Great Pyramid: Difference between revisions
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<start> [The Great Pyramid was once a temple dedicated to the Gods of the Sea... Who knows what treasures it may contain?] | <start> [The Great Pyramid was once a temple dedicated to the Gods of the Sea... Who knows what treasures it may contain?] | ||
(3) Bring the ship as close as possible [We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.] | (3) Bring the ship as close as possible [We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.] | ||
(3) Send dinghies to shore. [The heat and humidity make us dizzy, but we push forward.] | (3) Send dinghies to shore. [The heat and humidity make us dizzy, but we push forward.] | ||
--- | |||
[We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.] | [We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.] | ||
(6) Look for a trail. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.] | (6) Look for a trail. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.] | ||
(2) Hack a path through the trees.) [We walk for hours. It seems we've gotten lost. The crew needs to rest.] | (2) Hack a path through the trees.) [We walk for hours. It seems we've gotten lost. The crew needs to rest.] | ||
--- | |||
[The heat and humidity make us dizzy, but we push forward.] | [The heat and humidity make us dizzy, but we push forward.] | ||
(1) Move fast. +5 Cohesion. -5 Crew. [We walk for hours. It seems we've gotten lost. The crew needs to rest.] | (1) Move fast. +5 Cohesion. -5 Crew. [We walk for hours. It seems we've gotten lost. The crew needs to rest.] | ||
(4) Slow and Steady. -5 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.] | (4) Slow and Steady. -5 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.] | ||
--- | |||
[We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.] | [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.] | ||
(3) Find a way inside. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!] | (3) Find a way inside. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!] | ||
(1) Climb the steps. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?] | (1) Climb the steps. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?] | ||
--- | |||
[We walk for hours. It seems we've gotten lost. The crew needs to rest.] | [We walk for hours. It seems we've gotten lost. The crew needs to rest.] | ||
(5) Allow a short bivouac. +10 Cohesion. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.] | (5) Allow a short bivouac. +10 Cohesion. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.] | ||
(2) Keep on walking. -10 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.] | (2) Keep on walking. -10 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.] | ||
--- | |||
[An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.] | [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.] | ||
(3) Inspect the ruins. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!] | (3) Inspect the ruins. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!] | ||
(1) Go through the main archway. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?] | (1) Go through the main archway. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?] | ||
--- | |||
[We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!] | [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!] | ||
(5) Force open the door. <End. 750 Coin, 3 Cohesion.> | (5) Force open the door. <End. 750 Coin, 3 Cohesion.> | ||
(1) Blow up the door. -225 Black Powder. <End. 750 Coin, 3 Cohesion.> | (1) Blow up the door. -225 Black Powder. <End. 750 Coin, 3 Cohesion.> | ||
--- | |||
[Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?] | [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?] | ||
(1) To arms! We fight! <End. 750 Coin, 3 Cohesion.> | (1) To arms! We fight! <End. 750 Coin, 3 Cohesion.> | ||
(6) Try to negotiate. <End. 750 Coin, 3 Cohesion.> | (6) Try to negotiate. <End. 750 Coin, 3 Cohesion.> | ||
--- | |||
[New funds are always welcome and will fuel our ambitions!] | [New funds are always welcome and will fuel our ambitions!] | ||
Latest revision as of 14:57, 23 August 2026
These are all the scenarios, and where each choice leads. All paths end with 750 Coin and 3 Cohesion gain.
<start> [The Great Pyramid was once a temple dedicated to the Gods of the Sea... Who knows what treasures it may contain?]
(3) Bring the ship as close as possible [We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]
(3) Send dinghies to shore. [The heat and humidity make us dizzy, but we push forward.]
---
[We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]
(6) Look for a trail. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]
(2) Hack a path through the trees.) [We walk for hours. It seems we've gotten lost. The crew needs to rest.]
---
[The heat and humidity make us dizzy, but we push forward.]
(1) Move fast. +5 Cohesion. -5 Crew. [We walk for hours. It seems we've gotten lost. The crew needs to rest.]
(4) Slow and Steady. -5 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]
---
[We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]
(3) Find a way inside. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!]
(1) Climb the steps. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?]
---
[We walk for hours. It seems we've gotten lost. The crew needs to rest.]
(5) Allow a short bivouac. +10 Cohesion. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]
(2) Keep on walking. -10 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]
---
[An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]
(3) Inspect the ruins. [We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!]
(1) Go through the main archway. [Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?]
---
[We find a terrifying mural depicting "Ktulukan", god of the abyss. We fill a draft -- this is some kind of door!]
(5) Force open the door. <End. 750 Coin, 3 Cohesion.>
(1) Blow up the door. -225 Black Powder. <End. 750 Coin, 3 Cohesion.>
---
[Enemies were lying in wait, ready to strike! They don't seem to be rival treasure hunters. Could they be the ruins' guardians?]
(1) To arms! We fight! <End. 750 Coin, 3 Cohesion.>
(6) Try to negotiate. <End. 750 Coin, 3 Cohesion.>
---
[New funds are always welcome and will fuel our ambitions!]


