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	<id>https://wiki.hoodedhorse.com/Corsair_Cove/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561199005532951</id>
	<title>Corsair Cove Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Corsair_Cove/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561199005532951"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/Special:Contributions/76561199005532951"/>
	<updated>2026-09-16T01:50:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:GenericIconData/doc&amp;diff=1703</id>
		<title>Module:GenericIconData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:GenericIconData/doc&amp;diff=1703"/>
		<updated>2026-08-31T18:22:58Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module contains the image file name for miscellaneous concepts in the game.  It is used in the Module:GenericIcon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module contains the image file name for miscellaneous concepts in the game.&lt;br /&gt;
&lt;br /&gt;
It is used in the [[Module:GenericIcon]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:GenericIcon/doc&amp;diff=1702</id>
		<title>Module:GenericIcon/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:GenericIcon/doc&amp;diff=1702"/>
		<updated>2026-08-31T18:22:13Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module displays an icon and a link for miscellaneous concepts in the game.&lt;br /&gt;
&lt;br /&gt;
It uses data from the [[Module:GenericIconData]] and is used in the [[Template:GenericIcon]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:GenericIcon/doc&amp;diff=1701</id>
		<title>Module:GenericIcon/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:GenericIcon/doc&amp;diff=1701"/>
		<updated>2026-08-31T18:21:58Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module displays an icon and a link for miscellaneous concepts in the game.  It uses data from the Module:GenericIconData and is used in the Template:Generic icon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module displays an icon and a link for miscellaneous concepts in the game.&lt;br /&gt;
&lt;br /&gt;
It uses data from the [[Module:GenericIconData]] and is used in the [[Template:Generic icon]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceIcon/doc&amp;diff=1700</id>
		<title>Module:ResourceIcon/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceIcon/doc&amp;diff=1700"/>
		<updated>2026-08-31T17:21:42Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module displays the provided image file for a resource in varying sizes wherever needed.&lt;br /&gt;
&lt;br /&gt;
It uses data from [[Module:ResourceData]] and is used by [[Template:Resource icon]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingIcon/doc&amp;diff=1699</id>
		<title>Module:BuildingIcon/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingIcon/doc&amp;diff=1699"/>
		<updated>2026-08-31T17:21:26Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module displays the provided image file for a building in varying sizes wherever needed.  It uses data from Module:BuildingData and is used by Template:Building icon.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module displays the provided image file for a building in varying sizes wherever needed.&lt;br /&gt;
&lt;br /&gt;
It uses data from [[Module:BuildingData]] and is used by [[Template:Building icon]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingInfoboxGenerator/doc&amp;diff=1698</id>
		<title>Module:BuildingInfoboxGenerator/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingInfoboxGenerator/doc&amp;diff=1698"/>
		<updated>2026-08-31T17:20:21Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module uses data from Module:BuildingData to call the Template:Building infobox and display building information in a rich, stylized format.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module uses data from [[Module:BuildingData]] to call the [[Template:Building infobox]] and display building information in a rich, stylized format.&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Seven_Seas&amp;diff=1697</id>
		<title>Seven Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Seven_Seas&amp;diff=1697"/>
		<updated>2026-08-31T17:18:40Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seven Seas wide.png|center|1200px]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seven Seas&#039;&#039;&#039; is the setting of the pirate haven and its ships. There are many regions beyond the pirate haven that begin in the fog of war until discovered by sending ships to their &#039;&#039;&#039;Discovery Points.&#039;&#039;&#039; Each region has its own quest line aligned with the [[Principle Paths]] and some side quests and minor events. When no ship is in a region for a while, the fog of war takes over again, and a ship needs to be sent back to its Discovery Point to reveal the region again.&lt;br /&gt;
&lt;br /&gt;
== Events and Embarking ==&lt;br /&gt;
&lt;br /&gt;
[[File:Drifting castaways embark.png|thumb|256px|Embarking on an event]]&lt;br /&gt;
The events in each region appear at various locations, and a ship must be built, crewed, and sent to &#039;&#039;&#039;embark&#039;&#039;&#039; on each event. The ship will sail across the Seven Seas to the event in real time, typically a few minutes. During this time, plans for other ships can be made, the pirate haven can be managed, or the simulation speed can be increased to make the trip go by faster.&lt;br /&gt;
&lt;br /&gt;
Only one ship can embark on an event at once. Assigning a second ship to an event will unassign the other. An unassigned ship will stop where it is in the world and await new orders.&lt;br /&gt;
&lt;br /&gt;
[[File:Drifting castaways decision event.png|thumb|256px|A decision is required]]&lt;br /&gt;
When the assigned ship arrives at the event, the captain will say something, and the ship will stop (or follow the moving event). &#039;&#039;&#039;Entering&#039;&#039;&#039; the event either offers a decision or objectives to complete. While making the decision or completing event objectives, everything else is paused.&lt;br /&gt;
&lt;br /&gt;
{{Main article|Events}}&lt;br /&gt;
&lt;br /&gt;
=== Regional events ===&lt;br /&gt;
&lt;br /&gt;
Events in a region might be any of the following:&lt;br /&gt;
&lt;br /&gt;
* {{GenericIcon|Crown Port}}&lt;br /&gt;
* {{GenericIcon|Drifting Castaways}}&lt;br /&gt;
* {{GenericIcon|Friendly Port}}&lt;br /&gt;
* {{GenericIcon|Jetsam}}&lt;br /&gt;
* {{GenericIcon|Merchant Ship}} &#039;&#039;or Treasure Fleet&#039;&#039;&lt;br /&gt;
* {{GenericIcon|Shipwreck}}&lt;br /&gt;
* {{GenericIcon|Smuggling Run}}&lt;br /&gt;
* an event belonging to the region quest line&lt;br /&gt;
* a Principle Path quest&lt;br /&gt;
&lt;br /&gt;
==== Friendly Port ====&lt;br /&gt;
&lt;br /&gt;
[[File:Friendly port enter event.png|thumb|256px|&amp;quot;A friendly fisherman port. We can safely resupply here.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:T_ICO_VEC_Friendly_Port.png|left|x64px|]]&lt;br /&gt;
Completing the region&#039;s quest line will convert one of the quest locations into a &#039;&#039;&#039;Friendly Port.&#039;&#039;&#039; Entering the friendly port will allow the ship to be repaired, re-crewed, and resupplied without returning to the pirate haven in exchange for {{Coin}} and resources from the island. (No transfer of resources is required; purchase is instant.) All cargo stays aboard the ship.&lt;br /&gt;
&lt;br /&gt;
The Friendly Port is a way to avoid returning to the pier and losing accumulated [[Sea Legs]] buffs from the special {{Seafaring}} building {{Building|Shrine of the Sea}}.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Seven seas first ring.png|thumb|256px|The region of Skull Rock and the first ring of regions surrounding it]]&lt;br /&gt;
&#039;&#039;Note: For orientation, the viewing angle when first arriving at the pirate haven, looking at the camp from the inlet, is considered north.&lt;br /&gt;
&lt;br /&gt;
=== Skull Rock vicinity ===&lt;br /&gt;
&lt;br /&gt;
The first region is revealed with one Discovery Point just south of Skull Rock and the Tier 2 Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Charting with Charlie|Dangerous fog]] - northwest&lt;br /&gt;
* [[Phoenix on the Run|Smuggler island]] - northeast&lt;br /&gt;
* [[A Noose for Enrique|Barbos Bay]] - southeast&lt;br /&gt;
* [[Raven in the Jungle|Jungle island]] - southwest&lt;br /&gt;
&lt;br /&gt;
=== Ring 1 ===&lt;br /&gt;
&lt;br /&gt;
Four regions surround Skull Rock, each with their own quest line, ambitions, decisions, and Tier 3 Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Archipelago]]&lt;br /&gt;
* [[Whalesong Wake]]&lt;br /&gt;
* [[Crossbone Keys]]&lt;br /&gt;
* [[Buccaneer&#039;s End]]&lt;br /&gt;
&lt;br /&gt;
=== Ring 2 ===&lt;br /&gt;
&lt;br /&gt;
Five regions surround the first ring, with more quest lines, ambitions, captains to rescue, and advanced Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Calico Lagoon]]&lt;br /&gt;
* [[Wildfire Isles]]&lt;br /&gt;
* [[Fairwind Passage]]&lt;br /&gt;
* [[Blackwater]] &lt;br /&gt;
* [[Port Concordat]]&lt;br /&gt;
&lt;br /&gt;
=== Ring 3 ===&lt;br /&gt;
&lt;br /&gt;
Four Regions are on the outermost ring. Final main quests and principle quests can be completed here. Side quests can have large quantities of {{Resource|Coins}} and other loot. {{Resource|Silver}} can be found in [[Recurring Events]] here. Crown Attacks of Level 5 will spawn here with 6 Health.&lt;br /&gt;
&lt;br /&gt;
* [[Mermaid&#039;s Atoll]]&lt;br /&gt;
* [[Golden City]]&lt;br /&gt;
* [[Writhing Deep]]&lt;br /&gt;
* [[Fort Vandekroon]] &lt;br /&gt;
&lt;br /&gt;
{{See also|Quests|Principle Paths}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;br /&gt;
[[Category: Exploration]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceTable/doc&amp;diff=1696</id>
		<title>Module:ResourceTable/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceTable/doc&amp;diff=1696"/>
		<updated>2026-08-31T17:17:35Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module arranges resource data into a table, providing detailed stats as well as useful cost calculations.  It uses data from Module:ResourceData.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module arranges resource data into a table, providing detailed stats as well as useful cost calculations.&lt;br /&gt;
&lt;br /&gt;
It uses data from [[Module:ResourceData]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceIcon/doc&amp;diff=1695</id>
		<title>Module:ResourceIcon/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceIcon/doc&amp;diff=1695"/>
		<updated>2026-08-31T17:11:26Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module displays the provided image file for a resource in varying sizes wherever needed.  It uses data from Module:ResourceData.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module displays the provided image file for a resource in varying sizes wherever needed.&lt;br /&gt;
&lt;br /&gt;
It uses data from [[Module:ResourceData]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceStack/doc&amp;diff=1694</id>
		<title>Module:ResourceStack/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceStack/doc&amp;diff=1694"/>
		<updated>2026-08-31T17:10:08Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module combines several resource displays visually into a stack order.&lt;br /&gt;
&lt;br /&gt;
It uses data from [[Module:ResourceData]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceStack/doc&amp;diff=1693</id>
		<title>Module:ResourceStack/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceStack/doc&amp;diff=1693"/>
		<updated>2026-08-31T17:09:39Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module combines several resource displays visually into a stack order.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module combines several resource displays visually into a stack order.&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingTable/doc&amp;diff=1692</id>
		<title>Module:BuildingTable/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingTable/doc&amp;diff=1692"/>
		<updated>2026-08-31T16:56:10Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module can display buildings from the 4 separate major categories. * Housing * Production * Community * Principle  Each category table displays relevant stats for that respective category.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module can display buildings from the 4 separate major categories.&lt;br /&gt;
* Housing&lt;br /&gt;
* Production&lt;br /&gt;
* Community&lt;br /&gt;
* Principle&lt;br /&gt;
&lt;br /&gt;
Each category table displays relevant stats for that respective category.&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceData/doc&amp;diff=1691</id>
		<title>Module:ResourceData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:ResourceData/doc&amp;diff=1691"/>
		<updated>2026-08-31T16:53:00Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module provides data for all resources in the game to be used by other modules.  It provides information in a nested data structure in the lua format. You can change resource data and add new resources by copy-pasting existing resources and modifying the data appropiately. Please note that any text should be enclosed inside &amp;quot;&amp;quot; and any numeric values should not be enclosed in &amp;quot;&amp;quot; (to match the native lua format for strings and integers).  This Module is used in: * M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module provides data for all resources in the game to be used by other modules.&lt;br /&gt;
