Pirates: Difference between revisions

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== Pirates ==
[[File:Pirates with torches.png|center|1200px]]
== Overview ==
 
Pirates are the lifeblood of your Haven and have 2 distinct types. There are '''Hands''' live on islands and keep the economy running. The '''Crew''' sail the [[Seven Seas]] on [[Ships]] to boost the ship stats and keep it afloat. Depending on the occupation, pirates will have a different upkeep, meaning you need to adjust your economy constantly.
Pirates are the lifeblood of your Haven and have 2 distinct types. There are '''Hands''' live on islands and keep the economy running. The '''Crew''' sail the [[Seven Seas]] on [[Ships]] to boost the ship stats and keep it afloat. Depending on the occupation, pirates will have a different upkeep, meaning you need to adjust your economy constantly.


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== Crew Management ==
== Crew Management ==
Crew Members are automatically unlocked together with all the buildings for their [[Resources|Upkeep Resources]] once you reach a new [[Ships|Ship Level]] in the [[Compass]]. This happens at 3, 7, 12, 18 and 25 spent points in any category. Crew members require a hiring fee equal to 5 minutes of upkeep ''(5 [[Stew]] and 5 [[Booze]] for a Swabby for example)'' and firing a Crew member will result in -1 [[Cohesion]], so only use it when absolutely necessary!
Crew Members are automatically unlocked together with all the buildings for their [[Resources|Upkeep Resources]] once you reach a new [[Ships|Ship Level]] in the [[Compass]]. This happens at 3, 7, 12, 18 and 25 spent points in any category. Crew members require a hiring fee of their upkeep. Firing a non-Swabbie Crew member will result in -1 [[Cohesion]], so only use it when absolutely necessary!


Crew members will always demand upkeep in the respective [[Pirate Camp]] of their [[Shallow Pier|Pier]], meaning you need to provide all [[Buildings|Community Buildings]] simultaneously for their upkeep in the same [[Pirate Camp]] as that [[Shallow Pier|Pier]].<br/>
Crew members will always demand upkeep in the respective [[Pirate Camp]] of their [[Shallow Pier|Pier]], meaning you need to provide all [[Buildings|Community Buildings]] simultaneously for their upkeep in the same [[Pirate Camp]] as that [[Shallow Pier|Pier]].<br/>

Latest revision as of 18:35, 29 July 2026

Overview

Pirates are the lifeblood of your Haven and have 2 distinct types. There are Hands live on islands and keep the economy running. The Crew sail the Seven Seas on Ships to boost the ship stats and keep it afloat. Depending on the occupation, pirates will have a different upkeep, meaning you need to adjust your economy constantly.

Hands Management

Drifters will automatically be assigned to open job opportunities. You can pause construction/production to free up Drifters for other jobs any time. Fetchers will be automatically assigned in some cases, but for specific tasks like stocking a Warehouse, you need to manually create routes in the building menu. Using All Hands on Deck will double a buildings Fetchers and Greenhands use, so use it sparingly when you are low on Drifters. Buildings with low personnel and large space usage are optimal targets for All Hands on Deck, like Sugar Cane Farms or Campfires.

Drifters will always demand upkeep in the respective Pirate Camp of their building, meaning you need a Galley and Tavern in the same Pirate Camp as the Greenhand/Masterhand.
You can assign a building to another Pirate Camp in range with the building menu if you want to optimize resource usage!

Crew Management

Crew Members are automatically unlocked together with all the buildings for their Upkeep Resources once you reach a new Ship Level in the Compass. This happens at 3, 7, 12, 18 and 25 spent points in any category. Crew members require a hiring fee of their upkeep. Firing a non-Swabbie Crew member will result in -1 Cohesion, so only use it when absolutely necessary!

Crew members will always demand upkeep in the respective Pirate Camp of their Pier, meaning you need to provide all Community Buildings simultaneously for their upkeep in the same Pirate Camp as that Pier.
You can reassign a Pier to another Pirate Camp in range, which can help with setting up new production chains for the community buildings!

List of Pirates

Icon Name Type Upkeep per min. Occupation

Drifters

Drifters Hand 1 Housing Housing Will automatically be assigned to available jobs

Builders

Builders Hand 1 Housing Housing Will automatically construct Production Buildings

Fetchers

Fetchers Hand 1 Housing Housing Will automatically transport Resources between Buildings

Greenhands

Greenhands Hand 1 Housing Housing
1 Stew Stew
Works in Simple Production Buildings

Masterhands

Masterhands Hand 1 Housing Housing
1 Roast Bird Roast Bird
1 Booze Booze
Works in Advanced Production Buildings

Swabbies

Swabbies Crew 1 Stew Stew
1 Booze Booze
Works on All Ships

Picaroons

Picaroons Crew 1 Rum Rum Works on Ships: Tiers 2 & 3 Empire Destroyers & Wealth Reavers

Scallywags

Scallywags Crew 1 Cassava Bread Cassava Bread Works on Ships: Tiers 2 & 3 Notoriety Prowlers & Seafaring Hunters

Bombardiers

Bombardiers Crew 1 Medicine Medicine
1 Boots Boots
Works on Ships: Tiers 3 & 4 Empire Destroyers & Seafaring Hunters

Crows Eyes

Crow's Eyes Crew 1 Turtle Soup Turtle Soup
1 Slops Slops
Works on Ships: Tiers 3 & 4 Notoriety Prowlers & Wealth Reavers

Buccaneers

Buccaneers Crew 0.5 Tobacco Tobacco
0.5 Eyepatch Eyepatch
Works on Ships: Tiers 4 & 5 Notoriety Prowlers & Empire Destroyers

Navigators

Navigators Crew 0.5 Wine Wine
0.5 Tattoo Ink Tattoo Ink
Works on Ships: Tiers 4 & 5 Seafaring Hunters & Wealth Reavers

Marauders

Marauders Crew 0.2 Sabres Sabres
0.2 Spyglass Spyglass
Works on Ships: Tiers 5 & 6 Empire Destroyers & Seafaring Hunters

Renegades

Renegades Crew 0.2 Prosthesis Prosthesis
0.2 Hardtack Hardtack
Works on Ships: Tiers 5 & 6 Notoriety Prowlers & Wealth Reavers

Corsairs

Corsairs Crew 0.1 Fancy Clothing Fancy Clothing
0.1 Pistols Pistols
0.1 Jewellery Jewellery
Works on all Tier 6 Ships