Gibbet

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Revision as of 12:28, 3 August 2026 by Dorce (talk | contribs) (Created page with "{{#invoke:BuildingInfoboxGenerator|makeInfobox |description=Gain 5 Cohesion by locking a Drifter in the Gibbet as a scapegoat. |unlocked_by_1=3 {{Principle|Empire}} |unlocked_by_2= |unlocked_by_3= }}")
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Gibbet

Principle Building

Gain 5 Cohesion by locking a Drifter in the Gibbet as a scapegoat.
Unlocked by
Construction Cost
15 Rope25 Coins