been run yet. If pairs has already been run, we return nil.&lt;br /&gt;
		-- This is because all the arguments will have already been copied into&lt;br /&gt;
		-- metaArgs by the mergeArgs function, meaning that any other arguments&lt;br /&gt;
		-- must be nil.&lt;br /&gt;
		--]]&lt;br /&gt;
		if type(key) == &#039;string&#039; then&lt;br /&gt;
			key = options.translate[key]&lt;br /&gt;
		end&lt;br /&gt;
		local val = metaArgs[key]&lt;br /&gt;
		if val ~= nil then&lt;br /&gt;
			return val&lt;br /&gt;
		elseif metatable.donePairs or nilArgs[key] then&lt;br /&gt;
			return nil&lt;br /&gt;
		end&lt;br /&gt;
		for _, argTable in ipairs(argTables) do&lt;br /&gt;
			local argTableVal = tidyVal(key, argTable[key])&lt;br /&gt;
			if argTableVal ~= nil then&lt;br /&gt;
				metaArgs[key] = argTableVal&lt;br /&gt;
				return argTableVal&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
		nilArgs[key] = &#039;h&#039;&lt;br /&gt;
		return nil&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	args.get_raw_value = function (key)&lt;br /&gt;
		--[[&lt;br /&gt;
		-- This is the one function added in Darkest Dungeon&#039;s fork of&lt;br /&gt;
		-- Module:Arguments as compared to the standard Wikimedia version.&lt;br /&gt;
		-- get_raw_value is equivalent to __index, but without any processing or&lt;br /&gt;
		-- memoization, so it may be significantly more expensive.&lt;br /&gt;
		--]]&lt;br /&gt;
		if type(key) == &#039;string&#039; then&lt;br /&gt;
			key = options.translate[key]&lt;br /&gt;
		end&lt;br /&gt;
		for _, argTable in ipairs(argTables) do&lt;br /&gt;
			local argTableVal = argTable[key]&lt;br /&gt;
			if argTableVal ~= nil then&lt;br /&gt;
				return argTableVal&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	metatable.__newindex = function (t, key, val)&lt;br /&gt;
		-- This function is called when a module tries to add a new value to the&lt;br /&gt;
		-- args table, or tries to change an existing value.&lt;br /&gt;
		if type(key) == &#039;string&#039; then&lt;br /&gt;
			key = options.translate[key]&lt;br /&gt;
		end&lt;br /&gt;
		if options.readOnly then&lt;br /&gt;
			error(&lt;br /&gt;
				&#039;could not write to argument table key &amp;quot;&#039;&lt;br /&gt;
					.. tostring(key)&lt;br /&gt;
					.. &#039;&amp;quot;; the table is read-only&#039;,&lt;br /&gt;
				2&lt;br /&gt;
			)&lt;br /&gt;
		elseif options.noOverwrite and args[key] ~= nil then&lt;br /&gt;
			error(&lt;br /&gt;
				&#039;could not write to argument table key &amp;quot;&#039;&lt;br /&gt;
					.. tostring(key)&lt;br /&gt;
					.. &#039;&amp;quot;; overwriting existing arguments is not permitted&#039;,&lt;br /&gt;
				2&lt;br /&gt;
			)&lt;br /&gt;
		elseif val == nil then&lt;br /&gt;
			--[[&lt;br /&gt;
			-- If the argument is to be overwritten with nil, we need to erase&lt;br /&gt;
			-- the value in metaArgs, so that __index, __pairs and __ipairs do&lt;br /&gt;
			-- not use a previous existing value, if present; and we also need&lt;br /&gt;
			-- to memoize the nil in nilArgs, so that the value isn&#039;t looked&lt;br /&gt;
			-- up in the argument tables if it is accessed again.&lt;br /&gt;
			--]]&lt;br /&gt;
			metaArgs[key] = nil&lt;br /&gt;
			nilArgs[key] = &#039;h&#039;&lt;br /&gt;
		else&lt;br /&gt;
			metaArgs[key] = val&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local function translatenext(invariant)&lt;br /&gt;
		local k, v = next(invariant.t, invariant.k)&lt;br /&gt;
		invariant.k = k&lt;br /&gt;
		if k == nil then&lt;br /&gt;
			return nil&lt;br /&gt;
		elseif type(k) ~= &#039;string&#039; or not options.backtranslate then&lt;br /&gt;
			return k, v&lt;br /&gt;
		else&lt;br /&gt;
			local backtranslate = options.backtranslate[k]&lt;br /&gt;
			if backtranslate == nil then&lt;br /&gt;
				-- Skip this one. This is a tail call, so this won&#039;t cause stack overflow&lt;br /&gt;
				return translatenext(invariant)&lt;br /&gt;
			else&lt;br /&gt;
				return backtranslate, v&lt;br /&gt;
			end&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	metatable.__pairs = function ()&lt;br /&gt;
		-- Called when pairs is run on the args table.&lt;br /&gt;
		if not metatable.donePairs then&lt;br /&gt;
			mergeArgs(argTables)&lt;br /&gt;
			metatable.donePairs = true&lt;br /&gt;
		end&lt;br /&gt;
		return translatenext, { t = metaArgs }&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local function inext(t, i)&lt;br /&gt;
		-- This uses our __index metamethod&lt;br /&gt;
		local v = t[i + 1]&lt;br /&gt;
		if v ~= nil then&lt;br /&gt;
			return i + 1, v&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	metatable.__ipairs = function (t)&lt;br /&gt;
