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	<title>ENDLESS Legend 2 Official Wiki - User contributions [en]</title>
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	<updated>2026-10-23T19:38:52Z</updated>
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		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=248</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=248"/>
		<updated>2025-10-06T08:57:50Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* Districts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;City Level&#039;&#039;&#039; – The District Level of your City Center. All factions can reach level 3, except Necrophages who reach level 4.&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
&lt;br /&gt;
Most Districts can be leveled up once by surrounding it with 4 other Districts. Level 2 Districts will double the base yields. City Centers, the Holy Oculum and Necrophage Districts can be upgraded to Level 3 by surrounding it with 4 Level 2 Districts&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Vocation Slot&lt;br /&gt;
| 75&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+100 District Fortification&amp;lt;br&amp;gt;+50 Fortification per adjacent District&amp;lt;br&amp;gt;+6 Approval of Military Districts&amp;lt;br&amp;gt;Is Fortified&lt;br /&gt;
| 86&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls repel the enemy. On the inside, hard truths forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +2 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+1 Industry per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Industry per adjacent Bridge&amp;lt;br&amp;gt;+1 Industry per adjacent Ridge&lt;br /&gt;
| 86&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +2 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+1 Food per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Food per adjacent Bridge&amp;lt;br&amp;gt;+1 Food per adjacent River&amp;lt;br&amp;gt;+1 Food per adjacent Lake&lt;br /&gt;
| 86&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+2 Dust on tile producing the resource&amp;lt;br&amp;gt;+2 Dust per adjacent Communal Habitations&amp;lt;br&amp;gt;+2 Dust per adjacent Bridge&lt;br /&gt;
| 86&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +2 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+1 Science per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Science per adjacent Bridge&amp;lt;br&amp;gt;+2 Science per adjacent Anomaly&lt;br /&gt;
| 86&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +2 Influence&amp;lt;br&amp;gt;+1 Influence per adjacent District&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District&lt;br /&gt;
| 86&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=247</id>
		<title>Last Lords</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=247"/>
		<updated>2025-10-03T17:56:20Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* Military */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Last Lords Myerte.png|600px|thumb|right|Consul Myerte Tyabana in a Throne Room]]&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.&lt;br /&gt;
&lt;br /&gt;
== Faction Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Knightly Husks: Last Lords buyout population using Dust instead of growing it with food. Disables Food. Population consumes Dust&lt;br /&gt;
&lt;br /&gt;
* Every Last Drop: Tiles producing Dust produce +1 Dust&lt;br /&gt;
&lt;br /&gt;
* Dust Healing: Disables passive healing for Units. Can instantly heal units using Dust&lt;br /&gt;
&lt;br /&gt;
* Sacrifice for the Realm: Sacrifice non-major Population for a Dust bonus. Every 2 Population sacrificed creates a Last Lord&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
* Last Lord:&lt;br /&gt;
** +2 Dust&lt;br /&gt;
** -3 Approval on Citizens&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** Unlocks Improvement Altar of Channeling &lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Dust on Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +10% Dust on City with a Last Lord Population&lt;br /&gt;
&lt;br /&gt;
* Primordial Last Lord:&lt;br /&gt;
** +1 Dust on Last Lord&lt;br /&gt;
** +1 Influence on Last Lord&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** +1 Science on Primordial Last Lord Population&lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Influence on Primordial Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +1 Dust on Primordial Last Lord Population&lt;br /&gt;
&lt;br /&gt;
== Unique Districts &amp;amp; Improvements ==&lt;br /&gt;
[[File:Lord&#039;s Estate.png|thumb|right|Lord&#039;s Estate in the World Map]]&lt;br /&gt;
* Lord&#039;s Estate:&lt;br /&gt;
** Can only be built on pacified Villages&lt;br /&gt;
** Round Up: Exchange Influence for Minor Population. Can cause Village to rebel.&lt;br /&gt;
 &lt;br /&gt;
* Soul Repository:&lt;br /&gt;
** Can only be built once per Territory&lt;br /&gt;
** Can be upgraded to Level 2&lt;br /&gt;
** +1 Primordial Last Lord Population&lt;br /&gt;
** +12 Approval&lt;br /&gt;
&lt;br /&gt;
* Dust Divination:&lt;br /&gt;
** +5 Dust on Merchant&#039;s House&lt;br /&gt;
** +1 Dust on Tiles not producing Dust&lt;br /&gt;
&lt;br /&gt;
* Mineral Inquisition&lt;br /&gt;
** +15 Science on Extractor&lt;br /&gt;
&lt;br /&gt;
* Knightswatch&lt;br /&gt;
** +1 Approval per Population on Citizens&lt;br /&gt;
&lt;br /&gt;
* Altar of Channeling&lt;br /&gt;
** +2 Dust on Population&lt;br /&gt;
&lt;br /&gt;
== Heroes &amp;amp; Notables ==&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
A list of all Last Lord Units can be found [[Units#tabber-Last_Lords|here]]&lt;br /&gt;
&lt;br /&gt;
[[File:Last Lord Units.png|500px|thumb|right|The Last Lord Units before Specialization]]&lt;br /&gt;
&lt;br /&gt;
Last Lords heavily rely on Leeching Strike and Gift of the Fallen to heal their Units at the start.&lt;br /&gt;
Players have to be careful to outheal the damage taken in battle, as Dust healing can only be used within friendly territories.&lt;br /&gt;
&lt;br /&gt;
Farming Minor Factions is highly recommended for that purpose. A large amount of Dust can also be earned that way through battle spoils.&lt;br /&gt;
&lt;br /&gt;
Last Lords lack any Cavalry and variety in Ranged Units, instead choosing to debuff Enemy Units using Heroes and Dust Lords with Terror.&lt;br /&gt;
&lt;br /&gt;
The Palanquin is a powerful Ranged Units that can use its Ranged attacks to heal adjacent frontline Units, further Upgrades adding AoE attacks for more Damage and more Healing for your own Units.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=246</id>
		<title>Last Lords</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=246"/>
		<updated>2025-10-02T19:06:40Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Last Lords Myerte.png|600px|thumb|right|Consul Myerte Tyabana in a Throne Room]]&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.&lt;br /&gt;
&lt;br /&gt;
== Faction Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Knightly Husks: Last Lords buyout population using Dust instead of growing it with food. Disables Food. Population consumes Dust&lt;br /&gt;
&lt;br /&gt;
* Every Last Drop: Tiles producing Dust produce +1 Dust&lt;br /&gt;
&lt;br /&gt;
* Dust Healing: Disables passive healing for Units. Can instantly heal units using Dust&lt;br /&gt;
&lt;br /&gt;
* Sacrifice for the Realm: Sacrifice non-major Population for a Dust bonus. Every 2 Population sacrificed creates a Last Lord&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
* Last Lord:&lt;br /&gt;
** +2 Dust&lt;br /&gt;
** -3 Approval on Citizens&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** Unlocks Improvement Altar of Channeling &lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Dust on Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +10% Dust on City with a Last Lord Population&lt;br /&gt;
&lt;br /&gt;
* Primordial Last Lord:&lt;br /&gt;
** +1 Dust on Last Lord&lt;br /&gt;
** +1 Influence on Last Lord&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** +1 Science on Primordial Last Lord Population&lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Influence on Primordial Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +1 Dust on Primordial Last Lord Population&lt;br /&gt;
&lt;br /&gt;
== Unique Districts &amp;amp; Improvements ==&lt;br /&gt;
[[File:Lord&#039;s Estate.png|thumb|right|Lord&#039;s Estate in the World Map]]&lt;br /&gt;
* Lord&#039;s Estate:&lt;br /&gt;
** Can only be built on pacified Villages&lt;br /&gt;
** Round Up: Exchange Influence for Minor Population. Can cause Village to rebel.&lt;br /&gt;
 &lt;br /&gt;
* Soul Repository:&lt;br /&gt;
** Can only be built once per Territory&lt;br /&gt;
** Can be upgraded to Level 2&lt;br /&gt;
** +1 Primordial Last Lord Population&lt;br /&gt;
** +12 Approval&lt;br /&gt;
&lt;br /&gt;
* Dust Divination:&lt;br /&gt;
** +5 Dust on Merchant&#039;s House&lt;br /&gt;
** +1 Dust on Tiles not producing Dust&lt;br /&gt;
&lt;br /&gt;
* Mineral Inquisition&lt;br /&gt;
** +15 Science on Extractor&lt;br /&gt;
&lt;br /&gt;
* Knightswatch&lt;br /&gt;
** +1 Approval per Population on Citizens&lt;br /&gt;
&lt;br /&gt;
* Altar of Channeling&lt;br /&gt;
** +2 Dust on Population&lt;br /&gt;
&lt;br /&gt;
== Heroes &amp;amp; Notables ==&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
[[Units#tabber-Last_Lords]]&lt;br /&gt;
[[File:Last Lord Units.png|500px|thumb|right|The Last Lord Units before Specialization]]&lt;br /&gt;
Due to their inability for passive healing, Last Lords have to rely on different sources to regain health.&lt;br /&gt;
Their Units have the ability to heal on the World Map within owned Territory using Dust. They can also heal by damaging and killing enemy Units. Fighting weaker Armies may often be the most effective way to heal Units. &lt;br /&gt;
They lack any Cavalry units and have to rely on Minor Faction Units for them. &lt;br /&gt;
The Palanquin of the Profane can be upgrade into powerful AoE Ranged Unit and the flying Dust Lord causes Terror, weakening the Enemy.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=245</id>
		<title>Last Lords</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=245"/>
		<updated>2025-10-02T18:45:05Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Last Lords Myerte.png|500px|thumb|right|Consul Myerte Tyabana in a Throne Room]]&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.&lt;br /&gt;
&lt;br /&gt;
== Faction Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Knightly Husks: Last Lords buyout population using Dust instead of growing it with food. Disables Food. Population consumes Dust&lt;br /&gt;
&lt;br /&gt;
* Every Last Drop: Tiles producing Dust produce +1 Dust&lt;br /&gt;
&lt;br /&gt;
