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	<title>ENDLESS Legend 2 Official Wiki - User contributions [en]</title>
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	<updated>2026-10-23T19:38:51Z</updated>
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		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mainpage&amp;diff=313</id>
		<title>MediaWiki:Mainpage</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mainpage&amp;diff=313"/>
		<updated>2026-02-24T17:31:18Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot;Endless Legend II Official Wiki&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Endless Legend II Official Wiki&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Main_Page&amp;diff=312</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Main_Page&amp;diff=312"/>
		<updated>2026-02-24T17:31:11Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: 76561198021843184 moved page Main Page to Endless Legend II Official Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Endless Legend II Official Wiki]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=311</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=311"/>
		<updated>2026-02-24T17:31:10Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: 76561198021843184 moved page Main Page to Endless Legend II Official Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: ; width: 100%; border: 1px solid #d63e25,; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|150px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|100px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDLESS™ Legend 2&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Basics&lt;br /&gt;
! Economy&lt;br /&gt;
! Combat and Diplomacy&lt;br /&gt;
! World&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Populations]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
| style=&amp;quot;width: 25%; |&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FCijOxjtWKI|1100|center||autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=271</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=271"/>
		<updated>2025-10-31T15:55:49Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
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body {&lt;br /&gt;
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url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
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		<author><name>76561198021843184</name></author>
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	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=267</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=267"/>
		<updated>2025-10-23T07:44:22Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
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url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
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		<author><name>76561198021843184</name></author>
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	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=266</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=266"/>
		<updated>2025-10-23T07:43:29Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
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		<author><name>76561198021843184</name></author>
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	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=264</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=264"/>
		<updated>2025-10-20T05:52:58Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: ; width: 100%; border: 1px solid #d63e25,; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|150px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: center;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|100px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDLESS™ Legend 2&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width: 100%; text-align: left&amp;quot;&lt;br /&gt;
! Basics&lt;br /&gt;
! Combat and Diplomacy&lt;br /&gt;
! World&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Units]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
| style=&amp;quot;width: 33%; |&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FCijOxjtWKI|1100|center||autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=263</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=263"/>
		<updated>2025-10-20T05:44:28Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
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url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
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		<author><name>76561198021843184</name></author>
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	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map_Settings&amp;diff=262</id>
		<title>Map Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map_Settings&amp;diff=262"/>
		<updated>2025-10-20T05:43:51Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Map]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map&amp;diff=261</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map&amp;diff=261"/>
		<updated>2025-10-20T05:43:36Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: tabbed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Map=&lt;br /&gt;
The map is made up of hexagonal tiles. Every tile will have a specific terrain type that depends on its native Biome. Tiles can change their terrain type over the years through either natural phenomena or empire design. Tiles that are adjacent to Coastal or Ocean tiles receive a +1 bonus to their Food output.&lt;br /&gt;
&lt;br /&gt;
A group of tiles contained together inside a closed border constitutes a territory. The edges of a territory are displayed with a line of dashes on the map. Each territory can only have one city or camp.&lt;br /&gt;
&lt;br /&gt;
== Campaign map user interface ==&lt;br /&gt;
[[File:CMUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Empire Management&#039;&#039;&#039; - The left sidebar contains overviews of the various aspects making up your empire. From the top button:&lt;br /&gt;
## &#039;&#039;&#039;Empire Summary&#039;&#039;&#039; - Hover to see a brief description of your faction and any unique powers/units it can use. Select this button to bring you to an in-depth Empire Summary screen, containing detailed information from faction traits, units, and empire bonuses, to characters, your council, and population bonuses.&lt;br /&gt;
## &#039;&#039;&#039;Victory Conditions&#039;&#039;&#039; - Select this button to see your progression towards any Narrative or other Victory types and any key beats you’ve unlocked.&lt;br /&gt;
## &#039;&#039;&#039;Quest Journal&#039;&#039;&#039; - Contains all of your ongoing and completed quests across Faction, Pacification, and World victory types. This screen also contains Deeds, various objectives that you can try to accomplish first during specific Tidefalls. These will add enticing bonuses to your empire that last throughout the entire game.&lt;br /&gt;
## &#039;&#039;&#039;Cities &amp;amp; Camps&#039;&#039;&#039; - Provides an in-depth overview of all cities and camps within your empire.&lt;br /&gt;
## &#039;&#039;&#039;Protectorates&#039;&#039;&#039; - Assign and manage your Minor Faction Protectorates.&lt;br /&gt;
# &#039;&#039;&#039;Faction Features&#039;&#039;&#039; - Abilities and information unique to your faction are displayed here.&lt;br /&gt;
# &#039;&#039;&#039;Primary Resources&#039;&#039;&#039; - The stock and income of your two primary resources, Dust and Influence. Dust is used to buy out constructions, pay for Army Upkeep, purchase Strategic or Luxury Resources, and more. Influence is used to expand your Cities by building Foundations, assimilating Minor Factions, and performing Diplomacy Actions.&lt;br /&gt;
# &#039;&#039;&#039;Strategic &amp;amp; Luxury Resources&#039;&#039;&#039; - Strategic Resources are used to build Improvements and to specialize your Armies. Luxury Resources provide temporary boosts to Cities and armies. Click on any resource to buy and sell it (requires a Trading Post in your empire) or to activate luxury boosters.&lt;br /&gt;
# &#039;&#039;&#039;Notifications&#039;&#039;&#039; - Provides a list of messages about events inside and outside of your empire.&lt;br /&gt;
# &#039;&#039;&#039;Reminders &amp;amp; End Turn Sequences&#039;&#039;&#039; - A series of buttons to filter through needed actions before you end your turn.&lt;br /&gt;
## &#039;&#039;&#039;Reminders/End Turn Button&#039;&#039;&#039; - Initially shows you the actions you have to take before ending your turn. Once all actions are complete, click here to end your turn.&lt;br /&gt;
## &#039;&#039;&#039;Next Icons (Bottom Three Buttons)&#039;&#039;&#039; - These three bottom buttons allow you to filter through your Armies and Cities/Camps, while the “Finish Moves” button completes any pending Army actions.&lt;br /&gt;
# &#039;&#039;&#039;Hero’s Circle&#039;&#039;&#039; - Manage all of your Heroes, including their equipment, profiles and skill trees.&lt;br /&gt;
# &#039;&#039;&#039;Research&#039;&#039;&#039; - Opens the Research screen, allowing you to explore what technologies you want to research.&lt;br /&gt;
# &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; - Manage your diplomatic status with other Empires, including Treaties, Declarations, and Propositions.&lt;br /&gt;
# &#039;&#039;&#039;Yield And Grid Toggles&#039;&#039;&#039; - Customization toggles for your campaign map. Toggling on Yields will show the Tile output resources you will generate inside your Cities/Camps. Grid toggles the hexagonal grid on the world map, which is purely an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
Cities and camps can perform Landscaping to change the terrain of a tile.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! Output&lt;br /&gt;
! Movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barren&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;This exhausted soil produces nothing, except an eerie stillness.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Botanical Ruins&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The remnants of an ancient civilizations&#039; agriculture, perhaps?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bush&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Laden with fruit, plants grow happily in this soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Bush&#039;&#039;&#039;&lt;br /&gt;
| 2 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Ripe berries hide behind every leaf in this inviting thicket.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Duse Lode&#039;&#039;&#039;&lt;br /&gt;
| 2 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The earth is rich with Dust, the ground illuminated with a faint golden light.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dust Lode&#039;&#039;&#039;&lt;br /&gt;
| 1 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Glimmers move in eddies and swirls on the ground&#039;s surface.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Scrub&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The infiltration of Dust hasn&#039;t stopped the plantlife flourishing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reaping Wastes&#039;&#039;&#039;&lt;br /&gt;
| 1 Dust&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Broken mechanisms litter the ground, still glowing with Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forest&#039;&#039;&#039;&lt;br /&gt;
| 1 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;A thicket of sturdy trees reach skyward.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Forest&#039;&#039;&#039;&lt;br /&gt;
| 2 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Rooted so closely together, the trees&#039; scent is almost overpowering.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grove&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;The trees offer strong timber and pungent nourishment.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lattice Forest&#039;&#039;&#039;&lt;br /&gt;
| 1 Industry&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Strange formations lodge in the trunks of the trees, fascinating scholars.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ridge&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;Craggy rock crops from the ground, making passage difficult.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wasteland&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;A foreboding chill on the air tells you to turn back.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coastal Water&#039;&#039;&#039;&lt;br /&gt;
| Impassable until Tidefall&lt;br /&gt;
| Impassable until Tidefall&lt;br /&gt;
| &#039;&#039;Shores and rock line these brackish waters.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;These waters are dark and deep.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anomaly ===&lt;br /&gt;
An Anomaly is a terrain that has a much greater output than regular terrain but does not allow Districts to be constructed on it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Anomaly&lt;br /&gt;
! Output&lt;br /&gt;
! Movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blaze Grapes&#039;&#039;&#039;&lt;br /&gt;
| 5 Food&amp;lt;br&amp;gt;5 Approval&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;A Saiadhan delicacy, the flesh of these gargantuan grapes is succulent and nourishing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Giant Orchids&#039;&#039;&#039;&lt;br /&gt;
| 4 Food&amp;lt;br&amp;gt;4 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Delicious fruits sit beneath the fronds of Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple Leaf&#039;&#039;&#039;&lt;br /&gt;
| 3 Food&amp;lt;br&amp;gt;3 Science&amp;lt;br&amp;gt;5 Approval&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Many Saiadhans find the raw leaf bitter, but cooked the taste is transformed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Saiadhan Boars&#039;&#039;&#039;&lt;br /&gt;
| 6 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;A proud sight, these thunderous beasts like to wallow in shallow ponds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Crabs&#039;&#039;&#039;&lt;br /&gt;
| 6 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Crustaceans that embed Dust in their distinctive shells.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fiber Spines&#039;&#039;&#039;&lt;br /&gt;
| 6 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Few native fauna come close to the manufacturing riches of this species.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== River ===&lt;br /&gt;
River is a terrain type that cannot be passed through. Instead, ordering an army to move on a tile with River terrain will bring the option to spend one turn building build one of the following:&lt;br /&gt;
* Temporary Bridge allows armies to move on the tile. The Temporary Bridge lasts for a limited number of turns and if an army is on it when it collapses the army will be destroyed. Temporary Bridges cannot be constructed during a Monsoon.&lt;br /&gt;
* Dam costs 50 Dust and requires the Keystones technology to be researched. It can be attacked by enemy armies.&lt;br /&gt;
&lt;br /&gt;
== Curiosities ==&lt;br /&gt;
Curiosities are atypical sites that can be explored by armies by placing an army or foundation on them. When explored curiosities give a one-time reward such as Dust, Influence, Strategic Resources, Luxury Resources, and many others. Most curiosities remain on the map until they are explored.&lt;br /&gt;
&lt;br /&gt;
Unless Monsoon Curiosities have been disabled at game creation, Levitations curiosities will appear when the Monsoon starts and disappear when the Monsoon ends. Exploring them gives 50 Dust and restores 2 Movement Points to the army that visited them.&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Saiadha goes through three cyclical seasons: Clear Skies, Monsoon and Tidefall. The turn wheel will indicate the current season and a rough approximation of how long it lasts. The approximation can be improved by certain technologies.&lt;br /&gt;
&lt;br /&gt;
The Monsoon is a season of intense rainfall. During the Monsoon Brambles thrust from the ground and creatures rise from Rifts and Fortresses. When a Monsoon starts empires can reorganize their Council. During a Monsoon the following effects take place:&lt;br /&gt;
* +20 Health Regeneration on units starting their turn in a non-allied territory&lt;br /&gt;
* +100% gains on Battle Spoils&lt;br /&gt;
* -1 Vision Range on units&lt;br /&gt;
* Levitations curiosities appear on the map&lt;br /&gt;
* Villages that aren&#039;t pacified will become hostile&lt;br /&gt;
&lt;br /&gt;
Tidefall is a season when Coastal Waters recede, exposing additional land. This unique mechanic allows the vast oceans to recede, revealing new parts of the map and continuing the exploration phase throughout the game, rather than ending it early.&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|-|Map Settings=&lt;br /&gt;
== World settings ==&lt;br /&gt;
World settings determine the generation of the world map.&lt;br /&gt;
* &#039;&#039;&#039;World Size&#039;&#039;&#039; determines how large the map will be. It has the following options:&lt;br /&gt;
** Tiny: Recommended for 2 players. The number of luxury resource types will be limited to 6.&lt;br /&gt;
** Small: Recommended for 3 players. The number of luxury resource types will be limited to 10.&lt;br /&gt;
** Medium: Recommended for 4 players. The number of luxury resource types will be limited to 13.&lt;br /&gt;
** Large: Recommended for 6 players. All luxury resource types will be present.&lt;br /&gt;
** Huge: Recommended for 6 players. All luxury resource types will be present.&lt;br /&gt;
* &#039;&#039;&#039;Map Archetype&#039;&#039;&#039; determines the shape of the world. It has the following options:&lt;br /&gt;
** Archipelago: World is made of small islands. Each empire starts on their own island. Tidefall will happen quickly.&lt;br /&gt;
** Pangaea: World is made of one large continent. Tidefall will be delayed.&lt;br /&gt;
** Continents: World is made of large islands. Each empire starts on the same island. Tidefall will be slightly delayed.&lt;br /&gt;
* &#039;&#039;&#039;World Wrap&#039;&#039;&#039; determines if the map is continuous or not. It has the following options:&lt;br /&gt;