&lt;br /&gt;
It provides information in a nested data structure in the lua format. You can change resource data and add new resources by copy-pasting existing resources and modifying the data appropiately. Please note that any text should be enclosed inside &amp;quot;&amp;quot; and any numeric values should not be enclosed in &amp;quot;&amp;quot; (to match the native lua format for strings and integers).&lt;br /&gt;
&lt;br /&gt;
This Module is used in:&lt;br /&gt;
* [[Module:ResourceTable]]&lt;br /&gt;
* [[Module:ResourceStack]]&lt;br /&gt;
* [[Module:ResourceTable]]&lt;br /&gt;
* [[Template:Resource]]&lt;br /&gt;
* [[Template:Resource infobox]]&lt;br /&gt;
* [[Template:Resource icon]]&lt;br /&gt;
* [[Template:Resource page]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1690</id>
		<title>Module:BuildingData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1690"/>
		<updated>2026-08-31T16:50:46Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module provides data for all buildings in the game to be used by other modules.&lt;br /&gt;
&lt;br /&gt;
It provides information in a nested data structure in the lua format. You can change building data and add new buildings by copy-pasting existing buildings and modifying the data appropiately. Please note that any text should be enclosed inside &amp;quot;&amp;quot; and any numeric values should not be enclosed in &amp;quot;&amp;quot; (to match the native lua format for strings and integers).&lt;br /&gt;
&lt;br /&gt;
This Module is used in:&lt;br /&gt;
* [[Module:BuildingTable]]&lt;br /&gt;
* [[Module:BuildingInfoboxGenerator]]&lt;br /&gt;
* [[Template:Building]]&lt;br /&gt;
* [[Template:Building infobox]]&lt;br /&gt;
* [[Template:Building icon]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1689</id>
		<title>Module:BuildingData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1689"/>
		<updated>2026-08-31T16:47:35Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module provides data for all buildings in the game to be used by other modules.&lt;br /&gt;
&lt;br /&gt;
It provides information in a nested data structure in the lua format. You can change building data and add new buildings by copy-pasting existing buildings and modifying the data appropiately. Please note that any text should be enclosed inside &amp;quot;&amp;quot; and any numeric values should not be enclosed in &amp;quot;&amp;quot; (to match the native lua format for strings and integers).&lt;br /&gt;
&lt;br /&gt;
This Module is used in:&lt;br /&gt;
* [[Module:BuildingTable]]&lt;br /&gt;
* [[Module:BuildingInfoboxGenerator]]&lt;br /&gt;
* [[Template:Building]]&lt;br /&gt;
* [[Template:Building infobox]]&lt;br /&gt;
* [[Template:Building icon]]&lt;br /&gt;
* [[Template:Building page]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1688</id>
		<title>Module:BuildingData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1688"/>
		<updated>2026-08-31T16:46:48Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module provides data for all buildings in the game to be used by other modules.&lt;br /&gt;
&lt;br /&gt;
It provides information in a nested data structure in the lua format. You can change building data and add new buildings by copy-pasting existing buildings and modifying the data appropiately. Please note that any text should be enclosed inside &amp;quot;&amp;quot; and any numeric values should not be enclosed in &amp;quot;&amp;quot; (to match the native lua format for strings and integers).&lt;br /&gt;
&lt;br /&gt;
This Module is used in:&lt;br /&gt;
* [[Module:BuildingInfoboxGenerator]]&lt;br /&gt;
* [[Module:BuildingTable]]&lt;br /&gt;
* [[Template:Building]]&lt;br /&gt;
* [[Template:BuildingIcon]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1687</id>
		<title>Module:BuildingData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData/doc&amp;diff=1687"/>
		<updated>2026-08-31T16:46:09Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module provides data for all buildings in the game to be used by other modules.  It provides information in a nested data structure in the lua format. You can change building data and add new buildings by copy-pasting existing buildings and modifying the data appropiately. Please note that any text should be enclosed inside &amp;quot;&amp;quot; and any numeric values should not be enclosed in &amp;quot;&amp;quot; (to match the native lua format for strings and integers).  This Module is used in: Mod...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module provides data for all buildings in the game to be used by other modules.&lt;br /&gt;
&lt;br /&gt;
It provides information in a nested data structure in the lua format. You can change building data and add new buildings by copy-pasting existing buildings and modifying the data appropiately. Please note that any text should be enclosed inside &amp;quot;&amp;quot; and any numeric values should not be enclosed in &amp;quot;&amp;quot; (to match the native lua format for strings and integers).&lt;br /&gt;
&lt;br /&gt;
This Module is used in:&lt;br /&gt;
[[Module:BuildingInfoboxGenerator]]&lt;br /&gt;
[[Module:BuildingTable]]&lt;br /&gt;
[[Template:Building]]&lt;br /&gt;
[[Template:BuildingIcon]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData&amp;diff=1686</id>
		<title>Module:BuildingData</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:BuildingData&amp;diff=1686"/>
		<updated>2026-08-31T16:15:19Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
	Woodcutter = {&lt;br /&gt;
		name = &amp;quot;Woodcutter&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Hardwood.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Sawmill = {&lt;br /&gt;
		name = &amp;quot;Sawmill&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_plank.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Quarry = {&lt;br /&gt;
		name = &amp;quot;Quarry&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Stone.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Stone&amp;quot;,&lt;br /&gt;
		production_output_qty = 6,&lt;br /&gt;
		production_base_per_min = 6,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Stonecutter = {&lt;br /&gt;
		name = &amp;quot;Stonecutter&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_stoneBlocks.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 12,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
		production_output_qty = 5,&lt;br /&gt;
		production_base_per_min = 5,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Charburner = {&lt;br /&gt;
		name = &amp;quot;Charburner&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_Charburner.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
		production_output_qty = 16,&lt;br /&gt;
		production_base_per_min = 16,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Guano Gatherer&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Guano Gatherer&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_guano.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Guano&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Powdermill = {&lt;br /&gt;
		name = &amp;quot;Powdermill&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_blackPowder.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Guano&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Black Powder&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Leafcutter = {&lt;br /&gt;
		name = &amp;quot;Leafcutter&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_Fibres.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Fibre&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Rope Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Rope Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_rope.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fibre&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
		production_output_qty = 6,&lt;br /&gt;
		production_base_per_min = 6,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Hardwood Workshop&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Hardwood Workshop&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_WoodenAwl.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 1,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Wooden Awl&amp;quot;,&lt;br /&gt;
		production_output_qty = 6,&lt;br /&gt;
		production_base_per_min = 6,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Weaver = {&lt;br /&gt;
		name = &amp;quot;Weaver&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Canvas2.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 5,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 3,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 3,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Wooden Awl&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fibre&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Fabric&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Sail Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Sail Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Sails.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 6,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 5,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 5,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fabric&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Sails&amp;quot;,&lt;br /&gt;
		production_output_qty = 4,&lt;br /&gt;
		production_base_per_min = 4,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Campfire = {&lt;br /&gt;
		name = &amp;quot;Campfire&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_DefaultStew.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		production_output_qty = 16,&lt;br /&gt;
		production_base_per_min = 16,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Pig Herder&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Pig Herder&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_pig.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Pig&amp;quot;,&lt;br /&gt;
		production_output_qty = 4,&lt;br /&gt;
		production_base_per_min = 4,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Buccaneer Grill&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Buccaneer Grill&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO resource PigStew.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Pig&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		production_output_qty = 35,&lt;br /&gt;
		production_base_per_min = 35,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Fishing Hut&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Fishing Hut&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO resource Fish.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Fish&amp;quot;,&lt;br /&gt;
		production_output_qty = 16,&lt;br /&gt;
		production_base_per_min = 16,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Cistern = {&lt;br /&gt;
		name = &amp;quot;Cistern&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_FreshWater.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 3,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 3,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Fresh Water&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Stew Kitchen&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Stew Kitchen&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO resource FishStew.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fish&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fresh Water&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		production_output_qty = 55,&lt;br /&gt;
		production_base_per_min = 55,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Casssava Picker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Casssava Picker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_cassavaRoot.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Cassava Roots&amp;quot;,&lt;br /&gt;
		production_output_qty = 4,&lt;br /&gt;
		production_base_per_min = 4,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Saltern = {&lt;br /&gt;
		name = &amp;quot;Saltern&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_salt.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Salt&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Cassava Oven&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Cassava Oven&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_CassavaBread.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 1,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cassava Roots&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Salt&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Cassava Bread&amp;quot;,&lt;br /&gt;
		production_output_qty = 20,&lt;br /&gt;
		production_base_per_min = 20,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Moonshine Still&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Moonshine Still&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_DefaultAle.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 5,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Cider Press&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Cider Press&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Pier PineappleAle.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Pineapple&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		production_output_qty = 24,&lt;br /&gt;