* Dust Healing: Disables passive healing for Units. Can instantly heal units using Dust&lt;br /&gt;
&lt;br /&gt;
* Sacrifice for the Realm: Sacrifice non-major Population for a Dust bonus. Every 2 Population sacrificed creates a Last Lord&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
* Last Lord:&lt;br /&gt;
** +2 Dust&lt;br /&gt;
** -3 Approval on Citizens&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** Unlocks Improvement Altar of Channeling &lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Dust on Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +10% Dust on City with a Last Lord Population&lt;br /&gt;
&lt;br /&gt;
* Primordial Last Lord:&lt;br /&gt;
** +1 Dust on Last Lord&lt;br /&gt;
** +1 Influence on Last Lord&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** +1 Science on Primordial Last Lord Population&lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Influence on Primordial Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +1 Dust on Primordial Last Lord Population&lt;br /&gt;
&lt;br /&gt;
== Unique Districts &amp;amp; Improvements ==&lt;br /&gt;
[[File:Lord&#039;s Estate.png|thumb|right|Lord&#039;s Estate in the World Map]]&lt;br /&gt;
* Lord&#039;s Estate:&lt;br /&gt;
** Can only be built on pacified Villages&lt;br /&gt;
** Round Up: Exchange Influence for Minor Population. Can cause Village to rebel.&lt;br /&gt;
 &lt;br /&gt;
* Soul Repository:&lt;br /&gt;
** Can only be built once per Territory&lt;br /&gt;
** Can be upgraded to Level 2&lt;br /&gt;
** +1 Primordial Last Lord Population&lt;br /&gt;
** +12 Approval&lt;br /&gt;
&lt;br /&gt;
* Dust Divination:&lt;br /&gt;
** +5 Dust on Merchant&#039;s House&lt;br /&gt;
** +1 Dust on Tiles not producing Dust&lt;br /&gt;
&lt;br /&gt;
* Mineral Inquisition&lt;br /&gt;
** +15 Science on Extractor&lt;br /&gt;
&lt;br /&gt;
* Knightswatch&lt;br /&gt;
** +1 Approval per Population on Citizens&lt;br /&gt;
&lt;br /&gt;
* Altar of Channeling&lt;br /&gt;
** +2 Dust on Population&lt;br /&gt;
&lt;br /&gt;
== Heroes &amp;amp; Notables ==&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
[[Units#tabber-Last_Lords]]&lt;br /&gt;
[[File:Last Lord Units.png|500px|thumb|right|The Last Lord Units before Specialization]]&lt;br /&gt;
Due to their inability for passive healing, Last Lords have to rely on different sources to regain health.&lt;br /&gt;
Their Units have the ability to heal on the World Map within owned Territory using Dust. They can also heal by damaging and killing enemy Units. Fighting weaker Armies may often be the most effective way to heal Units. &lt;br /&gt;
They lack any Cavalry units and have to rely on Minor Faction Units for them. &lt;br /&gt;
The Palanquin of the Profane can be upgrade into powerful AoE Ranged Unit and the flying Dust Lord causes Terror, weakening the Enemy.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=244</id>
		<title>Last Lords</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=244"/>
		<updated>2025-10-02T18:19:14Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Last Lords Myerte.png|500px|thumb|right|Consul Myerte Tyabana in a Throne Room]]&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.&lt;br /&gt;
&lt;br /&gt;
== Faction Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Knightly Husks: Last Lords buyout population using Dust instead of growing it with food. Disables Food. Population consumes Dust&lt;br /&gt;
&lt;br /&gt;
* Every Last Drop: Tiles producing Dust produce +1 Dust&lt;br /&gt;
&lt;br /&gt;
* Dust Healing: Disables passive healing for Units. Can instantly heal units using Dust&lt;br /&gt;
&lt;br /&gt;
* Sacrifice for the Realm: Sacrifice non-major Population for a Dust bonus. Every 2 Population sacrificed creates a Last Lord&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
* Last Lord:&lt;br /&gt;
** +2 Dust&lt;br /&gt;
** -3 Approval on Citizens&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** Unlocks Improvement Altar of Channeling &lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Dust on Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +10% Dust on City with a Last Lord Population&lt;br /&gt;
&lt;br /&gt;
* Primordial Last Lord:&lt;br /&gt;
** +1 Dust on Last Lord&lt;br /&gt;
** +1 Influence on Last Lord&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** +1 Science on Primordial Last Lord Population&lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Influence on Primordial Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +1 Dust on Primordial Last Lord Population&lt;br /&gt;
&lt;br /&gt;
== Unique Districts &amp;amp; Improvements ==&lt;br /&gt;
[[File:Lord&#039;s Estate.png|thumb|right|Lord&#039;s Estate in the World Map]]&lt;br /&gt;
* Lord&#039;s Estate:&lt;br /&gt;
** Can only be built on pacified Villages&lt;br /&gt;
** Round Up: Exchange Influence for Minor Population. Can cause Village to rebel.&lt;br /&gt;
 &lt;br /&gt;
* Soul Repository:&lt;br /&gt;
** Can only be built once per Territory&lt;br /&gt;
** Can be upgraded to Level 2&lt;br /&gt;
** +1 Primordial Last Lord Population&lt;br /&gt;
** +12 Approval&lt;br /&gt;
&lt;br /&gt;
* Dust Divination:&lt;br /&gt;
** +5 Dust on Merchant&#039;s House&lt;br /&gt;
** +1 Dust on Tiles not producing Dust&lt;br /&gt;
&lt;br /&gt;
* Mineral Inquisition&lt;br /&gt;
** +15 Science on Extractor&lt;br /&gt;
&lt;br /&gt;
* Knightswatch&lt;br /&gt;
** +1 Approval per Population on Citizens&lt;br /&gt;
&lt;br /&gt;
* Altar of Channeling&lt;br /&gt;
** +2 Dust on Population&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
[[Units#tabber-Last_Lords]]&lt;br /&gt;
[[File:Last Lord Units.png|500px|thumb|right|The Last Lord Units before Specialization]]&lt;br /&gt;
Due to their inability for passive healing, Last Lords have to rely on different sources to regain health.&lt;br /&gt;
Their Units have the ability to heal on the World Map within owned Territory using Dust. They can also heal by damaging and killing enemy Units. Fighting weaker Armies may often be the most effective way to heal Units. &lt;br /&gt;
They lack any Cavalry units and have to rely on Minor Faction Units for them. &lt;br /&gt;
The Palanquin of the Profane can be upgrade into powerful AoE Ranged Unit and the flying Dust Lord causes Terror, weakening the Enemy.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Major_Factions&amp;diff=243</id>
		<title>Major Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Major_Factions&amp;diff=243"/>
		<updated>2025-10-02T18:16:44Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major Factions are the factions players can select for themselves of AIs when starting a new game. Every faction has 8 unique logos to choose from.&lt;br /&gt;
&lt;br /&gt;
== Aspects &amp;lt;small&amp;gt;&#039;&#039;Diplomats&#039;&#039;&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
An unlikely symbiosis of the organic and the artificial, the Aspects are a peaceful collective always seeking harmony. Their origins lost to the distant past, the Aspects are a symbiotic species, part machine, part coral, with physically distinct individuals who find blissful union in the &#039;&#039;Chorus&#039;&#039;—a mind gestalt where all Aspect can psychically come together. Obsessed with preserving the balance on Saiadha through empathy and understanding, the Aspects&#039; peaceful existence has been upended by a devastating dieback of their life-enhancing coral fields. Will Saiadha ever see the Illuminated Realm again?&lt;br /&gt;
&lt;br /&gt;
==== Leader Story ====&lt;br /&gt;
Ofttimes, Plerogyra finds their mind drifting back to their academic days, when their most difficult task was untangling Dust&#039;s role in the Aspects&#039; symbiosis. Now, thrust into a leadership role following political upheaval, Plerogyra must contend with the Aspects&#039; very survival. The great &amp;lt;i&amp;gt;dieback&amp;lt;/i&amp;gt; has decimated the coral, killing many, and left the &#039;&#039;Chorus&#039;&#039; a faint whisper of its past glory. As even the stars fall from the heavens, restoring the balance will not be easy for this soft-spoken idealist.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kin of Sheredyn &amp;lt;small&amp;gt;&#039;&#039;Defenders&#039;&#039;&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Hailing from the stars long ago, the Kin of Sheredyn have struggled to tame this world ever since their original leader, Garin, was lost to the wilds. An offshoot of the United Empire, the Kin arrived on Saiadha decades ago, but dreams of conquest and glory were quickly dashed against the rocks of this unforgiving ocean world. With their original, inspirational leader lost to the wilds, the mantle of leadership has fallen upon General Shaparenko, who dreams that the Kin will one day do more than merely survive.&lt;br /&gt;
&lt;br /&gt;
==== Leader Story ====&lt;br /&gt;
A fierce, strong leader, Shaparenko found herself thrust into power at a relatively young age after the acting Kin commander was killed by a Necrophage surge twenty winters past. Never hiding from the field, Shaparenko has kept morale among the Kin as high as can be expected given the harsh conditions, the deteriorating technology, the deadly seas, and, most of all, the Kin&#039;s growing sense of rootlessness. The starfalls have unsettled her, yet she is determined to take advantage of any opportunities they might bring—even if that means destroying the Kin&#039;s most closely cherished beliefs.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Last Lords &amp;lt;small&amp;gt;&#039;&#039;Economic&#039;&#039;&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
[[Last Lords]]&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.&lt;br /&gt;
&lt;br /&gt;
==== Leader Story ====&lt;br /&gt;
Though she was born into a minor noble house, Tyabana&#039;s zeal and talent with Dust led her to important roles within the New Church of the Amber Lords. When the long winters arrived, she led a small group dedicated to preserving the way of life of the Broken Lords; it was within this cabal that she learned how to preserve the soul of a Broken Lord, not merely within its suit of armor, but as a stored engram. Departing Auriga, she pledged her existence to the recreation of her people and the rise of the Lords of the Amber Plains on the new world of Saiadha.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tahuks &amp;lt;small&amp;gt;&#039;&#039;Scientists&#039;&#039;&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
For the Tahuks, long-time natives of Saiadha, these days of portents and upheaval can mean only one thing. They are returning. Tahuks! Turmoil has come to Saiadha, yet, in the heavens, we have seen signs of Their impending arrival. Stand strong, smite your enemies, and raise cities worthy of Their gaze. When your faith wavers, Tahuks, remember: the night is always darkest before dawn.&lt;br /&gt;