** No: Side edges of the map have impassable terrain.&lt;br /&gt;
** Yes: Side edges of the map loop back to the other side.&lt;br /&gt;
* &#039;&#039;&#039;World Generation Seed&#039;&#039;&#039; is used for world generation. Using the same seed will result in the same map being generated. Seed will be random if the setting is left empty.&lt;br /&gt;
* &#039;&#039;&#039;Lake Odds&#039;&#039;&#039; determines the number of lakes that will be present on the map. It has the following options:&lt;br /&gt;
** None&lt;br /&gt;
** Few&lt;br /&gt;
** Average&lt;br /&gt;
** Many&lt;br /&gt;
* &#039;&#039;&#039;Lake Size&#039;&#039;&#039; determines the size of lakes. It has the following options:&lt;br /&gt;
** Small&lt;br /&gt;
** Average&lt;br /&gt;
** Big&lt;br /&gt;
* &#039;&#039;&#039;Rivers&#039;&#039;&#039; determines the number of rivers that will be present on the map. It has the following options:&lt;br /&gt;
** None&lt;br /&gt;
** Few&lt;br /&gt;
** Some&lt;br /&gt;
** Many&lt;br /&gt;
* &#039;&#039;&#039;Ridges and Cliffs&#039;&#039;&#039; determines the number of ridges and cliffs that will be present on the map. It has the following options:&lt;br /&gt;
** Few&lt;br /&gt;
** Average&lt;br /&gt;
** Many&lt;br /&gt;
* &#039;&#039;&#039;Strategic Resource Amount&#039;&#039;&#039; determines the number of strategic resource deposits that will be present on the map. It has the following options:&lt;br /&gt;
** Scarce&lt;br /&gt;
** Normal&lt;br /&gt;
** Abundant&lt;br /&gt;
* &#039;&#039;&#039;Monsoon Curiosities&#039;&#039;&#039; determines whether or not Monsoon curiosities can appear. It has the following options:&lt;br /&gt;
** Default&lt;br /&gt;
** None&lt;br /&gt;
&lt;br /&gt;
== Pace settings ==&lt;br /&gt;
* &#039;&#039;&#039;Game Speed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;End Turn Timer Mode&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Turn Timer Duration&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Extra Turn Time per City&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Battle Timer Mode&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pre-Founding Scouting Bonus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No Rush Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Victory settings ===&lt;br /&gt;
Victory settings decide which victory conditions will be available in the game and how difficult they are.&lt;br /&gt;
* &#039;&#039;&#039;Victory Conditions Difficulty&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Score Victory:&#039;&#039;&#039; Be the empire with the highest score when the turn timer ends.&lt;br /&gt;
* &#039;&#039;&#039;Conquest Victory:&#039;&#039;&#039; Be the last empire standing.&lt;br /&gt;
* &#039;&#039;&#039;Population Victory:&#039;&#039;&#039; Have enough types of population. Unlocks late in the game.&lt;br /&gt;
* &#039;&#039;&#039;Industry Victory:&#039;&#039;&#039; Build wonders. Unlocks late in the game.&lt;br /&gt;
* &#039;&#039;&#039;Science Victory:&#039;&#039;&#039; Research enough late game technologies. Unlocks late in the game.&lt;br /&gt;
* &#039;&#039;&#039;Economic Victory:&#039;&#039;&#039; Store enough resources. Unlocks late in the game.&lt;br /&gt;
* &#039;&#039;&#039;Diplomacy Victory:&#039;&#039;&#039; Maintain a high Public Opinion from other empires. Unlocks late in the game.&lt;br /&gt;
* &#039;&#039;&#039;Supremacy Victory:&#039;&#039;&#039; Control enough territories. Unlocks late in the game.&lt;br /&gt;
* &#039;&#039;&#039;Exploration Victory:&#039;&#039;&#039; Close enough Rifts. Unlocks late in the game.&lt;br /&gt;
&lt;br /&gt;
== Difficulty settings ==&lt;br /&gt;
Difficulty settings determine how hard the game is going to be.&lt;br /&gt;
* &#039;&#039;&#039;Difficulty&#039;&#039;&#039; determines how the AI will act and what bonuses it receives. It has the following options:&lt;br /&gt;
** Initiate: AI will not declare war or attack players and receives major penalties.&lt;br /&gt;
** Novice: AI will not betray players and receives minor penalties.&lt;br /&gt;
** Explorer: AI behaves normally.&lt;br /&gt;
** Adept: AI receives small economic bonuses.&lt;br /&gt;
** Hero: AI receives moderate bonuses.&lt;br /&gt;
** Stellar: AI receives large bonuses.&lt;br /&gt;
** Endless: AI receives massive bonuses.&lt;br /&gt;
* &#039;&#039;&#039;Peaceful Mode:&#039;&#039;&#039; If turned on AI empires will never declare war or initiate attacks but will fight according to the difficulty level if they are declared war upon.&lt;br /&gt;
* &#039;&#039;&#039;Iron Man:&#039;&#039;&#039; If turned on the game will only have a single save which is overwritten each turn.&lt;br /&gt;
* &#039;&#039;&#039;Mortal Heroes:&#039;&#039;&#039; If turned on heroes will die if they run out of Health.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=260</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=260"/>
		<updated>2025-10-20T05:35:48Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, strong, b, th {&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
p, td, li, dd {&lt;br /&gt;
    color: white; /* #bcb096*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, a:link, a:visited, .toctogglelabel {&lt;br /&gt;
    color: #d63e25;&lt;br /&gt;
}&lt;br /&gt;
a:active, a:hover, a:visited:hover, .toctogglelabel:hover {&lt;br /&gt;
    color: #d63e25 !IMPORTANT;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
a.new {&lt;br /&gt;
   color: palevioletred !IMPORTANT;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=259</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=259"/>
		<updated>2025-10-20T05:35:08Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, strong, b, th {&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
p, td, li, dd {&lt;br /&gt;
    color: white; /* #bcb096*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, a:link, a:visited, a:external, a:external:visited, .toctogglelabel {&lt;br /&gt;
    color: #d63e25;&lt;br /&gt;
}&lt;br /&gt;
a:active, a:hover, a:visited:hover, .toctogglelabel:hover {&lt;br /&gt;
    color: #d63e25 !IMPORTANT;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
a.new {&lt;br /&gt;
   color: palevioletred !IMPORTANT;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=258</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=258"/>
		<updated>2025-10-20T05:31:59Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, strong, b, th {&lt;br /&gt;
    color: #d63e25;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
p, td, li, dd, b, caption {&lt;br /&gt;
    color: white; /* #bcb096*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, a:link, a:visited, .toctogglelabel {&lt;br /&gt;
    color: #d63e25;&lt;br /&gt;
}&lt;br /&gt;
a:active, a:hover, a:visited:hover, .toctogglelabel:hover {&lt;br /&gt;
    color: #d63e25 !IMPORTANT;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
a.new {&lt;br /&gt;
   color: palevioletred !IMPORTANT;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=257</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=257"/>
		<updated>2025-10-20T05:31:41Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, strong, b, th {&lt;br /&gt;
    color: #d63e25;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
p, td, li, dd, b, caption {&lt;br /&gt;
    color: white; /* #bcb096*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, a:link, a:visited, .toctogglelabel {&lt;br /&gt;
    color: #d63e25 !IMPORTANT;&lt;br /&gt;
}&lt;br /&gt;
a:active, a:hover, a:visited:hover, .toctogglelabel:hover {&lt;br /&gt;
    color: #d63e25 !IMPORTANT;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
a.new {&lt;br /&gt;
   color: palevioletred !IMPORTANT;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=256</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=256"/>
		<updated>2025-10-20T05:30:28Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, strong, b, th {&lt;br /&gt;
    color: #d63e25;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
p, td, li, dd, b, caption {&lt;br /&gt;
    color: white; /* #bcb096*/&lt;br /&gt;
}&lt;br /&gt;
/*&lt;br /&gt;
a, a:link, .toctogglelabel {&lt;br /&gt;
    color: #c7aa3f !IMPORTANT;&lt;br /&gt;
}&lt;br /&gt;
a:active, a:hover, a:visited:hover, .toctogglelabel:hover {&lt;br /&gt;
    color: #c8b36c !IMPORTANT;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}*/&lt;br /&gt;
a.new {&lt;br /&gt;
   color: palevioletred !IMPORTANT;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=255</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=255"/>
		<updated>2025-10-20T05:29:39Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, strong, b, th {&lt;br /&gt;
    color: #d74225;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
p, td, li, dd, b, caption {&lt;br /&gt;
    color: #e2c097; /* #bcb096*/&lt;br /&gt;
}&lt;br /&gt;
/*&lt;br /&gt;
a, a:link, .toctogglelabel {&lt;br /&gt;
    color: #c7aa3f !IMPORTANT;&lt;br /&gt;
}&lt;br /&gt;
a:active, a:hover, a:visited:hover, .toctogglelabel:hover {&lt;br /&gt;
    color: #c8b36c !IMPORTANT;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}*/&lt;br /&gt;
a.new {&lt;br /&gt;
   color: palevioletred !IMPORTANT;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=254</id>
		<title>MediaWiki:Mbhh.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Mbhh.css&amp;diff=254"/>
		<updated>2025-10-20T05:28:35Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the MBHH skin */&lt;br /&gt;
body {&lt;br /&gt;
background-image: url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-right.png?9ba42),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-left.png?30070),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/shade-bottom.png?ff4a7),&lt;br /&gt;
url(/ENDLESS_Legend_2/skins/MBHH/resources/images/game_bgs/endless_legend_2_bg.jpg?44063);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, strong, b, th {&lt;br /&gt;
    color: white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
p, td, li, dd, b, caption {&lt;br /&gt;
    color: #e2c097; /* #bcb096*/&lt;br /&gt;
}&lt;br /&gt;
/*&lt;br /&gt;
a, a:link, .toctogglelabel {&lt;br /&gt;
    color: #c7aa3f !IMPORTANT;&lt;br /&gt;
}&lt;br /&gt;
a:active, a:hover, a:visited:hover, .toctogglelabel:hover {&lt;br /&gt;
    color: #c8b36c !IMPORTANT;&lt;br /&gt;
    text-decoration: underline;&lt;br /&gt;
}*/&lt;br /&gt;
a.new {&lt;br /&gt;
   color: palevioletred !IMPORTANT;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=List_of_all_Units&amp;diff=222</id>
		<title>List of all Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=List_of_all_Units&amp;diff=222"/>
		<updated>2025-09-27T10:43:49Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: 76561198021843184 moved page List of all Units to Units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Units]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=221</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Units&amp;diff=221"/>
		<updated>2025-09-27T10:43:49Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: 76561198021843184 moved page List of all Units to Units&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Kin of Sheredyn=&lt;br /&gt;
== Kin of Sheredyn ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3 || 180 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Herald of &amp;lt;br&amp;gt;the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4 || 300 || 15 || Era 3&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Explorer || Cavalry || Patroller I&amp;lt;br&amp;gt;Aware || 150 || 35-45 || 10 || 4 || 5 Titanium &amp;amp; 100 Dust || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Harrier || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike I || 150 || 40-50 || 5 || 4 || 10 Titanium || 6 || Sheredyn&#039;s Crest || Sentinel&lt;br /&gt;
|-&lt;br /&gt;
| Defender || Infantry || Defense Expert I&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 180 || 45-55 || 15 || 3 || 200 Dust || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery I&amp;lt;br&amp;gt;Coordinated Attack I || 180 || 45-55 || 10 || 3 || 15 Titanium || 10 || Sheredyn&#039;s Crest || Legionary&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack I || 160 || 52-65 || 0 || 3 || 200 Dust || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Bloodletter || Ranged || Ranged III&amp;lt;br&amp;gt;Cruel || 150 || 52-65 || 0 || 3|| 15 Titanium || 15 || Composite Materials || Archer&lt;br /&gt;
|-&lt;br /&gt;
| Clarion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura || 200 || 54-70 || 25 || 4 || 400 Dust || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|-&lt;br /&gt;
| Protector || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge I || 200 || 60-74 || 15 || 4 || 15 Lazualin || 15 || Composite Materials || Herald of &amp;lt;br&amp;gt;the Faith&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Pathfinder || Cavalry || Patroller II&amp;lt;br&amp;gt;Aware || 180 || 40-50 || 20 || 4 || 10 Titanium &amp;amp; 300 Dust || 10 || Zelevas&#039; Stamina || Explorer&lt;br /&gt;
|-&lt;br /&gt;
| Harassers || Cavalry || Patroller I&amp;lt;br&amp;gt;Weakening Strike II || 180 || 50-60 || 10 || 4 || 20 Titanium || 10 || Zelevas&#039; Stamina || Harrier&lt;br /&gt;
|-&lt;br /&gt;
| Guardian || Infantry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura I&amp;lt;br&amp;gt;Shield Mastery I || 220 || 55-65 || 20 || 3 || 400 Dust || 15 || Zelevas&#039; Stamina || Defender&lt;br /&gt;
|-&lt;br /&gt;
| Custodian || Infantry || Defense Expert I&amp;lt;br&amp;gt;Shield Mastery II&amp;lt;br&amp;gt;Coordinated Attack I || 220 || 55-65 || 10 || 3 || 15 Lazualin || 10 || Zelevas&#039; Stamina || Warden&lt;br /&gt;
|-&lt;br /&gt;
| Bowmaster || Ranged || Ranged III&amp;lt;br&amp;gt;Coordinated Attack II || 180 || 64-78 || 0 || 3 || 400 Dust || 10 || Elite Focus || Heavy Archer&lt;br /&gt;
|-&lt;br /&gt;
| Executor || Ranged || Ranged IV&amp;lt;br&amp;gt;Cruel || 180 || 64-78 || 0 || 3 || 15 Lazualin || 10 || Elite Focus || Blood Letter&lt;br /&gt;
|-&lt;br /&gt;
| Commander || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Defensive Aura II || 250 || 64-80 || 35 || 4 || 600 Dust || 15 || Elite Focus || Clarion&lt;br /&gt;
|-&lt;br /&gt;
| Champion || Cavalry || Defense Expert II&amp;lt;br&amp;gt;Fearless Charge II || 250 || 70-84 || 15 || 4 || 15 Eradione || 15 || Elite Focus || Protector&lt;br /&gt;
|}&lt;br /&gt;
|-|Last Lords=&lt;br /&gt;
== Last Lords Units ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Thrall || Infantry || Aware&amp;lt;br&amp;gt;Cruel || 100 || 30-38 || 0 || 3 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Stalwart || Infantry || Leeching Strike || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Palanquin&amp;lt;br&amp;gt;of the Profane || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death || 160 || 45-60 || 0 || 3 || 300 || 10 || Era 2&lt;br /&gt;
|-&lt;br /&gt;
| Dust Lord || Flying || Flying&amp;lt;br&amp;gt;Terror I || 200 || 45-60 || 10 || 4 || 450 || 15 || Era 3 &lt;br /&gt;
|}&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Scavanger || Infantry || Patroller I&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 130 || 35-42 || 5 || 3 || 200 Dust || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fleetfoot || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack I || 130 || 40-50 || 0 || 3 || 15 Titanium || 6 || Lords&#039; Discipline || Thrall&lt;br /&gt;
|-&lt;br /&gt;
| Fallen Knight || Infantry || Defensive Expert I&amp;lt;br&amp;gt;Leeching Strike I || 180 || 42-52 || 15 || 3 || 200 Dust || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Eldritch Knight || Infantry || Leeching Stike I&amp;lt;br&amp;gt;Coordinated Strike I || 170 || 42-52 || 10 || 3 || 15 Titanium || 10 || Lords&#039; Discipline || Stalwart&lt;br /&gt;
|-&lt;br /&gt;
| Venerable&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow I || 200 || 50-65 || 0 || 3 || 400 Dust || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Leeching&amp;lt;br&amp;gt;Palanquin || Juggernaut &amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 200 || 60-75 || 0 || 3 || 15 Lazualin || 15 || Lords&#039; Piety || Palanquin &amp;lt;br&amp;gt;of the Profane&lt;br /&gt;
|-&lt;br /&gt;
| Blood Master || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge I || 250 || 55-70 || 15 || 4 || 600 Dust || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|-&lt;br /&gt;
| Dread Lord || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike I&amp;lt;br&amp;gt;Terror II || 230 || 50-60 || 20 || 4 || 20 Lazualin || 20 || Lords&#039; Piety || Dust Lord&lt;br /&gt;
|}&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
! Upgrade&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Lord || Infantry ||  Patroller II&amp;lt;br&amp;gt;Aware&amp;lt;br&amp;gt;Cruel || 160 || 40-50 || 10 || 3 || 300 Dust || 4 || Supreme Fealty || Scavanger&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || Infantry || Aware&amp;lt;br&amp;gt;Cruel&amp;lt;br&amp;gt;Coordinated Attack II || 160 || 48-60 || 0 || 3 || 15 Lazualin || 4 || Supreme Fealty || Fleetfoot&lt;br /&gt;
|- &lt;br /&gt;
| Merciless Knight || Infantry || Defense Expert II&amp;lt;br&amp;gt;Leeching Strike I || 220 || 49-64 || 20 || 3 || 400 Dust || 15 || Supreme Fealty || Fallen Knight&lt;br /&gt;
|-&lt;br /&gt;
| Consul&#039;s Guard || Infantry || Leeching Strike II&amp;lt;br&amp;gt;Coordinated Attack II || 200 || 49-64 || 10 || 3 || 15 Lazualin || 15 || Supreme Fealty || Eldritch Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ancient&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Life from Death&amp;lt;br&amp;gt;Steady Blow II || 240 || 55-70 || 0 || 3 || 600 Dust || 10 || Sacred Vow || Venerable&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Soulsapping&amp;lt;br&amp;gt;Palanquin || Juggernaut&amp;lt;br&amp;gt;Ranged || Ranged IV&amp;lt;br&amp;gt;Collateral Damage II&amp;lt;br&amp;gt;Life from Death || 240 || 75-90 || 0 || 3 || 15 Eradione || 10 || Sacred Vow || Leeching&amp;lt;br&amp;gt;Palanquin&lt;br /&gt;
|-&lt;br /&gt;
| Blood Tyrant || Flying || Flying&amp;lt;br&amp;gt;Terror I&amp;lt;br&amp;gt;Fearless Charge II || 300 || 65-80 || 20 || 4 || 1000 || 30 || Sacred Vow || Blood Master&lt;br /&gt;