		-- Called when ipairs is run on the args table.&lt;br /&gt;
		return inext, t, 0&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	return args&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return arguments&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Food&amp;diff=471</id>
		<title>Template:Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Food&amp;diff=471"/>
		<updated>2026-08-01T03:23:36Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Food&lt;br /&gt;
	|image=FoodIcon.png&lt;br /&gt;
	|link=Food&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&lt;br /&gt;
test&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:ST&amp;diff=470</id>
		<title>Module:ST</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:ST&amp;diff=470"/>
		<updated>2026-08-01T03:23:20Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local getArgs = require(&amp;quot;Module:Arguments&amp;quot;).getArgs&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Basic utilities for formatting text&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local span_fmt = &#039;&amp;lt;span class=&amp;quot;%s&amp;quot;&amp;gt;%s&amp;lt;/span&amp;gt;&#039;&lt;br /&gt;
local nowrap_fmt = span_fmt:format(&amp;quot;nowrap&amp;quot;, &amp;quot;%s&amp;quot;)&lt;br /&gt;
local dash = string.byte(&amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
local img_fmt = &amp;quot;[[File:%s|%s|link=%s|alt=%s]]&amp;quot;&lt;br /&gt;
local size_normal = &amp;quot;16px&amp;quot;&lt;br /&gt;
local size_medium = &amp;quot;24px&amp;quot;&lt;br /&gt;
local size_large = &amp;quot;35px&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local link_fmt = &amp;quot;[[%s|%s]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local function span(txt, class)&lt;br /&gt;
	return (class ~= nil) and span_fmt:format(class, txt) or txt&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
-- This is necessary to ensure that symbols and text are grouped together on&lt;br /&gt;
-- one line instead of spilling over.&lt;br /&gt;
local function nowrap(txt)&lt;br /&gt;
	return nowrap_fmt:format(txt)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function img(args)&lt;br /&gt;
	local size_fmt = (args.size == &amp;quot;large&amp;quot;) and size_large or size_normal&lt;br /&gt;
	return img_fmt:format(&lt;br /&gt;
		args.image, size_fmt, args.link, args.alt or args.name)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function link(args)&lt;br /&gt;
	if #args.link &amp;gt; 0 then&lt;br /&gt;
		return link_fmt:format(args.link, args.name)&lt;br /&gt;
	else&lt;br /&gt;
		return args.name&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Define argument patterns&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local function icon(args)&lt;br /&gt;
	if args[1] == nil then&lt;br /&gt;
		return img(args)&lt;br /&gt;
	elseif args[1] == &amp;quot;-&amp;quot; then&lt;br /&gt;
		return nowrap(img(args) .. &amp;quot; &amp;quot; .. link(args))&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function icon_fallback(args)&lt;br /&gt;
	return nowrap(img(args) .. span(args[1], args.class))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Match argument patterns to determine what variant we should render&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local renderers_by_type = {&lt;br /&gt;
	icon={icon, icon_fallback},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function _render(args)&lt;br /&gt;
	for _, f in ipairs(renderers_by_type[args.type]) do&lt;br /&gt;
		local result = f(args)&lt;br /&gt;
		if result ~= nil then&lt;br /&gt;
			return result&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local function render(frame)&lt;br /&gt;
	return _render(getArgs(frame, {&lt;br /&gt;
		parentFirst=true,&lt;br /&gt;
		removeBlanks=false&lt;br /&gt;
	}))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return {&lt;br /&gt;
	_render=_render,&lt;br /&gt;
	render=render&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Food&amp;diff=469</id>
		<title>Template:Food</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Template:Food&amp;diff=469"/>
		<updated>2026-08-01T03:23:06Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: Created page with &amp;quot;&amp;lt;noinclude&amp;gt; ==Usage== {{#invoke:ST/Usage|generate|type=icon}} &amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- --&amp;gt;{{#invoke:ST|render 	|type=icon 	|name=Food 	|image=FoodIcon.png 	|link=Food }}&amp;lt;!-- --&amp;gt;&amp;lt;/includeonly&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{{#invoke:ST/Usage|generate|type=icon}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#invoke:ST|render&lt;br /&gt;
