<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hoodedhorse.com/Corsair_Cove/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197999168939</id>
	<title>Corsair Cove Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Corsair_Cove/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=76561197999168939"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/Special:Contributions/76561197999168939"/>
	<updated>2026-09-16T03:32:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Quartermaster&amp;diff=1685</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Quartermaster&amp;diff=1685"/>
		<updated>2026-08-30T16:14:23Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: Adding some missing text. IDK how to line break on this page, so it&amp;#039;s all just one paragraph compared to the game&amp;#039;s 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:BuildingInfoboxGenerator|makeInfobox&lt;br /&gt;
|description=Stockpile [[Resources]] and share them as booty among your pirates to gain {{GenericIcon|Cohesion}}. For every Quartermaster, gain 1 Cohesion per Discovery Event.&lt;br /&gt;
|unlocked_by_1=12 {{Principle|Seafaring}}&lt;br /&gt;
|unlocked_by_2=&lt;br /&gt;
|unlocked_by_3=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Great_Pyramid&amp;diff=1684</id>
		<title>Great Pyramid</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Great_Pyramid&amp;diff=1684"/>
		<updated>2026-08-23T14:57:11Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the scenarios, and where each choice leads. All paths end with 750 Coin and 3 Cohesion gain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;start&amp;gt; [The Great Pyramid was once a temple dedicated to the Gods of the Sea... Who knows what treasures it may contain?]&lt;br /&gt;
&lt;br /&gt;
(3) Bring the ship as close as possible [We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]&lt;br /&gt;
&lt;br /&gt;
(3) Send dinghies to shore. [The heat and humidity make us dizzy, but we push forward.]&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]&lt;br /&gt;
&lt;br /&gt;
(6) Look for a trail. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]&lt;br /&gt;
&lt;br /&gt;
(2) Hack a path through the trees.) [We walk for hours. It seems we&#039;ve gotten lost. The crew needs to rest.]&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[The heat and humidity make us dizzy, but we push forward.]&lt;br /&gt;
&lt;br /&gt;
(1) Move fast. +5 Cohesion. -5 Crew. [We walk for hours. It seems we&#039;ve gotten lost. The crew needs to rest.]&lt;br /&gt;
&lt;br /&gt;
(4) Slow and Steady. -5 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]&lt;br /&gt;
&lt;br /&gt;
(3) Find a way inside. [We find a terrifying mural depicting &amp;quot;Ktulukan&amp;quot;, god of the abyss. We fill a draft -- this is some kind of door!]&lt;br /&gt;
&lt;br /&gt;
(1) Climb the steps. [Enemies were lying in wait, ready to strike! They don&#039;t seem to be rival treasure hunters. Could they be the ruins&#039; guardians?]&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[We walk for hours. It seems we&#039;ve gotten lost. The crew needs to rest.]&lt;br /&gt;
&lt;br /&gt;
(5) Allow a short bivouac. +10 Cohesion. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]&lt;br /&gt;
&lt;br /&gt;
(2) Keep on walking. -10 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]&lt;br /&gt;
&lt;br /&gt;
(3) Inspect the ruins. [We find a terrifying mural depicting &amp;quot;Ktulukan&amp;quot;, god of the abyss. We fill a draft -- this is some kind of door!]&lt;br /&gt;
&lt;br /&gt;
(1) Go through the main archway. [Enemies were lying in wait, ready to strike! They don&#039;t seem to be rival treasure hunters. Could they be the ruins&#039; guardians?]&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[We find a terrifying mural depicting &amp;quot;Ktulukan&amp;quot;, god of the abyss. We fill a draft -- this is some kind of door!]&lt;br /&gt;
&lt;br /&gt;
(5) Force open the door. &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(1) Blow up the door. -225 Black Powder. &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[Enemies were lying in wait, ready to strike! They don&#039;t seem to be rival treasure hunters. Could they be the ruins&#039; guardians?]&lt;br /&gt;