|-&lt;br /&gt;
| Dread Duke || Flying || Flying&amp;lt;br&amp;gt;Leeching Strike II&amp;lt;br&amp;gt;Terror II || 260 || 60-70 || 30 || 4 || 20 Eradione || 30 || Sacred Vow || Dread Lord&lt;br /&gt;
|}&lt;br /&gt;
|-|Minor Factions=&lt;br /&gt;
== Minor Factions ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Sidebar&amp;diff=220</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=MediaWiki:Sidebar&amp;diff=220"/>
		<updated>2025-09-27T10:38:39Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
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** Hero|Hero&lt;br /&gt;
** Army|Army&lt;br /&gt;
** Research|Research&lt;br /&gt;
** Council|Council&lt;br /&gt;
** Major Factions|Major Factions&lt;br /&gt;
** Minor Factions|Minor Factions&lt;br /&gt;
** Map|Map&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Major_Factions&amp;diff=200</id>
		<title>Major Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Major_Factions&amp;diff=200"/>
		<updated>2025-09-25T18:46:00Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major Factions are the factions players can select for themselves of AIs when starting a new game. Every faction has 8 unique logos to choose from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction Name !! Description !! Leader Story !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Aspects || An unlikely symbiosis of the organic and the artificial, the Aspects are a peaceful collective always seeking harmony. Their origins lost to the distant past, the Aspects are a symbiotic species, part machine, part coral, with physically distinct individuals who find blissful union in the Chorus—a mind gestalt where all Aspect can psychically come together. Obsessed with preserving the balance on Saiadha through empathy and understanding, the Aspects&#039; peaceful existence has been upended by a devastating dieback of their life-enhancing coral fields. Will Saiadha ever see the Illuminated Realm again? || Ofttimes, Plerogyra finds their mind drifting back to their academic days, when their most difficult task was untangling Dust&#039;s role in the Aspects&#039; symbiosis. Now, thrust into a leadership role following political upheaval, Plerogyra must contend with the Aspects&#039; very survival. The great &amp;lt;i&amp;gt;dieback&amp;lt;/i&amp;gt; has decimated the coral, killing many, and left the &amp;lt;i&amp;gt;Chorus&amp;lt;/i&amp;gt; a faint whisper of its past glory. As even the stars fall from the heavens, restoring the balance will not be easy for this soft-spoken idealist. || Diplomats&lt;br /&gt;
|-&lt;br /&gt;
| Kin of Sheredyn || Hailing from the stars long ago, the Kin of Sheredyn have struggled to tame this world ever since their original leader, Garin, was lost to the wilds. An offshoot of the United Empire, the Kin arrived on Saiadha decades ago, but dreams of conquest and glory were quickly dashed against the rocks of this unforgiving ocean world. With their original, inspirational leader lost to the wilds, the mantle of leadership has fallen upon General Shaparenko, who dreams that the Kin will one day do more than merely survive. || A fierce, strong leader, Shaparenko found herself thrust into power at a relatively young age after the acting Kin commander was killed by a Necrophage surge twenty winters past. Never hiding from the field, Shaparenko has kept morale among the Kin as high as can be expected given the harsh conditions, the deteriorating technology, the deadly seas, and, most of all, the Kin&#039;s growing sense of rootlessness. The starfalls have unsettled her, yet she is determined to take advantage of any opportunities they might bring—even if that means destroying the Kin&#039;s most closely cherished beliefs. || Defenders&lt;br /&gt;
|-&lt;br /&gt;
| Last Lords || Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance. || Though she was born into a minor noble house, Tyabana&#039;s zeal and talent with Dust led her to important roles within the New Church of the Amber Lords. When the long winters arrived, she led a small group dedicated to preserving the way of life of the Broken Lords; it was within this cabal that she learned how to preserve the soul of a Broken Lord, not merely within its suit of armor, but as a stored engram. Departing Auriga, she pledged her existence to the recreation of her people and the rise of the Lords of the Amber Plains on the new world of Saiadha. || Economic&lt;br /&gt;
|-&lt;br /&gt;
| Tahuks || For the Tahuks, long-time natives of Saiadha, these days of portents and upheaval can mean only one thing. They are returning. Tahuks! Turmoil has come to Saiadha, yet, in the heavens, we have seen signs of Their impending arrival. Stand strong, smite your enemies, and raise cities worthy of Their gaze. When your faith wavers, Tahuks, remember: the night is always darkest before dawn. ||  || Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage || Necrophage, rise! The Matriarch calls! Confined to the depths ages past, the Saiadhan swarm have only just emerged to the surface to establish a beachhead on one of the world&#039;s windswept islands. Bitter fighting with the bronze plates has occupied their recent attentions, but they aim to make up for lost time under the command of their Prime, One-Who-Stalks-Afar. Always hostile, always ravenous, the Necrophage are a powerful, menacing presence. ||  || Warmongers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=199</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=199"/>
		<updated>2025-09-22T12:42:49Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|200px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FCijOxjtWKI|1100|center||autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://store.steampowered.com/app/3407390/ENDLESS_Legend_2 ENDLESS™ Legend 2]&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Map Settings]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Major_Factions&amp;diff=198</id>
		<title>Major Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Major_Factions&amp;diff=198"/>
		<updated>2025-09-20T19:34:02Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Major Factions are the factions players can select for themselves of AIs when starting a new game. Every faction has 8 unique logos to choose from.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Faction Name !! Description !! Leader Story !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Aspects || An unlikely symbiosis of the organic and the artificial, the Aspects are a peaceful collective always seeking harmony. Their origins lost to the distant past, the Aspects are a symbiotic species, part machine, part coral, with physically distinct individuals who find blissful union in the Chorus—a mind gestalt where all Aspect can psychically come together. Obsessed with preserving the balance on Saiadha through empathy and understanding, the Aspects&#039; peaceful existence has been upended by a devastating dieback of their life-enhancing coral fields. Will Saiadha ever see the Illuminated Realm again? || Ofttimes, Plerogyra finds their mind drifting back to their academic days, when their most difficult task was untangling Dust&#039;s role in the Aspects&#039; symbiosis. Now, thrust into a leadership role following political upheaval, Plerogyra must contend with the Aspects&#039; very survival. The great &amp;lt;i&amp;gt;dieback&amp;lt;/i&amp;gt; has decimated the coral, killing many, and left the &amp;lt;i&amp;gt;Chorus&amp;lt;/i&amp;gt; a faint whisper of its past glory. As even the stars fall from the heavens, restoring the balance will not be easy for this soft-spoken idealist. || Diplomats&lt;br /&gt;
|-&lt;br /&gt;
| Kin of Sheredyn || Hailing from the stars long ago, the Kin of Sheredyn have struggled to tame this world ever since their original leader, Garin, was lost to the wilds. An offshoot of the United Empire, the Kin arrived on Saiadha decades ago, but dreams of conquest and glory were quickly dashed against the rocks of this unforgiving ocean world. With their original, inspirational leader lost to the wilds, the mantle of leadership has fallen upon General Shaparenko, who dreams that the Kin will one day do more than merely survive. || A fierce, strong leader, Shaparenko found herself thrust into power at a relatively young age after the acting Kin commander was killed by a Necrophage surge twenty winters past. Never hiding from the field, Shaparenko has kept morale among the Kin as high as can be expected given the harsh conditions, the deteriorating technology, the deadly seas, and, most of all, the Kin&#039;s growing sense of rootlessness. The starfalls have unsettled her, yet she is determined to take advantage of any opportunities they might bring—even if that means destroying the Kin&#039;s most closely cherished beliefs. || Defenders&lt;br /&gt;
|-&lt;br /&gt;
| Last Lords || Arriving on Saiadha with a handful of functioning Lords and a crypt of Lords&#039; souls, Consul Tyabana aims to leave behind the traumas of Auriga on this new world. Escaping Auriga before it became an icy tomb, the Last Lords set a destination across the stars for Saiadha—a world believed to be endless sun-scorched deserts laden with Dust. Upon arrival, Saiadha&#039;s brutal oceans were a rude awakening for the knights, who still clung to the tatters of their chivalrous code. Most are only engrams awaiting their great suits of armor, but Consul Tyabana hopes not just for reanimation, but renaissance. || Though she was born into a minor noble house, Tyabana&#039;s zeal and talent with Dust led her to important roles within the New Church of the Amber Lords. When the long winters arrived, she led a small group dedicated to preserving the way of life of the Broken Lords; it was within this cabal that she learned how to preserve the soul of a Broken Lord, not merely within its suit of armor, but as a stored engram. Departing Auriga, she pledged her existence to the recreation of her people and the rise of the Lords of the Amber Plains on the new world of Saiadha. || Economic&lt;br /&gt;
|-&lt;br /&gt;
| Tahuks || For the Tahuks, long-time natives of Saiadha, these days of portents and upheaval can mean only one thing. They are returning. Tahuks! Turmoil has come to Saiadha, yet, in the heavens, we have seen signs of Their impending arrival. Stand strong, smite your enemies, and raise cities worthy of Their gaze. When your faith wavers, Tahuks, remember: the night is always darkest before dawn. || For the Tahuks, long-time natives of Saiadha, these days of portents and upheaval can mean only one thing. They are returning. Tahuks! Turmoil has come to Saiadha, yet, in the heavens, we have seen signs of Their impending arrival. Stand strong, smite your enemies, and raise cities worthy of Their gaze. When your faith wavers, Tahuks, remember: the night is always darkest before dawn. || Scientists&lt;br /&gt;
|-&lt;br /&gt;
| Necrophage || Necrophage, rise! The Matriarch calls! Confined to the depths ages past, the Saiadhan swarm have only just emerged to the surface to establish a beachhead on one of the world&#039;s windswept islands. Bitter fighting with the bronze plates has occupied their recent attentions, but they aim to make up for lost time under the command of their Prime, One-Who-Stalks-Afar. Always hostile, always ravenous, the Necrophage are a powerful, menacing presence. || Confined to the depths ages past, the Saiadhan swarm have only just emerged to the surface to establish a beachhead on one of the world&#039;s windswept islands. Bitter fighting with the bronze plates has occupied their recent attentions, but they aim to make up for lost time under the command of their Prime, One-Who-Stalks-Afar. Always hostile, always ravenous, the Necrophage are a powerful, menacing presence. Yafyar || Warmongers&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Minor_Factions&amp;diff=197</id>
		<title>Minor Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Minor_Factions&amp;diff=197"/>
		<updated>2025-09-20T17:21:45Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor Factions are made up of one or more villages in a territory. They will not expand but will only align with an empire if given sufficient motivation. As time passes Minor Faction villages can create roaming armies that may attack.&lt;br /&gt;
&lt;br /&gt;
Minor Faction villages may be pacified, which will make them no longer spawn armies and existing armies will never attack the empire that pacified them but the empire that pacified them also cannot attack them. Armies adjacent to a village have three ways to pacify it, which do not cost any movement points:&lt;br /&gt;
* They can bribe the village with Dust. This will pacify the village. The first village in the region will cost 150 Dust to pacify while the second one will cost 250.&lt;br /&gt;
* They can parley to receive a quest. If completed it will pacify all villages in the territory.&lt;br /&gt;
* They can attack the village. If the army wins the battle the village will be destroyed and can be rebuilt into a pacified village.&lt;br /&gt;
Empires that have a city in the same territory as a pacified Minor Factions village can assimilate the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks a unique unit, councilor trait and notable, gives cities one Minor Faction population for each pacified village in the same territory, and grants a permanent bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased up to 4 by various technologies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Minor Faction !! Description !! Army Name !! Village !! Leader Name !! Leader Role !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine || The ossified remains of the Ametrine still exist on the seabed, speaking to an age when these creatures of mineral and rock stalked the ancient deserts alone. Saiadha has seen so much in the intervening eras, but the Ametrine still wish to renew the bonds to the ancestors. || Corps || Ametrine || Chiolite || Ametrine Elder || Leader of the Ametrine, Chiolite is one of the oldest of its kind that hasn&#039;t yet succumbed to the &#039;crystallizing&#039;—the day in every Ametrine&#039;s life when it solidifies forever and becomes a part of the natural landscape.&lt;br /&gt;
|-&lt;br /&gt;
| Blackhammers || A tightly knit clan, these fiercely independent armorers are determined to forge their own path in the world. || Company || Blackhammers || Rogovyu Slem || Blackhammer Elder || Under Slem’s guidance, the Blackhammers have built a life of relative safety in the wilderness. Yet, already, she is planning the terms of their triumphant return to the cities of the Kin.&lt;br /&gt;
|-&lt;br /&gt;
| Daughters of Bor || The only surviving remnants of the Ironskins, who once served Saiadha&#039;s ancient masters, the Daughters wish to both forget yet honor their harrowing past. || Warriors || Daughters of Bor || Goarim || Daughters of Bor Elder || Leader of the Daughters of Bor, an offshoot of the long gone Ironskins, Goarim has lived a long and punishing life, and knows too well the folly of forgetting the past.&lt;br /&gt;
|-&lt;br /&gt;
| Foundlings || Like the Forsaken, the Foundlings are victims of the Withering, but unlike their distant brethren, the Foundlings found solace in the dark arts of necromancy. Now seeking immortality by leveraging the power of ancient relics, they are a dangerous, hungry faction. || Necromancers || Foundlings || Brother Brook || Foundling Elder || The shepherd who tends to the Foundling flock, Brother Brook leads his people with great reserves of determination, courage, and joy, not to mention ruthlessness.&lt;br /&gt;
|-&lt;br /&gt;
| Gorog || Strong and fearless warriors, the Gorogs have long been divided into scattered tribes and weakened by infighting. || Growlers || Gorog || Nidar || Gorog Elder || Though not the largest Gorog, Nidar&#039;s cunning and penchant for making allies has seen him rise to become leader of the Gorog tribes. He dreams of the day that the Hundred Tribes will be reunited.&lt;br /&gt;
|-&lt;br /&gt;
| Green Scions || Rarely welcoming to outsiders, the Green Scions prefer to tend to their botanical gardens in splendid isolation, only venturing from their walled estates to explore new wilds. || Cloud || Green Scions || Clar&#039;usta || Green Scion Elder || Leader of the Green Scions. A temperamental, exacting figure of indeterminate age, Clar&#039;usta cares only for the Green Scions&#039; gardens.&lt;br /&gt;
|-&lt;br /&gt;
| Hoy and Ladhran || Often found soaring over coastal waters, the Hoy and Ladhran seek mythical treasures of the past, having discovered in one another a symbiotic alliance beneficial to both parties. || Flock || Hoy and Ladhran || Plin and Berlior || Hoy and Ladhran Elders || A pair of Riders bonded from their youngest days to travel the skies, Plin and Berlior now lead the Hoy and Ladhran.&lt;br /&gt;
|-&lt;br /&gt;
| Hydracorns || Saiadha&#039;s rising waters displaced the Hydracorns from their native lands long ago, yet they still yearn to one day return to the Rimespring, deep beneath the waves. An aggressive equus species, legend has it they are imbued with dangerous hypnotic powers. || Pack || Hydracorns || Atea || Hydracorn Elder || A powerful fighter, Atea is determined to keep her place at the head of the pack, and lead the Rimespring pilgrimage to find the Hydracorns&#039; ancestral home.&lt;br /&gt;
|-&lt;br /&gt;
| Noquensii || The Noquensii&#039;s origin is lost to the sands of time, but none can dispute that their beautiful ballads speak to the history of the world. Closely associated with the tragedies of which they often sing, these peaceful creatures are regarded as bad omens by many. || Band || Noquensii || Scharf || Ochling Elder || Leader of the Ochlings, Scharf is a legend among his own kind. Although he remembers little of his own clever feats, he knows the laws of Dust-calling.&lt;br /&gt;
|-&lt;br /&gt;
| Ochlings || The bane of careless travelers, tribes of aggressive, Dust-loving Ochlings can be found on every isle of Saiadha, but their evil reputation masks a sad truth: in reality, they are but pitiful addicts. || Gang || Ochlings || Hepron || Oneiroi Elder || Acting leader of the Oneiroi, Hepron is a commander toughened by long stints above ground and builds power while the true Oneiroi King sleeps.&lt;br /&gt;