	|type=icon&lt;br /&gt;
	|name=Food&lt;br /&gt;
	|image=FoodIcon.png&lt;br /&gt;
	|link=Food&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:ST/Usage&amp;diff=468</id>
		<title>Module:ST/Usage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Module:ST/Usage&amp;diff=468"/>
		<updated>2026-08-01T03:21:29Z</updated>

		<summary type="html">&lt;p&gt;76561198143239701: added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--&lt;br /&gt;
-- Define example argument patterns&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local icon = {&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Just the icon.&amp;quot;,&lt;br /&gt;
		{}&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Icon with name and link.&amp;quot;,&lt;br /&gt;
		{&amp;quot;-&amp;quot;}&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;The icon may be Medium Size.&amp;quot;,&lt;br /&gt;
		{&amp;quot;-&amp;quot;, size=&amp;quot;medium&amp;quot;, name=&amp;quot;A Medium Icon&amp;quot;}&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;The icon may be enlarged.&amp;quot;,&lt;br /&gt;
		{&amp;quot;-&amp;quot;, size=&amp;quot;large&amp;quot;, name=&amp;quot;A Large Icon&amp;quot;}&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Name, link, and alt text may all be overridden.&amp;quot;,&lt;br /&gt;
		{&amp;quot;-&amp;quot;, link=&amp;quot;Heroes&amp;quot;, name=&amp;quot;Custom Name&amp;quot;, alt=&amp;quot;Custom Alt&amp;quot;}&lt;br /&gt;
	},&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;The link may also be disabled.&amp;quot;,&lt;br /&gt;
		{&amp;quot;-&amp;quot;, link=&amp;quot;&amp;quot;, name=&amp;quot;Link Disabled&amp;quot;}&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local icon_fallback = {&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;Formatted text.&amp;quot;,&lt;br /&gt;
		{&amp;quot;123.456&amp;quot;}&lt;br /&gt;
	},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
-- Group together argument patterns by type and generate corresponding&lt;br /&gt;
-- documentation for each pattern&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
local usages_by_type = {&lt;br /&gt;
	icon={icon, icon_fallback},&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
local function render_template_code(id, args)&lt;br /&gt;
	local kw_args, pos_args = {}, {}&lt;br /&gt;
	for k, v in pairs(args) do&lt;br /&gt;
		if type(k) == &amp;quot;number&amp;quot; then&lt;br /&gt;
			table.insert(pos_args, &amp;quot;|&amp;quot; .. v)&lt;br /&gt;
		else&lt;br /&gt;
			table.insert(kw_args, (&amp;quot;|%s=%s&amp;quot;):format(k, v))&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
	return (&amp;quot;&amp;lt;code&amp;gt;{{%s%s%s}}&amp;lt;/code&amp;gt;&amp;quot;):format(id,&lt;br /&gt;
		table.concat(pos_args), table.concat(kw_args))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
local msg = &amp;quot;&#039;&#039;This template and its corresponding documentation were &amp;quot; ..&lt;br /&gt;
&amp;quot;automatically generated. See [[Module:ST]] for more details. &amp;quot; ..&lt;br /&gt;
&amp;quot;[[Category:ST Templates]]&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
local function generate(frame)&lt;br /&gt;
	local id = mw.title.getCurrentTitle().text&lt;br /&gt;
&lt;br /&gt;
	local res = mw.html.create()&lt;br /&gt;
&lt;br /&gt;
	local usage_table = res:tag(&amp;quot;table&amp;quot;):addClass(&amp;quot;wikitable&amp;quot;)&lt;br /&gt;
	local header = usage_table:tag(&amp;quot;tr&amp;quot;)&lt;br /&gt;
	header:tag(&amp;quot;th&amp;quot;):wikitext(&amp;quot;Code&amp;quot;)&lt;br /&gt;
	header:tag(&amp;quot;th&amp;quot;):wikitext(&amp;quot;Appearance&amp;quot;)&lt;br /&gt;
	header:tag(&amp;quot;th&amp;quot;):wikitext(&amp;quot;Description&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
	for _, usages in ipairs(usages_by_type[frame.args.type]) do&lt;br /&gt;
		for _, usage in ipairs(usages) do&lt;br /&gt;
			local row = usage_table:tag(&amp;quot;tr&amp;quot;)&lt;br /&gt;
			local desc, args = unpack(usage)&lt;br /&gt;
			row:tag(&amp;quot;td&amp;quot;):wikitext(&lt;br /&gt;
				render_template_code(id, args))&lt;br /&gt;
			row:tag(&amp;quot;td&amp;quot;):wikitext(&lt;br /&gt;
				frame:expandTemplate{title=id, args=args})&lt;br /&gt;
			row:tag(&amp;quot;td&amp;quot;):wikitext(desc)&lt;br /&gt;
		end&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	res:wikitext(msg)&lt;br /&gt;
&lt;br /&gt;
	return res&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return {generate=generate}&lt;/div&gt;</summary>
		<author><name>76561198143239701</name></author>
	</entry>
</feed>