&lt;br /&gt;
==== Leader Story ====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Necrophage &amp;lt;small&amp;gt;&#039;&#039;Warmongers&#039;&#039;&amp;lt;/small&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
==== Description ====&lt;br /&gt;
Necrophage, rise! The Matriarch calls! Confined to the depths ages past, the Saiadhan swarm have only just emerged to the surface to establish a beachhead on one of the world&#039;s windswept islands. Bitter fighting with the bronze plates has occupied their recent attentions, but they aim to make up for lost time under the command of their Prime, One-Who-Stalks-Afar. Always hostile, always ravenous, the Necrophage are a powerful, menacing presence.&lt;br /&gt;
&lt;br /&gt;
==== Leader Story ====&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=242</id>
		<title>Last Lords</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Last_Lords&amp;diff=242"/>
		<updated>2025-10-02T18:10:44Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: Created page with &amp;quot; Consul Myerte Tyabana in a Throne Room  == Description ==   Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&amp;#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&amp;#039;s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Last Lords Myerte.png|500px|thumb|right|Consul Myerte Tyabana in a Throne Room]]&lt;br /&gt;
&lt;br /&gt;
== Description == &lt;br /&gt;
&lt;br /&gt;
Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance.&lt;br /&gt;
&lt;br /&gt;
== Faction Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* Knightly Husks: Last Lords buyout population using Dust instead of growing it with food. Disables Food. Population consumes Dust&lt;br /&gt;
&lt;br /&gt;
* Every Last Drop: Tiles producing Dust produce +1 Dust&lt;br /&gt;
&lt;br /&gt;
* Dust Healing: Disables passive healing for Units. Can instantly heal units using Dust&lt;br /&gt;
&lt;br /&gt;
* Sacrifice for the Realm: Sacrifice non-major Population for a Dust bonus. Every 2 Population sacrificed creates a Last Lord&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
&lt;br /&gt;
* Last Lord:&lt;br /&gt;
** +2 Dust&lt;br /&gt;
** -3 Approval on Citizens&lt;br /&gt;
** Population Scale Bonuses:&lt;br /&gt;
*** Tier 1:&lt;br /&gt;
**** Unlocks Improvement Altar of Channeling &lt;br /&gt;
*** Tier 2:&lt;br /&gt;
**** +1 Dust on Last Lord Population&lt;br /&gt;
*** Tier 3:&lt;br /&gt;
**** +10% Dust on City with a Last Lord Population&lt;br /&gt;
&lt;br /&gt;
* Primordial Last Lord:&lt;br /&gt;
** +1 Dust on Last Lord&lt;br /&gt;
** +1 Influence on Last Lord&lt;br /&gt;
&lt;br /&gt;
== Unique Districts &amp;amp; Improvements ==&lt;br /&gt;
[[File:Lord&#039;s Estate.png|thumb|right|Lord&#039;s Estate in the World Map]]&lt;br /&gt;
* Lord&#039;s Estate:&lt;br /&gt;
** Can only be built on pacified Villages&lt;br /&gt;
** Round Up: Exchange Influence for Minor Population. Can cause Village to rebel.&lt;br /&gt;
 &lt;br /&gt;
* Soul Repository:&lt;br /&gt;
** Can only be built once per Territory&lt;br /&gt;
** Can be upgraded to Level 2&lt;br /&gt;
** +1 Primordial Last Lord Population&lt;br /&gt;
** +12 Approval&lt;br /&gt;
&lt;br /&gt;
* Dust Divination:&lt;br /&gt;
** +5 Dust on Merchant&#039;s House&lt;br /&gt;
** +1 Dust on Tiles not producing Dust&lt;br /&gt;
&lt;br /&gt;
* Mineral Inquisition&lt;br /&gt;
** +15 Science on Extractor&lt;br /&gt;
&lt;br /&gt;
* Knightswatch&lt;br /&gt;
** +1 Approval per Population on Citizens&lt;br /&gt;
&lt;br /&gt;
* Altar of Channeling&lt;br /&gt;
** +2 Dust on Population&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
[[Units#tabber-Last_Lords]]&lt;br /&gt;
[[File:Last Lord Units.png|500px|thumb|right|The Last Lord Units before Specialization]]&lt;br /&gt;
Due to their inability for passive healing, Last Lords have to rely on different sources to regain health.&lt;br /&gt;
Their Units have the ability to heal on the World Map within owned Territory using Dust. They can also heal by damaging and killing enemy Units. Fighting weaker Armies may often be the most effective way to heal Units. &lt;br /&gt;
They lack any Cavalry units and have to rely on Minor Faction Units for them. &lt;br /&gt;
The Palanquin of the Profane can be upgrade into powerful AoE Ranged Unit and the flying Dust Lord causes Terror, weakening the Enemy.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=File:Last_Lord_Units.png&amp;diff=241</id>
		<title>File:Last Lord Units.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=File:Last_Lord_Units.png&amp;diff=241"/>
		<updated>2025-10-02T18:03:03Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Last Lord Units&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=File:Lord%27s_Estate.png&amp;diff=240</id>
		<title>File:Lord&#039;s Estate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=File:Lord%27s_Estate.png&amp;diff=240"/>
		<updated>2025-10-02T17:49:30Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lord&#039;s Estate on a map&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=File:Last_Lords_Myerte.png&amp;diff=239</id>
		<title>File:Last Lords Myerte.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=File:Last_Lords_Myerte.png&amp;diff=239"/>
		<updated>2025-10-02T17:09:56Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Consul Myerte&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Minor_Factions&amp;diff=235</id>
		<title>Minor Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Minor_Factions&amp;diff=235"/>
		<updated>2025-09-29T18:40:20Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor Factions are made up of one or more villages in a territory. They will not expand but will only align with an empire if given sufficient motivation. As time passes Minor Faction villages can create roaming armies that may attack.&lt;br /&gt;
&lt;br /&gt;
Minor Faction villages may be pacified, which will make them no longer spawn armies and existing armies will never attack the empire that pacified them but the empire that pacified them also cannot attack them. Armies adjacent to a village have three ways to pacify it, which do not cost any movement points:&lt;br /&gt;
* They can bribe the village with Dust. This will pacify the village. The first village in the region will cost 150 Dust to pacify while the second one will cost 250.&lt;br /&gt;
* They can parley to receive a quest. If completed it will pacify all villages in the territory.&lt;br /&gt;
* They can attack the village. If the army wins the battle the village will be destroyed and can be rebuilt into a pacified village.&lt;br /&gt;
Empires that have a city in the same territory as a pacified Minor Factions village can assimilate the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks a unique unit, councilor trait and notable, gives cities one Minor Faction population for each pacified village in the same territory, and grants a permanent bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased up to 4 by various technologies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Minor Faction !! Description !! Army Name !! Leader Name !! Leader Role !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine || The ossified remains of the Ametrine still exist on the seabed, speaking to an age when these creatures of mineral and rock stalked the ancient deserts alone. Saiadha has seen so much in the intervening eras, but the Ametrine still wish to renew the bonds to the ancestors. || Corps || Chiolite || Ametrine Elder || Leader of the Ametrine, Chiolite is one of the oldest of its kind that hasn&#039;t yet succumbed to the &#039;crystallizing&#039;—the day in every Ametrine&#039;s life when it solidifies forever and becomes a part of the natural landscape.&lt;br /&gt;
|-&lt;br /&gt;
| Blackhammers || A tightly knit clan, these fiercely independent armorers are determined to forge their own path in the world. || Company || Rogovyu Slem || Blackhammer Elder || Under Slem’s guidance, the Blackhammers have built a life of relative safety in the wilderness. Yet, already, she is planning the terms of their triumphant return to the cities of the Kin.&lt;br /&gt;
|-&lt;br /&gt;
| Daughters of Bor || The only surviving remnants of the Ironskins, who once served Saiadha&#039;s ancient masters, the Daughters wish to both forget yet honor their harrowing past. || Warriors || Goarim || Daughters of Bor Elder || Leader of the Daughters of Bor, an offshoot of the long gone Ironskins, Goarim has lived a long and punishing life, and knows too well the folly of forgetting the past.&lt;br /&gt;
|-&lt;br /&gt;
| Foundlings || Like the Forsaken, the Foundlings are victims of the Withering, but unlike their distant brethren, the Foundlings found solace in the dark arts of necromancy. Now seeking immortality by leveraging the power of ancient relics, they are a dangerous, hungry faction. || Necromancers || Brother Brook || Foundling Elder || The shepherd who tends to the Foundling flock, Brother Brook leads his people with great reserves of determination, courage, and joy, not to mention ruthlessness.&lt;br /&gt;
|-&lt;br /&gt;
| Gorog || Strong and fearless warriors, the Gorogs have long been divided into scattered tribes and weakened by infighting. || Growlers || Nidar || Gorog Elder || Though not the largest Gorog, Nidar&#039;s cunning and penchant for making allies has seen him rise to become leader of the Gorog tribes. He dreams of the day that the Hundred Tribes will be reunited.&lt;br /&gt;
|-&lt;br /&gt;
| Green Scions || Rarely welcoming to outsiders, the Green Scions prefer to tend to their botanical gardens in splendid isolation, only venturing from their walled estates to explore new wilds. || Cloud || Clar&#039;usta || Green Scion Elder || Leader of the Green Scions. A temperamental, exacting figure of indeterminate age, Clar&#039;usta cares only for the Green Scions&#039; gardens.&lt;br /&gt;
|-&lt;br /&gt;
| Hoy and Ladhran || Often found soaring over coastal waters, the Hoy and Ladhran seek mythical treasures of the past, having discovered in one another a symbiotic alliance beneficial to both parties. || Flock || Plin and Berlior || Hoy and Ladhran Elders || A pair of Riders bonded from their youngest days to travel the skies, Plin and Berlior now lead the Hoy and Ladhran.&lt;br /&gt;
|-&lt;br /&gt;
| Hydracorns || Saiadha&#039;s rising waters displaced the Hydracorns from their native lands long ago, yet they still yearn to one day return to the Rimespring, deep beneath the waves. An aggressive equus species, legend has it they are imbued with dangerous hypnotic powers. || Pack || Atea || Hydracorn Elder || A powerful fighter, Atea is determined to keep her place at the head of the pack, and lead the Rimespring pilgrimage to find the Hydracorns&#039; ancestral home.&lt;br /&gt;