|-&lt;br /&gt;
| Oneiroi || A subterranean, often-hibernating race of demons, the Oneiroi make vicious enemies—provided they are seen before they attack. Legend has it their dreamscapes are suffused with a dark presence... || Scavengers || Oneiroi || Omangi Sizielu || Noquensii Elder || With the strongest voice and the finest harp, Omangi is the natural leader of the Noquensii, but it is her familiarity with more Saiadhan songs than any other bard that give Omangi her true authority.&lt;br /&gt;
|-&lt;br /&gt;
| Sollusk || A proud race that once hailed from a powerful empire, the Sollusk have been reduced to highway robbery and petty thievery as they try to survive Saiadha&#039;s calamitous past. || Battalion || Sollusk || Kestaörs || Sollusk Elder || A tough captain of an unruly company, Kestaörs clings to the faded memory of Imperial Sollusk glory.&lt;br /&gt;
|-&lt;br /&gt;
| Consortium || One of the few races willing to risk voyaging over Saiadha&#039;s vast oceans, hearsay has it they enjoy an entente cordiale with the most dominant sea beasts. Not unsurprising, perhaps, given that this cartel are Saiadha&#039;s most accomplished couriers. || Convoy || Consortium || Pheyr Talias || Consortium Elder || A long-serving member now retired from the road, as leader Pheyr Talias oversees the Consortium&#039;s deal-making instead.&lt;br /&gt;
|-&lt;br /&gt;
| Unseeing Seers || Ancient, blind mages who learnt to wield powerful Dust magic in deep caverns long ago, Saiadha&#039;s floods decimated the Unseeing Seers and saw them retreat to higher ground—and divination. || Disciples || Unseeing Seers || Hojron-im || Unseeing Seer Elder || A brilliant student who quickly rose to leadership, Hojron-im wants the Unseeing Seers to predict the apocalypse.&lt;br /&gt;
|-&lt;br /&gt;
| Xavius || One of Saiadha&#039;s strangest offspring, the Xavius are mischievous sprites who ape the appearance of larger races by communing together in suits of patchwork armor. || Troupe || Xavius || Mantemire || Xavius Elder || A reluctant soldier, Mantemire&#039;s leadership brings a love of chivalry to the mission of defending Xavius homes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Lesser Factions==&lt;br /&gt;
Small, nondescript factions used for missions, events, and tutorials.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Lesser Faction !! Army Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Bandits || Enemies || These roving gangs are a menace to any Saiadhan they encounter.&lt;br /&gt;
|-&lt;br /&gt;
| Rebels || Rebels || Some of the local populace are now forming a &amp;lt;a=GameRebellion&amp;gt;Rebellion&amp;lt;/a&amp;gt;, and want to end your rule!&lt;br /&gt;
|-&lt;br /&gt;
| Doomwraith || Doomwraith || These strange yet beautiful creatures spread a dreadful evil over the lands.&lt;br /&gt;
|-&lt;br /&gt;
| Stellars || Enemies || Several strange beings stalk Saiadha&#039;s wilderness, some benign, some deadly.&lt;br /&gt;
|-&lt;br /&gt;
| Denizens of the Fortress || Mob || A motley crew of fighters who&#039;ve taken up residence under the tyrant&#039;s command.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Minor_Factions&amp;diff=196</id>
		<title>Minor Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Minor_Factions&amp;diff=196"/>
		<updated>2025-09-20T17:02:04Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: need to read the effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minor Factions are made up of one or more villages in a territory. They will not expand but will only align with an empire if given sufficient motivation. As time passes Minor Faction villages can create roaming armies that may attack.&lt;br /&gt;
&lt;br /&gt;
Minor Faction villages may be pacified, which will make them no longer spawn armies and existing armies will never attack the empire that pacified them but the empire that pacified them also cannot attack them. Armies adjacent to a village have three ways to pacify it, which do not cost any movement points:&lt;br /&gt;
* They can bribe the village with Dust. This will pacify the village. The first village in the region will cost 150 Dust to pacify while the second one will cost 250.&lt;br /&gt;
* They can parley to receive a quest. If completed it will pacify all villages in the territory.&lt;br /&gt;
* They can attack the village. If the army wins the battle the village will be destroyed and can be rebuilt into a pacified village.&lt;br /&gt;
Empires that have a city in the same territory as a pacified Minor Factions village can assimilate the Minor Faction into a Protectorate by spending Influence. Assimilating a Minor Faction into a Protectorate unlocks a unique unit, councilor trait and notable, gives cities one Minor Faction population for each pacified village in the same territory, and grants a permanent bonus that scales with each village from that Minor Faction that is pacified. Every empire can initially support one Protectorate and the number can be increased up to 4 by various technologies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Minor Faction !! Description !! Army Name !! Village !! Leader Name !! Leader Role !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Ametrine || The ossified remains of the Ametrine still exist on the seabed, speaking to an age when these creatures of mineral and rock stalked the ancient deserts alone. Saiadha has seen so much in the intervening eras, but the Ametrine still wish to renew the bonds to the ancestors. || Corps || Ametrine || Chiolite || Ametrine Elder || Leader of the Ametrine, Chiolite is one of the oldest of its kind that hasn&#039;t yet succumbed to the &#039;crystallizing&#039;—the day in every Ametrine&#039;s life when it solidifies forever and becomes a part of the natural landscape.&lt;br /&gt;
|-&lt;br /&gt;
| Blackhammers || A tightly knit clan, these fiercely independent armorers are determined to forge their own path in the world. || Company || Blackhammers || Rogovyu Slem || Blackhammer Elder || Under Slem’s guidance, the Blackhammers have built a life of relative safety in the wilderness. Yet, already, she is planning the terms of their triumphant return to the cities of the Kin.&lt;br /&gt;
|-&lt;br /&gt;
| Daughters of Bor || The only surviving remnants of the Ironskins, who once served Saiadha&#039;s ancient masters, the Daughters wish to both forget yet honor their harrowing past. || Warriors || Daughters of Bor || Goarim || Daughters of Bor Elder || Leader of the Daughters of Bor, an offshoot of the long gone Ironskins, Goarim has lived a long and punishing life, and knows too well the folly of forgetting the past.&lt;br /&gt;
|-&lt;br /&gt;
| Foundlings || Like the Forsaken, the Foundlings are victims of the Withering, but unlike their distant brethren, the Foundlings found solace in the dark arts of necromancy. Now seeking immortality by leveraging the power of ancient relics, they are a dangerous, hungry faction. || Necromancers || Foundlings || Brother Brook || Foundling Elder || The shepherd who tends to the Foundling flock, Brother Brook leads his people with great reserves of determination, courage, and joy, not to mention ruthlessness.&lt;br /&gt;
|-&lt;br /&gt;
| Gorog || Strong and fearless warriors, the Gorogs have long been divided into scattered tribes and weakened by infighting. || Growlers || Gorog || Nidar || Gorog Elder || Though not the largest Gorog, Nidar&#039;s cunning and penchant for making allies has seen him rise to become leader of the Gorog tribes. He dreams of the day that the Hundred Tribes will be reunited.&lt;br /&gt;
|-&lt;br /&gt;
| Green Scions || Rarely welcoming to outsiders, the Green Scions prefer to tend to their botanical gardens in splendid isolation, only venturing from their walled estates to explore new wilds. || Cloud || Green Scions || Clar&#039;usta || Green Scion Elder || Leader of the Green Scions. A temperamental, exacting figure of indeterminate age, Clar&#039;usta cares only for the Green Scions&#039; gardens.&lt;br /&gt;
|-&lt;br /&gt;
| Hoy and Ladhran || Often found soaring over coastal waters, the Hoy and Ladhran seek mythical treasures of the past, having discovered in one another a symbiotic alliance beneficial to both parties. || Flock || Hoy and Ladhran || Plin and Berlior || Hoy and Ladhran Elders || A pair of Riders bonded from their youngest days to travel the skies, Plin and Berlior now lead the Hoy and Ladhran.&lt;br /&gt;
|-&lt;br /&gt;
| Hydracorns || Saiadha&#039;s rising waters displaced the Hydracorns from their native lands long ago, yet they still yearn to one day return to the Rimespring, deep beneath the waves. An aggressive equus species, legend has it they are imbued with dangerous hypnotic powers. || Pack || Hydracorns || Atea || Hydracorn Elder || A powerful fighter, Atea is determined to keep her place at the head of the pack, and lead the Rimespring pilgrimage to find the Hydracorns&#039; ancestral home.&lt;br /&gt;
|-&lt;br /&gt;
| Noquensii || The Noquensii&#039;s origin is lost to the sands of time, but none can dispute that their beautiful ballads speak to the history of the world. Closely associated with the tragedies of which they often sing, these peaceful creatures are regarded as bad omens by many. || Band || Noquensii || Scharf || Ochling Elder || Leader of the Ochlings, Scharf is a legend among his own kind. Although he remembers little of his own clever feats, he knows the laws of Dust-calling.&lt;br /&gt;
|-&lt;br /&gt;
| Ochlings || The bane of careless travelers, tribes of aggressive, Dust-loving Ochlings can be found on every isle of Saiadha, but their evil reputation masks a sad truth: in reality, they are but pitiful addicts. || Gang || Ochlings || Hepron || Oneiroi Elder || Acting leader of the Oneiroi, Hepron is a commander toughened by long stints above ground and builds power while the true Oneiroi King sleeps.&lt;br /&gt;
|-&lt;br /&gt;
| Oneiroi || A subterranean, often-hibernating race of demons, the Oneiroi make vicious enemies—provided they are seen before they attack. Legend has it their dreamscapes are suffused with a dark presence... || Scavengers || Oneiroi || Omangi Sizielu || Noquensii Elder || With the strongest voice and the finest harp, Omangi is the natural leader of the Noquensii, but it is her familiarity with more Saiadhan songs than any other bard that give Omangi her true authority.&lt;br /&gt;
|-&lt;br /&gt;
| Sollusk || A proud race that once hailed from a powerful empire, the Sollusk have been reduced to highway robbery and petty thievery as they try to survive Saiadha&#039;s calamitous past. || Battalion || Sollusk || Kestaörs || Sollusk Elder || A tough captain of an unruly company, Kestaörs clings to the faded memory of Imperial Sollusk glory.&lt;br /&gt;
|-&lt;br /&gt;
| Consortium || One of the few races willing to risk voyaging over Saiadha&#039;s vast oceans, hearsay has it they enjoy an entente cordiale with the most dominant sea beasts. Not unsurprising, perhaps, given that this cartel are Saiadha&#039;s most accomplished couriers. || Convoy || Consortium || Pheyr Talias || Consortium Elder || A long-serving member now retired from the road, as leader Pheyr Talias oversees the Consortium&#039;s deal-making instead.&lt;br /&gt;
|-&lt;br /&gt;
| Unseeing Seers || Ancient, blind mages who learnt to wield powerful Dust magic in deep caverns long ago, Saiadha&#039;s floods decimated the Unseeing Seers and saw them retreat to higher ground—and divination. || Disciples || Unseeing Seers || Hojron-im || Unseeing Seer Elder || A brilliant student who quickly rose to leadership, Hojron-im wants the Unseeing Seers to predict the apocalypse.&lt;br /&gt;
|-&lt;br /&gt;
| Xavius || One of Saiadha&#039;s strangest offspring, the Xavius are mischievous sprites who ape the appearance of larger races by communing together in suits of patchwork armor. || Troupe || Xavius || Mantemire || Xavius Elder || A reluctant soldier, Mantemire&#039;s leadership brings a love of chivalry to the mission of defending Xavius homes.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=195</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=195"/>
		<updated>2025-09-20T16:04:14Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are [[Saiadha]]&#039;s raw materials, used for a variety of beneficial purposes. Resources can be acquired through trade and exploration, or harvested from Deposits on claimed Territories. Once gained, they can be stockpiled indefinitely.&lt;br /&gt;
&lt;br /&gt;
Basic resources are produced by cities and terrain, while you must use Mines to excavate Strategic Resources and Quarries for Luxury Resources.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources are used for Unit upgrades and District Improvements, while Luxury Resources boost various parts of your Empire from [[Approval]], [[fortification|Fortification]], and increased [[FIDSI]] output in your [[Cities]] and Camps to increased experience gain on your [[Hero]] and more.&lt;br /&gt;
&lt;br /&gt;
== Basic Resources (FIDSI) ==&lt;br /&gt;
&lt;br /&gt;
FIDSI is Amplitude&#039;s acronym for the five basic resources in Endless Legend 2: &#039;&#039;&#039;F&#039;&#039;&#039;ood, &#039;&#039;&#039;I&#039;&#039;&#039;ndustry, &#039;&#039;&#039;D&#039;&#039;&#039;ust, &#039;&#039;&#039;S&#039;&#039;&#039;cience, and &#039;&#039;&#039; I&#039;&#039;&#039;nfluence. &lt;br /&gt;
&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic Resources ==&lt;br /&gt;
Strategic Resources are Saiadha&#039;s common raw materials needed for the construction of certain Units and Improvements, and to unlock Unit Specializations. Strategic Resources are harvested from naturally-occuring Deposits by building Mines.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources can also be bought and sold, and to a rarer degree, they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Mine Name&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted. || Titanium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Glassteel || Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties. || Glassteel Mine&lt;br /&gt;
|-&lt;br /&gt;
| Lazualin || The glittering surfaces of Lazualin are also razor-sharp; successful removal and processing requires protective equipment. || Lazualin Mine&lt;br /&gt;
|-&lt;br /&gt;
| Hyperium || From the outside, each Hyperium crystal seems to hold pale gasses. Their use in forged materials creates strangely strong bonds. || Hyperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Eradione || This viridian mineral begins reactions instantly when disturbed. In certain conditions, Eradione has dangerous corrosive effects. || Eradione Mine&lt;br /&gt;
|-&lt;br /&gt;
| Thalitine || Perhaps due to its distinctive triangular structure, even small amounts of Thalitine can reduce the weight of heavy elements. || Thalitine Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury Resources ==&lt;br /&gt;
Luxury Resources are uncommon materials found on Saiadha&#039;s surface, used for trade and specialist purposes.&lt;br /&gt;
Luxury Resources are harvested from Deposits by building Quarries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Quarry Name&lt;br /&gt;
|-&lt;br /&gt;
| Klax || The viscous nectar pouring from these trumpets has a sour taste and gently inebriating effect, much appreciated by hardworking citizens. || Klax Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Hydromiel || These sticky combs are filled with a temptingly delicious, rich substance. But the Dust particles inside are worth more than a snack. || Hydromiel Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Orchidia || Flames inside these delicate fronds imbue the dried petals with a protective power, which keeps pests out of stores. || Orchidia Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Darkhorn || Harvested and ground to a pulp, the meat of these Dust-infused growths becomes a mortar suited to the most robust constructions. || Darkhorn Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Redsang || A welcome addition to any food, these hardy lichens produce a spice that toughens the constitution of those who enjoy it regularly. || Redsang Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Songsilk || Once unwound, combed, and processed, this impossibly fine material makes for strong ropes and sturdy bindings. || Songsilk Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Root || These pearls drip with a precious, highly saline fluid. Stored properly, it dries into a silken cloth of unnatural brilliance. || Dragon Root Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Cap || Added to the fuel of forges, this spined growth keeps fires burning longer. Its smoke is said to have an invigorating scent. || Crystal Cap Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Leviathan Ichor || These rocky mushrooms are prized for their conductive value. Tools made with them impart special nutritional benefits to meals. || Leviathan Ichor Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Auric Coral || Its branches sparkling with Dust, this dried husk seems to still have some life in it. Powdered, it can enhance armor to strengthen with time. || Auric Coral Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dustwater || A sight for sore eyes, these burbling pools beckon with the promise of Dust&#039;s great gifts. The wise approach carefully… || Dustwater Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Yssridil || Originally feared as a contaminant, this fungus actually fights rot and, when correctly used, preserves the freshness of food. || Yssridil Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dream Haze || If inhaled, this vapor creates a potent sense of well-being, festive visions, and somewhat decreased productivity. || Dream Haze Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Archite || A unique internal structure provides this mineral&#039;s exceptional strength in defense applications. || Archite Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Vilebark || Scholars make a bitter tea from its scraps, said to improve concentration and ideas for those who can stomach it. || Vilebark Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Veins || Their entrancing glow makes a fine material for ornaments that also offer points of light in times of darkness. || Lunar Veins Quarry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in case of Luxury Resources activate their booster effect. The price of resources is determined by the demand for it, so as more players buy a resource its price will increase and will decrease once nobody is buying. These trends are shown in the window with a little arr ow next to the price.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Fortification&amp;diff=194</id>