		production_base_per_min = 24,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Brewery = {&lt;br /&gt;
		name = &amp;quot;Brewery&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_DefaultAle.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Eggs&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fresh Water&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		production_output_qty = 36,&lt;br /&gt;
		production_base_per_min = 36,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Pineapple Grove&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Pineapple Grove&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_pineapple.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 1,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 1,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Pineapple&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Egg Thief&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Egg Thief&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_egg.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Eggs&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Sugar Cane Farm&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Sugar Cane Farm&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_sugarCane.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 1,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 1,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Sugar Cane&amp;quot;,&lt;br /&gt;
		production_output_qty = 4,&lt;br /&gt;
		production_base_per_min = 4,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Cooper = {&lt;br /&gt;
		name = &amp;quot;Cooper&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Barrel.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Barrel&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Distillery = {&lt;br /&gt;
		name = &amp;quot;Distillery&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Rum.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Drink&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Barrel&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Sugar Cane&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Rum&amp;quot;,&lt;br /&gt;
		production_output_qty = 20,&lt;br /&gt;
		production_base_per_min = 20,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Lime Kiln&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Lime Kiln&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_limestone.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Lime&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Shell Farm&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Shell Farm&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;lT_ICO_iresource_seashell.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 40,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Seashells&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Tabby Cradle&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Tabby Cradle&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_tabbyConcrete.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Lime&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Seashells&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
		production_output_qty = 4,&lt;br /&gt;
		production_base_per_min = 4,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Turtle Catcher&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Turtle Catcher&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;lT_ICO_iresource_turtule.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Turtles&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Soup Kitchen&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Soup Kitchen&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_turtleSoup.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Turtles&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fresh Water&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Turtle Soup&amp;quot;,&lt;br /&gt;
		production_output_qty = 15,&lt;br /&gt;
		production_base_per_min = 15,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Herbalist = {&lt;br /&gt;
		name = &amp;quot;Herbalist&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_herbs.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Herbs&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Apothecary = {&lt;br /&gt;
		name = &amp;quot;Apothecary&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_medicine.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 35,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Herbs&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fresh Water&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Medicine&amp;quot;,&lt;br /&gt;
		production_output_qty = 15,&lt;br /&gt;
		production_base_per_min = 15,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Tanner = {&lt;br /&gt;
		name = &amp;quot;Tanner&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Leather.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 1,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Pig&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Salt&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Leather&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Cobbler = {&lt;br /&gt;
		name = &amp;quot;Cobbler&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Boots.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Leather&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Wooden Awl&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Boots&amp;quot;,&lt;br /&gt;
		production_output_qty = 20,&lt;br /&gt;
		production_base_per_min = 20,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Slop Shop&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Slop Shop&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Slops.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 6,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fabric&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Leather&amp;quot;,&lt;br /&gt;
				qty = 12,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Slops&amp;quot;,&lt;br /&gt;
		production_output_qty = 15,&lt;br /&gt;
		production_base_per_min = 15,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Cochineal Harvester&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Cochineal Harvester&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Cochineal.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Cochineal&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Pigment Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Pigment Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_ColorPigment.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cochineal&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Lime&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Colour Pigment&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Ink Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Ink Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_TattooInk.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Colour Pigment&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fresh Water&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Tattoo Ink&amp;quot;,&lt;br /&gt;
		production_output_qty = 15,&lt;br /&gt;
		production_base_per_min = 15,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Master Carver&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Master Carver&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_Figurehead.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Colour Pigment&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Figurehead&amp;quot;,&lt;br /&gt;
		production_output_qty = 2,&lt;br /&gt;
		production_base_per_min = 2,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Bird Catcher&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Bird Catcher&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;lT_ICO_iresource_bird.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 3,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 3,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Birds&amp;quot;,&lt;br /&gt;
		production_output_qty = 6,&lt;br /&gt;
		production_base_per_min = 6,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Rotisserie = {&lt;br /&gt;
		name = &amp;quot;Rotisserie&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_RoastBird.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 1,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Birds&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Herbs&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		production_output_qty = 30,&lt;br /&gt;
		production_base_per_min = 30,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Lead Mine&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Lead Mine&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_LeadOre.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 40,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Lead Ore&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Lead Smelter&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Lead Smelter&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Lead.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 45,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Lead Ore&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Lead&amp;quot;,&lt;br /&gt;
		production_output_qty = 4,&lt;br /&gt;
		production_base_per_min = 4,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Lead Workshop&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Lead Workshop&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_CannonballMetall.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 45,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Lead&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Cannonball&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Tar Kiln&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Tar Kiln&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Tar.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Tar&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Tar Boiler&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Tar Boiler&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Pitch.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tar&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Barrel&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Pitch&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Copper Mine&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Copper Mine&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_copper.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Copper Ore&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Bloomery = {&lt;br /&gt;
		name = &amp;quot;Bloomery&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_copperBars.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Copper Ore&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Copper&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Hammermill = {&lt;br /&gt;
		name = &amp;quot;Hammermill&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Fittings.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Copper&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Fittings&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Iron Mine&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Iron Mine&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_ironOre.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Iron Ore&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Iron Caster&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Iron Caster&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_cast_iron.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 6,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 4,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 40,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Iron Ore&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Cast Iron&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Tool Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Tool Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_tools.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 6,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 4,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 4,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cast Iron&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Tools&amp;quot;,&lt;br /&gt;
		production_output_qty = 8,&lt;br /&gt;
		production_base_per_min = 8,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Steel Foundry&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Steel Foundry&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Steel.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Materials&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 8,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 6,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 6,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 6,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 40,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Iron Ore&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Charcoal&amp;quot;,&lt;br /&gt;
				qty = 12,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Steel&amp;quot;,&lt;br /&gt;
