Pirates

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Revision as of 08:03, 26 July 2026 by Dorce (talk | contribs) (Added Pirate links for individual pages)

Pirates

Pirates are the lifeblood of your Haven and have 2 distinct types. There are Hands live on islands and keep the economy running. The Crew sail the Seven Seas on Ships to boost the ship stats and keep it afloat. Depending on the occupation, pirates will have a different upkeep, meaning you need to adjust your economy constantly.

Hands Management

Drifters will automatically be assigned to open job opportunities. You can pause construction/production to free up Drifters for other jobs any time. Fetchers will be automatically assigned in some cases, but for specific tasks like stocking a Warehouse, you need to manually create routes in the building menu. Using All Hands on Deck will double a buildings Fetchers and Greenhands use, so use it sparingly when you are low on Drifters. Buildings with low personnel and large space usage are optimal targets for All Hands on Deck, like Sugar Cane Farms or Campfires.

Drifters will always demand upkeep in the respective Pirate Camp of their building, meaning you need a Galley and Tavern in the same Pirate Camp as the Greenhand/Masterhand.
You can assign a building to another Pirate Camp in range with the building menu if you want to optimize resource usage!

Crew Management

Crew Members are automatically unlocked together with all the buildings for their Upkeep Resources once you reach a new Ship Level in the Compass. This happens at 3, 7, 12, 18 and 25 spent points in any category. Crew members require a hiring fee equal to 5 minutes of upkeep (5 Stew and 5 Booze for a Swabby for example) and firing a Crew member will result in -1 Cohesion, so only use it when absolutely necessary!

Crew members will always demand upkeep in the respective Pirate Camp of their Pier, meaning you need to provide all Community Buildings simultaneously for their upkeep in the same Pirate Camp as that Pier.
You can reassign a Pier to another Pirate Camp in range, which can help with setting up new production chains for the community buildings!

List of Pirates

Icon Name Type Upkeep per min. Occupation
Drifters Hand 1 Housing Will automatically be assigned to available jobs
Builders Hand 1 Housing Will automatically construct Production Buildings
Fetchers Hand 1 Housing Will automatically transport Resources between Buildings
Greenhands Hand 1 Housing
1 Stew
Works in Simple Production Buildings
Masterhands Hand 1 Housing
1 Roast Bird
1 Booze
Works in Advanced Production Buildings
Swabbies Crew 1 Stew
1 Booze
Works on All Ships
Picaroons Crew 1 Rum Works on Level 2 & 3 Destroyers & Reavers
Scallywags Crew 1 Cassava Bread Works on Level 2 & 3 Prowlers & Hunters
Bombardiers Crew 1 Medicine
1 Boots
Works on Level 3 & 4 Destroyers & Hunters
Crow's Eyes Crew 1 Turtle Soup
1 Slops
Works on Level 3 & 4 Prowlers & Reavers
Buccaneers Crew 1 Tobacco
1 Eyepatch
Works on Level 4 & 5 Prowlers & Destroyers
Navigators Crew 1 Wine
1 Tattoo Ink
Works on Level 4 & 5 Hunters & Reavers
Marauders Crew 1 Sabres
1 Spyglass
Works on Level 5 & 6 Destroyers & Hunters
Renegades Crew 1 Prosthesis
1 Hardtack
Works on Level 5 & 6 Prowlers & Reavers
Corsairs Crew 1 Fancy Clothing
1 Pistols
1 Jewellery
Works on Level 6 Ships