		<title>Fortification</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Fortification&amp;diff=194"/>
		<updated>2025-09-20T16:03:10Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to City&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[City]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Approval&amp;diff=193</id>
		<title>Approval</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Approval&amp;diff=193"/>
		<updated>2025-09-20T16:03:06Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to City#Approval&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[City#Approval]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Cities&amp;diff=192</id>
		<title>Cities</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Cities&amp;diff=192"/>
		<updated>2025-09-20T16:03:00Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to City&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[City]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=FIDSI&amp;diff=191</id>
		<title>FIDSI</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=FIDSI&amp;diff=191"/>
		<updated>2025-09-20T16:02:47Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Resources#Basic resources (FIDSI)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Resources#Basic_resources_(FIDSI)]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=190</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=190"/>
		<updated>2025-09-20T16:02:12Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are [[Saiadha]]&#039;s raw materials, used for a variety of beneficial purposes. Resources can be acquired through trade and exploration, or harvested from Deposits on claimed Territories. Once gained, they can be stockpiled indefinitely.&lt;br /&gt;
&lt;br /&gt;
Basic resources are produced by cities and terrain, while you must use Mines to excavate Strategic Resources and Quarries for Luxury Resources.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources are used for Unit upgrades and District Improvements, while Luxury Resources boost various parts of your Empire from [[Approval]], [[fortification|Fortification]], and increased [[FIDSI]] output in your [[Cities]] and Camps to increased experience gain on your [[Hero]] and more.&lt;br /&gt;
&lt;br /&gt;
== Basic resources (FIDSI) ==&lt;br /&gt;
&lt;br /&gt;
FIDSI is Amplitude&#039;s acronym for the five basic resources in Endless Legend 2: &#039;&#039;&#039;F&#039;&#039;&#039;ood, &#039;&#039;&#039;I&#039;&#039;&#039;ndustry, &#039;&#039;&#039;D&#039;&#039;&#039;ust, &#039;&#039;&#039;S&#039;&#039;&#039;cience, and &#039;&#039;&#039; I&#039;&#039;&#039;nfluence. &lt;br /&gt;
&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic resources ==&lt;br /&gt;
Strategic Resources are Saiadha&#039;s common raw materials needed for the construction of certain Units and Improvements, and to unlock Unit Specializations. Strategic Resources are harvested from naturally-occuring Deposits by building Mines.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources can also be bought and sold, and to a rarer degree, they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource.&lt;br /&gt;
&lt;br /&gt;
There are 6 strategic resources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Mine Name&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted. || Titanium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Glassteel || Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties. || Glassteel Mine&lt;br /&gt;
|-&lt;br /&gt;
| Lazualin || The glittering surfaces of Lazualin are also razor-sharp; successful removal and processing requires protective equipment. || Lazualin Mine&lt;br /&gt;
|-&lt;br /&gt;
| Hyperium || From the outside, each Hyperium crystal seems to hold pale gasses. Their use in forged materials creates strangely strong bonds. || Hyperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Eradione || This viridian mineral begins reactions instantly when disturbed. In certain conditions, Eradione has dangerous corrosive effects. || Eradione Mine&lt;br /&gt;
|-&lt;br /&gt;
| Thalitine || Perhaps due to its distinctive triangular structure, even small amounts of Thalitine can reduce the weight of heavy elements. || Thalitine Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury resources ==&lt;br /&gt;
Luxury Resources are uncommon materials found on Saiadha&#039;s surface, used for trade and specialist purposes.&lt;br /&gt;
Luxury Resources are harvested from Deposits by building Quarries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Quarry Name&lt;br /&gt;
|-&lt;br /&gt;
| Klax || The viscous nectar pouring from these trumpets has a sour taste and gently inebriating effect, much appreciated by hardworking citizens. || Klax Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Hydromiel || These sticky combs are filled with a temptingly delicious, rich substance. But the Dust particles inside are worth more than a snack. || Hydromiel Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Orchidia || Flames inside these delicate fronds imbue the dried petals with a protective power, which keeps pests out of stores. || Orchidia Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Darkhorn || Harvested and ground to a pulp, the meat of these Dust-infused growths becomes a mortar suited to the most robust constructions. || Darkhorn Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Redsang || A welcome addition to any food, these hardy lichens produce a spice that toughens the constitution of those who enjoy it regularly. || Redsang Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Songsilk || Once unwound, combed, and processed, this impossibly fine material makes for strong ropes and sturdy bindings. || Songsilk Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Root || These pearls drip with a precious, highly saline fluid. Stored properly, it dries into a silken cloth of unnatural brilliance. || Dragon Root Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Cap || Added to the fuel of forges, this spined growth keeps fires burning longer. Its smoke is said to have an invigorating scent. || Crystal Cap Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Leviathan Ichor || These rocky mushrooms are prized for their conductive value. Tools made with them impart special nutritional benefits to meals. || Leviathan Ichor Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Auric Coral || Its branches sparkling with Dust, this dried husk seems to still have some life in it. Powdered, it can enhance armor to strengthen with time. || Auric Coral Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dustwater || A sight for sore eyes, these burbling pools beckon with the promise of Dust&#039;s great gifts. The wise approach carefully… || Dustwater Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Yssridil || Originally feared as a contaminant, this fungus actually fights rot and, when correctly used, preserves the freshness of food. || Yssridil Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dream Haze || If inhaled, this vapor creates a potent sense of well-being, festive visions, and somewhat decreased productivity. || Dream Haze Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Archite || A unique internal structure provides this mineral&#039;s exceptional strength in defense applications. || Archite Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Vilebark || Scholars make a bitter tea from its scraps, said to improve concentration and ideas for those who can stomach it. || Vilebark Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Veins || Their entrancing glow makes a fine material for ornaments that also offer points of light in times of darkness. || Lunar Veins Quarry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in case of Luxury Resources activate their booster effect. The price of resources is determined by the demand for it, so as more players buy a resource its price will increase and will decrease once nobody is buying. These trends are shown in the window with a little arr ow next to the price.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Tidefall&amp;diff=189</id>
		<title>Tidefall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Tidefall&amp;diff=189"/>
		<updated>2025-09-20T15:31:03Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Redirected page to Map#Seasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Map#Seasons]]&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map&amp;diff=188</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map&amp;diff=188"/>
		<updated>2025-09-20T15:30:16Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: /* Seasons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map is made up of hexagonal tiles. Every tile will have a specific terrain type that depends on its native Biome. Tiles can change their terrain type over the years through either natural phenomena or empire design. Tiles that are adjacent to Coastal or Ocean tiles receive a +1 bonus to their Food output.&lt;br /&gt;
&lt;br /&gt;
A group of tiles contained together inside a closed border constitutes a territory. The edges of a territory are displayed with a line of dashes on the map. Each territory can only have one city or camp.&lt;br /&gt;
&lt;br /&gt;
== Campaign map user interface ==&lt;br /&gt;
[[File:CMUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Empire Management&#039;&#039;&#039; - The left sidebar contains overviews of the various aspects making up your empire. From the top button:&lt;br /&gt;
## &#039;&#039;&#039;Empire Summary&#039;&#039;&#039; - Hover to see a brief description of your faction and any unique powers/units it can use. Select this button to bring you to an in-depth Empire Summary screen, containing detailed information from faction traits, units, and empire bonuses, to characters, your council, and population bonuses.&lt;br /&gt;
## &#039;&#039;&#039;Victory Conditions&#039;&#039;&#039; - Select this button to see your progression towards any Narrative or other Victory types and any key beats you’ve unlocked.&lt;br /&gt;
## &#039;&#039;&#039;Quest Journal&#039;&#039;&#039; - Contains all of your ongoing and completed quests across Faction, Pacification, and World victory types. This screen also contains Deeds, various objectives that you can try to accomplish first during specific Tidefalls. These will add enticing bonuses to your empire that last throughout the entire game.&lt;br /&gt;
## &#039;&#039;&#039;Cities &amp;amp; Camps&#039;&#039;&#039; - Provides an in-depth overview of all cities and camps within your empire.&lt;br /&gt;
## &#039;&#039;&#039;Protectorates&#039;&#039;&#039; - Assign and manage your Minor Faction Protectorates.&lt;br /&gt;
# &#039;&#039;&#039;Faction Features&#039;&#039;&#039; - Abilities and information unique to your faction are displayed here.&lt;br /&gt;
# &#039;&#039;&#039;Primary Resources&#039;&#039;&#039; - The stock and income of your two primary resources, Dust and Influence. Dust is used to buy out constructions, pay for Army Upkeep, purchase Strategic or Luxury Resources, and more. Influence is used to expand your Cities by building Foundations, assimilating Minor Factions, and performing Diplomacy Actions.&lt;br /&gt;
# &#039;&#039;&#039;Strategic &amp;amp; Luxury Resources&#039;&#039;&#039; - Strategic Resources are used to build Improvements and to specialize your Armies. Luxury Resources provide temporary boosts to Cities and armies. Click on any resource to buy and sell it (requires a Trading Post in your empire) or to activate luxury boosters.&lt;br /&gt;
# &#039;&#039;&#039;Notifications&#039;&#039;&#039; - Provides a list of messages about events inside and outside of your empire.&lt;br /&gt;
# &#039;&#039;&#039;Reminders &amp;amp; End Turn Sequences&#039;&#039;&#039; - A series of buttons to filter through needed actions before you end your turn.&lt;br /&gt;
## &#039;&#039;&#039;Reminders/End Turn Button&#039;&#039;&#039; - Initially shows you the actions you have to take before ending your turn. Once all actions are complete, click here to end your turn.&lt;br /&gt;
## &#039;&#039;&#039;Next Icons (Bottom Three Buttons)&#039;&#039;&#039; - These three bottom buttons allow you to filter through your Armies and Cities/Camps, while the “Finish Moves” button completes any pending Army actions.&lt;br /&gt;
# &#039;&#039;&#039;Hero’s Circle&#039;&#039;&#039; - Manage all of your Heroes, including their equipment, profiles and skill trees.&lt;br /&gt;
# &#039;&#039;&#039;Research&#039;&#039;&#039; - Opens the Research screen, allowing you to explore what technologies you want to research.&lt;br /&gt;
# &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; - Manage your diplomatic status with other Empires, including Treaties, Declarations, and Propositions.&lt;br /&gt;
# &#039;&#039;&#039;Yield And Grid Toggles&#039;&#039;&#039; - Customization toggles for your campaign map. Toggling on Yields will show the Tile output resources you will generate inside your Cities/Camps. Grid toggles the hexagonal grid on the world map, which is purely an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
Cities and camps can perform Landscaping to change the terrain of a tile.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! Output&lt;br /&gt;
! Movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barren&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;This exhausted soil produces nothing, except an eerie stillness.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Botanical Ruins&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The remnants of an ancient civilizations&#039; agriculture, perhaps?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bush&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Laden with fruit, plants grow happily in this soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Bush&#039;&#039;&#039;&lt;br /&gt;
| 2 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Ripe berries hide behind every leaf in this inviting thicket.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Duse Lode&#039;&#039;&#039;&lt;br /&gt;
| 2 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The earth is rich with Dust, the ground illuminated with a faint golden light.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dust Lode&#039;&#039;&#039;&lt;br /&gt;
| 1 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Glimmers move in eddies and swirls on the ground&#039;s surface.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Scrub&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The infiltration of Dust hasn&#039;t stopped the plantlife flourishing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reaping Wastes&#039;&#039;&#039;&lt;br /&gt;
| 1 Dust&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Broken mechanisms litter the ground, still glowing with Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forest&#039;&#039;&#039;&lt;br /&gt;
| 1 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;A thicket of sturdy trees reach skyward.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Forest&#039;&#039;&#039;&lt;br /&gt;
| 2 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Rooted so closely together, the trees&#039; scent is almost overpowering.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grove&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;The trees offer strong timber and pungent nourishment.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lattice Forest&#039;&#039;&#039;&lt;br /&gt;
| 1 Industry&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Strange formations lodge in the trunks of the trees, fascinating scholars.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ridge&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;Craggy rock crops from the ground, making passage difficult.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wasteland&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;A foreboding chill on the air tells you to turn back.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coastal Water&#039;&#039;&#039;&lt;br /&gt;
| Impassable until Tidefall&lt;br /&gt;
| Impassable until Tidefall&lt;br /&gt;
| &#039;&#039;Shores and rock line these brackish waters.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;These waters are dark and deep.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anomaly ===&lt;br /&gt;
An Anomaly is a terrain that has a much greater output than regular terrain but does not allow Districts to be constructed on it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Anomaly&lt;br /&gt;
! Output&lt;br /&gt;
! Movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blaze Grapes&#039;&#039;&#039;&lt;br /&gt;
| 5 Food&amp;lt;br&amp;gt;5 Approval&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;A Saiadhan delicacy, the flesh of these gargantuan grapes is succulent and nourishing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Giant Orchids&#039;&#039;&#039;&lt;br /&gt;
| 4 Food&amp;lt;br&amp;gt;4 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Delicious fruits sit beneath the fronds of Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple Leaf&#039;&#039;&#039;&lt;br /&gt;
| 3 Food&amp;lt;br&amp;gt;3 Science&amp;lt;br&amp;gt;5 Approval&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Many Saiadhans find the raw leaf bitter, but cooked the taste is transformed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Saiadhan Boars&#039;&#039;&#039;&lt;br /&gt;
| 6 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;A proud sight, these thunderous beasts like to wallow in shallow ponds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Crabs&#039;&#039;&#039;&lt;br /&gt;