|-&lt;br /&gt;
| Noquensii || The Noquensii&#039;s origin is lost to the sands of time, but none can dispute that their beautiful ballads speak to the history of the world. Closely associated with the tragedies of which they often sing, these peaceful creatures are regarded as bad omens by many. || Band || Scharf || Ochling Elder || Leader of the Ochlings, Scharf is a legend among his own kind. Although he remembers little of his own clever feats, he knows the laws of Dust-calling.&lt;br /&gt;
|-&lt;br /&gt;
| Ochlings || The bane of careless travelers, tribes of aggressive, Dust-loving Ochlings can be found on every isle of Saiadha, but their evil reputation masks a sad truth: in reality, they are but pitiful addicts. || Gang || Hepron || Oneiroi Elder || Acting leader of the Oneiroi, Hepron is a commander toughened by long stints above ground and builds power while the true Oneiroi King sleeps.&lt;br /&gt;
|-&lt;br /&gt;
| Oneiroi || A subterranean, often-hibernating race of demons, the Oneiroi make vicious enemies—provided they are seen before they attack. Legend has it their dreamscapes are suffused with a dark presence... || Scavengers || Omangi Sizielu || Noquensii Elder || With the strongest voice and the finest harp, Omangi is the natural leader of the Noquensii, but it is her familiarity with more Saiadhan songs than any other bard that give Omangi her true authority.&lt;br /&gt;
|-&lt;br /&gt;
| Sollusk || A proud race that once hailed from a powerful empire, the Sollusk have been reduced to highway robbery and petty thievery as they try to survive Saiadha&#039;s calamitous past. || Battalion || Kestaörs || Sollusk Elder || A tough captain of an unruly company, Kestaörs clings to the faded memory of Imperial Sollusk glory.&lt;br /&gt;
|-&lt;br /&gt;
| Consortium || One of the few races willing to risk voyaging over Saiadha&#039;s vast oceans, hearsay has it they enjoy an entente cordiale with the most dominant sea beasts. Not unsurprising, perhaps, given that this cartel are Saiadha&#039;s most accomplished couriers. || Convoy || Pheyr Talias || Consortium Elder || A long-serving member now retired from the road, as leader Pheyr Talias oversees the Consortium&#039;s deal-making instead.&lt;br /&gt;
|-&lt;br /&gt;
| Unseeing Seers || Ancient, blind mages who learnt to wield powerful Dust magic in deep caverns long ago, Saiadha&#039;s floods decimated the Unseeing Seers and saw them retreat to higher ground—and divination. || Disciples || Hojron-im || Unseeing Seer Elder || A brilliant student who quickly rose to leadership, Hojron-im wants the Unseeing Seers to predict the apocalypse.&lt;br /&gt;
|-&lt;br /&gt;
| Xavius || One of Saiadha&#039;s strangest offspring, the Xavius are mischievous sprites who ape the appearance of larger races by communing together in suits of patchwork armor. || Troupe || Mantemire || Xavius Elder || A reluctant soldier, Mantemire&#039;s leadership brings a love of chivalry to the mission of defending Xavius homes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lesser Factions==&lt;br /&gt;
Small, nondescript factions used for missions, events, and tutorials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lesser Faction !! Army Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bandits || Enemies || These roving gangs are a menace to any Saiadhan they encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Rebels || Rebels || Some of the local populace are now forming a &amp;lt;a=GameRebellion&amp;gt;Rebellion&amp;lt;/a&amp;gt;, and want to end your rule!&lt;br /&gt;
|-&lt;br /&gt;
| Doomwraith || Doomwraith || These strange yet beautiful creatures spread a dreadful evil over the lands.&lt;br /&gt;
|-&lt;br /&gt;
| Stellars || Enemies || Several strange beings stalk Saiadha&#039;s wilderness, some benign, some deadly.&lt;br /&gt;
|-&lt;br /&gt;
| Denizens of the Fortress || Mob || A motley crew of fighters who&#039;ve taken up residence under the tyrant&#039;s command.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=233</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=233"/>
		<updated>2025-09-27T17:30:04Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|200px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FCijOxjtWKI|1100|center||autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://store.steampowered.com/app/3407390/ENDLESS_Legend_2 ENDLESS™ Legend 2]&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Map Settings]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=232</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=232"/>
		<updated>2025-09-27T17:20:50Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|}&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
== Necrophages ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Hunter || Flying || Flying&amp;lt;br&amp;gt;Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses &amp;amp; 200 Dust || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Rusher || Flying || Flying&amp;lt;br&amp;gt;Shoving Striker I&amp;lt;br&amp;gt;Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Corrupter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Spitter&lt;br /&gt;
|-&lt;br /&gt;
| Soldier || Swarm || Cruel&amp;lt;br&amp;gt;Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 300 Dust || 10 || Razor Mandibles || Feeder&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses &amp;amp; 10 Titanium || 15 || Hive Guardian || Feeder&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Bloodseeker || Flying || Flying&amp;lt;br&amp;gt;Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses &amp;amp; 300 Dust || 15 || Hive Guardian || Corpse Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hornet || Flying || Flying&amp;lt;br&amp;gt;Shoving Strike I&amp;lt;br&amp;gt;Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses &amp;amp; 10 Lazualin || 15 || Hive Guardian || Rusher&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses &amp;amp; 10 Eradione || 15 || Hive Guardian || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Slicer || Swarm || Cruel&amp;lt;br&amp;gt;Feast on the Dead&amp;lt;br&amp;gt;Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses &amp;amp; 500 Dust || 15 || Hive Guardian || Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Infestor || Ranged || Infectous&amp;lt;br&amp;gt;Ranged V&amp;lt;br&amp;gt;Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses &amp;amp; 500 Dust || 15 || Chitinous Plating || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Savage Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Never Yielding || 350 || 70-90 || 25 || 3 ||  75 Corpses &amp;amp; 15 Lazualin || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Lurking Behemoth || Juggernaut || Shattering Strike&amp;lt;br&amp;gt;Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses &amp;amp; 15 Eradione || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=231</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=231"/>
		<updated>2025-09-27T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Army UI.png|thumb|An army and the army panel]]&lt;br /&gt;
Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.&lt;br /&gt;
&lt;br /&gt;
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Every unit has 6 stats:&lt;br /&gt;
* Health: When a unit&#039;s health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.&lt;br /&gt;
* Defense: Reduces incoming Damage.&lt;br /&gt;
* Damage: Reduces the attacked unit&#039;s Health or Shield.&lt;br /&gt;
* Critical Chance: Chance to inflict 150% of the unit&#039;s Damage with each attack.&lt;br /&gt;
* Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.&lt;br /&gt;
* Shield: Prevents Damage from depleting Health until depleted.&lt;br /&gt;
&lt;br /&gt;
== Unit type ==&lt;br /&gt;
Every unit has a type, which counters another unit type and provides an additional mechanic.&lt;br /&gt;
* Cavalry: Adds 20% Damage against Infantry. Adds 30% Critical Chance after moving at least 3 tiles during battle.&lt;br /&gt;
* Infantry: Adds 20% Damage against Ranged. Adds 30% Defense when adjacent to 2 friendly Units.&lt;br /&gt;
* Juggernaut: Adds 20% Damage against Infantry. When conducting a siege adds +50% Damage to breach the Fortification.&lt;br /&gt;
* Ranged: Adds +20% Damage against Flying. While being adjacent to an enemy unit loses 30% damage.&lt;br /&gt;
* Flying: Adds 20% Damage against Infantry. Can fly over obstacles and enemy units during battle.&lt;br /&gt;
* Swarm: Adds 20% Damage against Juggernaut. Ignores all attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
== Army user interface ==&lt;br /&gt;
With an army selected, you have access to additional actions and more information about its composition.&lt;br /&gt;
[[File:AUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Unit cards&#039;&#039;&#039; - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.&lt;br /&gt;
# &#039;&#039;&#039;Army actions&#039;&#039;&#039; - A list of stances and actions your army can perform.&lt;br /&gt;
## Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.&lt;br /&gt;
## &#039;&#039;&#039;Recuperate&#039;&#039;&#039; - The army stays in place and will not notify you until it has fully healed.&lt;br /&gt;
## &#039;&#039;&#039;Auto-explore&#039;&#039;&#039; - The army will move on its own t o uncover unknown territory, picking up Curiosities along the way.&lt;br /&gt;
## &#039;&#039;&#039;Skip&#039;&#039;&#039; - Set the army not to take any action this turn.&lt;br /&gt;
## &#039;&#039;&#039;Found Camp&#039;&#039;&#039; - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.&lt;br /&gt;
## &#039;&#039;&#039;Build Haven&#039;&#039;&#039; - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.&lt;br /&gt;
## &#039;&#039;&#039;Remove Forest&#039;&#039;&#039; - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.&lt;br /&gt;
## &#039;&#039;&#039;Reforest&#039;&#039;&#039; - Spend Dust to plant a Forest on a tile.&lt;br /&gt;
## &#039;&#039;&#039;Clear Ridge&#039;&#039;&#039; - Spend Dust to clear a mountain Ridge and allow you to move through.&lt;br /&gt;
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Units]]&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=230</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=230"/>
		<updated>2025-09-27T14:47:25Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-R52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|}&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
