Module:BuildingTable: Difference between revisions

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Line 7: Line 7:
     local data = resourceData[resourceName]
     local data = resourceData[resourceName]
     if not data then
     if not data then
         error("Unknown resource: " .. tostring(resourceName))
         return "T Button SelectionBorder Default.png" -- or some other safe fallback
     end
     end
     return data.iconFile
    if not data.icon_file then
    return "T Button SelectionBorder Default.png"
    end
     return data.icon_file
end
end


Line 21: Line 24:
     for _, item in ipairs(inputs) do
     for _, item in ipairs(inputs) do
         if item.resource ~= "" and (item.qty or 0) > 0 then
         if item.resource ~= "" and (item.qty or 0) > 0 then
             table.insert(parts, item.qty .. " [[File:" .. getResourceIcon(item.resource) .. "|16px]] " .. item.resource)
             table.insert(parts, item.qty .. " [[File:" .. getResourceIcon(item.resource) .. "|16px]] " .. "[[" .. item.resource .. "]]")
         end
         end
     end
     end
Line 39: Line 42:


     for _, building in pairs(buildingData) do
     for _, building in pairs(buildingData) do
         local icon = building.building_icon_filename
         local icon = building.building_icon_filename or "T Button SelectionBorder Default.png"
if icon == nil or icon == "" then
if icon == nil or icon == "" then
    icon = "T ICO resource Hardwood.png"
    icon = "T Button SelectionBorder Default.png"
end
end
         local workers = (building.hands_greenhands or 0) + (building.hands_masterhands or 0)
         local workers = (building.hands_greenhands or 0) + (building.hands_masterhands or 0)


         if workers > 0 then
         if workers > 0 and building.production_output ~= "" and building.production_output ~= nil then
             local cost = "''None''"
             local cost = "''None''"


Line 59: Line 62:


             table.insert(out, "|-")
             table.insert(out, "|-")
            table.insert(out,
 
                string.format(
local icon2 = getResourceIcon(building.production_output)
                    "|  [[File:" .. getResourceIcon(building.production_output) .. "|64px]] || [[%s]] || %s || %d [[Pirates|Greenhands]] || %d [[File:" .. getResourceIcon(building.production_output) .. "|16px]] [[%s]] || %s || %s",
if icon2 == nil then
                    -- icon,
    error(string.format(
                    building.name,
        "DEBUG: getResourceIcon returned nil for production_output=%q (building=%s)",
                    building.category,
        tostring(building.production_output), tostring(building.name)
                    workers,
    ))
                    building.production_output_qty or 0,
end
                    building.production_output or "",
                    stackFormat(building.production_input) or "''None''",
table.insert(out,
                    stackFormat(building.construction) or "''None''"
    string.format(
                )
        "|  <div class='cc-producer-icon'>[[File:%s|64px]] || [[%s]] || %s || %d [[Pirates|Greenhands]] || %d [[File:%s|16px]] [[%s]] || %s || %s",
            )
        icon or "T Button SelectionBorder Default.png",
        building.name or "",
        building.category or "",
        workers or 0,
        building.production_output_qty or 0,
        icon2 or "T Button SelectionBorder Default.png",
        building.production_output or "",
        stackFormat(building.production_input) or "''None''",
        stackFormat(building.construction) or "''None''"
    )
)
         end
         end
     end
     end
Line 90: Line 103:
         local icon = building.building_icon_filename
         local icon = building.building_icon_filename
if icon == nil or icon == "" then
if icon == nil or icon == "" then
    icon = "T ICO resource Hardwood.png"
    icon = "T Button SelectionBorder Default.png"
end
end
Line 108: Line 121:
        table.insert(out,
        table.insert(out,
            string.format(
            string.format(
                "|  {{Producer icon|T ICO resource Hardwood.png |size=lg}} || [[%s]] || %d || %s || %s",
                "|  [[File:%s|64px]] || [[%s]] || %d || %s || %s",
                -- icon,
                icon or "T Button SelectionBorder Default.png",
                building.name,
                building.name or "",
                building.housing,
                building.housing or 0,
                building.unlocked_by_1 or "",
                building.unlock_requirement or "",
                stackFormat(building.construction) or "''None''"
                stackFormat(building.construction) or "''None''"
            )
            )
Line 133: Line 146:
         local icon = building.building_icon_filename
         local icon = building.building_icon_filename
if icon == nil or icon == "" then
if icon == nil or icon == "" then
    icon = "T ICO resource Hardwood.png"
    icon = "T Button SelectionBorder Default.png"
end
end
Line 151: Line 164:
        table.insert(out,
        table.insert(out,
            string.format(
            string.format(
                "|  {{Producer icon|T ICO resource Hardwood.png |size=lg}} || [[%s]] || %s || %s || %s",
                "|  [[File:%s|64px]] || [[%s]] || %s || %s || %s",
                -- icon,
                icon or "T Button SelectionBorder Default.png",
                building.name,
                building.name or "",
                building.description,
                building.description or "",
                building.unlocked_by_1 or "",
                building.unlock_requirement or "",
                stackFormat(building.construction) or "''None''"
                stackFormat(building.construction) or "''None''"
            )
            )
Line 176: Line 189:
         local icon = building.building_icon_filename
         local icon = building.building_icon_filename
if icon == nil or icon == "" then
if icon == nil or icon == "" then
    icon = "T ICO resource Hardwood.png"
    icon = "T Button SelectionBorder Default.png"
end
end
Line 194: Line 207:
        table.insert(out,
        table.insert(out,
            string.format(
            string.format(
                "| {{Producer icon|T ICO resource Hardwood.png |size=lg}} || [[%s]] || %d [[Pirates|Builders]] || %s || %s || %s",
                "|[[File:%s|64px]] || [[%s]] || %d [[Pirates|Builders]] || %s || %s || %s",
                -- icon,
                icon or "T Button SelectionBorder Default.png",
                building.name,
                building.name or "",
                building.hands_builders,
                building.hands_builders or 0,
                building.description,
                building.description or "",
                stackFormat(building.community_upkeep) or "''None''",
                stackFormat(building.community_upkeep) or "''None''",
                stackFormat(building.construction) or "''None''"
                stackFormat(building.construction) or "''None''"