&lt;br /&gt;
(1) To arms! We fight! &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(6) Try to negotiate. &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--- &lt;br /&gt;
&lt;br /&gt;
[New funds are always welcome and will fuel our ambitions!]&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Great_Pyramid&amp;diff=1683</id>
		<title>Great Pyramid</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Great_Pyramid&amp;diff=1683"/>
		<updated>2026-08-23T14:50:48Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: Creating the page. Raw data for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the scenarios, and where each choice leads. All paths end with 750 Coin and 3 Cohesion gain. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;start&amp;gt; [The Great Pyramid was once a temple dedicated to the Gods of the Sea... Who knows what treasures it may contain?]&lt;br /&gt;
(3) Bring the ship as close as possible [We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]&lt;br /&gt;
(3) Send dinghies to shore. [The heat and humidity make us dizzy, but we push forward.]&lt;br /&gt;
&lt;br /&gt;
[We found a nice bay to drop anchor in. The pyramid should be close, but the jungle is thick.]&lt;br /&gt;
(6) Look for a trail. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]&lt;br /&gt;
(2) Hack a path through the trees.) [We walk for hours. It seems we&#039;ve gotten lost. The crew needs to rest.]&lt;br /&gt;
&lt;br /&gt;
[The heat and humidity make us dizzy, but we push forward.]&lt;br /&gt;
(1) Move fast. +5 Cohesion. -5 Crew. [We walk for hours. It seems we&#039;ve gotten lost. The crew needs to rest.]&lt;br /&gt;
(4) Slow and Steady. -5 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]&lt;br /&gt;
&lt;br /&gt;
[We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]&lt;br /&gt;
(3) Find a way inside. [We find a terrifying mural depicting &amp;quot;Ktulukan&amp;quot;, god of the abyss. We fill a draft -- this is some kind of door!]&lt;br /&gt;
(1) Climb the steps. [Enemies were lying in wait, ready to strike! They don&#039;t seem to be rival treasure hunters. Could they be the ruins&#039; guardians?]&lt;br /&gt;
&lt;br /&gt;
[We walk for hours. It seems we&#039;ve gotten lost. The crew needs to rest.]&lt;br /&gt;
(5) Allow a short bivouac. +10 Cohesion. [We find the Great Pyramid. The stepped structure stands ominously amidst the trees, unnerving the crew.]&lt;br /&gt;
(2) Keep on walking. -10 Cohesion. [An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]&lt;br /&gt;
&lt;br /&gt;
[An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.]&lt;br /&gt;
(3) Inspect the ruins. [We find a terrifying mural depicting &amp;quot;Ktulukan&amp;quot;, god of the abyss. We fill a draft -- this is some kind of door!]&lt;br /&gt;
(1) Go through the main archway. [Enemies were lying in wait, ready to strike! They don&#039;t seem to be rival treasure hunters. Could they be the ruins&#039; guardians?]&lt;br /&gt;
&lt;br /&gt;
[We find a terrifying mural depicting &amp;quot;Ktulukan&amp;quot;, god of the abyss. We fill a draft -- this is some kind of door!]&lt;br /&gt;
(5) Force open the door. &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
(1) Blow up the door. -225 Black Powder. &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Enemies were lying in wait, ready to strike! They don&#039;t seem to be rival treasure hunters. Could they be the ruins&#039; guardians?]&lt;br /&gt;
(1) To arms! We fight! &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
(6) Try to negotiate. &amp;lt;End. 750 Coin, 3 Cohesion.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[New funds are always welcome and will fuel our ambitions!]&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1679</id>
		<title>List of Captains</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1679"/>
		<updated>2026-08-22T21:39:42Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Name !! Region Unlock !! Passive Effects !! Captain&#039;s Card&lt;br /&gt;
|-&lt;br /&gt;