		production_output_qty = 6,&lt;br /&gt;
		production_base_per_min = 6,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Eyepatch Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Eyepatch Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_EyePatch.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 1,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 1,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Leather&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fibre&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Eyepatch&amp;quot;,&lt;br /&gt;
		production_output_qty = 15,&lt;br /&gt;
		production_base_per_min = 15,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Limb Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Limb Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Prosthetics.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Steel&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Prosthesis&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Tack Oven&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Tack Oven&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_HardTack.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 35,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Grain&amp;quot;,&lt;br /&gt;
				qty = 12,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fresh Water&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Hardtack&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Provisioner = {&lt;br /&gt;
		name = &amp;quot;Provisioner&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Provisioner.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Food&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 1,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 1,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cassava Bread&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Herbs&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Hardtack&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Weaponsmith = {&lt;br /&gt;
		name = &amp;quot;Weaponsmith&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_cutlass.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 50,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Steel&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Sabres&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Pearl Diver&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Pearl Diver&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Pearl.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 5,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 5,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 5,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Pearl&amp;quot;,&lt;br /&gt;
		production_output_qty = 12,&lt;br /&gt;
		production_base_per_min = 12,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Jeweller = {&lt;br /&gt;
		name = &amp;quot;Jeweller&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Jewelry.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 1,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 1,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 40,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Pearl&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tools&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Jewellery&amp;quot;,&lt;br /&gt;
		production_output_qty = 5,&lt;br /&gt;
		production_base_per_min = 5,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Chain Smith&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Chain Smith&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_SteelChain.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Steel&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tools&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Steel Chain&amp;quot;,&lt;br /&gt;
		production_output_qty = 5,&lt;br /&gt;
		production_base_per_min = 5,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Lamp Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Lamp Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_CopperLamp.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 1,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 1,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 1,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Copper&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Whale Oil&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Copper Lamp&amp;quot;,&lt;br /&gt;
		production_output_qty = 5,&lt;br /&gt;
		production_base_per_min = 5,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Blubber Pot&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Blubber Pot&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO resource WhaleOil.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 1,&lt;br /&gt;
		hands_greenhands = 2,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Whale Blubber&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Whale Oil&amp;quot;,&lt;br /&gt;
		production_output_qty = 14,&lt;br /&gt;
		production_base_per_min = 14,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Copper Smith&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Copper Smith&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO LampMaker.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 35,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Copper&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Copper Lamp&amp;quot;,&lt;br /&gt;
		production_output_qty = 5,&lt;br /&gt;
		production_base_per_min = 5,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Spyglass Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Spyglass Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Telescope.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Lens&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Leather&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Spyglass&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Tinkerer = {&lt;br /&gt;
		name = &amp;quot;Tinkerer&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Telescope.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tools&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Lime&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Spyglass&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Cannon Foundry&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Cannon Foundry&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_navalCannon.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 6,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 4,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 4,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 50,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cast Iron&amp;quot;,&lt;br /&gt;
				qty = 8,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cannonball&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Naval Gun&amp;quot;,&lt;br /&gt;
		production_output_qty = 4,&lt;br /&gt;
		production_base_per_min = 4,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Flag Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Flag Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_JollyRoger.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fabric&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Colour Pigment&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Jolly Roger&amp;quot;,&lt;br /&gt;
		production_output_qty = 10,&lt;br /&gt;
		production_base_per_min = 10,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Shot Tower&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Shot Tower&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Shot.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 6,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 4,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 4,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 4,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 40,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Lead&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Copper&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Shot&amp;quot;,&lt;br /&gt;
		production_output_qty = 20,&lt;br /&gt;
		production_base_per_min = 20,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Pistol Maker&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Pistol Maker&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Handgun04.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Weapons&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Steel&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Shot&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Pistols&amp;quot;,&lt;br /&gt;
		production_output_qty = 5,&lt;br /&gt;
		production_base_per_min = 5,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Master Tailor&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Master Tailor&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_Garments.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Equipment&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Pearl&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fabric&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Fancy Clothing&amp;quot;,&lt;br /&gt;
		production_output_qty = 5,&lt;br /&gt;
		production_base_per_min = 5,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Silver Smith&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Silver Smith&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T_ICO_resource_SilverDeco.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Silver&amp;quot;,&lt;br /&gt;
				qty = 14,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tools&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Silver Lining&amp;quot;,&lt;br /&gt;
		production_output_qty = 2,&lt;br /&gt;
		production_base_per_min = 2,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Master Shipwright&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Master Shipwright&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO MasterShipwright.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Ships&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 4,&lt;br /&gt;
		hands_fetchers = 2,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 2,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 2,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 2,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Steel&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardwood&amp;quot;,&lt;br /&gt;
				qty = 6,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Silver Lining&amp;quot;,&lt;br /&gt;
		production_output_qty = 2,&lt;br /&gt;
		production_base_per_min = 2,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Tent = {&lt;br /&gt;
		name = &amp;quot;Tent&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Tent.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 2,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 2,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Classy Cabin&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Classy Cabin&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety Cabin.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 12,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 5,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Classy House&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Classy House&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety House.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 25,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Bloody Cabin&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Bloody Cabin&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire Cabin.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 8,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Bloody House&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Bloody House&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire House.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 20,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Salty Cabin&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Salty Cabin&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea Cabin.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 8,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Salty House&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Salty House&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea House.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 20,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Sails&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Fancy Cabin&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Fancy Cabin&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth Cabin.png &amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 12,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 12,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Fancy House&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Fancy House&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth House.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Housing&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 25,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Pirate Camp&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Pirate Camp&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Camp.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Camp&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Warehouse = {&lt;br /&gt;