== Necrophages ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Hunter || Flying || Flying&amp;lt;br&amp;gt;Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses &amp;amp; 200 Dust || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Rusher || Flying || Flying&amp;lt;br&amp;gt;Shoving Striker I&amp;lt;br&amp;gt;Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Corrupter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Spitter&lt;br /&gt;
|-&lt;br /&gt;
| Soldier || Swarm || Cruel&amp;lt;br&amp;gt;Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 300 Dust || 10 || Razor Mandibles || Feeder&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses &amp;amp; 10 Titanium || 15 || Hive Guardian || Feeder&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Bloodseeker || Flying || Flying&amp;lt;br&amp;gt;Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses &amp;amp; 300 Dust || 15 || Hive Guardian || Corpse Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hornet || Flying || Flying&amp;lt;br&amp;gt;Shoving Strike I&amp;lt;br&amp;gt;Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses &amp;amp; 10 Lazualin || 15 || Hive Guardian || Rusher&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses &amp;amp; 10 Eradione || 15 || Hive Guardian || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Slicer || Swarm || Cruel&amp;lt;br&amp;gt;Feast on the Dead&amp;lt;br&amp;gt;Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses &amp;amp; 500 Dust || 15 || Hive Guardian || Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Infestor || Ranged || Infectous&amp;lt;br&amp;gt;Ranged V&amp;lt;br&amp;gt;Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses &amp;amp; 500 Dust || 15 || Chitinous Plating || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Savage Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Never Yielding || 350 || 70-90 || 25 || 3 ||  75 Corpses &amp;amp; 15 Lazualin || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Lurking Behemoth || Juggernaut || Shattering Strike&amp;lt;br&amp;gt;Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses &amp;amp; 15 Eradione || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=229</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=229"/>
		<updated>2025-09-27T14:46:43Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-R52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|}&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
== Necrophages ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Hunter || Flying || Flying&amp;lt;br&amp;gt;Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses &amp;amp; 200 Dust || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Rusher || Flying || Flying&amp;lt;br&amp;gt;Shoving Striker I&amp;lt;br&amp;gt;Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Corrupter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Spitter&lt;br /&gt;
|-&lt;br /&gt;
| Soldier || Swarm || Cruel&amp;lt;br&amp;gt;Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 300 Dust || 10 || Razor Mandibles || Feeder&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses &amp;amp; 10 Titanium || 15 || Hive Guardian || Feeder&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Bloodseeker || Flying || Flying&amp;lt;br&amp;gt;Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses &amp;amp; 300 Dust || 15 || Hive Guardian || Corpse Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hornet || Flying || Flying&amp;lt;br&amp;gt;Shoving Strike I&amp;lt;br&amp;gt;Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses &amp;amp; 10 Lazualin || Hive Guardian || Rusher&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses &amp;amp; 10 Eradione || 15 || Hive Guardian || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Slicer || Swarm || Cruel&amp;lt;br&amp;gt;Feast on the Dead&amp;lt;br&amp;gt;Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses &amp;amp; 500 Dust || 15 || Hive Guardian || Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Infestor || Ranged || Infectous&amp;lt;br&amp;gt;Ranged V&amp;lt;br&amp;gt;Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses &amp;amp; 500 Dust || 15 || Chitinous Plating || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Savage Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Never Yielding || 350 || 70-90 || 25 || 3 ||  75 Corpses &amp;amp; 15 Lazualin || Chitinous Plating || Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Lurking Behemoth || Juggernaut || Shattering Strike&amp;lt;br&amp;gt;Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses &amp;amp; 15 Eradione || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=228</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=228"/>
		<updated>2025-09-27T14:46:19Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|}&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
== Necrophages ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Hunter || Flying || Flying&amp;lt;br&amp;gt;Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses &amp;amp; 200 Dust || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Rusher || Flying || Flying&amp;lt;br&amp;gt;Shoving Striker I&amp;lt;br&amp;gt;Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses &amp;amp; 10 Titanium || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Corrupter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 10 Titanium || 10 || Razor Mandibles || Spitter&lt;br /&gt;
|-&lt;br /&gt;
| Soldier || Swarm || Cruel&amp;lt;br&amp;gt;Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 300 Dust || 10 || Razor Mandibles || Feeder&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses &amp;amp; 10 Titanium || 15 || Hive Guardian || Feeder&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Bloodseeker || Flying || Flying&amp;lt;br&amp;gt;Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses &amp;amp; 300 Dust || 15 || Hive Guardian || Corpse Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hornet || Flying || Flying&amp;lt;br&amp;gt;Shoving Strike I&amp;lt;br&amp;gt;Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses &amp;amp; 10 Lazualin || Hive Guardian || Rusher&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses &amp;amp; 10 Eradione || 15 || Hive Guardian || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Slicer || Swarm || Cruel&amp;lt;br&amp;gt;Feast on the Dead&amp;lt;br&amp;gt;Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses &amp;amp; 500 Dust || 15 || Hive Guardian || Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Infestor || Ranged || Infectous&amp;lt;br&amp;gt;Ranged V&amp;lt;br&amp;gt;Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses &amp;amp; 500 Dust || 15 || Chitinous Plating || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Savage Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Never Yielding || 350 || 70-90 || 25 || 3 ||  75 Corpses &amp;amp; 15 Lazualin || Chitinous Plating || Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Lurking Behemoth || Juggernaut || Shattering Strike&amp;lt;br&amp;gt;Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses &amp;amp; 15 Eradione || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=227</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=227"/>
		<updated>2025-09-27T14:45:02Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|}&lt;br /&gt;
|-|Necrophages=&lt;br /&gt;
== Necrophages ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Larva || Swarm || || 50 || 25-35 || 0 || 3 || 80 || 4 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Necrodrone || Flying || Flying || 85 || 30-40 || 10 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Spitter || Ranged || Ranged III || 85 || 40-50 || 0 || 3 || 20 Corpses || 6 || || Larva&lt;br /&gt;
|-&lt;br /&gt;
| Feeder || Swarm || Opportunist I || 120 || 35-45 || 0 || 3 || Corpses || 6 || || Larva&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Corpse Hunter || Flying || Flying&amp;lt;br&amp;gt;Patroller I || 150 || 35-45 || 10 || 3 || 30 Corpses &amp;amp; 200 Dust || 10 || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Rusher || Flying || Flying&amp;lt;br&amp;gt;Shoving Striker I&amp;lt;br&amp;gt;Fearless Charge I || 160 || 45-55 || 10 || 3 || 30 Corpses &amp;amp; 10 Titanium || Razor Mandibles || Necrodrone&lt;br /&gt;
|-&lt;br /&gt;
| Corrupter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 120 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 10 Titanium || Razor Mandibles || Spitter&lt;br /&gt;
|-&lt;br /&gt;
| Soldier || Swarm || Cruel&amp;lt;br&amp;gt;Opportunist I || 200 || 50-60 || 0 || 3 || 30 Corpses &amp;amp; 300 Dust || Razor Mandibles || Feeder&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 300 || 55-70 || 25 || 3 || 50 Corpses &amp;amp; 10 Titanium || 15 || Hive Guardian || Feeder&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Bloodseeker || Flying || Flying&amp;lt;br&amp;gt;Patroller II || 185 || 40-50 || 10 || 3 || 40 Corpses &amp;amp; 300 Dust || 15 || Hive Guardian || Corpse Hunter&lt;br /&gt;
|-&lt;br /&gt;
| Hornet || Flying || Flying&amp;lt;br&amp;gt;Shoving Strike I&amp;lt;br&amp;gt;Fearless Charge II || 225 || 55-65 || 10 || 3 || 40 Corpses &amp;amp; 10 Lazualin || Hive Guardian || Rusher&lt;br /&gt;
|-&lt;br /&gt;
| Defiler || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Inspiring Strike II || 165 || 65-80 || 0|| 3 || 50 Corpses &amp;amp; 10 Eradione || 15 || Hive Guardian || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Slicer || Swarm || Cruel&amp;lt;br&amp;gt;Feast on the Dead&amp;lt;br&amp;gt;Opportunist I || 300 || 60-70 || 0 || 3 || 40 Corpses &amp;amp; 500 Dust || 15 || Hive Guardian || Soldier&lt;br /&gt;
|-&lt;br /&gt;
| Infestor || Ranged || Infectous&amp;lt;br&amp;gt;Ranged V&amp;lt;br&amp;gt;Cruel || 165 || 60-75 || 0 || 3 || 50 Corpses &amp;amp; 500 Dust || 15 || Chitinous Plating || Corrupter&lt;br /&gt;
|-&lt;br /&gt;
| Savage Behemoth || Juggernaut || Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Never Yielding || 350 || 70-90 || 25 || 3 ||  75 Corpses &amp;amp; 15 Lazualin || Chitinous Plating || Behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Lurking Behemoth || Juggernaut || Shattering Strike&amp;lt;br&amp;gt;Wild Swing II&amp;lt;br&amp;gt;Defensive Plate&amp;lt;br&amp;gt;Never Yielding || 400 || 55-70 || 35 || 3 || 75 Corpses &amp;amp; 15 Eradione || 30 || Chitinous Plating || Behemoth&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=226</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=226"/>
		<updated>2025-09-27T13:37:24Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Aspects=&lt;br /&gt;