| Teach || Default || Health +20%, Gun Damage +20% || Easy as Murder: +1 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Kanja  || Default || Supplies +20%, Speed +20% || All or Nothing: +3 Dice next turn. If your Dice Pool result is less than 5 next turn, it becomes 1.&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet  || Default || Health +20%, Boarding Damage +20% || Rise Up, Mateys: +1 Dice next turn&lt;br /&gt;
|-&lt;br /&gt;
| Honorata || Default || Speed +20%, Manoeuvrability +20% || No Risk, No Fun: Gain Supplies based on Dice outcome. Take 2x DMG to Crew.&lt;br /&gt;
|-&lt;br /&gt;
| Enrique || Empire Questline || Speed -20%, Manoevrability -20%. Lens &amp;amp; Tobacco looted +100%. || Hidden Allies: For the next 3 turns, your first dice will always roll a 5.&lt;br /&gt;
|-&lt;br /&gt;
| Raven || Wealth Questline || Manoeuvrability +20%. Coin looted +100% (does not effect Treasure.) || Ruthless Calculation: +2 dice next turn. Opponent +2 dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Timothy || Seafaring Questline || No passive effects. || Burning Phoenix: +3 Dice. Take DMG to Crew based on your Dice outcome.&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || Notoriety Questline || Speed +30%, Manoevrability +20% || Tide Turner: +1 Dice next turn. -1 Opponent Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Akua || Some Sidequest... || Health +20%. Raided Silver +100%. || Witch&#039;s Gambit: Opponent can only roll 1s this turn. You can only roll 6s next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Audenzia || Some Sidequest... || Boarding Damage +20%. Raided Gold +150% (This does not effect Treasure.) || Assassin&#039;s Gambit: Copy the result of the Opponent&#039;s Dice Pool this turn and add it to Player Dice Pool next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Depends... || Gun Damage +20%. Raided Silver +50%. || Machado Manoeuvre: Damage to Crew is reflected to Health.&lt;br /&gt;
|-&lt;br /&gt;
| Jonah || Depends... || Armour +20%. Raided Lens, Wine +50%. || Old God&#039;s Favour: +2 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Chen || Depends... || Speed +20%. Raided Grain +50%. || Black Swan Dance: Next action costs 0 supply. If you recieve health or crew damage, the effect continues. &lt;br /&gt;
|-&lt;br /&gt;
| Killigrew || Ship Graveyard, From the Wreckage || Dice only roll 1s or 6s. || Death&#039;s Gambit: Opponents can only roll 6s this turn. You can only roll 6s next turn.&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1678</id>
		<title>List of Captains</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1678"/>
		<updated>2026-08-22T21:39:31Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Name !! Region Unlock !! Passive Effects !! Captain&#039;s Card&lt;br /&gt;
|-&lt;br /&gt;
| Teach || Default || Health +20%, Gun Damage+20% || Easy as Murder: +1 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Kanja  || Default || Supplies +20%, Speed +20% || All or Nothing: +3 Dice next turn. If your Dice Pool result is less than 5 next turn, it becomes 1.&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet  || Default || Health +20%, Boarding Damage +20% || Rise Up, Mateys: +1 Dice next turn&lt;br /&gt;
|-&lt;br /&gt;
| Honorata || Default || Speed +20%, Manoeuvrability +20% || No Risk, No Fun: Gain Supplies based on Dice outcome. Take 2x DMG to Crew.&lt;br /&gt;
|-&lt;br /&gt;
| Enrique || Empire Questline || Speed -20%, Manoevrability -20%. Lens &amp;amp; Tobacco looted +100%. || Hidden Allies: For the next 3 turns, your first dice will always roll a 5.&lt;br /&gt;
|-&lt;br /&gt;
| Raven || Wealth Questline || Manoeuvrability +20%. Coin looted +100% (does not effect Treasure.) || Ruthless Calculation: +2 dice next turn. Opponent +2 dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Timothy || Seafaring Questline || No passive effects. || Burning Phoenix: +3 Dice. Take DMG to Crew based on your Dice outcome.&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || Notoriety Questline || Speed +30%, Manoevrability +20% || Tide Turner: +1 Dice next turn. -1 Opponent Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Akua || Some Sidequest... || Health +20%. Raided Silver +100%. || Witch&#039;s Gambit: Opponent can only roll 1s this turn. You can only roll 6s next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Audenzia || Some Sidequest... || Boarding Damage +20%. Raided Gold +150% (This does not effect Treasure.) || Assassin&#039;s Gambit: Copy the result of the Opponent&#039;s Dice Pool this turn and add it to Player Dice Pool next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Depends... || Gun Damage +20%. Raided Silver +50%. || Machado Manoeuvre: Damage to Crew is reflected to Health.&lt;br /&gt;