| 6 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Crustaceans that embed Dust in their distinctive shells.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fiber Spines&#039;&#039;&#039;&lt;br /&gt;
| 6 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Few native fauna come close to the manufacturing riches of this species.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== River ===&lt;br /&gt;
River is a terrain type that cannot be passed through. Instead, ordering an army to move on a tile with River terrain will bring the option to spend one turn building build one of the following:&lt;br /&gt;
* Temporary Bridge allows armies to move on the tile. The Temporary Bridge lasts for a limited number of turns and if an army is on it when it collapses the army will be destroyed. Temporary Bridges cannot be constructed during a Monsoon.&lt;br /&gt;
* Dam costs 50 Dust and requires the Keystones technology to be researched. It can be attacked by enemy armies.&lt;br /&gt;
&lt;br /&gt;
== Curiosities ==&lt;br /&gt;
Curiosities are atypical sites that can be explored by armies by placing an army or foundation on them. When explored curiosities give a one-time reward such as Dust, Influence, Strategic Resources, Luxury Resources, and many others. Most curiosities remain on the map until they are explored.&lt;br /&gt;
&lt;br /&gt;
Unless Monsoon Curiosities have been disabled at game creation, Levitations curiosities will appear when the Monsoon starts and disappear when the Monsoon ends. Exploring them gives 50 Dust and restores 2 Movement Points to the army that visited them.&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Saiadha goes through three cyclical seasons: Clear Skies, Monsoon and Tidefall. The turn wheel will indicate the current season and a rough approximation of how long it lasts. The approximation can be improved by certain technologies.&lt;br /&gt;
&lt;br /&gt;
The Monsoon is a season of intense rainfall. During the Monsoon Brambles thrust from the ground and creatures rise from Rifts and Fortresses. When a Monsoon starts empires can reorganize their Council. During a Monsoon the following effects take place:&lt;br /&gt;
* +20 Health Regeneration on units starting their turn in a non-allied territory&lt;br /&gt;
* +100% gains on Battle Spoils&lt;br /&gt;
* -1 Vision Range on units&lt;br /&gt;
* Levitations curiosities appear on the map&lt;br /&gt;
* Villages that aren&#039;t pacified will become hostile&lt;br /&gt;
&lt;br /&gt;
Tidefall is a season when Coastal Waters recede, exposing additional land. This unique mechanic allows the vast oceans to recede, revealing new parts of the map and continuing the exploration phase throughout the game, rather than ending it early.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Saiadha&amp;diff=187</id>
		<title>Saiadha</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Saiadha&amp;diff=187"/>
		<updated>2025-09-20T15:29:14Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot;The setting of ENDLESS™ Legend 2, Saiadha is a doomed, oceanic paradise planet battered by shifting seasons and enormous tidefalls that reshape the world.  The planet is covered in water, with only scattered islands remaining. The water levels change drastically, exposing new territory, resources, and secrets over time. The planet holds scattered remnants of the power of the Endless, a former empire, along with secrets of Dust, a substance used to defy nature.  The wor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The setting of ENDLESS™ Legend 2, Saiadha is a doomed, oceanic paradise planet battered by shifting seasons and enormous tidefalls that reshape the world.&lt;br /&gt;
&lt;br /&gt;
The planet is covered in water, with only scattered islands remaining. The water levels change drastically, exposing new territory, resources, and secrets over time. The planet holds scattered remnants of the power of the Endless, a former empire, along with secrets of Dust, a substance used to defy nature.&lt;br /&gt;
&lt;br /&gt;
The world is characterized by a &amp;quot;harmony&amp;quot; that grows and is eventually disrupted by discord, leading to conflict and destruction.&lt;br /&gt;
&lt;br /&gt;
== Tidefall == &lt;br /&gt;
This unique mechanic allows the vast oceans to recede, revealing new parts of the map and continuing the exploration phase throughout the game, rather than ending it early.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=186</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=186"/>
		<updated>2025-09-20T15:23:01Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are [[Saiadha]]&#039;s raw materials, used for a variety of beneficial purposes. Resources can be acquired through trade and exploration, or harvested from Deposits on claimed Territories. Once gained, they can be stockpiled indefinitely.&lt;br /&gt;
&lt;br /&gt;
Basic resources are produced by cities and terrain, while you must use Mines to excavate Strategic Resources and Quarries for Luxury Resources.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources are used for Unit upgrades and District Improvements, while Luxury Resources boost various parts of your Empire from [[Approval]], [[fortification|Fortification]], and increased [[FIDSI]] output in your [[Cities]] and Camps to increased experience gain on your [[Hero]] and more.&lt;br /&gt;
&lt;br /&gt;
== Basic resources ==&lt;br /&gt;
&lt;br /&gt;
There are five basic resources in Endless Legend 2. Together they are called FIDSI and stand for:&lt;br /&gt;
&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic resources ==&lt;br /&gt;
Strategic Resources are Saiadha&#039;s common raw materials needed for the construction of certain Units and Improvements, and to unlock Unit Specializations. Strategic Resources are harvested from naturally-occuring Deposits by building Mines.&lt;br /&gt;
&lt;br /&gt;
Strategic Resources can also be bought and sold, and to a rarer degree, they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource.&lt;br /&gt;
&lt;br /&gt;
There are 6 strategic resources:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Mine Name&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted. || Titanium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Glassteel || Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties. || Glassteel Mine&lt;br /&gt;
|-&lt;br /&gt;
| Lazualin || The glittering surfaces of Lazualin are also razor-sharp; successful removal and processing requires protective equipment. || Lazualin Mine&lt;br /&gt;
|-&lt;br /&gt;
| Hyperium || From the outside, each Hyperium crystal seems to hold pale gasses. Their use in forged materials creates strangely strong bonds. || Hyperium Mine&lt;br /&gt;
|-&lt;br /&gt;
| Eradione || This viridian mineral begins reactions instantly when disturbed. In certain conditions, Eradione has dangerous corrosive effects. || Eradione Mine&lt;br /&gt;
|-&lt;br /&gt;
| Thalitine || Perhaps due to its distinctive triangular structure, even small amounts of Thalitine can reduce the weight of heavy elements. || Thalitine Mine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury resources ==&lt;br /&gt;
Luxury Resources are uncommon materials found on Saiadha&#039;s surface, used for trade and specialist purposes.&lt;br /&gt;
Luxury Resources are harvested from Deposits by building Quarries.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource !! Description !! Quarry Name&lt;br /&gt;
|-&lt;br /&gt;
| Klax || The viscous nectar pouring from these trumpets has a sour taste and gently inebriating effect, much appreciated by hardworking citizens. || Klax Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Hydromiel || These sticky combs are filled with a temptingly delicious, rich substance. But the Dust particles inside are worth more than a snack. || Hydromiel Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Orchidia || Flames inside these delicate fronds imbue the dried petals with a protective power, which keeps pests out of stores. || Orchidia Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Darkhorn || Harvested and ground to a pulp, the meat of these Dust-infused growths becomes a mortar suited to the most robust constructions. || Darkhorn Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Redsang || A welcome addition to any food, these hardy lichens produce a spice that toughens the constitution of those who enjoy it regularly. || Redsang Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Songsilk || Once unwound, combed, and processed, this impossibly fine material makes for strong ropes and sturdy bindings. || Songsilk Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Root || These pearls drip with a precious, highly saline fluid. Stored properly, it dries into a silken cloth of unnatural brilliance. || Dragon Root Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Cap || Added to the fuel of forges, this spined growth keeps fires burning longer. Its smoke is said to have an invigorating scent. || Crystal Cap Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Leviathan Ichor || These rocky mushrooms are prized for their conductive value. Tools made with them impart special nutritional benefits to meals. || Leviathan Ichor Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Auric Coral || Its branches sparkling with Dust, this dried husk seems to still have some life in it. Powdered, it can enhance armor to strengthen with time. || Auric Coral Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dustwater || A sight for sore eyes, these burbling pools beckon with the promise of Dust&#039;s great gifts. The wise approach carefully… || Dustwater Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Yssridil || Originally feared as a contaminant, this fungus actually fights rot and, when correctly used, preserves the freshness of food. || Yssridil Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Dream Haze || If inhaled, this vapor creates a potent sense of well-being, festive visions, and somewhat decreased productivity. || Dream Haze Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Archite || A unique internal structure provides this mineral&#039;s exceptional strength in defense applications. || Archite Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Vilebark || Scholars make a bitter tea from its scraps, said to improve concentration and ideas for those who can stomach it. || Vilebark Quarry&lt;br /&gt;
|-&lt;br /&gt;
| Lunar Veins || Their entrancing glow makes a fine material for ornaments that also offer points of light in times of darkness. || Lunar Veins Quarry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in case of Luxury Resources activate their booster effect. The price of resources is determined by the demand for it, so as more players buy a resource its price will increase and will decrease once nobody is buying. These trends are shown in the window with a little arr ow next to the price.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=185</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=185"/>
		<updated>2025-09-20T14:59:34Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: /* Basic resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the world of Saiadha are Resources ripe for the taking that can enhance City resource output. There are two types of Resources - Strategic and Luxury. Both can be harvested via Mines within your Territory, collected as Quest rewards, traded via a Trade Outpost, or used to fulfill Quests and sway factions in Diplomacy. Strategic Resources are used for Unit upgrades and District Improvements. Luxury Resources boost various parts of your Empire, be it approval, fortification, and increased FIDSI output in your Cities/Camps, increased experience gain on your Hero, and more.&lt;br /&gt;
&lt;br /&gt;
== Basic resources ==&lt;br /&gt;
There are five basic resources in Endless Legend 2. Together they are called FIDSI and stand for:&lt;br /&gt;
&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic resources ==&lt;br /&gt;
Strategic resources are used to construct more advanced Units and Improvements as well as unlock Unit Specializations. They are harvested by building Mines on strategic resource deposits and can also be bought and sold. More rarely they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource. There are 6 strategic resources:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Deposit tile output&lt;br /&gt;
! Deposit movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 3 Science || 2 || &#039;&#039;Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Glasteel || || &#039;&#039;Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury resources ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in case of Luxury Resources activate their booster effect. The price of resources is determined by the demand for it, so as more players buy a resource its price will increase and will decrease once nobody is buying. These trends are shown in the window with a little arr ow next to the price.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=184</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=184"/>
		<updated>2025-09-19T16:33:01Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the world of Saiadha are Resources ripe for the taking that can enhance City resource output. There are two types of Resources - Strategic and Luxury. Both can be harvested via Mines within your Territory, collected as Quest rewards, traded via a Trade Outpost, or used to fulfill Quests and sway factions in Diplomacy. Strategic Resources are used for Unit upgrades and District Improvements. Luxury Resources boost various parts of your Empire, be it approval, fortification, and increased FIDSI output in your Cities/Camps, increased experience gain on your Hero, and more.&lt;br /&gt;
&lt;br /&gt;
== Basic resources ==&lt;br /&gt;
There are five basic resources in Endless Legend 2. Together they are called FIDSI and stand for:&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic resources ==&lt;br /&gt;
Strategic resources are used to construct more advanced Units and Improvements as well as unlock Unit Specializations. They are harvested by building Mines on strategic resource deposits and can also be bought and sold. More rarely they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource. There are 6 strategic resources:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Deposit tile output&lt;br /&gt;
! Deposit movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 3 Science || 2 || &#039;&#039;Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Glasteel || || &#039;&#039;Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury resources ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trade ==&lt;br /&gt;
Trade is a straightforward process. After constructing a Trading Post, unlocked with the Era 2 Tech “Markets,” you can freely buy or sell any Strategic and Luxury Resource. Click on the resource icon in your main view to bring up a small window where you can buy or sell this resource by the unit, and in case of Luxury Resources activate their booster effect. The price of resources is determined by the demand for it, so as more players buy a resource its price will increase and will decrease once nobody is buying. These trends are shown in the window with a little arr ow next to the price.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map&amp;diff=183</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Map&amp;diff=183"/>
		<updated>2025-09-19T16:08:05Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The map is made up of hexagonal tiles. Every tile will have a specific terrain type that depends on its native Biome. Tiles can change their terrain type over the years through either natural phenomena or empire design. Tiles that are adjacent to Coastal or Ocean tiles receive a +1 bonus to their Food output.&lt;br /&gt;
&lt;br /&gt;
A group of tiles contained together inside a closed border constitutes a territory. The edges of a territory are displayed with a line of dashes on the map. Each territory can only have one city or camp.&lt;br /&gt;
&lt;br /&gt;
== Campaign map user interface ==&lt;br /&gt;
[[File:CMUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Empire Management&#039;&#039;&#039; - The left sidebar contains overviews of the various aspects making up your empire. From the top button:&lt;br /&gt;
