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== Description ==
<!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page -->
 
{{Building page
Balances the scales between motivated and drunken [[Pirates]].
|name=Tavern
 
|description=Balances the scales between motivated and drunken pirates.
== Effects ==
|one_liner=Provides {{Resource|Booze}}, {{Resource|Rum}} and {{Resource|Wine}} to [[Pirates]] in the {{Building|Pirate Camp}}.
 
|overview=
Provides [[File:T_ICO_resource_Ale2.png|x16px|link=Booze]] [[Booze]], [[File:T_ICO_resource_Rum.png|x16px|link=Rum]] [[Rum]] or [[File:T_ICO_resource_wine.png|x16px|link=Wine]] [[Wine]] upkeep to their respective [[Pirate Camp]]. Assign [[Pirates|Fetchers]] in the Tavern to create connections between the Tavern and [[Buildings|Drink production buildings]]. Multiple Taverns can be built per [[Pirate Camp]], making logistic distribution much easier.
|acquisition=The {{Building|Tavern}} is unlocked during the Tutorial.
 
|purpose=
== Building Costs ==
|strategy=Assign [[Pirates|Fetchers]] in the Tavern to create connections between the Tavern and [[Buildings|Drink production buildings]]. Multiple Taverns can be built per [[Pirate Camp]], potentially making logistic distribution easier.
* 15 [[File:T_ICO_resource_plank.png|x16px|link=Planks]] [[Planks]]
}}
 
== Quotes ==
 
Scarlet: ''"For this pirate haven, we are still missing a vital establishment, don't you think?"''
 
Kanja: ''"Ah yes, a treasury! Or perhaps a high-class brothel?"''
 
Teach: ''"She means a tavern, you posh idiot!!"''

Latest revision as of 16:09, 7 August 2026

Tavern

Community Building

Balances the scales between motivated and drunken pirates.
Construction Cost
15 Planks
Upkeep for Community


Provides Booze Booze, Rum Rum and Wine Wine to Pirates in the Pirate Camp Pirate Camp.

Overview

Acquisition

The Tavern Tavern is unlocked during the Tutorial.



Strategy

Assign Fetchers in the Tavern to create connections between the Tavern and Drink production buildings. Multiple Taverns can be built per Pirate Camp, potentially making logistic distribution easier.