|-&lt;br /&gt;
| Jonah || Depends... || Armour +20%. Raided Lens, Wine +50%. || Old God&#039;s Favour: +2 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Chen || Depends... || Speed +20%. Raided Grain +50%. || Black Swan Dance: Next action costs 0 supply. If you recieve health or crew damage, the effect continues. &lt;br /&gt;
|-&lt;br /&gt;
| Killigrew || Ship Graveyard, From the Wreckage || Dice only roll 1s or 6s. || Death&#039;s Gambit: Opponents can only roll 6s this turn. You can only roll 6s next turn.&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1677</id>
		<title>List of Captains</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1677"/>
		<updated>2026-08-22T21:38:13Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: Forgot Chen is a &amp;quot;depends&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Name !! Region Unlock !! Passive Effects !! Captain&#039;s Card&lt;br /&gt;
|-&lt;br /&gt;
| Teach || Default || Health+20%, Gun Damage+20% || Easy as Murder: +1 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Kanja  || Default || Supplies +20%, Speed +20% || All or Nothing: +3 dice next turn. If your Dice Pool result is less than 5 next turn, it becomes 1.&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet  || Default || Health +20%, Boarding Damage +20% || Rise Up, Mateys: +1 Dice next turn&lt;br /&gt;
|-&lt;br /&gt;
| Honorata || Default || Speed+20%, Manoeuvrability+20% || No Risk, No Fun: Gain Supplies based on Dice outcome. Take 2x DMG to Crew.&lt;br /&gt;
|-&lt;br /&gt;
| Enrique || Empire Questline || Speed -20%, Manoevrability -20%. Lens &amp;amp; Tobacco looted +100%. || Hidden Allies: For the next 3 turns, your first dice will always roll a 5.&lt;br /&gt;
|-&lt;br /&gt;
| Raven || Wealth Questline || Manoeuvrability +20%. Coin looted +100% (does not effect Treasure.) || Ruthless Calculation: +2 dice next turn. Opponent +2 dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Timothy || Seafaring Questline || No passive effects. || Burning Phoenix: +3 dice. Take DMG to Crew based on your Dice outcome.&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || Notoriety Questline || Speed +30%, Manoevrability +20% || Tide Turner: +1 Dice next turn. -1 Opponent Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Akua || Some Sidequest... || Health +20%. Raided Silver +100%. || Witch&#039;s Gambit: Opponent can only roll 1s this turn. You can only roll 6s next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Audenzia || Some Sidequest... || Boarding Damage +20%. Raided Gold +150% (This does not effect Treasure.) || Assassin&#039;s Gambit: Copy the result of the Opponent&#039;s Dice Pool this turn and add it to Player Dice Pool next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Depends... || Gun Damage +20%. Raided Silver +50%. || Machado Manoeuvre: Damage to Crew is reflected to Health.&lt;br /&gt;
|-&lt;br /&gt;
| Jonah || Depends... || Armour +20%. Raided Lens, Wine +50%. || Old God&#039;s Favour: +2 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Chen || Depends... || Speed +20%. Raided Grain +50%. || Black Swan Dance: Next action costs 0 supply. If you recieve health or crew damage, the effect continues. &lt;br /&gt;
|-&lt;br /&gt;
| Killigrew || Ship Graveyard, From the Wreckage || Dice only roll 1s or 6s. || Death&#039;s Gambit: Opponents can only roll 6s this turn. You can only roll 6s next turn.&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1676</id>
		<title>List of Captains</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=List_of_Captains&amp;diff=1676"/>
		<updated>2026-08-22T21:36:50Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: Filled in.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! Name !! Region Unlock !! Passive Effects !! Captain&#039;s Card&lt;br /&gt;
