Captains

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Revision as of 13:29, 22 August 2026 by Dorce (talk | contribs) (Created page with "== Overview == Captains are Pirates unlocked from the beginning or found on the Seven Seas that can command ships, providing unique passive effects and an active Captain Card. Once put in charge of a Pirate Ship, they can be reassigned or removed again after 2 minutes. When the Ship is lost and the {{GenericIcon|Crew}} is saved, the captain will be unavailable for 30 minutes. = STORY SPOILER WARNING = == List of Captains == {{:List of Captains}}")
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Overview

Captains are Pirates unlocked from the beginning or found on the Seven Seas that can command ships, providing unique passive effects and an active Captain Card.

Once put in charge of a Pirate Ship, they can be reassigned or removed again after 2 minutes. When the Ship is lost and the Crew Crew is saved, the captain will be unavailable for 30 minutes.

STORY SPOILER WARNING

List of Captains

Name Region Unlock Passive Effects Captain's Card
Teach Default Health +20%, Gun Damage +20% Easy as Murder: +1 Dice next turn.
Kanja Default Supplies +20%, Speed +20% All or Nothing: +3 Dice next turn. If your Dice Pool result is less than 5 next turn, it becomes 1.
Scarlet Default Health +20%, Boarding Damage +20% Rise Up, Mateys: +1 Dice next turn
Honorata Default Speed +20%, Manoeuvrability +20% No Risk, No Fun: Gain Supplies based on Dice outcome. Take 2x DMG to Crew.
Enrique Empire Questline Speed -20%, Manoevrability -20%. Lens & Tobacco looted +100%. Hidden Allies: For the next 3 turns, your first dice will always roll a 5.
Raven Wealth Questline Manoeuvrability +20%. Coin looted +100% (does not effect Treasure.) Ruthless Calculation: +2 dice next turn. Opponent +2 dice next turn.
Timothy Seafaring Questline No passive effects. Burning Phoenix: +3 Dice. Take DMG to Crew based on your Dice outcome.
Charlie Notoriety Questline Speed +30%, Manoevrability +20% Tide Turner: +1 Dice next turn. -1 Opponent Dice next turn.
Akua Some Sidequest... Health +20%. Raided Silver +100%. Witch's Gambit: Opponent can only roll 1s this turn. You can only roll 6s next turn.
Audenzia Some Sidequest... Boarding Damage +20%. Raided Gold +150% (This does not effect Treasure.) Assassin's Gambit: Copy the result of the Opponent's Dice Pool this turn and add it to Player Dice Pool next turn.
Amara Depends... Gun Damage +20%. Raided Silver +50%. Machado Manoeuvre: Damage to Crew is reflected to Health.
Jonah Depends... Armour +20%. Raided Lens, Wine +50%. Old God's Favour: +2 Dice next turn.
Chen Depends... Speed +20%. Raided Grain +50%. Black Swan Dance: Next action costs 0 supply. If you recieve health or crew damage, the effect continues.
Killigrew Ship Graveyard, From the Wreckage Dice only roll 1s or 6s. Death's Gambit: Opponents can only roll 6s this turn. You can only roll 6s next turn.