## &#039;&#039;&#039;Empire Summary&#039;&#039;&#039; - Hover to see a brief description of your faction and any unique powers/units it can use. Select this button to bring you to an in-depth Empire Summary screen, containing detailed information from faction traits, units, and empire bonuses, to characters, your council, and population bonuses.&lt;br /&gt;
## &#039;&#039;&#039;Victory Conditions&#039;&#039;&#039; - Select this button to see your progression towards any Narrative or other Victory types and any key beats you’ve unlocked.&lt;br /&gt;
## &#039;&#039;&#039;Quest Journal&#039;&#039;&#039; - Contains all of your ongoing and completed quests across Faction, Pacification, and World victory types. This screen also contains Deeds, various objectives that you can try to accomplish first during specific Tidefalls. These will add enticing bonuses to your empire that last throughout the entire game.&lt;br /&gt;
## &#039;&#039;&#039;Cities &amp;amp; Camps&#039;&#039;&#039; - Provides an in-depth overview of all cities and camps within your empire.&lt;br /&gt;
## &#039;&#039;&#039;Protectorates&#039;&#039;&#039; - Assign and manage your Minor Faction Protectorates.&lt;br /&gt;
# &#039;&#039;&#039;Faction Features&#039;&#039;&#039; - Abilities and information unique to your faction are displayed here.&lt;br /&gt;
# &#039;&#039;&#039;Primary Resources&#039;&#039;&#039; - The stock and income of your two primary resources, Dust and Influence. Dust is used to buy out constructions, pay for Army Upkeep, purchase Strategic or Luxury Resources, and more. Influence is used to expand your Cities by building Foundations, assimilating Minor Factions, and performing Diplomacy Actions.&lt;br /&gt;
# &#039;&#039;&#039;Strategic &amp;amp; Luxury Resources&#039;&#039;&#039; - Strategic Resources are used to build Improvements and to specialize your Armies. Luxury Resources provide temporary boosts to Cities and armies. Click on any resource to buy and sell it (requires a Trading Post in your empire) or to activate luxury boosters.&lt;br /&gt;
# &#039;&#039;&#039;Notifications&#039;&#039;&#039; - Provides a list of messages about events inside and outside of your empire.&lt;br /&gt;
# &#039;&#039;&#039;Reminders &amp;amp; End Turn Sequences&#039;&#039;&#039; - A series of buttons to filter through needed actions before you end your turn.&lt;br /&gt;
## &#039;&#039;&#039;Reminders/End Turn Button&#039;&#039;&#039; - Initially shows you the actions you have to take before ending your turn. Once all actions are complete, click here to end your turn.&lt;br /&gt;
## &#039;&#039;&#039;Next Icons (Bottom Three Buttons)&#039;&#039;&#039; - These three bottom buttons allow you to filter through your Armies and Cities/Camps, while the “Finish Moves” button completes any pending Army actions.&lt;br /&gt;
# &#039;&#039;&#039;Hero’s Circle&#039;&#039;&#039; - Manage all of your Heroes, including their equipment, profiles and skill trees.&lt;br /&gt;
# &#039;&#039;&#039;Research&#039;&#039;&#039; - Opens the Research screen, allowing you to explore what technologies you want to research.&lt;br /&gt;
# &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; - Manage your diplomatic status with other Empires, including Treaties, Declarations, and Propositions.&lt;br /&gt;
# &#039;&#039;&#039;Yield And Grid Toggles&#039;&#039;&#039; - Customization toggles for your campaign map. Toggling on Yields will show the Tile output resources you will generate inside your Cities/Camps. Grid toggles the hexagonal grid on the world map, which is purely an aesthetic feature.&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
Cities and camps can perform Landscaping to change the terrain of a tile.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! Output&lt;br /&gt;
! Movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barren&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;This exhausted soil produces nothing, except an eerie stillness.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Botanical Ruins&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The remnants of an ancient civilizations&#039; agriculture, perhaps?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bush&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Laden with fruit, plants grow happily in this soil.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Bush&#039;&#039;&#039;&lt;br /&gt;
| 2 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Ripe berries hide behind every leaf in this inviting thicket.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Duse Lode&#039;&#039;&#039;&lt;br /&gt;
| 2 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The earth is rich with Dust, the ground illuminated with a faint golden light.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dust Lode&#039;&#039;&#039;&lt;br /&gt;
| 1 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Glimmers move in eddies and swirls on the ground&#039;s surface.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golden Scrub&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;The infiltration of Dust hasn&#039;t stopped the plantlife flourishing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Reaping Wastes&#039;&#039;&#039;&lt;br /&gt;
| 1 Dust&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Broken mechanisms litter the ground, still glowing with Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forest&#039;&#039;&#039;&lt;br /&gt;
| 1 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;A thicket of sturdy trees reach skyward.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Dense Forest&#039;&#039;&#039;&lt;br /&gt;
| 2 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Rooted so closely together, the trees&#039; scent is almost overpowering.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Grove&#039;&#039;&#039;&lt;br /&gt;
| 1 Food&amp;lt;br&amp;gt;1 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;The trees offer strong timber and pungent nourishment.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lattice Forest&#039;&#039;&#039;&lt;br /&gt;
| 1 Industry&amp;lt;br&amp;gt;1 Science&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Strange formations lodge in the trunks of the trees, fascinating scholars.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ridge&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;Craggy rock crops from the ground, making passage difficult.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wasteland&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;A foreboding chill on the air tells you to turn back.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Coastal Water&#039;&#039;&#039;&lt;br /&gt;
| Impassable until Tidefall&lt;br /&gt;
| Impassable until Tidefall&lt;br /&gt;
| &#039;&#039;Shores and rock line these brackish waters.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ocean&#039;&#039;&#039;&lt;br /&gt;
| Impassable&lt;br /&gt;
| Impassable&lt;br /&gt;
| &#039;&#039;These waters are dark and deep.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anomaly ===&lt;br /&gt;
An Anomaly is a terrain that has a much greater output than regular terrain but does not allow Districts to be constructed on it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Anomaly&lt;br /&gt;
! Output&lt;br /&gt;
! Movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Blaze Grapes&#039;&#039;&#039;&lt;br /&gt;
| 5 Food&amp;lt;br&amp;gt;5 Approval&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;A Saiadhan delicacy, the flesh of these gargantuan grapes is succulent and nourishing.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Giant Orchids&#039;&#039;&#039;&lt;br /&gt;
| 4 Food&amp;lt;br&amp;gt;4 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Delicious fruits sit beneath the fronds of Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Purple Leaf&#039;&#039;&#039;&lt;br /&gt;
| 3 Food&amp;lt;br&amp;gt;3 Science&amp;lt;br&amp;gt;5 Approval&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Many Saiadhans find the raw leaf bitter, but cooked the taste is transformed.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Saiadhan Boars&#039;&#039;&#039;&lt;br /&gt;
| 6 Food&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;A proud sight, these thunderous beasts like to wallow in shallow ponds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spiral Crabs&#039;&#039;&#039;&lt;br /&gt;
| 6 Dust&lt;br /&gt;
| 1&lt;br /&gt;
| &#039;&#039;Crustaceans that embed Dust in their distinctive shells.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Fiber Spines&#039;&#039;&#039;&lt;br /&gt;
| 6 Industry&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Few native fauna come close to the manufacturing riches of this species.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== River ===&lt;br /&gt;
River is a terrain type that cannot be passed through. Instead, ordering an army to move on a tile with River terrain will bring the option to spend one turn building build one of the following:&lt;br /&gt;
* Temporary Bridge allows armies to move on the tile. The Temporary Bridge lasts for a limited number of turns and if an army is on it when it collapses the army will be destroyed. Temporary Bridges cannot be constructed during a Monsoon.&lt;br /&gt;
* Dam costs 50 Dust and requires the Keystones technology to be researched. It can be attacked by enemy armies.&lt;br /&gt;
&lt;br /&gt;
== Curiosities ==&lt;br /&gt;
Curiosities are atypical sites that can be explored by armies by placing an army or foundation on them. When explored curiosities give a one-time reward such as Dust, Influence, Strategic Resources, Luxury Resources, and many others. Most curiosities remain on the map until they are explored.&lt;br /&gt;
&lt;br /&gt;
Unless Monsoon Curiosities have been disabled at game creation, Levitations curiosities will appear when the Monsoon starts and disappear when the Monsoon ends. Exploring them gives 50 Dust and restores 2 Movement Points to the army that visited them.&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
Saiadha goes through three cyclical seasons: Clear Skies, Monsoon and Tidefall. The turn wheel will indicate the current season and a rough approximation of how long it lasts. The approximation can be improved by certain technologies.&lt;br /&gt;
&lt;br /&gt;
The Monsoon is a season of intense rainfall. During the Monsoon Brambles thrust from the ground and creatures rise from Rifts and Fortresses. When a Monsoon starts empires can reorganize their Council. During a Monsoon the following effects take place:&lt;br /&gt;
* +20 Health Regeneration on units starting their turn in a non-allied territory&lt;br /&gt;
* +100% gains on Battle Spoils&lt;br /&gt;
* -1 Vision Range on units&lt;br /&gt;
* Levitations curiosities appear on the map&lt;br /&gt;
* Villages that aren&#039;t pacified will become hostile&lt;br /&gt;
&lt;br /&gt;
Tidefall is a season when Coastal Waters recede, exposing additional land.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=182</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=182"/>
		<updated>2025-09-19T16:06:24Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|200px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x5rvxUoYFDY|1100|center||autoresize=autoresize}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://store.steampowered.com/app/3407390/ENDLESS_Legend_2 ENDLESS™ Legend 2]&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Map Settings]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
* [[Diplomacy]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Diplomacy&amp;diff=181</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Diplomacy&amp;diff=181"/>
		<updated>2025-09-19T16:06:05Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: Created page with &amp;quot;Diplomacy is how Major Factions talk, trade, and negotiate with each other.  == Diplomacy user interface == You can engage in Diplomacy with another Major Faction anytime after initial contact using the Diplomacy button at the bottom right of your screen. The Diplomacy Screen contains several pieces of information and negotiation tactics that can aid in acceptance by the other party. File:DUI.jpg # &amp;#039;&amp;#039;&amp;#039;Your Public Opinion&amp;#039;&amp;#039;&amp;#039; - What your Empire thinks about the oth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diplomacy is how [[Major Factions]] talk, trade, and negotiate with each other.&lt;br /&gt;
&lt;br /&gt;
== Diplomacy user interface ==&lt;br /&gt;
You can engage in Diplomacy with another Major Faction anytime after initial contact using the Diplomacy button at the bottom right of your screen. The Diplomacy Screen contains several pieces of information and negotiation tactics that can aid in acceptance by the other party.&lt;br /&gt;
[[File:DUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Your Public Opinion&#039;&#039;&#039; - What your Empire thinks about the other Major Faction. High public opinion makes beneficial actions cheaper, low public opinion discounts aggressive actions and is needed to declare a justified war.&lt;br /&gt;
# &#039;&#039;&#039;Other Empire’s Public Opinion&#039;&#039;&#039; - What the other Empire thinks about you.&lt;br /&gt;
# &#039;&#039;&#039;Other Empire’s Empire Information&#039;&#039;&#039; - A range of information, including current Attitude, their Attitude towards other Major Factions, Empire traits, Units, and Unique Abilities.&lt;br /&gt;
# &#039;&#039;&#039;Diplomatic Options&#039;&#039;&#039; - The various diplomatic actions you can take. Each costs Influence and potentially other resources (if the other empire is reluctant to accept and needs to be bribed). When you select an action, the bott om of the screen will show whether the other empire would accept or refuse.&lt;br /&gt;
## Treaties are agreements between factions that focus on cooperation or non-aggression, and are considered Beneficial Interactions.&lt;br /&gt;
## Declarations are more unilateral decisions that signal a shift in the relationship between Major Factions, and can include harmful or beneficial interactions.&lt;br /&gt;
## Propositions are any current offering of Diplomacy from either Faction.&lt;br /&gt;
# &#039;&#039;&#039;Negotiation Tools&#039;&#039;&#039; - AA range of options, including Dust, Influence, and Strategic or Luxury Resources to entice the Major Faction to accept your agreement. This can be done manually or by using the Ask Acceptable Terms to automatically calculate what it would take for acceptance.&lt;br /&gt;
Keep in mind that while basic Diplomatic Treaties are limited at the game’s start, certain Technologies can unlock more&lt;br /&gt;
advanced ones, providing you with more strategic options to benefit your Empire.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=180</id>
		<title>Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Army&amp;diff=180"/>
		<updated>2025-09-19T16:04:53Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Army UI.png|thumb|An army and the army panel]]&lt;br /&gt;
Each army is made up of up to 6 units. Initially only 4 units can be in an army but there are two technologies to increase the limit. On the map only the most important unit in an army will be displayed.&lt;br /&gt;
&lt;br /&gt;
Combat can be either fought manually or resolved instantly. Hovering over the instant resolution button will display the outcome of the battle. In multiplayer instant resolution requires both players to choose it.&lt;br /&gt;
&lt;br /&gt;
== Unit stats ==&lt;br /&gt;
Every unit has 6 stats:&lt;br /&gt;
* Health: When a unit&#039;s health reaches zero the unit is killed. Heroes will be incapacitated instead of being killed.&lt;br /&gt;
* Defense: Reduces incoming Damage.&lt;br /&gt;
* Damage: Reduces the attacked unit&#039;s Health or Shield.&lt;br /&gt;
* Critical Chance: Chance to inflict 150% of the unit&#039;s Damage with each attack.&lt;br /&gt;
* Movement Points: Used to move on both the strategy and tactical map. Some tiles cost more or fewer Movement Points to travel on depending on their terrain and features but armies can use their last Movement Point to reach any adjacent tile regardless of its Movement Points cost. If the army contains multiple units it will have the Movement Points of the unit with the fewest. Founding a city consumes all Movement Points.&lt;br /&gt;
* Shield: Prevents Damage from depleting Health until depleted.&lt;br /&gt;
&lt;br /&gt;
== Unit type ==&lt;br /&gt;
Every unit has a type, which counters another unit type and provides an additional mechanic.&lt;br /&gt;
* Cavalry: When attacking an Infantry unit adds +20% Damage. When attacking after moving at least 3 tiles knocks the target back 1 tile.&lt;br /&gt;
* Infantry: When attacking a Ranged unit adds +20% Damage. In battle gains 3 Defense for each adjacent friendly unit.&lt;br /&gt;
* Juggernaut: When attacking an Infantry unit adds +20% Damage. When conducting a siege adds +50% Damage to breach the Fortification.&lt;br /&gt;
* Ranger: When attacking an Flying unit adds +20% Damage. When attacking a unit located on a Forest tile or while being adjacent to an enemy unit loses 30% damage.&lt;br /&gt;
&lt;br /&gt;
== Kin of Sheredyn units ==&lt;br /&gt;
The following units are available to the Kin of Sheredyn faction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Required technology&lt;br /&gt;
|-&lt;br /&gt;
| Sentinel || Cavalry || Patroller I || 120 || 30-40 || 0 || 4 || 80 || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Legionary || Infantry || Defense Expect I&amp;lt;br&amp;gt;Shield Mastery I || 140 || 35-45 || 10 || 3 || 180 || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Chosen || Juggernaut || Righteous Wrath || 150 || 35-50 || 10 || 3 || 450 || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Archer || Ranged || Ranged III || 120 || 40-52 || 0 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Herald of the Faith || Cavalry || Defense Expert II || 150 || 46-60 || 15 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Minor faction units ==&lt;br /&gt;
The following units are only available to minor factions. Empires can gain access to them by assimilating the minor faction into a protectorate.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Unit&lt;br /&gt;
! Type&lt;br /&gt;
! Skills&lt;br /&gt;
! Health&lt;br /&gt;
! Damage&lt;br /&gt;
! Defense&lt;br /&gt;
! Movement Points&lt;br /&gt;
! Cost&lt;br /&gt;
! Upkeep/turn&lt;br /&gt;
! Minor Faction&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Pike || Juggernaut || Incapacitating Strike II || 160 || 32-40 || 10 || 3 || 300 || 6 || Sollusk&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Army user interface ==&lt;br /&gt;
With an army selected, you have access to additional actions and more information about its composition.&lt;br /&gt;
[[File:AUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;Unit cards&#039;&#039;&#039; - Hover your cursor over a unit image to get more information about their stats and abilities. Left-click a unit image to select individual units and display further options above, such as the unit upgrade window or the hero screen.&lt;br /&gt;
# &#039;&#039;&#039;Army actions&#039;&#039;&#039; - A list of stances and actions your army can perform.&lt;br /&gt;
## Guard - The army assumes a defensive stance, healing faster and acting first in combat if they are attacked, at the cost of some mobility.&lt;br /&gt;
## &#039;&#039;&#039;Recuperate&#039;&#039;&#039; - The army stays in place and will not notify you until it has fully healed.&lt;br /&gt;
## &#039;&#039;&#039;Auto-explore&#039;&#039;&#039; - The army will move on its own t o uncover unknown territory, picking up Curiosities along the way.&lt;br /&gt;
## &#039;&#039;&#039;Skip&#039;&#039;&#039; - Set the army not to take any action this turn.&lt;br /&gt;
## &#039;&#039;&#039;Found Camp&#039;&#039;&#039; - Spend some influence to place a camp and claim a Territory. Until you found your first city, this will be replaced by the Found Capital button that creates a city instead of a camp for free. Aspects use this button to create coral spores for Dust.&lt;br /&gt;
## &#039;&#039;&#039;Build Haven&#039;&#039;&#039; - Once they have gained some experience, heroes can settle down in your cities by building a Haven, which will give yields to the city and allow the hero to find a Companion.&lt;br /&gt;
## &#039;&#039;&#039;Remove Forest&#039;&#039;&#039; - Removes forest from a tile and sends industry to the Territory’s city. Takes multiple turns.&lt;br /&gt;
## &#039;&#039;&#039;Reforest&#039;&#039;&#039; - Spend Dust to plant a Forest on a tile.&lt;br /&gt;
## &#039;&#039;&#039;Clear Ridge&#039;&#039;&#039; - Spend Dust to clear a mountain Ridge and allow you to move through.&lt;br /&gt;
Understanding the ins and outs of your Army’s stats will help you figure out when and where to fight, and how to craft the best Army for specific purposes in your campaign.&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=179</id>