== Aspects ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Envoy || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 120 || 30-38 || 10 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Sentry || Ranged || Ranged III&amp;lt;br&amp;gt;Steady Blow I || 120 || 35-45 || 0 || 3 || 180 || 6 &lt;br /&gt;
|-&lt;br /&gt;
| Observer || Cavalry || Targeting || 160 || 50-65 || 15 || 4 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Skyscale || Flying || Flying || 250 || 60-75 || 15 || 3 || 450 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Crawler || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 38-45 || 10 || 3 || 100 Dust || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Surveyor || Swarm || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 150 || 35-42 || 15 || 3 || 10 Titanium || 4 || Choral Amplifier || Envoy&lt;br /&gt;
|-&lt;br /&gt;
| Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 200 Dust || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow I || 130 || 42-52 || 0 || 3 || 15 Titanium || 6 || Choral Amplifier || Sentry&lt;br /&gt;
|-&lt;br /&gt;
| Peacemaker || Cavalry || Inspiring Strike I&amp;lt;br&amp;gt;Targeting || 200 || 60-75 || 20 || 4 || 400 Dust || 10 || Choral Sensorium || Observer &lt;br /&gt;
|-&lt;br /&gt;
| Guard of the &amp;lt;br&amp;gt;Current || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-75 || 10 || 4 || 15 Lazualin || 10 || Coral Sensorium || Observer&lt;br /&gt;
|-&lt;br /&gt;
| Brightscale || Flying || Flying&amp;lt;br&amp;gt;Run Through I || 300 || 70-85 || 25 || 3 || 600 Dust || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|-&lt;br /&gt;
| Shadowscale || Flying || Flying&amp;lt;br&amp;gt;Warmaster || 300 || 80-95 || 25 || 3 || 20 Lazualin || 15 || Coral Sensorium || Skyscale&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scraper || Swarm || Aware&amp;lt;br&amp;gt;Defense Expert II&amp;lt;br&amp;gt;Destabilizing Defense II || 180 || 45-55 || 10 || 3 || 300 Dust || 4 || Meditative Routines || Crawler&lt;br /&gt;
|-&lt;br /&gt;
| Emissary || Swarm || Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Defense Expert I&amp;lt;br&amp;gt;Destabilizing Defense I || 180 || 40-47 || 20 || 3 || 15 Lazualin || 4 || Meditative Routines || Surveyor&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Stinger || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II&amp;lt;br&amp;gt;Steady Blow I || 160 || 50-60 || 0 || 3 || 400 Dust || 6 || Meditative Routines || Stinger&lt;br /&gt;
|-&lt;br /&gt;
| Pitiless Resistor || Ranged || Ranged IV&amp;lt;br&amp;gt;Steady Blow II || 160 || 50-60 || 0 || 3 || 15 Lazualin || 6 || Meditative Routines || Resistor&lt;br /&gt;
|-&lt;br /&gt;
| Arbiter || Cavalry || Inspiring Strike II&amp;lt;br&amp;gt;Targeting || 240 || 70-85 || 20 || 4 || 600 Dust || 10 || Harmonized Chorus || Peacemaker&lt;br /&gt;
|-&lt;br /&gt;
| Currentwalker || Cavalry || Targeting&amp;lt;br&amp;gt;Fearless Charge II || 240 || 70-85 || 10 || 4 || 15 Eradione || 10 || Harmonized Chorus || Guard of the &amp;lt;br&amp;gt;Current&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Balance || Flying || Flying&amp;lt;br&amp;gt;Run Through II || 300 || 80-95 || 25 || 3 || 1000 Dust || 15 || Harmonized Chorus || Brightscales&lt;br /&gt;
|-&lt;br /&gt;
| Scales of Justice || Flying || Flying&amp;lt;br&amp;gt;Blood Rush&amp;lt;br&amp;gt;Warmaster || 350 || 100-120 || 25 || 3 || 20 Eradione || 15 || Harmonized Chorus || Shadowscale&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=225</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=225"/>
		<updated>2025-09-27T13:06:49Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;br&amp;gt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=224</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=224"/>
		<updated>2025-09-27T13:05:27Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| True Guide || Cavalry Ranged || Patroller II&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 150 || 40-50 || 0 || 3 || 300 Dust || 4 || Sages&#039; Insight || Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Master || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge II || 150 || 40-50 || 0 || 3 || 15 Lazualin || 4 || Sages&#039; Insight || Vigil Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Zealot || Infantry || Defense Expert II&amp;lt;br&amp;gt;Incapacitating Strike I || 200 || 55-65 || 10 || 3 || 400 Dust || 6 || Sages&#039; Insight || Fanatic &lt;br /&gt;
|-&lt;br /&gt;
| Lightbringer || Infantry || Incapacitating Strike II&amp;lt;br&amp;gt;Opportunist I || 240 || 45-55 || 10 || 3 || 15 Lazualin || 6 || Sages&#039; Insight || Illuminator&lt;br /&gt;
|-&lt;br /&gt;
| Divine Protector || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike II&amp;lt;br&amp;gt;Weakening Strike I || 170 || 56-66 || 0 || 3 || 400 Dust || 15 || Sages&#039; Vision || Holy Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Divine Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike II || 170 || 56-66 || 0 || 3 || 20 Eradione || 15 || Sages&#039; Vision || Holy Smiter&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster&amp;lt;Obliteration || 300 || 100-120 || 10 || 3 || 1000 Dust || 30 || Sages&#039; Vision || Magnified Wrath&lt;br /&gt;
|-&lt;br /&gt;
| Fire of the Gods || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Weakening Strike I || 300 || 80-95 || 10 || 3 || 20 Eradione || 30 || Sages&#039; Vision || Skeptics&#039; Bane&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=223</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=223"/>
		<updated>2025-09-27T12:48:32Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Tahuk=&lt;br /&gt;
== Tahuk ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware || 110 || 28-38 || 0 || 3 || 80 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Devotee || Infantry || Incapacitating Strike I || 140 || 35-45 || 10 || 3 || 180 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Relic Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Weakening Strike || 110 || 40-50 || 0 || 3 || 180 || 15 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Wrath Bearer || Ranged || Ranged V || 200 || 60-75 || 10 || 3 || 450 || 30 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || Cavalry Ranged || Patroller I&amp;lt;br&amp;gt;Ranged III&amp;lt;br&amp;gt;Aware || 130 || 35-45 || 0  || 3 || 100 Dust || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Vigil Keeper || Cavalry Ranged || Ranged III&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Fearless Charge || 130 || 35-45 || 0 || 3 || 10 Titanium || 4 || Sages&#039; Blessing || Initiate&lt;br /&gt;
|-&lt;br /&gt;
| Fanatic || Infantry || Defense Expert I&amp;lt;br&amp;gt;Incapacitating Strike I || 170 || 45-55 || 10 || 3 || 200 Dust || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Illuminator || Infantry || Incapacitating Strike I&amp;lt;br&amp;gt;Opportunist I || 190 || 40-50 || 10 || 3 || 15 Titanium || 6 || Sages&#039; Blessing || Devotee&lt;br /&gt;
|-&lt;br /&gt;
| Holy Keeper || Ranged || Ranged III&amp;lt;br&amp;gt;Inspiring Strike I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-58 || 0 || 3 || 200 Dust || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Holy Smither || Ranged || Ranged III&amp;lt;br&amp;gt;Targeting&amp;lt;br&amp;gt;Weakening Strike I || 150 || 48-68 || 0 || 3 || 20 Lazualin || 15 || Sages&#039; Wisdom || Relic Keeper&lt;br /&gt;
|-&lt;br /&gt;
| Magnified Wrath || Ranged || Ranged V&amp;lt;br&amp;gt;Warmaster || 250 || 80-95 || 10 || 3 || 600 Dust || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|-&lt;br /&gt;
| Skeptics&#039; Bane || Ranged || Ranged V&amp;lt;br&amp;gt;Collateral Damage II || 250 || 70-85 || 10 || 3 || 20 Lazualin || 30 || Sages&#039; Wisdom || Wrath Bearer&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=219</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=219"/>
		<updated>2025-09-26T23:51:27Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=218</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=218"/>
		<updated>2025-09-26T23:45:59Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=217</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=217"/>
		<updated>2025-09-26T23:19:52Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=216</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=216"/>
		<updated>2025-09-26T22:42:35Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=215</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=215"/>
		<updated>2025-09-26T21:43:40Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* Unit type */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Army UI.png|thumb|An army and the army panel]]&lt;br /&gt;
Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.&lt;br /&gt;
&lt;br /&gt;
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Every unit has 6 stats:&lt;br /&gt;
* Health: When a unit&#039;s health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.&lt;br /&gt;
* Defense: Reduces incoming Damage.&lt;br /&gt;
* Damage: Reduces the attacked unit&#039;s Health or Shield.&lt;br /&gt;
* Critical Chance: Chance to inflict 150% of the unit&#039;s Damage with each attack.&lt;br /&gt;
* Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.&lt;br /&gt;
* Shield: Prevents Damage from depleting Health until depleted.&lt;br /&gt;
&lt;br /&gt;
== Unit type ==&lt;br /&gt;
Every unit has a type, which counters another unit type and provides an additional mechanic.&lt;br /&gt;
* Cavalry: Adds 20% Damage against Infantry. Adds 30% Critical Chance after moving at least 3 tiles during battle.&lt;br /&gt;
* Infantry: Adds 20% Damage against Ranged. Adds 30% Defense when adjacent to 2 friendly Units.&lt;br /&gt;
* Juggernaut: Adds 20% Damage against Infantry. When conducting a siege adds +50% Damage to breach the Fortification.&lt;br /&gt;
* Ranged: Adds +20% Damage against Flying. While being adjacent to an enemy unit loses 30% damage.&lt;br /&gt;
* Flying: Adds 20% Damage against Infantry. Can fly over obstacles and enemy units during battle.&lt;br /&gt;
* Swarm: Adds 20% Damage against Juggernaut. Ignores all attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
== Army user interface ==&lt;br /&gt;
With an army selected, you have access to additional actions and more information about its composition.&lt;br /&gt;
[[File:AUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Unit cards&#039;&#039;&#039; - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.&lt;br /&gt;
# &#039;&#039;&#039;Army actions&#039;&#039;&#039; - A list of stances and actions your army can perform.&lt;br /&gt;
## Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.&lt;br /&gt;