|-&lt;br /&gt;
| Teach || Default || Health+20%, Gun Damage+20% || Easy as Murder: +1 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Kanja  || Default || Supplies +20%, Speed +20% || All or Nothing: +3 dice next turn. If your Dice Pool result is less than 5 next turn, it becomes 1.&lt;br /&gt;
|-&lt;br /&gt;
| Scarlet  || Default || Health +20%, Boarding Damage +20% || Rise Up, Mateys: +1 Dice next turn&lt;br /&gt;
|-&lt;br /&gt;
| Honorata || Default || Speed+20%, Manoeuvrability+20% || No Risk, No Fun: Gain Supplies based on Dice outcome. Take 2x DMG to Crew.&lt;br /&gt;
|-&lt;br /&gt;
| Enrique || Empire Questline || Speed -20%, Manoevrability -20%. Lens &amp;amp; Tobacco looted +100%. || Hidden Allies: For the next 3 turns, your first dice will always roll a 5.&lt;br /&gt;
|-&lt;br /&gt;
| Raven || Wealth Questline || Manoeuvrability +20%. Coin looted +100% (does not effect Treasure.) || Ruthless Calculation: +2 dice next turn. Opponent +2 dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Timothy || Seafaring Questline || No passive effects. || Burning Phoenix: +3 dice. Take DMG to Crew based on your Dice outcome.&lt;br /&gt;
|-&lt;br /&gt;
| Charlie || Notoriety Questline || Speed +30%, Manoevrability +20% || Tide Turner: +1 Dice next turn. -1 Opponent Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Akua || Some Sidequest... || Health +20%. Raided Silver +100%. || Witch&#039;s Gambit: Opponent can only roll 1s this turn. You can only roll 6s next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Audenzia || Some Sidequest... || Boarding Damage +20%. Raided Gold +150% (This does not effect Treasure.) || Assassin&#039;s Gambit: Copy the result of the Opponent&#039;s Dice Pool this turn and add it to Player Dice Pool next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Amara || Depends... || Gun Damage +20%. Raided Silver +50%. || Machado Manoeuvre: Damage to Crew is reflected to Health.&lt;br /&gt;
|-&lt;br /&gt;
| Jonah || Depends... || Armour +20%. Raided Lens, Wine +50%. || Old God&#039;s Favour: +2 Dice next turn.&lt;br /&gt;
|-&lt;br /&gt;
| Chen || Some Sidequest... || Speed +20%. Raided Grain +50%. || Black Swan Dance: Next action costs 0 supply. If you recieve health or crew damage, the effect continues. &lt;br /&gt;
|-&lt;br /&gt;
| Killigrew || Ship Graveyard, From the Wreckage || Dice only roll 1s or 6s. || Death&#039;s Gambit: Opponents can only roll 6s this turn. You can only roll 6s next turn.&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Seven_Seas&amp;diff=1577</id>
		<title>Seven Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Corsair_Cove/index.php?title=Seven_Seas&amp;diff=1577"/>
		<updated>2026-08-21T17:25:22Z</updated>

		<summary type="html">&lt;p&gt;76561197999168939: Removing directionals, as position of an island within its ring is RNG. See proof in discord #cc-wiki.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Seven Seas wide.png|center|1200px]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Seven Seas&#039;&#039;&#039; is the setting of the pirate haven and its ships. There are many regions beyond the pirate haven that begin in the fog of war until discovered by sending ships to their &#039;&#039;&#039;Discovery Points.&#039;&#039;&#039; Each region has its own quest line aligned with the [[Principle Paths]] and some side quests and minor events. When no ship is in a region for a while, the fog of war takes over again, and a ship needs to be sent back to its Discovery Point to reveal the region again.&lt;br /&gt;
&lt;br /&gt;
== Events and Embarking ==&lt;br /&gt;
&lt;br /&gt;
[[File:Drifting castaways embark.png|thumb|256px|Embarking on an event]]&lt;br /&gt;
The events in each region appear at various locations, and a ship must be built, crewed, and sent to &#039;&#039;&#039;embark&#039;&#039;&#039; on each event. The ship will sail across the Seven Seas to the event in real time, typically a few minutes. During this time, plans for other ships can be made, the pirate haven can be managed, or the simulation speed can be increased to make the trip go by faster.&lt;br /&gt;
&lt;br /&gt;