		name = &amp;quot;Warehouse&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Storage.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Galley = {&lt;br /&gt;
		name = &amp;quot;Galley&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Galley.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Galley&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stew&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cassava Bread&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Roast Bird&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Turtle Soup&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Tavern = {&lt;br /&gt;
		name = &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Tavern.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Tavern&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Booze&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rum&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Wine&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Outfitter = {&lt;br /&gt;
		name = &amp;quot;Outfitter&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Outfitter.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Boots&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Slops&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Fancy Clothing&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Barber Surgeon&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Barber Surgeon&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO BarberSurgeon.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Medicine&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Eyepatch&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Prosthesis&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Marketplace = {&lt;br /&gt;
		name = &amp;quot;Marketplace&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Market.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tobacco&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tattoo Ink&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Jewellery&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	Arsenal = {&lt;br /&gt;
		name = &amp;quot;Arsenal&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Arsenal.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 50,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Sabres&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Pistols&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Expedition Supplier&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Expedition Supplier&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO ExpeditionSupplier.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 35,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Spyglass&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Hardtack&amp;quot;,&lt;br /&gt;
				qty = 1,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Shallow Pier&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Shallow Pier&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Pier lvl 1.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Pier&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 2,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 30,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Trade Pier&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Trade Pier&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Pier lvl 2.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Pier&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 10,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 60,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 60,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Deep-Water Pier&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Deep-Water Pier&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Pier lvl 3.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Pier&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 10,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 120,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 90,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 60,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Silver&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Small Gun Tower&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Small Gun Tower&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Building Tower lvl 1.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Defense&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 3,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 50,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Black Powder&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Ammunition&amp;quot;,&lt;br /&gt;
		production_output_qty = 0.3,&lt;br /&gt;
		production_base_per_min = 0.3,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Black Powder&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Medium Gun Tower&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Medium Gun Tower&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Building Tower lvl 2.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Defense&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 5,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 70,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 20,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Black Powder&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cannonball&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Ammunition&amp;quot;,&lt;br /&gt;
		production_output_qty = 0.3,&lt;br /&gt;
		production_base_per_min = 0.3,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Black Powder&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cannonball&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Large Gun Tower&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Large Gun Tower&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Building Tower lvl 3.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Community&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Defense&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 5,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Black Powder&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cannonball&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;Ammunition&amp;quot;,&lt;br /&gt;
		production_output_qty = 0.3,&lt;br /&gt;
		production_base_per_min = 0.3,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Black Powder&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Cannonball&amp;quot;,&lt;br /&gt;
				qty = 4,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Gambling Den&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Gambling Den&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety GamblingDen.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;0 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Classy Banner&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Classy Banner&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety Banner.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Cabaret&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Cabaret&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety Cabaret.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Statue&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Statue&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety Statue.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Entertainers Guildhall&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Entertainers Guildhall&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety Entertainer.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Rising Sun&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Rising Sun&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety RisingSun.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Voodoo Shack&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Voodoo Shack&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Notoriety VoodooShack.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Corsair Cuisine&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Corsair Cuisine&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO CorsairCuisine.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;12 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Sails&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Ocean Colosseum&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Ocean Colosseum&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO GreatOceanColisseum.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Notoriety&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;20 [[File:T Flag Principle Notoriety.png|16px]] [[Notoriety]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Silver&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 2000,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Salvage Dock&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Salvage Dock&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire SalvageDock.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;0 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Bloody Banner&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Bloody Banner&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire Banner.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Mercenaries Guildhall&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Mercenaries Guildhall&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire MercenaryGuildhall.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Sails&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Gibbet&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Gibbet&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire HangingCages.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Spy Nest&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Spy Nest&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire SpyNest.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 50,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Brawler Arena&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Brawler Arena&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO BrawlerArena.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;12 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Sails&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Military Fortress&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Military Fortress&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Empire MilitaryFortress.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Empire&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;20 [[File:T Flag Principle Empire.png|16px]] [[Empire]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 1000,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Crows Nest&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Crows Nest&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea CrowsNest.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;0 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 50,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Salty Banner&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Salty Banner&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea Banner.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Shrine of the Sea&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Shrine of the Sea&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea Shrine.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Cartographer&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Cartographer&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea Cartographer.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Shipwrights Guildhall&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Shipwrights Guildhall&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea ShipwrightsGuildhall.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Quartermaster&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Quartermaster&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Sea WeatherForecast.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;12 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Silver&amp;quot;,&lt;br /&gt;
				qty = 150,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Great Lighthouse&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Great Lighthouse&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO GreatLighthouse.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Seafaring&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;20 [[File:T Flag Principle Sea.png|16px]] [[Seafaring]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Silver&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 2000,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Trading Post&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Trading Post&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth Trading Post.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 50,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 100,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Fancy Banner&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Fancy Banner&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth Banner.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;3 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 10,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Bounty Hunters Guildhall&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Bounty Hunters Guildhall&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO BountyHunter.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Planks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Sails&amp;quot;,&lt;br /&gt;