## &#039;&#039;&#039;Recuperate&#039;&#039;&#039; - The army stays in place and will not notify you until it has fully healed.&lt;br /&gt;
## &#039;&#039;&#039;Auto-explore&#039;&#039;&#039; - The army will move on its own t o uncover unknown territory, picking up Curiosities along the way.&lt;br /&gt;
## &#039;&#039;&#039;Skip&#039;&#039;&#039; - Set the army not to take any action this turn.&lt;br /&gt;
## &#039;&#039;&#039;Found Camp&#039;&#039;&#039; - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.&lt;br /&gt;
## &#039;&#039;&#039;Build Haven&#039;&#039;&#039; - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.&lt;br /&gt;
## &#039;&#039;&#039;Remove Forest&#039;&#039;&#039; - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.&lt;br /&gt;
## &#039;&#039;&#039;Reforest&#039;&#039;&#039; - Spend Dust to plant a Forest on a tile.&lt;br /&gt;
## &#039;&#039;&#039;Clear Ridge&#039;&#039;&#039; - Spend Dust to clear a mountain Ridge and allow you to move through.&lt;br /&gt;
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[List of all Units]]&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=214</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=214"/>
		<updated>2025-09-26T21:35:49Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=213</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=213"/>
		<updated>2025-09-26T21:34:41Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 13 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=212</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=212"/>
		<updated>2025-09-26T21:23:40Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 13 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=211</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=211"/>
		<updated>2025-09-26T21:08:53Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 244 || 75-90 || 20 || 5 || 200 Dust || 1 || || Thrall&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=210</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=210"/>
		<updated>2025-09-26T21:04:09Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Army UI.png|thumb|An army and the army panel]]&lt;br /&gt;
Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.&lt;br /&gt;
&lt;br /&gt;
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Every unit has 6 stats:&lt;br /&gt;
* Health: When a unit&#039;s health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.&lt;br /&gt;
* Defense: Reduces incoming Damage.&lt;br /&gt;
* Damage: Reduces the attacked unit&#039;s Health or Shield.&lt;br /&gt;
* Critical Chance: Chance to inflict 150% of the unit&#039;s Damage with each attack.&lt;br /&gt;
* Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.&lt;br /&gt;
* Shield: Prevents Damage from depleting Health until depleted.&lt;br /&gt;
&lt;br /&gt;
== Unit type ==&lt;br /&gt;
Every unit has a type, which counters another unit type and provides an additional mechanic.&lt;br /&gt;
* Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.&lt;br /&gt;
* Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.&lt;br /&gt;
* Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.&lt;br /&gt;
* Ranger: When attacking an Flying unit adds +20% Damage. When attacking a unit located on a Forest tile or while being adjacent to an enemy unit loses 30% damage.&lt;br /&gt;
&lt;br /&gt;
== Army user interface ==&lt;br /&gt;
With an army selected, you have access to additional actions and more information about its composition.&lt;br /&gt;
[[File:AUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Unit cards&#039;&#039;&#039; - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.&lt;br /&gt;
# &#039;&#039;&#039;Army actions&#039;&#039;&#039; - A list of stances and actions your army can perform.&lt;br /&gt;
## Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.&lt;br /&gt;
## &#039;&#039;&#039;Recuperate&#039;&#039;&#039; - The army stays in place and will not notify you until it has fully healed.&lt;br /&gt;
## &#039;&#039;&#039;Auto-explore&#039;&#039;&#039; - The army will move on its own t o uncover unknown territory, picking up Curiosities along the way.&lt;br /&gt;
## &#039;&#039;&#039;Skip&#039;&#039;&#039; - Set the army not to take any action this turn.&lt;br /&gt;
## &#039;&#039;&#039;Found Camp&#039;&#039;&#039; - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.&lt;br /&gt;
## &#039;&#039;&#039;Build Haven&#039;&#039;&#039; - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.&lt;br /&gt;
## &#039;&#039;&#039;Remove Forest&#039;&#039;&#039; - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.&lt;br /&gt;
## &#039;&#039;&#039;Reforest&#039;&#039;&#039; - Spend Dust to plant a Forest on a tile.&lt;br /&gt;
## &#039;&#039;&#039;Clear Ridge&#039;&#039;&#039; - Spend Dust to clear a mountain Ridge and allow you to move through.&lt;br /&gt;
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[List of all Units]]&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=209</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=209"/>
		<updated>2025-09-26T19:55:18Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=208</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=208"/>
		<updated>2025-09-26T19:51:23Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=207</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=207"/>
		<updated>2025-09-26T19:48:24Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: Created page with &amp;quot;&amp;lt;tabber&amp;gt; |-|Kin of Sheredyn= === Kin of Sheredyn === {| class=&amp;quot;wikitable&amp;quot; ! Unit ! Type ! Skills ! Health ! Damage ! Defense ! Movement Points ! Cost ! Upkeep/turn ! Required technology |- | Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 ||  |- | Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 ||  |- | Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 ||  |- | Arch...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
=== Kin of Sheredyn ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
=== Last Lords Units ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=206</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=206"/>
		<updated>2025-09-26T12:27:10Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* City user interface */ Added City Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;City Level&#039;&#039;&#039; – The District Level of your City Center. All factions can reach level 3, except Necrophages who reach level 4.&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Districts will level up when surrounded by 4 other Districts. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Vocation Slot&lt;br /&gt;
| 75&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+100 District Fortification&amp;lt;br&amp;gt;+50 Fortification per adjacent District&amp;lt;br&amp;gt;+6 Approval of Military Districts&amp;lt;br&amp;gt;Is Fortified&lt;br /&gt;
| 86&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls repel the enemy. On the inside, hard truths forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +2 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+1 Industry per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Industry per adjacent Bridge&amp;lt;br&amp;gt;+1 Industry per adjacent Ridge&lt;br /&gt;
| 86&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +2 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+1 Food per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Food per adjacent Bridge&amp;lt;br&amp;gt;+1 Food per adjacent River&amp;lt;br&amp;gt;+1 Food per adjacent Lake&lt;br /&gt;
| 86&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+2 Dust on tile producing the resource&amp;lt;br&amp;gt;+2 Dust per adjacent Communal Habitations&amp;lt;br&amp;gt;+2 Dust per adjacent Bridge&lt;br /&gt;
| 86&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +2 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+1 Science per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Science per adjacent Bridge&amp;lt;br&amp;gt;+2 Science per adjacent Anomaly&lt;br /&gt;
| 86&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +2 Influence&amp;lt;br&amp;gt;+1 Influence per adjacent District&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District&lt;br /&gt;
| 86&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=205</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=205"/>
		<updated>2025-09-26T12:20:17Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* Districts */ Added required techs for Keep and Works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Districts will level up when surrounded by 4 other Districts. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Vocation Slot&lt;br /&gt;
| 75&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+100 District Fortification&amp;lt;br&amp;gt;+50 Fortification per adjacent District&amp;lt;br&amp;gt;+6 Approval of Military Districts&amp;lt;br&amp;gt;Is Fortified&lt;br /&gt;
| 86&lt;br /&gt;
| Stonework&lt;br /&gt;
| &#039;&#039;On the outside, hard walls repel the enemy. On the inside, hard truths forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +2 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+1 Industry per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Industry per adjacent Bridge&amp;lt;br&amp;gt;+1 Industry per adjacent Ridge&lt;br /&gt;
| 86&lt;br /&gt;
| Workshop&lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +2 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+1 Food per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Food per adjacent Bridge&amp;lt;br&amp;gt;+1 Food per adjacent River&amp;lt;br&amp;gt;+1 Food per adjacent Lake&lt;br /&gt;
| 86&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+2 Dust on tile producing the resource&amp;lt;br&amp;gt;+2 Dust per adjacent Communal Habitations&amp;lt;br&amp;gt;+2 Dust per adjacent Bridge&lt;br /&gt;
| 86&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +2 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+1 Science per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Science per adjacent Bridge&amp;lt;br&amp;gt;+2 Science per adjacent Anomaly&lt;br /&gt;
| 86&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +2 Influence&amp;lt;br&amp;gt;+1 Influence per adjacent District&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District&lt;br /&gt;
| 86&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=204</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=204"/>
		<updated>2025-09-25T23:46:41Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* Last Lords Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Army UI.png|thumb|An army and the army panel]]&lt;br /&gt;
Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.&lt;br /&gt;
&lt;br /&gt;
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Every unit has 6 stats:&lt;br /&gt;
* Health: When a unit&#039;s health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.&lt;br /&gt;
