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  • |name=Pirate Camp ...ates permanently assigned to take care of construction and repairs. Pirate camp provides 25 {{GenericIcon|Housing}}. Build additional {{GenericIcon|Housing ...
    831 bytes (116 words) - 10:45, 11 August 2026

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  • |name=Pirate Camp ...ates permanently assigned to take care of construction and repairs. Pirate camp provides 25 {{GenericIcon|Housing}}. Build additional {{GenericIcon|Housing ...
    831 bytes (116 words) - 10:45, 11 August 2026
  • ...hin {{Building|Pirate Camp}}'s default range extends the {{Building|Pirate Camp}}'s range ...
    243 bytes (30 words) - 12:14, 3 August 2026
  • ...ousing must be provided in each {{Building|Pirate Camp}} separately or the Camp will become unsatisfied and risk losing {{GenericIcon|Cohesion}} ...
    596 bytes (90 words) - 12:13, 22 August 2026
  • ...Points. You can see these Attack Points whenever you build a new [[Pirate Camp]]. ...are some safe spots on the island, as the Crown will only attack [[Pirate Camp|Pirate Camps]] that it can reach from the Attack Points. ...
    694 bytes (117 words) - 05:28, 29 July 2026
  • ...source|Rum}} and {{Resource|Wine}} to [[Pirates]] in the {{Building|Pirate Camp}}. ...s|Drink production buildings]]. Multiple Taverns can be built per [[Pirate Camp]], potentially making logistic distribution easier. ...
    671 bytes (88 words) - 16:09, 7 August 2026
  • ...|Sabres}} and {{Resource|Pistols}} to [[Pirates]] in the {{Building|Pirate Camp}}. ...Weapon production buildings]]. Multiple Arsenals can be built per [[Pirate Camp]], potentially making logistic distribution easier. ...
    681 bytes (90 words) - 16:19, 7 August 2026
  • ...Soup}} and {{Resource|Roast Bird}} to [[Pirates]] in the {{Building|Pirate Camp}}. ...gs|Food production buildings]]. Multiple Galleys can be built per [[Pirate Camp]], potentially making logistic distribution easier. ...
    723 bytes (97 words) - 16:07, 7 August 2026
  • ...}} and {{Resource|Fancy Clothing}} to [[Pirates]] in the {{Building|Pirate Camp}}. ...hing production buildings]]. Multiple Outfitters can be built per [[Pirate Camp]], potentially making logistic distribution easier. ...
    771 bytes (98 words) - 16:27, 7 August 2026
  • ...atch}} and {{Resource|Prosthesis}} to [[Pirates]] in the {{Building|Pirate Camp}}. ...production buildings]]. Multiple Barber Surgeons can be built per [[Pirate Camp]], potentially making logistic distribution easier. ...
    770 bytes (99 words) - 16:25, 7 August 2026
  • ...bacco}} and {{Resource|Jewellery}} to [[Pirates]] in the {{Building|Pirate Camp}}. ...ng production buildings]]. Multiple Marketplaces can be built per [[Pirate Camp]], potentially making logistic distribution easier. ...
    796 bytes (102 words) - 16:26, 7 August 2026
  • ...ction buildings]]. Multiple Expedition Suppliers can be built per [[Pirate Camp]], making logistic distribution much easier. ...
    648 bytes (84 words) - 09:39, 1 August 2026
  • |description=Increases [[All Hands on Deck]] within the {{Building|Pirate Camp}} from 50% to 80% without increasing consumption. ...
    251 bytes (27 words) - 12:55, 3 August 2026
  • ...air Cuisine]], increase Food and Drink production in the {{Building|Pirate Camp}} by 30%. ...
    242 bytes (27 words) - 12:50, 3 August 2026
  • |description=Boosts production within the {{Building|Pirate Camp}} by 5% to 30% randomly for 120 {{Resource|Coins}}. ...
    239 bytes (25 words) - 12:56, 3 August 2026
  • ...Mercenaries Guildhall]], boost all [[Gun Tower]]s in the {{Building|Pirate Camp}} by 1 {{GenericIcon|Boarding Damage}} ...
    263 bytes (30 words) - 13:13, 3 August 2026
  • ...3 Pirate Camp''' and immediately reveals the next deed, '''Build 5 Pirate Camp.''' ...
    1 KB (199 words) - 00:38, 2 August 2026
  • ...uilding, meaning you need a [[Galley]] and [[Tavern]] in the same [[Pirate Camp]] as the Greenhand/Masterhand.<br/> ''You can assign a building to another [[Pirate Camp]] in range with the building menu if you want to optimize resource usage!'' ...
    2 KB (351 words) - 18:35, 29 July 2026
  • ...e a very large number of [[Masterhands]] inside the same {{Building|Pirate Camp}} ...
    505 bytes (73 words) - 08:06, 3 August 2026
  • [[File:Pirate Camp info.png|thumb|200px|A Pirate Camp with 100% Satisfaction, a few extra Housing spots, and extra production of The pirate haven begins with a [[Pirate Camp]] and a starter Shipwreck with some basic supplies. Expand by adding buildi ...
    6 KB (905 words) - 10:28, 7 August 2026
  • ...will improve Gun Tower damage by 1 to every Gun Tower in the same [[Pirate Camp]] ...
    857 bytes (126 words) - 20:09, 2 August 2026
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