Warehouse: Difference between revisions
From Corsair Cove Official Wiki
m Fixed Typo |
No edit summary |
||
| Line 1: | Line 1: | ||
{{#invoke:BuildingInfoboxGenerator|makeInfobox}} | |||
== Description == | == Description == | ||
Revision as of 09:38, 1 August 2026
Description
Allows stockpiling of resources and eases long-distance transport.
Effects
A Warehouse can employ up to 5 Fetchers to gather resources from selected production buildings or other Warehouses. The number of storage slots is initially 5 but can be changed per resource. When deleting the last connection of a resource, the resource in the warehouse will stay and cannot be deleted, it must instead be transported away.
Tips & Strategies
- Build a Warehouse near every Pier with 1 slot each for repair material like Planks, Rope or Sails.
- For cross-island connections, use chained Warehouses with connections along that route to drastically improve the transport efficiency.
- Building a Warehouse for identical producers next to each other will allow for stockpiling and easier access to that resource in other places.