				qty = 25,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Well&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Well&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth Fountain.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Loan Shark&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Loan Shark&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth LoanShark.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;7 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Stone Blocks&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Rope&amp;quot;,&lt;br /&gt;
				qty = 15,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Grand Market&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Grand Market&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth GrandMarket.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;12 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 75,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Silver&amp;quot;,&lt;br /&gt;
				qty = 150,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
	[&amp;quot;Golden Palace&amp;quot;] = {&lt;br /&gt;
		name = &amp;quot;Golden Palace&amp;quot;,&lt;br /&gt;
		building_icon_filename = &amp;quot;T ICO Wealth GoldenPalace.png&amp;quot;,&lt;br /&gt;
		category = &amp;quot;Principle&amp;quot;,&lt;br /&gt;
		theme = &amp;quot;Wealth&amp;quot;,&lt;br /&gt;
		unlock_requirement = &amp;quot;20 [[File:T Flag Principle Wealth.png|16px]] [[Wealth]]&amp;quot;,&lt;br /&gt;
		housing = 0,&lt;br /&gt;
		hands_builders = 0,&lt;br /&gt;
		hands_fetchers = 0,&lt;br /&gt;
		hands_greenhands = 0,&lt;br /&gt;
		hands_masterhands = 0,&lt;br /&gt;
		hands_upkeep_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_1_qty = 0,&lt;br /&gt;
		hands_upkeep_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_2_qty = 0,&lt;br /&gt;
		hands_upkeep_3 = &amp;quot;&amp;quot;,&lt;br /&gt;
		hands_upkeep_3_qty = 0,&lt;br /&gt;
		construction = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Tabby&amp;quot;,&lt;br /&gt;
				qty = 200,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Silver&amp;quot;,&lt;br /&gt;
				qty = 500,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;Coins&amp;quot;,&lt;br /&gt;
				qty = 2000,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		construction_requires_fertile_area = false,&lt;br /&gt;
		production_input = {&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
		production_output = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_qty = 0,&lt;br /&gt;
		production_base_per_min = 0,&lt;br /&gt;
		production_booster_1 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_booster_2 = &amp;quot;&amp;quot;,&lt;br /&gt;
		production_output_storage = 0,&lt;br /&gt;
		community_upkeep = {&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
			{&lt;br /&gt;
				resource = &amp;quot;&amp;quot;,&lt;br /&gt;
				qty = 0,&lt;br /&gt;
			},&lt;br /&gt;
		},&lt;br /&gt;
	},&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:CardData/doc&amp;diff=1682</id>
		<title>Module:CardData/doc</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Module:CardData/doc&amp;diff=1682"/>
		<updated>2026-08-23T11:41:43Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;This module provides data on Cards used by Ships in Events.  The Data includes the card name as a lua key. The Data includes &amp;#039;Effect&amp;#039; and &amp;#039;Cost&amp;#039; for each card.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module provides data on [[Cards]] used by [[Ships]] in [[Event]]s.&lt;br /&gt;
&lt;br /&gt;
The Data includes the card name as a lua key.&lt;br /&gt;
The Data includes &#039;Effect&#039; and &#039;Cost&#039; for each card.&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Corsair_Cove_Official_Wiki&amp;diff=1681</id>
		<title>Corsair Cove Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Corsair_Cove_Official_Wiki&amp;diff=1681"/>
		<updated>2026-08-23T11:28:08Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HHbar|Corsair Cove|Corsair-Cove logo 900x180 nobacking.png|https://store.steampowered.com/app/1368140/}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Corsair-Cove logo 900x180 nobacking.png|600px|link=https://store.steampowered.com/app/1368140/]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:T Divider Top.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:T_ICO_Storage.png|x32px|link=Buildings|Buildings]] [[Buildings]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T_ICO_Pier_lvl_1.png|x32px|link=Ships|Ships]] [[Ships]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T ICO_VEC_consumable.png|x32px|link=Resources|Resources]] [[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[File:T Divider Small.png|link=]]&lt;br /&gt;
{{Pirate icon|Corsairs|size=sm}} [[Pirates]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[Captains]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T_ICO_VEC_lnternal_loyality.png|x32px|link=Cohesion|Cohesion]] [[Cohesion]]&lt;br /&gt;
&lt;br /&gt;
[[File:T Divider Small.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:T deco CompassRose.png|x32px|link=Compass|Compass]] [[Compass]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T DiscoveryPoint Map Locked.png|x32px|link=Seven Seas|Seven Seas]] [[Seven Seas]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;{{Notoriety icon|size=sm}} [[Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;transform: rotate(180deg);&amp;quot;&amp;gt;[[File:T Divider Top.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 19%; margin-right: 19%;&amp;quot;&amp;gt;&lt;br /&gt;
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive!&lt;br /&gt;
&lt;br /&gt;
From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HHfoot|Corsair Cove|Limbic Entertainment|https://store.steampowered.com/app/1368140/|https://discord.gg/FaEtvguKZS}}&lt;br /&gt;
&lt;br /&gt;
{{WIPwiki}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|8LnptsFVIR4||center||}}&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Corsair_Cove_Official_Wiki&amp;diff=1680</id>
		<title>Corsair Cove Official Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Corsair_Cove_Official_Wiki&amp;diff=1680"/>
		<updated>2026-08-23T11:27:50Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HHbar|Corsair Cove|Corsair-Cove logo 900x180 nobacking.png|https://store.steampowered.com/app/1368140/}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Corsair-Cove logo 900x180 nobacking.png|600px|link=https://store.steampowered.com/app/1368140/]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:T Divider Top.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:T_ICO_Storage.png|x32px|link=Buildings|Buildings]] [[Buildings]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T_ICO_Pier_lvl_1.png|x32px|link=Ships|Ships]] [[Ships]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T ICO_VEC_consumable.png|x32px|link=Resources|Resources]] [[Resources]]&lt;br /&gt;
&lt;br /&gt;
[[File:T Divider Small.png|link=]]&lt;br /&gt;
{{Pirate icon|Corsairs|size=sm}} [[Pirates]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T_ICO_VEC_lnternal_loyality.png|x32px|link=Cohesion|Cohesion]] [[Cohesion]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[Captains]]&lt;br /&gt;
&lt;br /&gt;
[[File:T Divider Small.png|link=]]&lt;br /&gt;
&lt;br /&gt;
[[File:T deco CompassRose.png|x32px|link=Compass|Compass]] [[Compass]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;[[File:T DiscoveryPoint Map Locked.png|x32px|link=Seven Seas|Seven Seas]] [[Seven Seas]]&amp;lt;span style=&amp;quot;display: inline-block; min-width: 64px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;{{Notoriety icon|size=sm}} [[Quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;transform: rotate(180deg);&amp;quot;&amp;gt;[[File:T Divider Top.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-left: 19%; margin-right: 19%;&amp;quot;&amp;gt;&lt;br /&gt;
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive!&lt;br /&gt;
&lt;br /&gt;
From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HHfoot|Corsair Cove|Limbic Entertainment|https://store.steampowered.com/app/1368140/|https://discord.gg/FaEtvguKZS}}&lt;br /&gt;
&lt;br /&gt;
{{WIPwiki}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|8LnptsFVIR4||center||}}&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Seven_Seas&amp;diff=1672</id>
		<title>Seven Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Seven_Seas&amp;diff=1672"/>
		<updated>2026-08-22T14:16:27Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seven Seas wide.png|center|1200px]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seven Seas&#039;&#039;&#039; is the setting of the pirate haven and its ships. There are many regions beyond the pirate haven that begin in the fog of war until discovered by sending ships to their &#039;&#039;&#039;Discovery Points.&#039;&#039;&#039; Each region has its own quest line aligned with the [[Principle Paths]] and some side quests and minor events. When no ship is in a region for a while, the fog of war takes over again, and a ship needs to be sent back to its Discovery Point to reveal the region again.&lt;br /&gt;
&lt;br /&gt;
== Events and Embarking ==&lt;br /&gt;
&lt;br /&gt;
[[File:Drifting castaways embark.png|thumb|256px|Embarking on an event]]&lt;br /&gt;
The events in each region appear at various locations, and a ship must be built, crewed, and sent to &#039;&#039;&#039;embark&#039;&#039;&#039; on each event. The ship will sail across the Seven Seas to the event in real time, typically a few minutes. During this time, plans for other ships can be made, the pirate haven can be managed, or the simulation speed can be increased to make the trip go by faster.&lt;br /&gt;
&lt;br /&gt;
Only one ship can embark on an event at once. Assigning a second ship to an event will unassign the other. An unassigned ship will stop where it is in the world and await new orders.&lt;br /&gt;
&lt;br /&gt;
[[File:Drifting castaways decision event.png|thumb|256px|A decision is required]]&lt;br /&gt;
When the assigned ship arrives at the event, the captain will say something, and the ship will stop (or follow the moving event). &#039;&#039;&#039;Entering&#039;&#039;&#039; the event either offers a decision or objectives to complete. While making the decision or completing event objectives, everything else is paused.&lt;br /&gt;
&lt;br /&gt;
{{Main article|Events}}&lt;br /&gt;
&lt;br /&gt;
=== Regional events ===&lt;br /&gt;
&lt;br /&gt;
Events in a region might be any of the following:&lt;br /&gt;
&lt;br /&gt;
* {{GenericIcon|Crown Port}}&lt;br /&gt;
* {{GenericIcon|Drifting Castaways}}&lt;br /&gt;
* {{GenericIcon|Friendly Port}}&lt;br /&gt;
* {{GenericIcon|Jetsam}}&lt;br /&gt;
* {{GenericIcon|Merchant Ship}} &#039;&#039;or Treasure Fleet&#039;&#039;&lt;br /&gt;
* {{GenericIcon|Shipwreck}}&lt;br /&gt;
* {{GenericIcon|Smuggling Run}}&lt;br /&gt;
* an event belonging to the region quest line&lt;br /&gt;
* a Principle Path quest&lt;br /&gt;
&lt;br /&gt;
==== Friendly Port ====&lt;br /&gt;
&lt;br /&gt;
[[File:Friendly port enter event.png|thumb|256px|&amp;quot;A friendly fisherman port. We can safely resupply here.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:T_ICO_VEC_Friendly_Port.png|left|x64px|]]&lt;br /&gt;
Completing the region&#039;s quest line will convert one of the quest locations into a &#039;&#039;&#039;Friendly Port.&#039;&#039;&#039; Entering the friendly port will allow the ship to be repaired, re-crewed, and resupplied without returning to the pirate haven in exchange for {{Coin}} and resources from the island. (No transfer of resources is required; purchase is instant.) All cargo stays aboard the ship.&lt;br /&gt;
&lt;br /&gt;
The Friendly Port is a way to avoid returning to the pier and losing accumulated [[Sea Legs]] buffs from the special {{Seafaring}} building {{Buildings|Shrine of the Sea}}.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Seven seas first ring.png|thumb|256px|The region of Skull Rock and the first ring of regions surrounding it]]&lt;br /&gt;
&#039;&#039;Note: For orientation, the viewing angle when first arriving at the pirate haven, looking at the camp from the inlet, is considered north.&lt;br /&gt;
&lt;br /&gt;
=== Skull Rock vicinity ===&lt;br /&gt;
&lt;br /&gt;
The first region is revealed with one Discovery Point just south of Skull Rock and the Tier 2 Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Charting with Charlie|Dangerous fog]] - northwest&lt;br /&gt;
* [[Phoenix on the Run|Smuggler island]] - northeast&lt;br /&gt;
* [[A Noose for Enrique|Barbos Bay]] - southeast&lt;br /&gt;
* [[Raven in the Jungle|Jungle island]] - southwest&lt;br /&gt;
&lt;br /&gt;
=== Ring 1 ===&lt;br /&gt;
&lt;br /&gt;
Four regions surround Skull Rock, each with their own quest line, ambitions, decisions, and Tier 3 Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Archipelago]]&lt;br /&gt;
* [[Whalesong Wake]]&lt;br /&gt;
* [[Crossbone Keys]]&lt;br /&gt;
* [[Buccaneer&#039;s End]]&lt;br /&gt;
&lt;br /&gt;
=== Ring 2 ===&lt;br /&gt;
