Cards

From Corsair Cove Official Wiki
Revision as of 18:25, 18 August 2026 by Dorce (talk | contribs) (Created page with "{{#invoke:ShipCardTable|wiki_ship_card_table}}")
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Objective(s) Chase
Navigate
Outrun
Traverse
Board
Demoralise
Destroy
Shoot
Defend
Endure
Survive
Sneak
Ambush
Threaten Plunder
Reaver+
Card 1Card 2
Cost: 0
Effect:
Gain <3 x M + Dice> Distance. Gain <15> Treasure
Cost: 0
Effect:
Gain <0.75 x M + Dice> Distance. Gain +1 Dice next turn.
Card 1Card 2
Cost: 2
Effect:
Deal <2 x B + Dice> Damage to Crew. Take 2 x Damage to Crew.
Cost: 0
Effect:
'
Card 1Card 2
Cost: 0
Effect:
Take <Dice> Damage to Hull. Prevent <B + Dice> Damage to Crew.
Cost: 0
Effect:
Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.
Card 1Card 2
Cost: 0
Effect:
Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.
Cost: 2
Effect:
Gain <15> Treasure. Prevent <0.5 x M + Dice> Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Gain <4 x M + Dice> Distance. Gain <15> Treasure.
Cost: 0
Effect:
Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.
Card 1Card 2
Cost: 0
Effect:
Deal <B + Dice> Damage to Crew and Hull. Take 2 x Damage to Crew.
Cost: 0
Effect:
'
Card 1Card 2
Cost: 0
Effect:
Gain <7 x Dice> Treasure. Prevent <A + Dice> Damage to Hull.
Cost: 0
Effect:
Gain <3 x Dice> Treasure. Prevent <M + Dice> Damage to Hull.
Hunter+
Card 1Card 2
Cost: 0
Effect:
Gain <S + Dice> Distance. Take 2x Damage to Hull
Cost: 0
Effect:
Gain <3 x M + Dice> Distance. Gain <15> Treasure
Card 1Card 2
Cost: 2
Effect:
Deal <B + Dice> Damage to Crew. Prevent <S + Dice> Damage to Crew.
Cost: 2
Effect:
Deal <2 x B + Dice> Damage to Crew. Take 2 x Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Take 2x Damage to Hull. Deal <2 x G + Dice> Damage to Hull.
Cost: 0
Effect:
Take <Dice> Damage to Hull. Prevent <B + Dice> Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.
Cost: 0
Effect:
Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Gain <S + Dice> Distance. Gain <5> Treasure.
Cost: 0
Effect:
Gain <4 x M + Dice> Distance. Gain <15> Treasure.
Card 1Card 2
Cost: 0
Effect:
Deal <4 x B + Dice> Damage to Crew. Prevent <0.5 x S + Dice> Defense.
Cost: 0
Effect:
Deal <B + Dice> Damage to Crew and Hull. Take 2 x Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Gain <5 x Dice> Treasure. Prevent <0.5 x S + Dice> Damage to Hull.
Cost: 0
Effect:
Gain <7 x Dice> Treasure. Prevent <A + Dice> Damage to Hull.
Reaver
Card 1Card 2
Cost: 0
Effect:
Gain <3 x M + Dice> Distance. Gain <15> Treasure
Cost: 0
Effect:
Gain <4 x Dice> Treasure. Gain +1 Dice next turn.
Card 1Card 2
Cost: 2
Effect:
Deal <2 x B + Dice> Damage to Crew. Take 2 x Damage to Crew.
Cost: 0
Effect:
Gain <4 x Dice> Treasure. Gain +1 Dice next turn.
Card 1Card 2
Cost: 0
Effect:
Take <Dice> Damage to Hull. Prevent <B + Dice> Damage to Crew.
Cost: 0
Effect:
Gain <4 x Dice> Treasure. Gain +1 Dice next turn.
Card 1Card 2
Cost: 0
Effect:
Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.
Cost: 0
Effect:
Gain <4 x Dice> Treasure. Gain +1 Dice next turn.
Card 1Card 2
Cost: 0
Effect:
Gain <4 x M + Dice> Distance. Gain <15> Treasure.
Cost: 0
Effect:
Gain <4 x Dice> Treasure. Gain +1 Dice next turn.
Card 1Card 2
Cost: 0
Effect:
Deal <B + Dice> Damage to Crew and Hull. Take 2 x Damage to Crew.
Cost: 0
Effect:
Gain <4 x Dice> Treasure. Gain +1 Dice next turn.
Card 1Card 2
Cost: 0
Effect:
Gain <7 x Dice> Treasure. Prevent <A + Dice> Damage to Hull.
Cost: 0
Effect:
Gain <4 x Dice> Treasure. Gain +1 Dice next turn.
Prowler
Card 1Card 2
Cost: 0
Effect:
Gain <0.75 x M + Dice> Distance. Gain +1 Dice next turn.
Cost: 3
Effect:
Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.
Card 1Card 2
Cost: 0
Effect:
'
Cost: 3
Effect:
Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.
Card 1Card 2
Cost: 0
Effect:
Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.
Cost: 3
Effect:
Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.
Card 1Card 2
Cost: 2
Effect:
Gain <15> Treasure. Prevent <0.5 x M + Dice> Damage to Crew.
Cost: 3
Effect:
Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.
Card 1Card 2
Cost: 0
Effect:
Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.
Cost: 3
Effect:
Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.
Card 1Card 2
Cost: 0
Effect:
'
Cost: 3
Effect:
Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.