Latest revision as of 10:19, 7 August 2026

This module can display buildings from the 4 separate major categories.

  • Housing
  • Production
  • Community
  • Principle

Each category table displays relevant stats for that respective category.


local p = {}

local buildingData = require("Module:BuildingData")
local resourceData = require("Module:ResourceData")

local function getResourceIcon(resourceName)
    local data = resourceData[resourceName]
    if not data then
        return "T Button SelectionBorder Default.png" -- or some other safe fallback
    end
    if not data.icon_file then
    	return "T Button SelectionBorder Default.png"
    end
    return data.icon_file
end

local function stackFormat(inputs)
    if not inputs then
        return "''None''"
    end

    local parts = {}

    for _, item in ipairs(inputs) do
        if item.resource ~= "" and (item.qty or 0) > 0 then
            table.insert(parts, item.qty .. " [[File:" .. getResourceIcon(item.resource) .. "|16px]] " .. "[[" .. item.resource .. "]]")
        end
    end

    if #parts == 0 then
        return "''None''"
    end

    return table.concat(parts, "<br/>")
end

function p.producers(frame)
    local out = {}

    table.insert(out, '{| class="wikitable sortable"')
    table.insert(out, '!class="unsortable"| Icon !! Name !! Category !! Dedicated Workers !! Product !! Input !! Building Cost')

    for _, building in pairs(buildingData) do
        local icon = building.building_icon_filename or "T Button SelectionBorder Default.png"
		if icon == nil or icon == "" then
		    icon = "T Button SelectionBorder Default.png"
		end
		
        local workers = (building.hands_greenhands or 0) + (building.hands_masterhands or 0)

        if workers > 0 and building.production_output ~= "" and building.production_output ~= nil then
            local cost = "''None''"

            -- Build construction cost string
            local parts = {}
            for _, item in ipairs(building.construction or {}) do
                if item.qty > 0 and item.resource ~= "" then
                    table.insert(parts,
                        string.format("%d [[%s]]", item.qty, item.resource))
                end
            end

            table.insert(out, "|-")

			local icon2 = getResourceIcon(building.production_output)
			if icon2 == nil then
			    error(string.format(
			        "DEBUG: getResourceIcon returned nil for production_output=%q (building=%s)",
			        tostring(building.production_output), tostring(building.name)
			    ))
			end
			
