Great Pyramid

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These are all the scenarios, and where each choice leads. All paths end with 750 Coin and 3 Cohesion gain.

<start> [The Great Pyramid was once a temple dedicated to the Gods of the Sea... Who knows what treasures it may contain?]

(3) Bring the ship as close as possible [We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]

(3) Send dinghies to shore. [The heat and humidity make us dizzy, but we push forward.]

---

[We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]

(6) Look for a trail. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]

(2) Hack a path through the trees.) [We walk for hours. It seems we've gotten lost. The crew needs to rest.]

---

[The heat and humidity make us dizzy, but we push forward.]

(1) Move fast. +5 Cohesion. -5 Crew. [We walk for hours. It seems we've gotten lost. The crew needs to rest.]

(4) Slow and Steady. -5 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]

---

[We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]

(3) Find a way inside. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!]

(1) Climb the steps. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?]

---

[We walk for hours. It seems we've gotten lost. The crew needs to rest.]

(5) Allow a short bivouac. +10 Cohesion. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]

(2) Keep on walking. -10 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]

---

[An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]

(3) Inspect the ruins. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!]

(1) Go through the main archway. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?]

---

[We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!]

(5) Force open the door. <End. 750 Coin, 3 Cohesion.>

(1) Blow up the door. -225 Black Powder. <End. 750 Coin, 3 Cohesion.>

---

[Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?]

(1) To arms! We fight! <End. 750 Coin, 3 Cohesion.>

(6) Try to negotiate. <End. 750 Coin, 3 Cohesion.>

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[New funds are always welcome and will fuel our ambitions!]