Module:CardData
From Corsair Cove Official Wiki
This module provides data on Cards used by Ships in Events.
The Data includes the card name as a lua key. The Data includes 'Effect' and 'Cost' for each card.
return {
["Prowlers Plunder"] = {
Effect = "Deal <Dice> Damage to Crew. Gain <Dice> Drifters as Loot.",
Cost = 3
},
["ProwlerKill"] = {
Effect = "",
Cost = 0
},
["ProwlerMove"] = {
Effect = "Gain <0.75 x M + Dice> Distance. Gain +1 Dice next turn.",
Cost = 0
},
["ProwlerDefend"] = {
Effect = "Gain <15> Treasure. Prevent <0.5 x M + Dice> Damage to Crew.",
Cost = 2
},
["ProwlerShoot"] = {
Effect = "Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.",
Cost = 0
},
["ProwlerSneak"] = {
Effect = "Deal <2 x G + Dice> Damage to Hull. Gain <Dice> Treasure.",
Cost = 0
},
["ProwlerPlunder"] = {
Effect = "Gain <3 x Dice> Treasure. Prevent <M + Dice> Damage to Hull.",
Cost = 0
},
["Destroyers Wrath"] = {
Effect = "Gain +40% Damage to Hull next turn. Effect continues on damage.",
Cost = 1
},
["DestroyerKill"] = {
Effect = "Deal <B + Dice> Damage to Crew.",
Cost = 2
},
["DestroyerThreaten"] = {
Effect = "Deal <1.5 x B + Dice> Damage to Crew. Gain +1 Dice next turn.",
Cost = 0
},
["DestroyerMove"] = {
Effect = "Gain <S + Dice> Distance. Prevent <A + Dice> Damage to Crew.",
Cost = 0
},
["DestroyerDefend"] = {
Effect = "Remove 1 enemy Dice next turn.",
Cost = 0
},
["DestroyerShoot"] = {
Effect = "Deal <G + Dice> Damage. Gain +1 Dice next turn.",
Cost = 0
},
["DestroyerSneak"] = {
Effect = "Gain <4 x M + Dice> Distance. Gain +2 Dice next turn.",
Cost = 0
},
["DestroyerPlunder"] = {
Effect = "Next turn, all enemy Dice are 0. Prevent <0.5 x A + Dice> Damage to Crew.",
Cost = 0
},
["Hunters Instinct"] = {
Effect = "Gain +1 Dice next turn. Effect continues on damage.",
Cost = 2
},
["HunterKill"] = {
Effect = "Deal <B + Dice> Damage to Crew. Prevent <S + Dice> Damage to Crew.",
Cost = 2
},
["HunterThreaten"] = {
Effect = "Deal <4 x B + Dice> Damage to Crew. Prevent <0.5 x S + Dice> Defense.",
Cost = 0
},
["HunterMove"] = {
Effect = "Gain <S + Dice> Distance. Take 2x Damage to Hull",
Cost = 0
},
["HunterDefend"] = {
Effect = "Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.",
Cost = 0
},
["HunterShoot"] = {
Effect = "Take 2x Damage to Hull. Deal <2 x G + Dice> Damage to Hull.",
Cost = 0
},
["HunterSneak"] = {
Effect = "Gain <S + Dice> Distance. Gain <5> Treasure.",
Cost = 0
},
["HunterPlunder"] = {
Effect = "Gain <5 x Dice> Treasure. Prevent <0.5 x S + Dice> Damage to Hull.",
Cost = 0
},
["Reavers Frenzy"] = {
Effect = "Gain <4 x Dice> Treasure. Gain +1 Dice next turn.",
Cost = 0
},
["ReaverKill"] = {
Effect = "Deal <2 x B + Dice> Damage to Crew. Take 2 x Damage to Crew.",
Cost = 2
},
["ReaverThreaten"] = {
Effect = "Deal <B + Dice> Damage to Crew and Hull. Take 2 x Damage to Crew.",
Cost = 0
},
["ReaverMove"] = {
Effect = "Gain <3 x M + Dice> Distance. Gain <15> Treasure",
Cost = 0
},
["ReaverDefend"] = {
Effect = "Gain +1 Dice next turn. Prevent <0.5 x S + Dice> Damage to Crew.",
Cost = 0
},
["ReaverShoot"] = {
Effect = "Take <Dice> Damage to Hull. Prevent <B + Dice> Damage to Crew.",
Cost = 0
},
["ReaverSneak"] = {
Effect = "Gain <4 x M + Dice> Distance. Gain <15> Treasure.",
Cost = 0
},
["ReaverPlunder"] = {
Effect = "Gain <7 x Dice> Treasure. Prevent <A + Dice> Damage to Hull.",
Cost = 0
},
}