Only one ship can embark on an event at once. Assigning a second ship to an event will unassign the other. An unassigned ship will stop where it is in the world and await new orders.&lt;br /&gt;
&lt;br /&gt;
[[File:Drifting castaways decision event.png|thumb|256px|A decision is required]]&lt;br /&gt;
When the assigned ship arrives at the event, the captain will say something, and the ship will stop (or follow the moving event). &#039;&#039;&#039;Entering&#039;&#039;&#039; the event either offers a decision or objectives to complete. While making the decision or completing event objectives, everything else is paused.&lt;br /&gt;
&lt;br /&gt;
{{Main article|Events}}&lt;br /&gt;
&lt;br /&gt;
=== Regional events ===&lt;br /&gt;
&lt;br /&gt;
Events in a region might be any of the following:&lt;br /&gt;
&lt;br /&gt;
* [[File:T_ICO_VEC_Generic_Crown_Port.png|x32px]] Crown port&lt;br /&gt;
* [[File:T_ICO_VEC_Drifting_Castaways.png|x32px]] Drifting castaways&lt;br /&gt;
* [[File:T_ICO_VEC_Friendly_Port.png|x32px]] Friendly port&lt;br /&gt;
* [[File:T_ICO_VEC_Jetsam.png|x32px]] Jetsam&lt;br /&gt;
* [[File:T_ICO_VEC_Generic_Merchant.png|x32px]] Merchant ship or Treasure Fleet&lt;br /&gt;
* [[File:T_ICO_VEC_shipwreck.png|x32px]] Shipwreck&lt;br /&gt;
* [[File:T_ICO_VEC_Generic_Smuggling_Run.png|x32px]] Smuggling run&lt;br /&gt;
* an event belonging to the region quest line&lt;br /&gt;
* a Principle Path quest&lt;br /&gt;
&lt;br /&gt;
==== Friendly Port ====&lt;br /&gt;
&lt;br /&gt;
[[File:Friendly port enter event.png|thumb|256px|&amp;quot;A friendly fisherman port. We can safely resupply here.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:T_ICO_VEC_Friendly_Port.png|left|x64px|]]&lt;br /&gt;
Completing the region&#039;s quest line will convert one of the quest locations into a &#039;&#039;&#039;Friendly Port.&#039;&#039;&#039; Entering the friendly port will allow the ship to be repaired, re-crewed, and resupplied without returning to the pirate haven in exchange for {{Coin}} and resources from the island. (No transfer of resources is required; purchase is instant.) All cargo stays aboard the ship.&lt;br /&gt;
&lt;br /&gt;
The Friendly Port is a way to avoid returning to the pier and losing accumulated [[Sea Legs]] buffs from the special {{Seafaring}} building [[Shrine of the Sea]].&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
&lt;br /&gt;
[[File:Seven seas first ring.png|thumb|256px|The region of Skull Rock and the first ring of regions surrounding it]]&lt;br /&gt;
&#039;&#039;Note: For orientation, the viewing angle when first arriving at the pirate haven, looking at the camp from the inlet, is considered north.&lt;br /&gt;
&lt;br /&gt;
=== Skull Rock vicinity ===&lt;br /&gt;
&lt;br /&gt;
The first region is revealed with one Discovery Point just south of Skull Rock and the Tier 2 Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Charting with Charlie|Dangerous fog]] - northwest&lt;br /&gt;
* [[Phoenix on the Run|Smuggler island]] - northeast&lt;br /&gt;
* [[A Noose for Enrique|Barbos Bay]] - southeast&lt;br /&gt;
* [[Raven in the Jungle|Jungle island]] - southwest&lt;br /&gt;
&lt;br /&gt;
=== Ring 1 ===&lt;br /&gt;
&lt;br /&gt;
Four regions surround Skull Rock, each with their own quest line, ambitions, decisions, and Tier 3 Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Ancient Archipelago]]&lt;br /&gt;
* [[Whalesong Wake]]&lt;br /&gt;
* [[Crossbone Keys]]&lt;br /&gt;
* [[Buccaneer&#039;s End]]&lt;br /&gt;
&lt;br /&gt;
=== Ring 2 ===&lt;br /&gt;
&lt;br /&gt;
Nine regions surround the first ring, with more quest lines, ambitions, captains to rescue, and higher-tier Principle Path quests.&lt;br /&gt;
&lt;br /&gt;
* [[Calico Lagoon]]&lt;br /&gt;
* [[Wildfire Isles]]&lt;br /&gt;
* [[Mermaid&#039;s Atoll]]&lt;br /&gt;
* [[Fairwind Passage]]&lt;br /&gt;
* [[Fort Vandekroon]] &lt;br /&gt;
* [[Writhing Deep]]&lt;br /&gt;
* [[Blackwater]] &lt;br /&gt;
* [[Port Concordat]]&lt;br /&gt;
* [[Golden City]]&lt;br /&gt;
&lt;br /&gt;
{{See also|Quests|Principle Paths}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;br /&gt;
[[Category: Exploration]]&lt;/div&gt;</summary>
		<author><name>76561197999168939</name></author>
	</entry>
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