Module:CardData

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Revision as of 17:09, 18 August 2026 by Dorce (talk | contribs) (Created page with "return { ["Prowlers Plunder"] = { Effect = "Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.", Cost = 3 }, ["ProwlerBoard"] = { Effect = "", Cost = 0 }, ["ProwlerMove"] = { Effect = "Gain <0.75 x M + Dice> Distance. Gain +1 Dice next turn.", Cost = 0 }, ["ProwlerDefend"] = { Effect = "Gain <15> Treasure. Prevent <0.5 x M + Dice> Damage to Crew.", Cost = 2 }, ["ProwlerDestroy"] = { Effect = "Deal <2 x G + Dice> Damage to Hull. Gain <Dic...")
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This module provides data on Cards used by Ships in Events.

The Data includes the card name as a lua key. The Data includes 'Effect' and 'Cost' for each card.


return {
	["Prowlers Plunder"] = {
		Effect = "Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.",
		Cost = 3
	},
	["ProwlerBoard"] = {
		Effect = "",
		Cost = 0
	},
	["ProwlerMove"] = {
		Effect = "Gain <0.75 x M + Dice> Distance. Gain +1 Dice next turn.",
		Cost = 0
	},
	["ProwlerDefend"] = {
		Effect = "Gain <15> Treasure. Prevent <0.5 x M + Dice> Damage to Crew.",
		Cost = 2
	},
	["ProwlerDestroy"] = {
		Effect = "Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.",
		Cost = 0
	},
	["ProwlerShoot"] = {
		Effect = "",
		Cost = 0
	},
	["ProwlerSneak"] = {
		Effect = "",
		Cost = 0
	},
	["ProwlerPlunder"] = {
		Effect = "Gain <3 x Dice> Treasure. Prevent <M + Dice> Damage to Hull.",
		Cost = 0
	},
	["Destroyers Wrath"] = {
		Effect = "Gain +40% Damage to Hull next turn. Effect continues on damage.",
		Cost = 1
	},
	["DestroyerKill"] = {
		Effect = "Deal <B + Dice> Damage to Crew.",
		Cost = 2
	},
	["DestroyerThreaten"] = {
		Effect = "Deal <1.5 x B + Dice> Damage to Crew. Gain +1 Dice next turn.",
		Cost = 0
	},
	["DestroyerMove"] = {
		Effect = "Gain <S + Dice> Distance. Prevent <A + Dice> Damage to Crew.",
		Cost = 0
	},
	["DestroyerDefend"] = {
		Effect = "Remove 1 enemy Dice next turn.",
		Cost = 0
	},
	["DestroyerShoot"] = {
		Effect = "Deal <G + Dice> Damage. Gain +1 Dice next turn.",
		Cost = 0
	},
	["DestroyerSneak"] = {
		Effect = "Gain <4 x M + Dice> Distance. Gain +2 Dice next turn.",
		Cost = 0
	},
	["DestroyerPlunder"] = {
		Effect = "Next turn, all enemy Dice are 0. Prevent <0.5 x A + Dice> Damage to Crew.",
		Cost = 0
	},
	["Hunters Instinct"] = {
		Effect = "Gain +1 Dice next turn. Effect continues on damage.",
		Cost = 2
	},
	["HunterKill"] = {
		Effect = "Deal <B + Dice> Damage to Crew. Prevent <S + Dice> Damage to Crew.",
		Cost = 2
	},
	["HunterThreaten"] = {
		Effect = "Deal <4 x B + Dice> Damage to Crew. Prevent <0.5 x S + Dice> Defense.",
		Cost = 0
	},
	["HunterMove"] = {
		Effect = "Gain <S + Dice> Distance. Take 2x Damage to Hull",
		Cost = 0
	},
	["HunterDefend"] = {
		Effect = "Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.",
		Cost = 0
	},
	["HunterShoot"] = {
		Effect = "Take 2x Damage to Hull. Deal <2 x G + Dice> Damage to Hull.",
		Cost = 0
	},
	["HunterSneak"] = {
		Effect = "Gain <S + Dice> Distance. Gain <5> Treasure.",
		Cost = 0
	},
	["HunterPlunder"] = {
		Effect = "Gain <5 x Dice> Treasure. Prevent <0.5 x S + Dice> Damage to Hull.",
		Cost = 0
	},
	["Reavers Frenzy"] = {
		Effect = "Gain <4 x Dice> Treasure. Gain +1 Dice next turn.",
		Cost = 0
	},
	["ReaverKill"] = {
		Effect = "Deal <2 x B + Dice> Damage to Crew. Take 2 x Damage to Crew.",
		Cost = 2
	},
	["ReaverThreaten"] = {
		Effect = "Deal <B + Dice> Damage to Crew and Hull. Take 2 x Damage to Crew.",
		Cost = 0
	},
	["ReaverMove"] = {
		Effect = "Gain <3 x M + Dice> Distance. Gain <15> Treasure",
		Cost = 0
	},
	["ReaverDefend"] = {
		Effect = "Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.",
		Cost = 0
	},
	["ReaverShoot"] = {
		Effect = "Take <Dice> Damage to Hull. Prevent <B + Dice> Damage to Crew.",
		Cost = 0
	},
	["ReaverSneak"] = {
		Effect = "Gain <4 x M + Dice> Distance. Gain <15> Treasure.",
		Cost = 0
	},
	["ReaverPlunder"] = {
		Effect = "Gain <7 x Dice> Treasure. Prevent <A + Dice> Damage to Hull.",
		Cost = 0
	},
}