			table.insert(out,
			    string.format(
			        "|  <div class='cc-producer-icon'>[[File:%s|64px]] || [[%s]] || %s || %d [[Pirates|Greenhands]] || %d [[File:%s|16px]] [[%s]] || %s || %s",
			        icon or "T Button SelectionBorder Default.png",
			        building.name or "",
			        building.category or "",
			        workers or 0,
			        building.production_output_qty or 0,
			        icon2 or "T Button SelectionBorder Default.png",
			        building.production_output or "",
			        stackFormat(building.production_input) or "''None''",
			        stackFormat(building.construction) or "''None''"
			    )
			)
        end
    end

    table.insert(out, "|}")

    return table.concat(out, "\n")
end


function p.housing(frame)
    local out = {}

    table.insert(out, '{| class="wikitable sortable"')
    table.insert(out, '!class="unsortable"| Icon !! Name !! Capacity !! Unlock Requirement !! Building Cost')

    for _, building in pairs(buildingData) do
        local icon = building.building_icon_filename
		if icon == nil or icon == "" then
		    icon = "T Button SelectionBorder Default.png"
		end
		
        if building.housing > 0 then
            local cost = "''None''"
            
	        -- Build construction cost string
	        local parts = {}
	        for _, item in ipairs(building.construction or {}) do
	            if item.qty > 0 and item.resource ~= "" then
	                table.insert(parts,
	                    string.format("%d [[%s]]", item.qty, item.resource))
	            end
	        end
	
	        table.insert(out, "|-")
	        table.insert(out,
	            string.format(
	                "|  [[File:%s|64px]] || [[%s]] || %d || %s || %s",
	                icon or "T Button SelectionBorder Default.png",
	                building.name or "",
	                building.housing or 0,
	                building.unlock_requirement or "",
	                stackFormat(building.construction) or "''None''"
	            )
	        )
	    end
    end

    table.insert(out, "|}")

    return table.concat(out, "\n")
end

function p.principle(frame)
    local out = {}

    table.insert(out, '{| class="wikitable sortable"')
    table.insert(out, '!class="unsortable"| Icon !! Name !! Effect !! Unlock Requirement !! Building Cost')

    for _, building in pairs(buildingData) do
        local icon = building.building_icon_filename
		if icon == nil or icon == "" then
		    icon = "T Button SelectionBorder Default.png"
		end
		
        if building.category == "Principle" then
            local cost = "''None''"
            
	        -- Build construction cost string
	        local parts = {}
	        for _, item in ipairs(building.construction or {}) do
	            if item.qty > 0 and item.resource ~= "" then
	                table.insert(parts,
	                    string.format("%d [[%s]]", item.qty, item.resource))
	            end
	        end
	
	        table.insert(out, "|-")
	        table.insert(out,
	            string.format(
	                "|  [[File:%s|64px]] || [[%s]] || %s || %s || %s",
	                icon or "T Button SelectionBorder Default.png",
	                building.name or "",
	                building.description or "",
	                building.unlock_requirement or "",
	                stackFormat(building.construction) or "''None''"
	            )
	        )
	    end
    end

    table.insert(out, "|}")

    return table.concat(out, "\n")
end

function p.community(frame)
    local out = {}

    table.insert(out, '{| class="wikitable sortable"')
    table.insert(out, "!class='unsortable'| Icon !! Name !! Dedicated Workers<br/>''Without [[Pirates|Drifters]]'' !! Function !! Resource Input !! Building Cost")

    for _, building in pairs(buildingData) do
        local icon = building.building_icon_filename
		if icon == nil or icon == "" then
		    icon = "T Button SelectionBorder Default.png"
		end
		
        if building.category == "Community" then
            local cost = "''None''"
            
	        -- Build construction cost string
	        local parts = {}
	        for _, item in ipairs(building.construction or {}) do
	            if item.qty > 0 and item.resource ~= "" then
	                table.insert(parts,
	                    string.format("%d [[%s]]", item.qty, item.resource))
	            end
	        end
	
	        table.insert(out, "|-")
	        table.insert(out,
	            string.format(
	                "|[[File:%s|64px]] || [[%s]] || %d [[Pirates|Builders]] || %s || %s || %s",
	                icon or "T Button SelectionBorder Default.png",
	                building.name or "",
	                building.hands_builders or 0,
	                building.description or "",
	                stackFormat(building.community_upkeep) or "''None''",
	                stackFormat(building.construction) or "''None''"
	            )
	        )
	    end
    end

    table.insert(out, "|}")

    return table.concat(out, "\n")
end

return p