&lt;br /&gt;
Five regions surround the first ring, with more quest lines, ambitions, captains to rescue, and advanced Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Calico Lagoon]]&lt;br /&gt;
* [[Wildfire Isles]]&lt;br /&gt;
* [[Fairwind Passage]]&lt;br /&gt;
* [[Blackwater]] &lt;br /&gt;
* [[Port Concordat]]&lt;br /&gt;
&lt;br /&gt;
=== Ring 3 ===&lt;br /&gt;
&lt;br /&gt;
Four Regions are on the outermost ring. Final main quests and principle quests can be completed here. Side quests can have large quantities of {{Resource|Coins}} and other loot. {{Resource|Silver}} can be found in [[Recurring Events]] here. Crown Attacks of Level 5 will spawn here with 6 Health.&lt;br /&gt;
&lt;br /&gt;
* [[Mermaid&#039;s Atoll]]&lt;br /&gt;
* [[Golden City]]&lt;br /&gt;
* [[Writhing Deep]]&lt;br /&gt;
* [[Fort Vandekroon]] &lt;br /&gt;
&lt;br /&gt;
{{See also|Quests|Principle Paths}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;br /&gt;
[[Category: Exploration]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch._2)&amp;diff=1671</id>
		<title>Tides of Fate (Ch. 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch._2)&amp;diff=1671"/>
		<updated>2026-08-22T14:04:36Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch._1)&amp;diff=1670</id>
		<title>Tides of Fate (Ch. 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch._1)&amp;diff=1670"/>
		<updated>2026-08-22T14:04:30Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch._3)&amp;diff=1669</id>
		<title>Tides of Fate (Ch. 3)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch._3)&amp;diff=1669"/>
		<updated>2026-08-22T14:04:22Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch.4)&amp;diff=1668</id>
		<title>Tides of Fate (Ch.4)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Tides_of_Fate_(Ch.4)&amp;diff=1668"/>
		<updated>2026-08-22T14:04:15Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Guns_of_Skull_Rock&amp;diff=1667</id>
		<title>Guns of Skull Rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Guns_of_Skull_Rock&amp;diff=1667"/>
		<updated>2026-08-22T14:03:52Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Let_Her_Come&amp;diff=1666</id>
		<title>Let Her Come</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Let_Her_Come&amp;diff=1666"/>
		<updated>2026-08-22T14:03:31Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Go_to_Sea_Once_More&amp;diff=1665</id>
		<title>Go to Sea Once More</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Go_to_Sea_Once_More&amp;diff=1665"/>
		<updated>2026-08-22T14:03:25Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Back_Behind_the_Counter&amp;diff=1664</id>
		<title>Back Behind the Counter</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Back_Behind_the_Counter&amp;diff=1664"/>
		<updated>2026-08-22T14:03:18Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=All_Aboard&amp;diff=1663</id>
		<title>All Aboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=All_Aboard&amp;diff=1663"/>
		<updated>2026-08-22T14:03:09Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=It%27s_About_Bloody_Time&amp;diff=1662</id>
		<title>It&#039;s About Bloody Time</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=It%27s_About_Bloody_Time&amp;diff=1662"/>
		<updated>2026-08-22T14:03:02Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Damage_Control&amp;diff=1661</id>
		<title>Damage Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Damage_Control&amp;diff=1661"/>
		<updated>2026-08-22T14:02:57Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Gate_to_the_Sea&amp;diff=1660</id>
		<title>Gate to the Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Gate_to_the_Sea&amp;diff=1660"/>
		<updated>2026-08-22T14:02:09Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Drink_Up,_Me_Hearties&amp;diff=1659</id>
		<title>Drink Up, Me Hearties</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Drink_Up,_Me_Hearties&amp;diff=1659"/>
		<updated>2026-08-22T14:01:46Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=In_the_Mood_for_Stew&amp;diff=1658</id>
		<title>In the Mood for Stew</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=In_the_Mood_for_Stew&amp;diff=1658"/>
		<updated>2026-08-22T14:01:35Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Trouble%27s_Brewing&amp;diff=1657</id>
		<title>Trouble&#039;s Brewing</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Trouble%27s_Brewing&amp;diff=1657"/>
		<updated>2026-08-22T14:01:26Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Warehouses&amp;diff=1656</id>
		<title>Warehouses</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Warehouses&amp;diff=1656"/>
		<updated>2026-08-22T14:01:20Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Shiver_Me_Timbers&amp;diff=1655</id>
		<title>Shiver Me Timbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Shiver_Me_Timbers&amp;diff=1655"/>
		<updated>2026-08-22T14:01:13Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Small_Beginnings&amp;diff=1654</id>
		<title>Small Beginnings</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Small_Beginnings&amp;diff=1654"/>
		<updated>2026-08-22T14:01:04Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to List of Main Quests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Main Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Main_Quests&amp;diff=1653</id>
		<title>List of Main Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Main_Quests&amp;diff=1653"/>
		<updated>2026-08-22T13:58:13Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of main quests == &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Order !! Name !!class=&amp;quot;unsortable&amp;quot;| Requirements !! Text&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Small Beginnings || Build 1 Pirate Camp&amp;lt;br /&amp;gt;Build 3 Tent || —&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Shiver Me Timbers || Build 1 Woodcutter&amp;lt;br /&amp;gt;Build 1 Sawmill || —&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Warehouses || Build 1 Warehouse&amp;lt;br /&amp;gt;Empty the Shipwreck of all remaining resources&amp;lt;br /&amp;gt;Demolish the Shipwreck || —&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Trouble&#039;s Brewing || Resolve the Crown Castaways issue || —&lt;br /&gt;
|-&lt;br /&gt;
| 5 || In the Mood for Stew || Build 1 Campfire&amp;lt;br /&amp;gt;Build 1 Galley || —&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Drink Up&amp;lt;br /&amp;gt;Me Hearties || Build 1 Moonshine Still&amp;lt;br /&amp;gt;Build 1 Tavern&amp;lt;br /&amp;gt;Assign a Fetcher at the Tavern to grab Booze || Soon we will have crew&amp;lt;br /&amp;gt;crews won&#039;t survive without Booze .. let&#039;s pile some upfront!&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Gate to the Seas || Build 1 Shallow Pier || —&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Damage Control || Repair 3 damaged buildings&amp;lt;br /&amp;gt;Have rising Satisfaction in all Pirate Camps for 60 seconds || —&lt;br /&gt;
|-&lt;br /&gt;
| 9 || It&#039;s About Bloody Time || Have 1 Ship || —&lt;br /&gt;
|-&lt;br /&gt;
| 10 || All Aboard || Assign a captain&amp;lt;br /&amp;gt;Hire at least 10 crew || —&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Go to Sea Once More || Complete Barbos Bay Event || Attack Barbos Bay and free Rambullion.&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Back Behind the Counter || Send the ship back to the Pier || —&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Guns of Skull Rock || Produce Stone Blocks&amp;lt;br /&amp;gt;Build 1 Gun Tower&amp;lt;br /&amp;gt;Produce 1 Ammunition || —&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Let Her Come || Defend your island || —&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Tides of Fate (Ch. 1) || Complete the first Principle Quest on any Principle Path || There are others like us out there. Let&#039;s make contact.&lt;br /&gt;
|- &lt;br /&gt;
| 16 || Tides of Fate (Ch. 2) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 17 || Tides of Fate (Ch. 3) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 18 || Tides of Fate (Ch. 4) || ??&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Tides of Fate (Ch. 5) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 20 || Tides of Fate (Ch. 6) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 21 || Tides of Fate (Ch. 7) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 22 || Tails of Red Sails (Ch. 1) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 23 || Tails of Red Sails (Ch. 2) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 24 || Tails of Red Sails (Ch. 3) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 25 || Tails of Red Sails (Ch. 4) || ??&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Tails of Red Sails (Ch. 5) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 27 || Tails of Red Sails (Ch. 6) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 28 || Tails of Red Sails (Ch. 7) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 29 || From the Wreckage (Ch. 1) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 30 || From the Wreckage (Ch. 2) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 31 || From the Wreckage (Ch. 3) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 32 || From the Wreckage (Ch. 4) || ??&lt;br /&gt;
|-&lt;br /&gt;
| 33 || From the Wreckage (Ch. 5) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 34 || From the Wreckage (Ch. 6) || ??&lt;br /&gt;
|- &lt;br /&gt;
| 35 || From the Wreckage (Ch. 7) || ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Shrine_of_the_Sea&amp;diff=1652</id>
		<title>Shrine of the Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Shrine_of_the_Sea&amp;diff=1652"/>
		<updated>2026-08-22T13:54:03Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Template parameters are explained at https://wiki.hoodedhorse.com/Corsair_Cove/Template:Building_page --&amp;gt;&lt;br /&gt;
{{Building page&lt;br /&gt;
|name=Shrine of the Sea&lt;br /&gt;
|description=The [[Shrine of the Sea]] buffs [[Ships]] that complete [[Events]] with [[Sea Legs]], buffing 1 random stat.&lt;br /&gt;
|unlocked_by_1=3 {{Principle|Seafaring}}&lt;br /&gt;
|unlocked_by_2=&lt;br /&gt;
|unlocked_by_3=&lt;br /&gt;
|overview=You can pay 300 {{Resource|Coins}} at the {{Building|Shrine of the Sea}} and apply a Sea Legs Buff to every [[Ships|Ship]] currently sailing in the [[Seven Seas]].&lt;br /&gt;
|acquisition=The {{Building|Shrine of the Sea}} can be built once it is unlocked in the [[Compass]].&lt;br /&gt;
|purpose=&lt;br /&gt;
|production_chain_detail=&lt;br /&gt;
|strategy=&lt;br /&gt;
* Stacking the buff in low level ships can turn the tides of battle in challenging events.&lt;br /&gt;
* Paying for a buff is rarely worth it, you can instead complete a simple event and restock in a nearby [[Friendly Port]] afterwards.&lt;br /&gt;
* At higher level ships, the buff becomes very small and less significant to plan around.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sea Legs ==&lt;br /&gt;
&lt;br /&gt;
A Sea Legs Buff provides +7% {{GenericIcon|Health}}, +5 {{GenericIcon|Supplies}} or +5 of a Combat Stat. This is chosen randomly. A Ship can only ever have 3 stacks in total, but it the same stat can be increased multiple times. Every buff is lost when returning to the Ship [[Pier]], but not when interacting with a [[Friendly Port]].&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Sea_Legs&amp;diff=1651</id>
		<title>Sea Legs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Sea_Legs&amp;diff=1651"/>
		<updated>2026-08-22T13:49:10Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to Shrine of the Sea#Sea Legs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shrine of the Sea#Sea Legs]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Shipwreck&amp;diff=1650</id>
		<title>Shipwreck</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Shipwreck&amp;diff=1650"/>
		<updated>2026-08-22T13:48:06Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to Simple Events#Shipwreck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Simple Events#Shipwreck]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Drifter_Castaways&amp;diff=1649</id>
		<title>Drifter Castaways</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Drifter_Castaways&amp;diff=1649"/>
		<updated>2026-08-22T13:47:54Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to Simple Events#Drifter Castaways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Simple Events#Drifter Castaways]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Friendly_Port&amp;diff=1648</id>
		<title>Friendly Port</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Friendly_Port&amp;diff=1648"/>
		<updated>2026-08-22T13:47:38Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to Simple Events#Friendly Port&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Simple Events#Friendly Port]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Jetsam&amp;diff=1647</id>
		<title>Jetsam</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Jetsam&amp;diff=1647"/>
		<updated>2026-08-22T13:47:20Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Redirected page to Simple Events#Jetsam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Simple Events#Jetsam]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Simple_Events&amp;diff=1646</id>
		<title>Simple Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Simple_Events&amp;diff=1646"/>