Card 1Card 2
Cost: 0
Effect:
Gain <3 x Dice> Treasure. Prevent <M + Dice> Damage to Hull.
Cost: 3
Effect:
Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.
Hunter
Card 1Card 2
Cost: 0
Effect:
Gain <S + Dice> Distance. Take 2x Damage to Hull
Cost: 2
Effect:
Gain +1 Dice next turn. Effect continues on damage.
Card 1Card 2
Cost: 2
Effect:
Deal <B + Dice> Damage to Crew. Prevent <S + Dice> Damage to Crew.
Cost: 2
Effect:
Gain +1 Dice next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Take 2x Damage to Hull. Deal <2 x G + Dice> Damage to Hull.
Cost: 2
Effect:
Gain +1 Dice next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.
Cost: 2
Effect:
Gain +1 Dice next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Gain <S + Dice> Distance. Gain <5> Treasure.
Cost: 2
Effect:
Gain +1 Dice next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Deal <4 x B + Dice> Damage to Crew. Prevent <0.5 x S + Dice> Defense.
Cost: 2
Effect:
Gain +1 Dice next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Gain <5 x Dice> Treasure. Prevent <0.5 x S + Dice> Damage to Hull.
Cost: 2
Effect:
Gain +1 Dice next turn. Effect continues on damage.
Destroyer
Card 1Card 2
Cost: 0
Effect:
Gain <S + Dice> Distance. Prevent <A + Dice> Damage to Crew.
Cost: 1
Effect:
Gain +40% Damage to Hull next turn. Effect continues on damage.
Card 1Card 2
Cost: 2
Effect:
Deal <B + Dice> Damage to Crew.
Cost: 1
Effect:
Gain +40% Damage to Hull next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Deal <G + Dice> Damage. Gain +1 Dice next turn.
Cost: 1
Effect:
Gain +40% Damage to Hull next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Remove 1 enemy Dice next turn.
Cost: 1
Effect:
Gain +40% Damage to Hull next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Gain <4 x M + Dice> Distance. Gain +2 Dice next turn.
Cost: 1
Effect:
Gain +40% Damage to Hull next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Deal <1.5 x B + Dice> Damage to Crew. Gain +1 Dice next turn.
Cost: 1
Effect:
Gain +40% Damage to Hull next turn. Effect continues on damage.
Card 1Card 2
Cost: 0
Effect:
Next turn, all enemy Dice are 0. Prevent <0.5 x A + Dice> Damage to Crew.
Cost: 1
Effect:
Gain +40% Damage to Hull next turn. Effect continues on damage.
Prowler+
Card 1Card 2
Cost: 0
Effect:
Gain <0.75 x M + Dice> Distance. Gain +1 Dice next turn.
Cost: 0
Effect:
Gain <S + Dice> Distance. Prevent <A + Dice> Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
'
Cost: 2
Effect:
Deal <B + Dice> Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.
Cost: 0
Effect:
Deal <G + Dice> Damage. Gain +1 Dice next turn.
Card 1Card 2
Cost: 2
Effect:
Gain <15> Treasure. Prevent <0.5 x M + Dice> Damage to Crew.
Cost: 0
Effect:
Remove 1 enemy Dice next turn.
Card 1Card 2
Cost: 0
Effect:
Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.
Cost: 0
Effect:
Gain <4 x M + Dice> Distance. Gain +2 Dice next turn.
Card 1Card 2
Cost: 0
Effect:
'
Cost: 0
Effect:
Deal <1.5 x B + Dice> Damage to Crew. Gain +1 Dice next turn.
Card 1Card 2
Cost: 0
Effect:
Gain <3 x Dice> Treasure. Prevent <M + Dice> Damage to Hull.
Cost: 0
Effect:
Next turn, all enemy Dice are 0. Prevent <0.5 x A + Dice> Damage to Crew.
Destroyer+
Card 1Card 2
Cost: 0
Effect:
Gain <S + Dice> Distance. Prevent <A + Dice> Damage to Crew.
Cost: 0
Effect:
Gain <S + Dice> Distance. Take 2x Damage to Hull
Card 1Card 2
Cost: 2
Effect:
Deal <B + Dice> Damage to Crew.
Cost: 2
Effect:
Deal <B + Dice> Damage to Crew. Prevent <S + Dice> Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Deal <G + Dice> Damage. Gain +1 Dice next turn.
Cost: 0
Effect:
Take 2x Damage to Hull. Deal <2 x G + Dice> Damage to Hull.
Card 1Card 2
Cost: 0
Effect:
Remove 1 enemy Dice next turn.
Cost: 0
Effect:
Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.
Card 1Card 2
Cost: 0
Effect:
Gain <4 x M + Dice> Distance. Gain +2 Dice next turn.
Cost: 0
Effect:
Gain <S + Dice> Distance. Gain <5> Treasure.
Card 1Card 2
Cost: 0
Effect:
Deal <1.5 x B + Dice> Damage to Crew. Gain +1 Dice next turn.
Cost: 0
Effect:
Deal <4 x B + Dice> Damage to Crew. Prevent <0.5 x S + Dice> Defense.
Card 1Card 2
Cost: 0
Effect:
Next turn, all enemy Dice are 0. Prevent <0.5 x A + Dice> Damage to Crew.
Cost: 0
Effect:
Gain <5 x Dice> Treasure. Prevent <0.5 x S + Dice> Damage to Hull.