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	<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?action=history&amp;feed=atom&amp;title=Trait</id>
	<title>Trait - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?action=history&amp;feed=atom&amp;title=Trait"/>
	<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Trait&amp;action=history"/>
	<updated>2026-10-03T19:29:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.5</generator>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Trait&amp;diff=1188&amp;oldid=prev</id>
		<title>76561198007574838 at 03:08, 31 October 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Trait&amp;diff=1188&amp;oldid=prev"/>
		<updated>2025-10-31T03:08:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:08, 31 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039; are long term modifiers to Clanfellow behaviour&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039; are long term modifiers to Clanfellow behaviour&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Almost all Clanfolk will have one or more Traits, potentially gaining or losing additional Traits at each Age transition. Most will impact &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attributes &lt;/del&gt;directly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Almost all Clanfolk will have one or more Traits, potentially gaining or losing additional Traits at each Age transition. Most will impact &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Attribute]]s &lt;/ins&gt;directly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; Babies will only have the &amp;#039;&amp;#039;Afraid of the Dark&amp;#039;&amp;#039; Trait, which they will eventually age out of (either when becoming a Juvenile, or upon reaching Adulthood).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt; Babies will only have the &amp;#039;&amp;#039;Afraid of the Dark&amp;#039;&amp;#039; Trait, which they will eventually age out of (either when becoming a Juvenile, or upon reaching Adulthood).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When looking at a Clanfellow InfoBox any of the 14 Traits they have will be displayed between the [[Attribute]] and [[Affliction]] boxes. More than one is possible, if uncommon, but they will never have contradictory Traits. (as indicated in the following table)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When looking at a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Clanfellow&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;InfoBox any of the 14 Traits they have will be displayed between the [[Attribute]] and [[Affliction]] boxes. More than one is possible, if uncommon, but they will never have contradictory Traits. (as indicated in the following table)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that while the paired Metabolism Traits have been categorised as Positive/Negative, each could be seen as the other depending on situation. For Example; A Clanfellow with Slow Metabolism that only worked in one place and didn&amp;#039;t move much across the Map could be a benefit as they would consume less Food.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that while the paired Metabolism Traits have been categorised as Positive/Negative, each could be seen as the other depending on situation. For Example; A Clanfellow with Slow Metabolism that only worked in one place and didn&amp;#039;t move much across the Map could be a benefit as they would consume less Food.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game Mechanics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key CLAN_:diff:1.41:old-836:rev-1188:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
	<entry>
		<id>https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Trait&amp;diff=836&amp;oldid=prev</id>
		<title>76561198007574838: page creation, partial split from Clanfellow, partial lift from old wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hoodedhorse.com/Clanfolk/index.php?title=Trait&amp;diff=836&amp;oldid=prev"/>
		<updated>2025-07-02T04:50:20Z</updated>

		<summary type="html">&lt;p&gt;page creation, partial split from Clanfellow, partial lift from old wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Traits&amp;#039;&amp;#039;&amp;#039; are long term modifiers to Clanfellow behaviour&lt;br /&gt;
&lt;br /&gt;
Almost all Clanfolk will have one or more Traits, potentially gaining or losing additional Traits at each Age transition. Most will impact Attributes directly.&lt;br /&gt;
&amp;lt;br&amp;gt; Babies will only have the &amp;#039;&amp;#039;Afraid of the Dark&amp;#039;&amp;#039; Trait, which they will eventually age out of (either when becoming a Juvenile, or upon reaching Adulthood).&lt;br /&gt;
&lt;br /&gt;
When looking at a Clanfellow InfoBox any of the 14 Traits they have will be displayed between the [[Attribute]] and [[Affliction]] boxes. More than one is possible, if uncommon, but they will never have contradictory Traits. (as indicated in the following table)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=2 | Positive trait&lt;br /&gt;
! colspan=2 | Negative trait&lt;br /&gt;
|-&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect / &amp;#039;&amp;#039;&amp;quot;Description&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
! Trait&lt;br /&gt;
! Effect / &amp;#039;&amp;#039;&amp;quot;Description&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Hard Worker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1000&amp;#039;&amp;#039;&amp;#039; Max Work &amp;lt;br&amp;gt; thus Work Efficiency +20%&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Lazy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;-1000&amp;#039;&amp;#039;&amp;#039; Max Work &amp;lt;br&amp;gt; thus Work Efficiency -20%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Healthy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;-50%&amp;#039;&amp;#039;&amp;#039; Sickness Chance&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Sickly&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+100%&amp;#039;&amp;#039;&amp;#039; Sickness Chance&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Jolly&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1/s&amp;#039;&amp;#039;&amp;#039; Fun &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;quot;Finds fun everywhere&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Gloomy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;-1/s&amp;#039;&amp;#039;&amp;#039; Fun &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;quot;Dark clouds follow this one&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Optimist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1000&amp;#039;&amp;#039;&amp;#039; Max Mood &amp;lt;br&amp;gt; thus Work Efficiency +10% and XP gain +10%&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;quot;Always looks on the bright side of life&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Pessimist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;-1000&amp;#039;&amp;#039;&amp;#039; Max Mood &amp;lt;br&amp;gt; thus Work Efficiency -10% and XP gain -10% &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;quot;Expects the worst possible outcome&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Tireless&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2/s&amp;#039;&amp;#039;&amp;#039; Sleep &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;quot;Gets tired more slowly&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Weary&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;-2/s&amp;#039;&amp;#039;&amp;#039; Sleep &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;quot;Gets tired more quickly&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Heavy Sleeper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Noise does not disturb sleep&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Afraid of the Dark&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;-1500&amp;#039;&amp;#039;&amp;#039; Mood in dark&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;-1/s&amp;#039;&amp;#039;&amp;#039; Sleep in dark&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Fast Metabolism&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+1000&amp;#039;&amp;#039;&amp;#039; Max Work&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;+10%&amp;#039;&amp;#039;&amp;#039; Movement Speed&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;-2/s&amp;#039;&amp;#039;&amp;#039; Food&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Slow Metabolism&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;+2/s&amp;#039;&amp;#039;&amp;#039; Food&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;-10%&amp;#039;&amp;#039;&amp;#039; Movement Speed&lt;br /&gt;
|}&lt;br /&gt;
Note that while the paired Metabolism Traits have been categorised as Positive/Negative, each could be seen as the other depending on situation. For Example; A Clanfellow with Slow Metabolism that only worked in one place and didn&amp;#039;t move much across the Map could be a benefit as they would consume less Food.&lt;/div&gt;</summary>
		<author><name>76561198007574838</name></author>
	</entry>
</feed>