		<updated>2026-08-22T13:46:17Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Recurring Events on the [[Seven Seas]] are events with simple choices that don&#039;t depend on Ship stats.&lt;br /&gt;
&lt;br /&gt;
== Jetsam ==&lt;br /&gt;
&lt;br /&gt;
Jetsam provides [[Resources]] at the expense of {{GenericIcon|Crew}}.&lt;br /&gt;
&lt;br /&gt;
== Drifting Castaways ==&lt;br /&gt;
&lt;br /&gt;
Drifting Castaways provide {{GenericIcon|Drifters}} at the expense of {{Resource|Stew}} or {{GenericIcon|Cohesion}}.&lt;br /&gt;
&lt;br /&gt;
== Shipwreck ==&lt;br /&gt;
&lt;br /&gt;
Shipwrecks provide [[Resources]].&lt;br /&gt;
&lt;br /&gt;
== Friendly Port ==&lt;br /&gt;
&lt;br /&gt;
Friendly Ports are repeatable events. They can repair {{GenericIcon|Health}} of [[Ships]] and provide {{GenericIcon|Supplies}} or {{GenericIcon|Crew}} for a price.&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Simple_Events&amp;diff=1645</id>
		<title>Simple Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Simple_Events&amp;diff=1645"/>
		<updated>2026-08-22T13:45:33Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: Created page with &amp;quot;== Overview ==  Recurring Events on the Seven Seas are events with simple choices that don&amp;#039;t depend on Ship stats.  == Jetsam ==  Jetsam provides Resources at the expense of {{GenericIcon|Crew}}.  == Drifting Castaways ==  Drifting Castaways provide {{GenericIcon|Drifters}} at the expense of {{Resource|Stew}} or {{GenericIcon|Cohesion}}.  == Shipwreck ==  Shipwrecks provide Resources.  == Friendly Port ==  Friendly Ports can repeatedly repair {{GenericIcon|He...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Recurring Events on the [[Seven Seas]] are events with simple choices that don&#039;t depend on Ship stats.&lt;br /&gt;
&lt;br /&gt;
== Jetsam ==&lt;br /&gt;
&lt;br /&gt;
Jetsam provides [[Resources]] at the expense of {{GenericIcon|Crew}}.&lt;br /&gt;
&lt;br /&gt;
== Drifting Castaways ==&lt;br /&gt;
&lt;br /&gt;
Drifting Castaways provide {{GenericIcon|Drifters}} at the expense of {{Resource|Stew}} or {{GenericIcon|Cohesion}}.&lt;br /&gt;
&lt;br /&gt;
== Shipwreck ==&lt;br /&gt;
&lt;br /&gt;
Shipwrecks provide [[Resources]].&lt;br /&gt;
&lt;br /&gt;
== Friendly Port ==&lt;br /&gt;
&lt;br /&gt;
Friendly Ports can repeatedly repair {{GenericIcon|Health}} of [[Ships]] and sell {{GenericIcon|Supplies}} or {{GenericIcon|Crew}}.&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Quests&amp;diff=1644</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Quests&amp;diff=1644"/>
		<updated>2026-08-22T13:38:13Z</updated>

		<summary type="html">&lt;p&gt;76561199005532951: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Leaving port.png|center|1200px]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
There are hundreds of quests and events to complete in the [[Seven Seas]]. The main questline begins with the tutorial quests to get the pirate haven up and continues into the Seven Seas following the main story. In parallel, there are 20 quests for the four [[Pirate Principle Paths]] and side questlines for each of the dozens of regions of the Seven Seas.&lt;br /&gt;
&lt;br /&gt;
== Tutorial questline ==&lt;br /&gt;
&lt;br /&gt;
Following a linear order from 1 to 14, these quests get the pirate haven up and running.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Tutorial questline diagram&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;display: flex; flex-direction: column; align-items: center; gap: 4px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Small Beginnings}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Shiver Me Timbers}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Warehouses}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Trouble&#039;s Brewing}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|In the Mood for Stew}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Drink Up, Me Hearties}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Gate to the Sea}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Damage Control}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|It&#039;s About Bloody Time}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|All Aboard}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Go to Sea Once More}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Back Behind the Counter}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Guns of Skull Rock}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Let Her Come}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;{{Quest title|Tides of Fate (Ch. 1)}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main story and Pirate Principle Path questlines ==&lt;br /&gt;
&lt;br /&gt;
The main story follows the feud between Amara and the pirate haven. Along the way, the chapters of the &#039;&#039;Tides of Fate&#039;&#039; main questline are interwoven with progression along the Pirate Principle Paths.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- START Main questlines diagram&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 250px repeat(4, 200px); row-gap: 8px; column-gap: 9px; --instance-extra-gap: 10px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----&amp;gt;&amp;lt;div style=&amp;quot;grid-column: 1; margin-right: var(--instance-extra-gap); display: flex; flex-direction: column; align-items: center; gap: 8px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Tides of Fate (Ch. 1)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Complete one of:&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Notoriety icon|size=xs}}&amp;amp;nbsp;Phoenix on the Run&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Empire icon|size=xs}}&amp;amp;nbsp;A Noose for Enrique&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Seafaring icon|size=xs}}&amp;amp;nbsp;Charting with Charlie&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Wealth icon|size=xs}}&amp;amp;nbsp;Raven in the Jungle&lt;br /&gt;
|link=Tides of Fate (Ch. 1)}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----&amp;gt;&amp;lt;div style=&amp;quot;grid-column: 1/-1; grid-row: 2; padding-left: 114px;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;cc-flow-diagram&amp;quot;&lt;br /&gt;
| {{Segment|vertical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Segment|vertical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Junction|right}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}}&lt;br /&gt;
| {{Junction|bottom}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}}&lt;br /&gt;
| {{Junction|bottom}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}}&lt;br /&gt;
| {{Junction|bottom}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}} || {{Segment|horizontal}}&lt;br /&gt;
| {{Corner|top-right}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Segment|vertical}} || x || x || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Segment|vertical}} || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Segment|vertical}} || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Segment|vertical}} || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Segment|vertical}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Arrow|down}}       || x || x || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Arrow|down}}       || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Arrow|down}}       || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Arrow|down}}       || x || x || x || x || x || x || x || x || x || x || x || x&lt;br /&gt;
| {{Arrow|down}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----&amp;gt;&amp;lt;div style=&amp;quot;grid-column: 1; margin-right: var(--instance-extra-gap); display: flex; flex-direction: column; align-items: center; gap: 8px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Tides of Fate (Ch. 2)}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Tides of Fate (Ch. 3)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Complete one of:&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Notoriety icon|size=xs}}&amp;amp;nbsp;Feasting with Legends&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Empire icon|size=xs}}&amp;amp;nbsp;Breaking the Bastille&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Seafaring icon|size=xs}}&amp;amp;nbsp;Sailing the Line&amp;lt;br /&amp;gt;&lt;br /&gt;
* {{Wealth icon|size=xs}}&amp;amp;nbsp;Raiding with Raven&lt;br /&gt;
|link=Tides of Fate (Ch. 3)}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Tides of Fate (Ch.4)}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----&amp;gt;&amp;lt;div style=&amp;quot;grid-colulmn: 2; display: flex; flex-direction: column; align-items: center; gap: 8px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Phoenix on the Run|path=Notoriety}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Feasting with Legends|path=Notoriety}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Rising Dread|path=Notoriety}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----&amp;gt;&amp;lt;div style=&amp;quot;grid-colulmn: 3; display: flex; flex-direction: column; align-items: center; gap: 8px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|A Noose for Enrique|path=Empire}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Breaking the Bastille|path=Empire}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Hidden Troubles|path=Empire}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----&amp;gt;&amp;lt;div style=&amp;quot;grid-colulmn: 4; display: flex; flex-direction: column; align-items: center; gap: 8px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Charting with Charlie|path=Seafaring}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Sailing the Line|path=Seafaring}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Grand Hunters|path=Seafaring}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
----&amp;gt;&amp;lt;div style=&amp;quot;grid-colulmn: 5; display: flex; flex-direction: column; align-items: center; gap: 8px;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Raven in the Jungle|path=Wealth}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Raiding with Raven|path=Wealth}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Arrow|down}}&amp;lt;!--&lt;br /&gt;
------&amp;gt;{{Quest title|Old God&#039;s Maps|path=Wealth}}&amp;lt;!--&lt;br /&gt;
----&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
-- END Main questlines diagram --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Region Questlines ==&lt;br /&gt;
&lt;br /&gt;
Each region of the [[Seven Seas]] has its own questline that rewards fame and fortune in resources, Coin, Cohesion, and—where the quests are associated with a particular path—Principle Points.&lt;br /&gt;
&lt;br /&gt;
Discovery of the regions is required, as the main story and Principle Path questlines all take place across the regions of the Seven Seas. Upon discovery, that region&#039;s questline begins automatically, usually by presenting a decision. Some of these decisions align with one of the [[Principle Paths|Pirate Principles]].&lt;br /&gt;
&lt;br /&gt;
The following lists do not include non-quest Seven Seas events, like [[Jetsam]], [[Drifter Castaways]], [[Treasure Cave]]s, [[Smuggling Run]]s, or [[Shipwreck]]s—or periodic events, like [[Pirate Hunters]], [[Dread Whale]], [[Crown Patrols]], [[Merchant Ships]], or [[Storms]].&lt;br /&gt;
&lt;br /&gt;
=== Ring 1, Ancient Archipelago ===&lt;br /&gt;
&lt;br /&gt;
{{Quest title|Gold or Glory&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Quest title|Empire Path|path=Empire|link=Gold or Glory (Empire path)}} {{Quest title|Wealth Path|path=Wealth|link=Gold or Glory (Wealth path)}}|link=none}}&lt;br /&gt;
{{Arrow|right}}&lt;br /&gt;
{{Quest title|Great Pyramid}}&lt;br /&gt;
&lt;br /&gt;
{{Quest title|The Secret of Prosperity|path=Wealth}}&lt;br /&gt;
&lt;br /&gt;
=== Ring 1, Whalesong Wake ===&lt;br /&gt;
&lt;br /&gt;
{{Quest title|The Whale Hunt Contest|path=Seafaring}}&lt;br /&gt;
&lt;br /&gt;
{{Quest title|House of Fortune|path=Wealth}}&lt;br /&gt;
&lt;br /&gt;
{{Quest title|Jonah|path=Seafaring}}&lt;br /&gt;
&lt;br /&gt;
=== Ring 1, Crossbone Keys ===&lt;br /&gt;
&lt;br /&gt;
{{Quest title|The Fountain of Youth&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Quest title|Notoriety path|path=Notoriety|link=The Fountain of Youth (Notoriety path)}} {{Quest title|Seafaring Path|path=Seafaring|link=The Fountain of Youth (Seafaring path)}}|link=none}}&lt;br /&gt;
{{Arrow|right}}&lt;br /&gt;
{{Quest title|The Ocean&#039;s End}}&lt;br /&gt;
&lt;br /&gt;
=== Ring 1, Buccaneer&#039;s End ===&lt;br /&gt;
&lt;br /&gt;
{{Quest title|The Thinning of the Guard&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;{{Quest title|Notoriety path|path=Notoriety|link=The Thinning of the Guard (Notoriety path)}} {{Quest title|Empire path|path=Empire|link=The Thinning of the Guard (Empire path)}}|link=none}}&lt;br /&gt;
{{Arrow|right}}&lt;br /&gt;
{{Quest title|Bloody Bastille}}&lt;br /&gt;
&lt;br /&gt;
{{Quest title|The Missing Prisoners|path=Empire}}&lt;br /&gt;
&lt;br /&gt;
{{See also|Principle Paths|Seven Seas}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;br /&gt;
[[Category: Exploration]]&lt;br /&gt;
[[Category: Quests]]&lt;/div&gt;</summary>
		<author><name>76561199005532951</name></author>
	</entry>
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