Warehouse: Difference between revisions
From Corsair Cove Official Wiki
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== Building Costs == | == Building Costs == | ||
* 25 [[File:T_ICO_resource_coin.png|x16px|link= | * 25 [[File:T_ICO_resource_coin.png|x16px|link=Coins]] [[Coins]] | ||
* 10 [[File:T_ICO_resource_plank.png|x16px|link=Planks]] [[Planks]] | * 10 [[File:T_ICO_resource_plank.png|x16px|link=Planks]] [[Planks]] | ||
Revision as of 07:35, 29 July 2026
Description
Allows stockpiling of resources and eases long-distance transport.
Effects
A Warehouse can employ up to 5 Fetchers to gather resources from selected production buildings or other Warehouses. The number of storage slots is initially 5 but can be changed per resource. When deleting the last connection of a resource, the resource in the warehouse will stay and cannot be deleted, it must instead be transported away.
Tips & Strategies
- Build a Warehouse near every Pier with 1 slot each for repair material like Planks, Rope or Sails.
- For cross-island connections, use chained Warehouses with connections along that route to drastically improve the transport efficiency.
- Building a Warehouse for identical producers next to each other will allow for stockpiling and easier access to that resource in other places.


