Outfitter: Difference between revisions

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{{#invoke:BuildingInfoboxGenerator|makeInfobox}}
<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
 
{{Building page
== Description ==
|name=Outfitter
 
|description=Grab your [[Slops]]! Raiding has no fashion police.
Grab your [[Slops]]! Raiding has no fashion police.
|one_liner=Provides {{Resource|Boots}}, {{Resource|Slops}} and {{Resource|Fancy Clothing}} to [[Pirates]] in the {{Building|Pirate Camp}}.
 
|overview=
== Effects ==
|acquisition=The {{Building|Outfitter}} is unlocked once {{Pirate|Bombardiers}}, {{Pirate|Buccaneers}} or {{Pirate|Corsairs}} are available for hire.
 
|purpose=
Provides [[File:T_ICO_resource_Slops.png|x16px|link=Slops]] [[Slops]], [[File:T_ICO_resource_Boots.png|x16px|link=Boots]] [[Boots]] or [[File:T_ICO_resource_Garments.png|x16px|link=Garments]] [[Garments]] upkeep to their [[Pirate Camp]]. Assign [[Pirates|Fetchers]] in the Outfitter to create connections between the Outfitter and [[Buildings|Food production buildings]]. Multiple Outfitters can be built per [[Pirate Camp]], making logistic distribution much easier.
|strategy=Assign [[Pirates|Fetchers]] in the Outfitter to create connections between the Outfitter and [[Buildings|Clothing production buildings]]. Multiple Outfitters can be built per [[Pirate Camp]], potentially making logistic distribution easier.
 
}}
== Building Costs ==
 
* 30 [[File:T_ICO_resource_plank.png|x16px|link=Planks]] [[Planks]]
* 25 [[File:T_ICO_resource_stoneBlocks.png|x16px|link=Stone Blocks]] [[Stone Blocks]]

Latest revision as of 16:27, 7 August 2026

Outfitter

Community Building

Grab your Slops! Raiding has no fashion police.
Construction Cost
30 Planks25 Stone Blocks
Upkeep for Community


Provides Boots Boots, Slops Slops and Fancy Clothing Fancy Clothing to Pirates in the Pirate Camp Pirate Camp.

Overview

Acquisition

The Outfitter Outfitter is unlocked once Bombardiers Bombardiers

, Buccaneers Buccaneers

or 

Corsairs Corsairs

are available for hire.



Strategy

Assign Fetchers in the Outfitter to create connections between the Outfitter and Clothing production buildings. Multiple Outfitters can be built per Pirate Camp, potentially making logistic distribution easier.