* Defense: Reduces incoming Damage.&lt;br /&gt;
* Damage: Reduces the attacked unit&#039;s Health or Shield.&lt;br /&gt;
* Critical Chance: Chance to inflict 150% of the unit&#039;s Damage with each attack.&lt;br /&gt;
* Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.&lt;br /&gt;
* Shield: Prevents Damage from depleting Health until depleted.&lt;br /&gt;
&lt;br /&gt;
== Unit type ==&lt;br /&gt;
Every unit has a type, which counters another unit type and provides an additional mechanic.&lt;br /&gt;
* Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.&lt;br /&gt;
* Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.&lt;br /&gt;
* Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.&lt;br /&gt;
* Ranger: When attacking an Flying unit adds +20% Damage. When attacking a unit located on a Forest tile or while being adjacent to an enemy unit loses 30% damage.&lt;br /&gt;
&lt;br /&gt;
== Kin of Sheredyn units ==&lt;br /&gt;
The following units are available to the Kin of Sheredyn faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
The following units are available to the Last Lord faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor faction units ==&lt;br /&gt;
The following units are only available to minor factions. Empires can gain access to them by assimilating the minor faction into a protectorate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Army user interface ==&lt;br /&gt;
With an army selected, you have access to additional actions and more information about its composition.&lt;br /&gt;
[[File:AUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Unit cards&#039;&#039;&#039; - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.&lt;br /&gt;
# &#039;&#039;&#039;Army actions&#039;&#039;&#039; - A list of stances and actions your army can perform.&lt;br /&gt;
## Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.&lt;br /&gt;
## &#039;&#039;&#039;Recuperate&#039;&#039;&#039; - The army stays in place and will not notify you until it has fully healed.&lt;br /&gt;
## &#039;&#039;&#039;Auto-explore&#039;&#039;&#039; - The army will move on its own t o uncover unknown territory, picking up Curiosities along the way.&lt;br /&gt;
## &#039;&#039;&#039;Skip&#039;&#039;&#039; - Set the army not to take any action this turn.&lt;br /&gt;
## &#039;&#039;&#039;Found Camp&#039;&#039;&#039; - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.&lt;br /&gt;
## &#039;&#039;&#039;Build Haven&#039;&#039;&#039; - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.&lt;br /&gt;
## &#039;&#039;&#039;Remove Forest&#039;&#039;&#039; - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.&lt;br /&gt;
## &#039;&#039;&#039;Reforest&#039;&#039;&#039; - Spend Dust to plant a Forest on a tile.&lt;br /&gt;
## &#039;&#039;&#039;Clear Ridge&#039;&#039;&#039; - Spend Dust to clear a mountain Ridge and allow you to move through.&lt;br /&gt;
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=203</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=203"/>
		<updated>2025-09-25T21:56:07Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* Kin of Sheredyn units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Army UI.png|thumb|An army and the army panel]]&lt;br /&gt;
Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.&lt;br /&gt;
&lt;br /&gt;
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Every unit has 6 stats:&lt;br /&gt;
* Health: When a unit&#039;s health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.&lt;br /&gt;
* Defense: Reduces incoming Damage.&lt;br /&gt;
* Damage: Reduces the attacked unit&#039;s Health or Shield.&lt;br /&gt;
* Critical Chance: Chance to inflict 150% of the unit&#039;s Damage with each attack.&lt;br /&gt;
* Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.&lt;br /&gt;
* Shield: Prevents Damage from depleting Health until depleted.&lt;br /&gt;
&lt;br /&gt;
== Unit type ==&lt;br /&gt;
Every unit has a type, which counters another unit type and provides an additional mechanic.&lt;br /&gt;
* Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.&lt;br /&gt;
* Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.&lt;br /&gt;
* Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.&lt;br /&gt;
* Ranger: When attacking an Flying unit adds +20% Damage. When attacking a unit located on a Forest tile or while being adjacent to an enemy unit loses 30% damage.&lt;br /&gt;
&lt;br /&gt;
== Kin of Sheredyn units ==&lt;br /&gt;
The following units are available to the Kin of Sheredyn faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
The following units are available to the Last Lord faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor faction units ==&lt;br /&gt;
The following units are only available to minor factions. Empires can gain access to them by assimilating the minor faction into a protectorate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Army user interface ==&lt;br /&gt;
With an army selected, you have access to additional actions and more information about its composition.&lt;br /&gt;
[[File:AUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Unit cards&#039;&#039;&#039; - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.&lt;br /&gt;
# &#039;&#039;&#039;Army actions&#039;&#039;&#039; - A list of stances and actions your army can perform.&lt;br /&gt;
## Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.&lt;br /&gt;
## &#039;&#039;&#039;Recuperate&#039;&#039;&#039; - The army stays in place and will not notify you until it has fully healed.&lt;br /&gt;
## &#039;&#039;&#039;Auto-explore&#039;&#039;&#039; - The army will move on its own t o uncover unknown territory, picking up Curiosities along the way.&lt;br /&gt;
## &#039;&#039;&#039;Skip&#039;&#039;&#039; - Set the army not to take any action this turn.&lt;br /&gt;
## &#039;&#039;&#039;Found Camp&#039;&#039;&#039; - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.&lt;br /&gt;
## &#039;&#039;&#039;Build Haven&#039;&#039;&#039; - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.&lt;br /&gt;
## &#039;&#039;&#039;Remove Forest&#039;&#039;&#039; - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.&lt;br /&gt;
## &#039;&#039;&#039;Reforest&#039;&#039;&#039; - Spend Dust to plant a Forest on a tile.&lt;br /&gt;
## &#039;&#039;&#039;Clear Ridge&#039;&#039;&#039; - Spend Dust to clear a mountain Ridge and allow you to move through.&lt;br /&gt;
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Talk:Army&amp;diff=202</id>
		<title>Talk:Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Talk:Army&amp;diff=202"/>
		<updated>2025-09-25T19:22:54Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: /* Moving Unit lists separate page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Moving Unit lists separate page ==&lt;br /&gt;
&lt;br /&gt;
For the sake of future proofing, unit lists should be moved to a separate page as to not bury vital information&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=201</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=201"/>
		<updated>2025-09-25T19:19:20Z</updated>

		<summary type="html">&lt;p&gt;76561198137713566: Added Last Lord base units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Army UI.png|thumb|An army and the army panel]]&lt;br /&gt;
Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.&lt;br /&gt;
&lt;br /&gt;
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Every unit has 6 stats:&lt;br /&gt;
* Health: When a unit&#039;s health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.&lt;br /&gt;
* Defense: Reduces incoming Damage.&lt;br /&gt;
* Damage: Reduces the attacked unit&#039;s Health or Shield.&lt;br /&gt;
* Critical Chance: Chance to inflict 150% of the unit&#039;s Damage with each attack.&lt;br /&gt;
* Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.&lt;br /&gt;
* Shield: Prevents Damage from depleting Health until depleted.&lt;br /&gt;
&lt;br /&gt;
== Unit type ==&lt;br /&gt;
Every unit has a type, which counters another unit type and provides an additional mechanic.&lt;br /&gt;
* Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.&lt;br /&gt;
* Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.&lt;br /&gt;
* Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.&lt;br /&gt;
* Ranger: When attacking an Flying unit adds +20% Damage. When attacking a unit located on a Forest tile or while being adjacent to an enemy unit loses 30% damage.&lt;br /&gt;
&lt;br /&gt;
== Kin of Sheredyn units ==&lt;br /&gt;
The following units are available to the Kin of Sheredyn faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
The following units are available to the Last Lord faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin of the Profane || Juggernaut Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor faction units ==&lt;br /&gt;
The following units are only available to minor factions. Empires can gain access to them by assimilating the minor faction into a protectorate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Army user interface ==&lt;br /&gt;
With an army selected, you have access to additional actions and more information about its composition.&lt;br /&gt;
[[File:AUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Unit cards&#039;&#039;&#039; - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.&lt;br /&gt;
# &#039;&#039;&#039;Army actions&#039;&#039;&#039; - A list of stances and actions your army can perform.&lt;br /&gt;
## Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.&lt;br /&gt;
## &#039;&#039;&#039;Recuperate&#039;&#039;&#039; - The army stays in place and will not notify you until it has fully healed.&lt;br /&gt;
## &#039;&#039;&#039;Auto-explore&#039;&#039;&#039; - The army will move on its own t o uncover unknown territory, picking up Curiosities along the way.&lt;br /&gt;
## &#039;&#039;&#039;Skip&#039;&#039;&#039; - Set the army not to take any action this turn.&lt;br /&gt;
## &#039;&#039;&#039;Found Camp&#039;&#039;&#039; - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.&lt;br /&gt;
## &#039;&#039;&#039;Build Haven&#039;&#039;&#039; - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.&lt;br /&gt;
## &#039;&#039;&#039;Remove Forest&#039;&#039;&#039; - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.&lt;br /&gt;
## &#039;&#039;&#039;Reforest&#039;&#039;&#039; - Spend Dust to plant a Forest on a tile.&lt;br /&gt;
## &#039;&#039;&#039;Clear Ridge&#039;&#039;&#039; - Spend Dust to clear a mountain Ridge and allow you to move through.&lt;br /&gt;
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.&lt;/div&gt;</summary>
		<author><name>76561198137713566</name></author>
	</entry>
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