		<title>City</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=City&amp;diff=179"/>
		<updated>2025-09-19T16:03:40Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Cities are an essential part of Endless Legend 2 as they form the backbone of a faction&#039;s economy. The first city an empire creates will always be its capital, and and every empire has a city cap which starts at 3. Having more cities than the city cap will give increasing empire-wide [[City#Approval]] penalties.&lt;br /&gt;
&lt;br /&gt;
Cities are created instantly but cost 45 Influence and the cost is increased by 10 for every territory the empire controls. Cities are made up of Foundations and Districts -- both of which retain the yields of the underlying land -- but Foundations can only be constructed next to Districts.  &lt;br /&gt;
&lt;br /&gt;
== City user interface ==&lt;br /&gt;
You can open the city menu by left-clicking on the city banner or on the ground anywhere in its territory and close it by right-clicking anywhere in the window.&lt;br /&gt;
[[File:CUI.jpg]]&lt;br /&gt;
# &#039;&#039;&#039;City Stats&#039;&#039;&#039; - An overview of the contents within the Territories of your City, including:&lt;br /&gt;
## &#039;&#039;&#039;Territories&#039;&#039;&#039; – How many territories your city may contain. This limit can be increased with Improvements.&lt;br /&gt;
## &#039;&#039;&#039;Mines &amp;amp; Quarries&#039;&#039;&#039; – The number of built/available resource extractors in the city. Hover for more details.&lt;br /&gt;
## &#039;&#039;&#039;Fortification&#039;&#039;&#039; – The Fortification level of your City, providing defensive bonuses for your units, and damage to attackers during a siege.&lt;br /&gt;
## &#039;&#039;&#039;Villages&#039;&#039;&#039; – The number of Pacified Villages/total amount of Villages of Minor Factions within the City Territories.&lt;br /&gt;
## &#039;&#039;&#039;Food Stock&#039;&#039;&#039; – The amount of Food the City has stored. Consuming more food than you generate will deplete this stock. If there is no stock left, the City will experience Starvation.&lt;br /&gt;
## &#039;&#039;&#039;Militia&#039;&#039;&#039; – The number of militia in the city to protect against invaders.&lt;br /&gt;
## &#039;&#039;&#039;Approval&#039;&#039;&#039; – Approval provides bonuses to the City’s yields when it is high, and penalties when low.&lt;br /&gt;
# &#039;&#039;&#039;City Yields&#039;&#039;&#039; - The total generation of base resources (Food, Industry, Dust, Science, and Influence) per turn, primarily generated by Districts, Population, Improvements, Population, Technology, and other factors. Hover over each Resource to see a breakdown of its generation.&lt;br /&gt;
## &#039;&#039;&#039;Food&#039;&#039;&#039; - Used to feed and grow your Population. Each City generates its own Food.&lt;br /&gt;
## &#039;&#039;&#039;Industry&#039;&#039;&#039; - Primarily used to create Structures and Units. Each City generates its own Industry.&lt;br /&gt;
## &#039;&#039;&#039;Dust&#039;&#039;&#039; - Dust is a form of currency and has many purposes, including Army upkeep costs, accelerating City developments via Buyouts, and even when engaging in diplomacy. Dust is stocked at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Science&#039;&#039;&#039; - Used to research Technologies, how much this City contributes towards the Empire’s currently queued Technology. Science is combined at an Empire-wide level.&lt;br /&gt;
## &#039;&#039;&#039;Influence&#039;&#039;&#039; - Influence is used to build bigger Cities by attaching Territories, expand the Empire by establishing Camps in Territories, conduct Diplomacy with Major Factions, and assimilate Minor Factions. Influence is stocked at an Empire-wide level.&lt;br /&gt;
# &#039;&#039;&#039;Population Breakdown&#039;&#039;&#039; - Food surplus leads to population growth. At the top of the screen, right under the yield display, you can see a summary of your current/max population, the growth progress on the next population (click this to select the desired population type), and a summary of the jobs your population fills.&lt;br /&gt;
## &#039;&#039;&#039;Population Management&#039;&#039;&#039; - Shows the current Population/max Population within your Cities and Camps.&lt;br /&gt;
## &#039;&#039;&#039;Population Generation Type&#039;&#039;&#039; - Depending on diplomatic treaties and assimilation of Minor Factions, you can choose what species your City will produce next. Clicking on the dropdown menu provides all possible species, and hovering over each species provides the benefits they would bring to your City.&lt;br /&gt;
## &#039;&#039;&#039;Population Vocations&#039;&#039;&#039; - Provides a breakdown of what Vocations your population occupies, including the yields they provide to the City and your Empire. Note that if a citizen is created with no job availability, they become Destitute and do not provide any benefits.&lt;br /&gt;
# &#039;&#039;&#039;Construction Queue&#039;&#039;&#039; - The current and upcoming construction projects of the city. The bar above shows progress on the current construction and buttons to finish it instantly for Dust or cancel it. The queue can be rearranged through drag and drop. The button on the right allows you to convert industry to other resources if nothing is being built.&lt;br /&gt;
# &#039;&#039;&#039;City Production Menu&#039;&#039;&#039; - A menu of various production items to manage your City.&lt;br /&gt;
## &#039;&#039;&#039;Foundations&#039;&#039;&#039; - Foundations exploit a tile’s yields and serve as the basis for building districts. They can be placed instantly next to existing districts, exploited anomalies, or pacified villages for a cost in influence.&lt;br /&gt;
## &#039;&#039;&#039;District&#039;&#039;&#039; - Districts provide improved resource yields. When they are adjacent to four other districts, they will level up and provide an even bigger bonus. To build a District, first select an empty Foundation, then choose the district to build from the menu at the bottom.&lt;br /&gt;
## &#039;&#039;&#039;Improvement&#039;&#039;&#039; - A specialized addition to a District that provides additional benefits unlocked by technologies or discovered through Quest rewards.&lt;br /&gt;
## &#039;&#039;&#039;Units&#039;&#039;&#039; - All Units that you can construct in your Empire.&lt;br /&gt;
## &#039;&#039;&#039;Population&#039;&#039;&#039; - A detailed breakdown of what Populations contribute to the City based on job type. You can move Populations to different jobs as needed or set an automation preference.&lt;br /&gt;
## &#039;&#039;&#039;Landscaping&#039;&#039;&#039; - An expanded menu of landscaping options that provide potential benefits depending on your Empire Faction and your overall gameplay strategy.&lt;br /&gt;
&lt;br /&gt;
== Approval ==&lt;br /&gt;
Each city has an Approval value, which ranges from 0% to 100% affects the city&#039;s FIDSI production. Every city has a base value for 40% Approval. The capital has a base value of 50% Approval instead. If Approval drops too low, population will be consumed and become rebel armies. The strength of rebel armies scales with the strength of the city.&lt;br /&gt;
&lt;br /&gt;
The average Approval in every city becomes the Empire Approval, which affects the empire&#039;s Dust, Science and influence production.&lt;br /&gt;
&lt;br /&gt;
Both city and empire Approval have four distinct states: Mutinous (0-24), Content (25-60), Happy and Jubilant.&lt;br /&gt;
&lt;br /&gt;
== Population ==&lt;br /&gt;
Each city has four vocations. Population can be assigned to these vocations to affect their yield and slots in these vocations are obtained from certain Districts.&lt;br /&gt;
* Citizens produce +4 Food, +2 Dust and -3 Approval each.&lt;br /&gt;
* Artisans produce 4 Industry, 2 Dust and -3 Approval each.&lt;br /&gt;
* Scribes produce 1 Science and 2 Influence each.&lt;br /&gt;
* Destitute appears when population is higher than the available slots in the other vocations and will start building Shanty districts.&lt;br /&gt;
The Population tab can be automated to assign all new population to one vocation or balance it between the three vocations.&lt;br /&gt;
&lt;br /&gt;
Populations possess inherent effects based on their faction. If a city has population from multiple factions it can choose the faction of the next population to grow.&lt;br /&gt;
&lt;br /&gt;
== Improvements ==&lt;br /&gt;
Improvements confer extra benefits to the city. Most improvements can only be built once per city and the most powerful ones can only be built once per empire. The main way of unlocking improvements is via technologies but a few can also be obtained from quests, deed rewards, or population thresholds.&lt;br /&gt;
&lt;br /&gt;
== Districts ==&lt;br /&gt;
Most Districts can only be constructed over a Foundation. They provide their own resource output in addition to their tile&#039;s native production. Districts will level up when surrounded by 4 other Districts. Clicking on a Foundation will display all Districts that can be constructed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! District&lt;br /&gt;
! Effects per level&lt;br /&gt;
! Cost&lt;br /&gt;
! Required technology&lt;br /&gt;
! width=30% | Description&lt;br /&gt;
|-&lt;br /&gt;
| Communal Habitations&lt;br /&gt;
| +1 Population Vocation Slot&lt;br /&gt;
| 75&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;Nice and cozy, how everyone likes it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Keep&lt;br /&gt;
| +1 Vision Range&amp;lt;br&amp;gt;+100 District Fortification&amp;lt;br&amp;gt;+50 Fortification per adjacent District&amp;lt;br&amp;gt;+6 Approval of Military Districts&amp;lt;br&amp;gt;Is Fortified&lt;br /&gt;
| 86&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;On the outside, hard walls repel the enemy. On the inside, hard truths forge new soldiers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Works&lt;br /&gt;
| +2 Industry&amp;lt;br&amp;gt;+1 Industry on tile producing the resource&amp;lt;br&amp;gt;+1 Industry per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Industry per adjacent Bridge&amp;lt;br&amp;gt;+1 Industry per adjacent Ridge&lt;br /&gt;
| 86&lt;br /&gt;
| &lt;br /&gt;
| &#039;&#039;The ceaseless noise of industry is music to a leader&#039;s ears.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Farm&lt;br /&gt;
| +2 Food&amp;lt;br&amp;gt;+1 Food on tile producing the resource&amp;lt;br&amp;gt;+1 Food per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Food per adjacent Bridge&amp;lt;br&amp;gt;+1 Food per adjacent River&amp;lt;br&amp;gt;+1 Food per adjacent Lake&lt;br /&gt;
| 86&lt;br /&gt;
| Fencing&lt;br /&gt;
| &#039;&#039;With dedicated toil, this land can feed many.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Merchant&#039;s House&lt;br /&gt;
| +6 Dust&amp;lt;br&amp;gt;+2 Dust on tile producing the resource&amp;lt;br&amp;gt;+2 Dust per adjacent Communal Habitations&amp;lt;br&amp;gt;+2 Dust per adjacent Bridge&lt;br /&gt;
| 86&lt;br /&gt;
| Currency&lt;br /&gt;
| &#039;&#039;A convenient place for handling just about every need related to Dust.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory&lt;br /&gt;
| +2 Science&amp;lt;br&amp;gt;+1 Science on tile producing at least two types of yields&amp;lt;br&amp;gt;+1 Science per adjacent Communal Habitations&amp;lt;br&amp;gt;+1 Science per adjacent Bridge&amp;lt;br&amp;gt;+2 Science per adjacent Anomaly&lt;br /&gt;
| 86&lt;br /&gt;
| Scientific Charter&lt;br /&gt;
| &#039;&#039;Scholars from all corners of the land come together here to learn the secrets of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Forum&lt;br /&gt;
| +2 Influence&amp;lt;br&amp;gt;+1 Influence per adjacent District&amp;lt;br&amp;gt;+2 Influence per adjacent level 2 District&lt;br /&gt;
| 86&lt;br /&gt;
| Voice of the Masses&lt;br /&gt;
| &#039;&#039;A lively square where citizens can meet and mingle.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=178</id>
		<title>Endless Legend II Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Endless_Legend_II_Official_Wiki&amp;diff=178"/>
		<updated>2025-09-19T15:54:48Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
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&lt;div&gt;{| class=&amp;quot;gridBG&amp;quot; style=&amp;quot;background-color: #314550 ; width: 100%; border: 1px solid orange; color: white;&amp;quot;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-left: 5%; &amp;quot;&amp;gt; [[File:EL2 logo.png|200px|link=https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; style=&amp;quot;font-size: 125%; text-align: left;&amp;quot; | Official Community Wiki for Endless Legend 2&lt;br /&gt;
| class=&amp;quot;hides hidem&amp;quot; | &amp;lt;div style=&amp;quot;margin-right: 5%; &amp;quot;&amp;gt;[[File:Hooded Horse Logo W.png|link=https://hoodedhorse.com/|header|90px|right|Hooded Horse Publishing]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|x5rvxUoYFDY|1100|center||autoresize=autoresize}}&lt;br /&gt;
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&#039;&#039;&#039;[https://store.steampowered.com/app/3407390/ENDLESS_Legend_2 ENDLESS™ Legend 2]&#039;&#039;&#039; is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.&lt;br /&gt;
&lt;br /&gt;
* [[Beginner&#039;s Guide]]&lt;br /&gt;
* [[Map Settings]]&lt;br /&gt;
* [[City]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Army]]&lt;br /&gt;
* [[Research]]&lt;br /&gt;
* [[Council]]&lt;br /&gt;
* [[Major Factions]]&lt;br /&gt;
* [[Minor Factions]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
&lt;br /&gt;
==Join us!==&lt;br /&gt;
This wiki&#039;s goal is to become the community&#039;s repository of knowledge, free and editable by all and useful for newcomers, experienced players, and modders alike.&lt;br /&gt;
&lt;br /&gt;
If you want to help, [[Special:UserLogin|log in here]] and find our chat room on Discord below!&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/ Steam Page]&lt;br /&gt;
* [https://discord.com/invite/amplitude Developer&#039;s Discord]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;seo metadescription=&amp;quot;The official wiki for Endless Legend 2, developed by Amplitude Studios and published by Hooded Horse&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=177</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/ENDLESS_Legend_2/index.php?title=Resources&amp;diff=177"/>
		<updated>2025-09-19T15:50:56Z</updated>

		<summary type="html">&lt;p&gt;76561198021843184: &lt;/p&gt;
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&lt;div&gt;There are three types of resources: basic, strategic and luxury.&lt;br /&gt;
== Basic resources ==&lt;br /&gt;
There are five basic resources in Endless Legend 2. Together they are called FIDSI and stand for:&lt;br /&gt;
* Food is stored on a city-level. Every population consumes Food. If Food is positive the population progressively grows. If Food is negative the population progressively declines, starting with the ones that consume the most Food.&lt;br /&gt;
* Industry is stored on a city-level and is primarily used to create units and structures or be converted into another resource via Convert Actions, but can also have more exotic uses like powering converters or allowing landscaping. If a City is not using Industry, it will store up to one turn of their production as surplus. The surplus will be instantly added to the next construction when one is ordered. Everything that costs Industry will show the number of turns it takes to complete next to the cost.&lt;br /&gt;
* Dust is stored on an empire-level and is primarily used to pay for army upkeep, accelerate constructions via Buyouts, purchase Strategic and Luxury resource, or bribing minor factions, but has numerous other uses as well.&lt;br /&gt;
* Science is stored on an empire-level and is used to research technologies.&lt;br /&gt;
* Influence is stored on an empire-level and is to build Foundations, attach or evolve Camps, and conduct diplomacy with other empires.&lt;br /&gt;
Cities can convert Industry into other basic resources. Which conversions are available depends on what technologies the empire has researched.&lt;br /&gt;
&lt;br /&gt;
== Strategic resources ==&lt;br /&gt;
Strategic resources are used to construct more advanced Units and Improvements as well as unlock Unit Specializations. They are harvested by building Mines on strategic resource deposits and can also be bought and sold. More rarely they can also be obtained from quests or by defeating powerful monsters. Every empire can store up to 30 of each strategic resource. There are 6 strategic resources:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Resource&lt;br /&gt;
! Deposit tile output&lt;br /&gt;
! Deposit movement cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || 3 Science || 2 || &#039;&#039;Revealed by sheared outcroppings, the unmistakable shine of Titanium means that a light, strong metal is waiting to be extracted.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Glasteel || || &#039;&#039;Heated to high enough temperatures, the curving leaves of Glassteel plate melt into a hard substance with restorative properties.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Luxury resources ==&lt;/div&gt;</summary>
		<author><name>76561198021843184</name></author>
	</entry>
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